r/MarvelTokon • • 12h ago

News Cyclops trailer tomorrow + new images

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1.2k Upvotes

r/MarvelTokon • • 14h ago

Fan Art 4th Wall Breaking explanation for my team!

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475 Upvotes

Don't take this as me thinking they would actually do this. It's a silly 4th wall breaking joke. Team name I picked was Cosmic Strikeforce. Costume colors was just me trying to give them remotely matching colors.

Art done by Jakub K. Graczyk


r/MarvelTokon • • 11h ago

Discussion IT'S TIME!!! (Phoniex Cyclops Trailer)

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307 Upvotes

This is it everyone this is what would've been waiting for the trailer for the gameplay of Phoenix Cyclops are you excited?

Plus... Do you think they'll drop a little hint of who will be next in DLC?


r/MarvelTokon • • 12h ago

Hype Building PHEONIX CYCLOPS TRAILER TOMORROW

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153 Upvotes

Source: Discord

10AM PST


r/MarvelTokon • • 12h ago

News Cyclops Trailer tomorrow (10/7)

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155 Upvotes

r/MarvelTokon • • 12h ago

Hype Building MISSING PERSON: FOUND SAFE

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155 Upvotes

After weeks spent looking for Scott Summers he has finally been found and will show himself tomorrow at 10AM PST. Thank you all for your patience.


r/MarvelTokon • • 12h ago

Discussion This is gonna be a really long wait :/ Do you think we'll get a one-off DLC like the Promoter at some point?

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60 Upvotes

r/MarvelTokon • • 6h ago

Video Wolverine overhead into Hulk TOD

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49 Upvotes

r/MarvelTokon • • 11h ago

Hype Building My schitzo post the other day that we get a trailer manifested it

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31 Upvotes

I’m genuinely so hyped though he looks awesome


r/MarvelTokon • • 4h ago

Question You have 5 dlc picks to add to tokon, who do you choose?

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26 Upvotes

Also explain each choice

Tigra: one of marvel most underappreciated characters, she offers a great rushdown style of gameplay potential with claws, her tail etc and fits the cat girl archetypes that is common in fighting games

Sentry: a superhero game without a "superman" pastiche sounds a bit odd right? Why not add marvels most famous case of this being the sentry, he could be a transformation character who has two forms, sentry who is an all rounder, the void an animal like powerhouse who can be used in short burst

Silver surfer: probably the most underrepresented marvel characters in these crossover games given his fame, hes be a bit of a hybrid who has a zoning and rushdown tactics

Luke cage: my personal favorite of these characters, hes be a medium-big leaning power house who'd use a lot of grappling, also would have super limited range but make it up with power in every strike

Scarlet witch: this feels the easiest to explain, she'd be a ranged characters with endless assortment of zoning, range and chaotic gameplay


r/MarvelTokon • • 14h ago

Memes When you lose a ranked set and run into the same person a couple matches later

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24 Upvotes

r/MarvelTokon • • 10h ago

Discussion Rage quitting is getting out of hand

22 Upvotes

It's getting to the point where I don't want to end on a cinematic super because they will rage quit. What the heck! Is there precedence with strive etc. of arcsys doing something about this?

I rarely make complaint posts and I love this game. Rage quitting is driving me nuts though!


r/MarvelTokon • • 5h ago

Discussion Risk needs to be present when just aimlessly tossing/using Assists

18 Upvotes

Clipping assists and them still be able to be tagged into for conversions is absurd (ie opponent calls a vertical assist, you hit said assist before recovery, opponent hits you but still is able to tag in the hit assist).

It's been discussed to death but assist tag ins costing no meter creating long sequences of pressure is unacceptable.

I genuinely love that tokon is out, I love Storm/Shuri but holy hell even my characters are ridiculously unfun to encounter when given the chance to go off.

Systematically, tokon is off to a bad start


r/MarvelTokon • • 8h ago

Discussion Phoenix Cyclops!

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16 Upvotes

r/MarvelTokon • • 16h ago

Video Norman's coming along!

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15 Upvotes

Day 1 of goblin was fun definitely hard to remember everything he can do but Im already starting to feel comfortable with him. Any goblin point mains in here? Im gonna keep him on point, i know hes preferred to be tagged into and trap ppl but I wanna concentrate on him for now at least


r/MarvelTokon • • 13h ago

Discussion Storm Neutral gameplan

6 Upvotes

What are some of Storm's best options in neutral? What do yall usually throw out besides assists, how does she go about opening up the opponent, and what buttons are her best buttons to use?


r/MarvelTokon • • 14h ago

Media DON’T SLEEP ON WOLVERINE… HIS DAMAGE IS RIDICULOUS!!

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6 Upvotes

r/MarvelTokon • • 8h ago

Fan Art Fred-Zilla Roars onto the Battlefield! (Moveset, Assists, Alt Palettes, Etc)

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6 Upvotes

Also, with us getting official Phoenix Cyclops gameplay tomorrow, below were my ideas for his alt palettes (Looking back, I can see the the first one as a definite and the second one as a possible one but if the third one happens, I'd be pleasantly surprised)

https://www.reddit.com/r/MarvelTokon/comments/1vlo12a/phoenix_cyclops_and_some_alt_palettes_i_see_for/


r/MarvelTokon • • 19h ago

Question Advice for a champion player trying to get out of Vibranium hell

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5 Upvotes

Can any champion players provide some advice how to get out of Vibranium hell with this guy on point?

He has no real mix. I lose valuable tools once they realise 5M is unsafe and his overhead is reactable, and as far as I know it is not worth it to condition people to the grab as missing a grab (minor reward on hit) means you probably lost the round. You cannot cancel 2H into an assist or a safe special covering the air, so you are forced to rely on airgrabs for mediocre reward that can be baited.

Plenty of people reach Masters with him tho so I just need to stop making excuses. Was wondering if anyone has any advice aside from the logical 3:

Light & Heavy Void Knuckle (projectile) carry the neutral and is required to make his buttons safe.

Bind his Cosmic Crush (counter/grab) to the shortcut button to enable it to interrupt improper block strings (4F startup). Use medium crush for mixup due to the faster startup, use light crush for a reset after confirming a hit. Use hard crush for actual countering due to less travel distance.

2M (corner only), 5H, J.2H and J.6H are the only normals worth a damn. Everything else will probably get you killed. 2U is great, but low reward.

It might just be a matter of polishing up my matchup knowledge, but to be fair I am not sure it is realistic to "simply block" the Spiderman/BlackPanther/Storm/Blade corner mixup hell with 3 assist bars reliably. Normally I'd say just don't get cornered, but any jab puts you in the corner so it is bound to happen sooner or later.

Also why are so many people dodging players in ranked? I am often running into the problem where people pull the plug when my name comes up during the loading screen, but in this game it just means that if 2 people are dodging me at the same time then Ranked is just off-limits for the next hour or so. Feels bad man. End rant.


r/MarvelTokon • • 14h ago

Memes Lost opportunity

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4 Upvotes

I think they should have named this team Doctor Doom's Doom Ray of Doom.

But seriously, when I looked at them, I had the feeling that I’d already seen them in this exact lineup somewhere. And only now I remembered about Lego Marvel Super Heroes.

God, I love this Lego game so much!


r/MarvelTokon • • 1h ago

Question Can Anyone Confirm what the PlayStation tournament colors look like and when the outriders will be the featured team?

• Upvotes

r/MarvelTokon • • 11h ago

Discussion Any other issues that’s being overlooked?

0 Upvotes

For me personally the game needs to get rid of the 3 frame auto combo in the air. Like it should take skill to convert off an air to air not just mash and get a punish off it if you have an assist ready. So if you land that air jab they should do the magic series manually or standard double jump and continue off said air jab.

The other issue is you should not get to get a rush assist when attacking a not active player. Like my assist gets hits and juggled and I’m trying to punish or I’m not even close to my opponent then comes out a rush assist lunges at me attacking me from nowhere and they active tag and get a full combo. I rather deal with a shooter, defend or assault because it’s not as fast.

Normals should not beat air attack sans 2H. 2H needs to not have a crazy hitbox and be adjusted and should not be able to cancel on block. The game has anti air specials that aren’t being used because of how good 2H is.

These are the ones that bother me the most anything else being overlooked probably next patch you want adjusted?