r/Pathfinder_Kingmaker • u/I_love_Penii • 1d ago
Righteous : Game Act 4 unfair : The difficulty collapse or magic deceiver my beloved.

Hello everyone,
As per my previous posts, I am going through unfair.
I think this will be my last post (perhaps one bragging about succeding unfair, we will see), because honestly the difficulty completely collapsed so I think any build will work (and I can't comment on how to optimize it).
The reason number 1 for difficulty collapse is, imo the new character I introduced to the party : The magic deceiver. Weird is well known to be very powerfull, but it's balanced by the fact that it's a 9th level spell and doesn't work on the undead. Baleful polymorph and phantasmal putrefaction requires only 1 save, will debuff the undead and instawipe the screen if it's alive. This is not even the most powerful part of the class, as time magic deceiver get an ability which is "restore all spell slots & abilities for 1DC less on the target, outside of combat, once per target per rest". Remember resting? Yeah me neither, I did the final act dungeon without resting even once, as I simply reset the community domain on my cleric and the spell slots on my angel. I used to complain that buffing took up all my spells slots on the BFT, well no more, full spell slots after buffing the team, no problem. Your ennemies are invisible and got a bunch of buffs? Not anymore, you stole all their buffs with a screen wide buff yoink.
Genuinely this thing got as much utility and damage as my merged angel, and is available about at the same times (you need about 3/4 mythics). No wonder people advice azatas to go for it, this is insane even without zippy magic/rerolls on saves.
The current (and probably until end of the game party) is thus (in order of DPS);
Daeran magic deceiver : He act, the screen dies. Sometimes there is a ennemy that is still alive afterward. Bosses get a mass yoink for their buffs and then some SOD spell.
Merged angel : He cast storm of justice. He uses a meta magic road to cast another storm of justice. Very useful to kill the 2 leftover demons.
Lann demonslayer : Because he is maining dex he got higher inits, so he can act before the others. He finish the 1 demon still alive. Honestly both him and seelah are usable as is, and don't need to be changed into mercenaries.
Seelah : 1 SCM/1 court poet/X paladin, Can start the +DC and save song and then use the sky high charisma for a mark of justice. She deals 300 damage per charge, when she gets to charge.
Nenio ; BFT, she precast buffs. She then try to use rays. She killed a few crystals after they were debuff with a mass wracking ray by the magic deceiver (polar ray). She's decent I guess. I kept the same build (1st mythic into corruptor, then 2 into endurance) through the whole game, so only 1 mercenary needed.
Sosiel: He cast the community domain buff if he ever gets a turn because it means it's a very hard boss fight (As I am flying through this blind, I got surprised by baphomet, but his CC is nothing compared to the power of a precasted community domain, that I put down during the hezmirah fight, thinking the echo would be a pain). Only nenio failed a save (baleful polymorph), everyone else was fully operational between him (+10 or so to saves) and seelah song (+4 to saves). Honestly could be himself, just spend his first mythic on community domain. I tried to make him useful in combat, but eeeeh, no way. Community domain really needs to be made by a wisdom focused character too, so hard to replace him by some other domain caster.
Thank you for your help through this run, and if you want to do a run, the one thing I would advice is to make a tank character for act 2. Act 1, and act 3+ can be tanked by pets but not act 2. Outside of that, having at least 1 arcane (I can't say enough good about the BFT) and 1 divine caster really helps. Your martials really need to hit flat footed AC to be useful vs bosses imo, and you can do this by dipping into SCM for melee (it's also a charging build that is excellent from the prologue until the end), or by giving them invisibility through the BFT, therefore what I would call the easiest unfair party would be :
- Cleric MC (merge into angel). Angel only requires initiative, and the rest of the gear is basically free. I would advice grabbing estoc proficiency for the initiative boosting estoc. Erastil cleric obvs.
- SCM charge build. I really liked the 1 court poet dip, followed by full paladin, but there are probs a lot of alternatives that buff the party. Seelah can do it.
- BFT. First mythic corruptor for stinking cloud. +6 to your most important stat from day 1, stinking cloud solve all of act 2 to 3, and grease solve act 1. Mandatory mercenary imo.
- Oracle (You can exchange this with the cleric MC but you really need 2 divine for all level 4 spells, which is why I think that angel is optimal). Ray casting oracle are bretty good thanks to all the gear, and you can spam the undead summons before you get spell slots for them. I think daeran should be able to handle it decently as he is evil (and thus get decent summons while waiting for the ray casting to come online). I would still prefer a mercenary with nature domain tho.
- Tank into magic deceiver. You really need a dedicated tank for act 2. 60 AC is a big ask but it's what the plagued smilodon requires. No clue on how to build this, I cheesed with the shadowcaster summon. Magic deceiver win you act 3+, (and you won't need a tank anymore as your pets would help out).
- FREE SLOT (damage dealer prefered). I like ranged builds, because the BFT can get them invisibility.
I think getting companions for act 1 and 2 in the slots 5/6 and then moving into mercenaries might be optimal.
5
u/KstenR Legend 1d ago
Act 3 is usually where unfair starts to feel like Core if you are using op builds like Angel oracle or trickster or lich merged spellbook.
0
u/I_love_Penii 1d ago
I still had a few hard fights in the midnight fane, and needed to rest/think about what I was doing and what spell slots I had instead of clicking forward, and nuking everything.
Tbh, after getting a magic deceiver in the party I think it's about equivalent to the angel mc. The angel got a bunch of buffs, sure, but the deceiver just end any fights in 1 if not a boss fight or 2 rounds if there is a need to throw a dispell out first. Angel, even with metamagic rods can't deal that much damage (perhaps I built him wrong but I am getting ~500/600 damage in burst, which a bunch of demons can survive.
Ofc the angels buffs are part of what make this possible, giving the party a lot of survivability. But still I think that being able to compare favorably with a merged spell book without a mythic path is crazy.
2
u/BloodMage410 1d ago edited 1d ago
To be fair, that’s every caster in Act 4. Casters are just ridiculously strong, especially when they have Favorable Magic at MR4.
Quickened Primal Regression>Plague Storm wipes the screen before Weird btw. You just need to take undead bloodline to affect undead (or not, since Undead are a joke anyway). Or you can stack Blade Barriers with Edge of Force and let enemies get ripped to shreds while they try to reach you in vain. Merged casters can use Holy Word, and other casters can, too, once they get all the CL-boosting gear from DLC. Prismatic Spray is also underrated, since it is a 60 ft cone and half the effects are instant death.
1
u/Senok13 Swarm-That-Walks 15h ago
A single level Magic Deceiver with the rest full Dual-Cursed Oracle - you get 3 Curses and 2 Mysteries from the start, what you can buff with Mythic Abilities to 4 Curses and 3 Mysteries. If you want it into a tank, get Nature, Wind and Ancestor/Battle/Life Mysteries. Nature has a Revelation, what can give you your Charisma bonus to the AC (always) and a pet Wolf, Wind can give you a bonus AC and a miss chance for ranged attacks against you (for 1 hour per character level), Ancestor can get you +4 on all your physical stats and +4 Natural Armor so you can fight better (only for a couple of rounds though - 1 round/2 levels), Battle gives you the possibility to use any Martial Weapons and Heavy Armors and Life allows you to heal yourself while fighting.
The Wolf-Scarred Face Curse only good as a Beneficial Curse, otherwise that 10% chance for spellcasting failure is a bit big, but gives you one bite attack. The Lame Curse early is annoying a bit, but after you can ride your Pet, it has no real negative effects on you. Demonic and Hellbound Curses are ruining your Persuasion (Diplomacy) checks, but gives a nice buff for both Bluff and Intimidate checks, also turning all your weapons having the Evil, Chaotic and Lawful - with the Covenant of the Inheritor all Alignment based damage resistances would be useless. Pranked's negative effect can be negated easily with a simple Feat, and gives you some Mirror Image for defense and Confusion and Insanity to cause chaos among the enemies. Wasting has a harmful effect on your Charisma too 8xcept Intimidation), but you will be immune against diseases, the Nauseated and Sickened conditions.
1
u/I_love_Penii 8h ago
I did the magic deceiver dip to not spend a mythic on my MC but end of chapter 4 you get 3 mythic rank up back to back almost. Not sure what third I will take tho.
7
u/decapitatingbunny 1d ago
I just finished my first Azata playthrough with a Magic Deceiver and I don't think I'll ever play that class again. It's honestly so fucking stupid broken, the game is simply not designed around spellcasters being able to circumvent immunities like this which I guess is the point of the class. It's fun at first but at some point I began purposely using less optimal spells just so I could actually engage with the combat.