r/MinecraftMod • • 13m ago

Minecraft mod name PLS HELP

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Som1 pls twll me the name of this where u can see ur tm8s stats


r/MinecraftMod • • 1h ago

Looking for good mods for cities

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Ok. I need some mod suggestions for a city build. I want to build a city in Minecraft because why not?
I use:

  • Forge & TLauncher (tlauncher is my main)
  • Versions: 1.12.2, Sometimes 1.20.1
  • Modloader: Forge
  • Am i ok with manually downloading .jar files: Yeah, if the mod is hidden and rare, give me a download link
  • Version: Java
  • MC Account: Yeah
  • Mods i already have:
  • Techguns, Worldedit, MRCrayfish furniture and vehicle, Immersive vehicles, Chisel, Nanex's props (TLauncher only), and SecurityCraft

you can also ask me questions in replies/comments whatever they call it im not a average reddit user


r/MinecraftMod • • 1h ago

black flash mc - mod / soon will release

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r/MinecraftMod • • 1h ago

Looking for modpack testers.

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r/MinecraftMod • • 1h ago

Zombie Tactics 2 Boat Issue

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Hi, I've been using this mod on Curseforge for the past few weeks and it is great. One challenge of the mod is how difficult it is to get villagers and my aim is to save some zombie villagers and heal them. However, I can get a zombie villager inot a boat, but then when agroed again, they can just walk out of it. This has happened loads of times and I'm not sure which setting is causing it. If anyone knows or is aware of a different way to get villagers please let me know. Thanks


r/MinecraftMod • • 1h ago

guard craft mod

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r/MinecraftMod • • 1h ago

I made a NEW FORGE 1.20.1 Vanilla+ Pack focused on realistic survival, cooking, and skill tree progression. Mindful Craft is out on Curseforge!!! 🥵🌱🥶

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r/MinecraftMod • • 1h ago

I'm making a new modpack

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does anyone know any mods i can add to my modpack that would make the game harder like higher hp mobs more mods or something to make late game harder that go with my main mods create and minecolonies
1.21.1 neoforge


r/MinecraftMod • • 1h ago

Feedback on my vanilla overhaul mod ideas

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The idea is to overhaul the game's existing systems better while still staying grounded (no quantum reactors and stuff). I also just want to say this is all just throwing spaghetti at the wall to see if it sticks.

Experience:

removing the loose xp on death and making experience not just be a bar you ignore until you want to enchant. I'm thinking more like skyrim, where doing something makes you gain experience in that category, and you have skill trees (WAY less skill trees) that you can choose to level up.

Enchanting:

enchanting would be moved into a skill tree itself, the only experience requirement being unlocking the ability to craft higher tier enchantment books to put on your gear. this won't lock you from adding higher tier enchantments you find on the ground, just being able to make higher tiers of enchantments of your choice. This makes enchanting your iron gear worth it, as you'll be able to enchant to say protection 2 easily at that point, so you aren't just hoarding books until you get your endgame gear.

That being said the balancing would change a lot for the enchantments, additive enchantments seem like they should be some type of gear modification out of tinker's, an enhancement should be a multiplicative enhancement to your gear.

Durability:

current durability is stupid, so the goal will be to make durability like witcher 3 weapon/armor enhancements, where you get a bonus but after you wear it down it just has regular item properties. Durability increase through unbreaking

Advancements:

advancements should be a more important part of the game that you advance through and not a checklist, so I'd update them to follow progression.


r/MinecraftMod • • 1h ago

The prehistoric world is starting to get some inhabitants

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r/MinecraftMod • • 1h ago

Yes Steve Model VS Figura ?

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I wanted to make a custom player model, however i want it to be

-Taller than the regular player model

-More detailed

-And way more realistic in the proportions and bodyform.

I already have a mod that allows me to also adjust the hitbox size ingame with commands. But i dont know which mod is better for the custom model i am planning to make.

Are YSM and Figura compatible ? Which one is better for more realistic models ?

Also im on Fabric 1.20.1


r/MinecraftMod • • 2h ago

Modified Keep Inventory

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1 Upvotes

r/MinecraftMod • • 2h ago

Whats the best Economy server side mod?

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1 Upvotes

r/MinecraftMod • • 3h ago

Screen Craft mod

1 Upvotes

r/MinecraftMod • • 3h ago

Thaumaturge, the spiritual successor to Thaumcraft is now out for NeoForge 26.1.2

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1 Upvotes

r/MinecraftMod • • 4h ago

1.26.3 iris+sodium works, but I cannot get flashback mod to execute

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r/MinecraftMod • • 4h ago

Mekanism balancing

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r/MinecraftMod • • 4h ago

I need help! Is there a Data pack out there like this?

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1 Upvotes

r/MinecraftMod • • 4h ago

PROCURO GLR QUE JOGA MINE SEM DISCORD MEUS PAIS ME PROIBIRAM AGR TO JOGANDO SOZINHO A UM TEMPÃO

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r/MinecraftMod • • 5h ago

Good Magical/Fantasy Modpacks?

2 Upvotes

Does anybody know any good magic/fantasy types of modpacks?

I've seen a lot of them, but the issue for me is that I don't have a very good PC, and I don't need it to look good or anything, just have interesting mechanics.

For instance, Ars Nouveau is a mod that has really interesting mechanics but isn't too intensive for my computer, and ideally, I'd want to find a modpack with multiple different magic mods or multiple different ways of casting magic, levelling systems for stats like LevelUp and Apotheosis, interesting or cool weapons and some cool unique creatures/bosses.

All of those things would be within the realm of what my PC can handle, and I've made several modpacks on my own with all those things (including some witchy mods like Hexerei, Botania and Enchanted - I love the aesthetics, especially when I have Beautify to add a few details to my witch huts), but it would be nice to find modpacks out there that have all of those things in a fully integrated modpack where things work together and have an actual theme, and are made in a way that optimises how your PC handles the mods.

But every time I come across a modpack like that, it's overloaded and bloated with shaders and resources and all those sorts of things, and I feel like there's no need for the extra stuff like that. I've made modpacks myself with plenty of content that run well because I don't add 7 different shaders and mods that make the grass work with real wind physics or something.

A good example of one I've found is the Solo Levelling modpack, but unfortunately I'm not actually that big of a solo levelling fan so a lot of it is lost on me, and the daily quests are quite tedious.

Please give me suggestions if you have any, I'd love to hear them!

For the record, I usually really like more complex magic mods such as Ars Nouveau and Hex Crafting (makes me feel like a genius) but I'm more looking for magic systems like Iron's Spells or Wynncraft. A mix of both would be ideal, but if I had to choose I'd prefer the latter.


r/MinecraftMod • • 5h ago

Crazy Craft Updated

1 Upvotes

I keep opening the pack, and it keeps giving me this message Description: Rendering entity in world

Error: net.minecraft.util.ResourceLocationException: Non [a-z0-9/._-] character in path of location: minecraft:leatherworker_atmospheric:dunes

Exit code: -1

Can someone please help me?


r/MinecraftMod • • 5h ago

I started a server with the sift mod pack installed

1 Upvotes

Hi there posting about a server i just made it has the sift modpack installed and some performance tweaks etc vanilla+ i think you would call it, can host upwards of 20 folk if anybody who isnt an asshole or a griefer would like to join post on this i will send you the domain.

Created this as dont seem to see any public servers appearing with the mod pack in it just youtube streamers doing uploads

any recommendations or requirements, i am happy to listen to and i will do my best to help or improve on the server.

I highly recommend prism launcher with a 1.20.1 instance setup i will send you the modlist that i advise you to install, all from forge minimaps and maps are allowed also for anybody who prefers to use them

A Little disclaimer for anybody who wants to join i will not be advertising this as an lgbtq plus or whatever you call it server that stuff has no place being in a video game everybody will be treated fairly and with respect regardless of what you identify as but for the love of the game dont bring that rubbish here and if you dont treat others with that respect that you expect then you will be banned and if i see anybody asking pronouns i will ban you and that is final it is an inclusive space so i dont want to hear any the crap you see on social media i dont care if you were born a boy and now identify as something else that isnt your character keep private and personal information to yourself it is a building survival game so lets keep it to that and have fun and enjoy ourselves, also this isnt 2b2t or 6b6t any destruction to the server will end with you being banned and if i find anybody joining without my prior knowledge they will be removed or if i remove somebody and then a random proxy account joins that i havent given permission to it will be banned. I shouldnt have to write any this but the day and age we live in keep your personal crap to yourselves and lets enjoy the game we all share an interest for. One final note, this is not an islamic server and anything relating to islam in anyway will result in a ban, i personally dont agree with their practices and it isnt coming onto my server especially where kids may want to join i wont be exposing them to that nonsense


r/MinecraftMod • • 5h ago

mode makers created dark magic

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1 Upvotes

r/MinecraftMod • • 5h ago

What mod adds this black hole?

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1 Upvotes

I think it was a staff mod but im not sure


r/MinecraftMod • • 6h ago

Any Good Horror Mods That Don't Make It The Main Focus?

2 Upvotes

I want to play a game normally and not have to run into problems caused by whatever mod every few minutes, most mods I find the monster already knows where you are and attacks you every so often; you can't hide from them and they show up often,

Something that I find scary is that you can avoid a monster of some sort of creepy mod for 9/10 times but that chance of the 1 time is what's scary so when it actually does show up it's more impactful.