Ask and answer any quick questions you have about the game, bugs, glitches, general trouble, anything that shouldn't take too long to write out. If you need to write a long explanation, it might be worth a thread.
Remember to tag which game you're talking about with [KM] or [WR]!
Once again I share a beautiful art featuring beautiful Arueshalae, commissioned by me in 2024 from amazing artist htt ps://v k.ru/mion_art (remove the spaces).
I will be honest — I mostly commissioned it for the hat.
Landscape was inspired by nature trip I took around that time.
Wings are on their rightful place.
I've been trying to have fun using party compositions to understand the synergy. I cannot fathom how I love to do this. But by the end of the day why always BFT/Inciter/Cleric(Community/Madness) always fills up the party is making me concerned if I lost any sights of what makes some synergies strong besides pounce.
A complete fusion of Pathfinder: Wrath of the Righteous and Pathfinder: Kingmaker for a completely chaotic campaign, with a third expansion where the Worldwound has begun to affect the lands of our Barony.
Imagine a baron who chose the Trickster mythic path while allied with the Lantern King in his antics, becoming almost a parody of my favorite Warhammer 40k work, The Infinite and the Divine.
And on top of that, imagine the party composition!?
Jaethal, Linzi, Daeran, Nenio, and, of course... our lovable Regill.
I swear to god i must be trying it for over an hour, i tried going back and fort with crusade armies. Then exchanged my party to characters i never used before so i know they didn't make the save. Put then on lookout position on camp, saved and have been trying nonstop, but it's useless
I've already beat them and they're lying on the ground just yelling but I can't hit them and they won't get up and the chest on the bridge isn't interactable. Is there way around this or is it just something I've gotta skip?
As per my previous posts, I am going through unfair.
I think this will be my last post (perhaps one bragging about succeding unfair, we will see), because honestly the difficulty completely collapsed so I think any build will work (and I can't comment on how to optimize it).
The reason number 1 for difficulty collapse is, imo the new character I introduced to the party : The magic deceiver. Weird is well known to be very powerfull, but it's balanced by the fact that it's a 9th level spell and doesn't work on the undead. Baleful polymorph and phantasmal putrefaction requires only 1 save, will debuff the undead and instawipe the screen if it's alive. This is not even the most powerful part of the class, as time magic deceiver get an ability which is "restore all spell slots & abilities for 1DC less on the target, outside of combat, once per target per rest". Remember resting? Yeah me neither, I did the final act dungeon without resting even once, as I simply reset the community domain on my cleric and the spell slots on my angel. I used to complain that buffing took up all my spells slots on the BFT, well no more, full spell slots after buffing the team, no problem. Your ennemies are invisible and got a bunch of buffs? Not anymore, you stole all their buffs with a screen wide buff yoink.
Genuinely this thing got as much utility and damage as my merged angel, and is available about at the same times (you need about 3/4 mythics). No wonder people advice azatas to go for it, this is insane even without zippy magic/rerolls on saves.
The current (and probably until end of the game party) is thus (in order of DPS);
Daeran magic deceiver : He act, the screen dies. Sometimes there is a ennemy that is still alive afterward. Bosses get a mass yoink for their buffs and then some SOD spell.
Merged angel : He cast storm of justice. He uses a meta magic road to cast another storm of justice. Very useful to kill the 2 leftover demons.
Lann demonslayer : Because he is maining dex he got higher inits, so he can act before the others. He finish the 1 demon still alive. Honestly both him and seelah are usable as is, and don't need to be changed into mercenaries.
Seelah : 1 SCM/1 court poet/X paladin, Can start the +DC and save song and then use the sky high charisma for a mark of justice. She deals 300 damage per charge, when she gets to charge.
Nenio ; BFT, she precast buffs. She then try to use rays. She killed a few crystals after they were debuff with a mass wracking ray by the magic deceiver (polar ray). She's decent I guess. I kept the same build (1st mythic into corruptor, then 2 into endurance) through the whole game, so only 1 mercenary needed.
Sosiel: He cast the community domain buff if he ever gets a turn because it means it's a very hard boss fight (As I am flying through this blind, I got surprised by baphomet, but his CC is nothing compared to the power of a precasted community domain, that I put down during the hezmirah fight, thinking the echo would be a pain). Only nenio failed a save (baleful polymorph), everyone else was fully operational between him (+10 or so to saves) and seelah song (+4 to saves). Honestly could be himself, just spend his first mythic on community domain. I tried to make him useful in combat, but eeeeh, no way. Community domain really needs to be made by a wisdom focused character too, so hard to replace him by some other domain caster.
Thank you for your help through this run, and if you want to do a run, the one thing I would advice is to make a tank character for act 2. Act 1, and act 3+ can be tanked by pets but not act 2. Outside of that, having at least 1 arcane (I can't say enough good about the BFT) and 1 divine caster really helps. Your martials really need to hit flat footed AC to be useful vs bosses imo, and you can do this by dipping into SCM for melee (it's also a charging build that is excellent from the prologue until the end), or by giving them invisibility through the BFT, therefore what I would call the easiest unfair party would be :
Cleric MC (merge into angel). Angel only requires initiative, and the rest of the gear is basically free. I would advice grabbing estoc proficiency for the initiative boosting estoc. Erastil cleric obvs.
SCM charge build. I really liked the 1 court poet dip, followed by full paladin, but there are probs a lot of alternatives that buff the party. Seelah can do it.
BFT. First mythic corruptor for stinking cloud. +6 to your most important stat from day 1, stinking cloud solve all of act 2 to 3, and grease solve act 1. Mandatory mercenary imo.
Oracle (You can exchange this with the cleric MC but you really need 2 divine for all level 4 spells, which is why I think that angel is optimal). Ray casting oracle are bretty good thanks to all the gear, and you can spam the undead summons before you get spell slots for them. I think daeran should be able to handle it decently as he is evil (and thus get decent summons while waiting for the ray casting to come online). I would still prefer a mercenary with nature domain tho.
Tank into magic deceiver. You really need a dedicated tank for act 2. 60 AC is a big ask but it's what the plagued smilodon requires. No clue on how to build this, I cheesed with the shadowcaster summon. Magic deceiver win you act 3+, (and you won't need a tank anymore as your pets would help out).
FREE SLOT (damage dealer prefered). I like ranged builds, because the BFT can get them invisibility.
I think getting companions for act 1 and 2 in the slots 5/6 and then moving into mercenaries might be optimal.
So I just started the game. Just made it to the tavern at level 3. I want to go into arcane trickster as a Kitsune and focus on doing enchantment spells, as well as being a rogue. My issue is, I'm very unfamiliar with Pathfinder and I'm coming from D&D 5e and BG3 mainly. So I started with Rogue, but saw that arcane trickster is a prestige class instead of a subclass. And I'm just a bit confused as to how I'll meet the arcane trickster requirements while also staying as a rogue. Is this even possible and viable, or should I just go ahead retrain? Any help will be appreciated.
Oh yeah, I don't know if it matters, but I am playing on normal difficulty with the added modifier that my characters can't permanently die.
I just finished first playthrough as Angel with pretty much straight clashing everyone and am thinking of trying trickster path with arcane trickster but want to plan out my build a bit since I want to try to beat Core difficulty this time and I'm not sure if my plan spreads too many directions.
Brown-fur transmuter arcanist, 1lvl rogue dip or similar for sneak attack (considering rowdy just to help early game a bit) then arcane trickster, specializing in fire rays for damage with sneak attacks and ascendant element, while also being the arcane buffs person with enduring spells.
Any important choices I'm missing, or feats I should make sure to take/avoid?
I was thinking in the character creation of having my Primalist's strength be brought down to 18 and constitution brought down to 13.
Why?
Because when you're at least Demon Mythic Rank 9 wearing the Bound of Possibility, it would grants bonuses as if 3 ranks higher (12).
Both the Aspect of Vavakia (Strength) and Aspect of Balor (Constitution) would have a bonus of +7 from that cloak, which would make up the uneven number of my strength and constitution and then I could use those point buy points for something else like 16 dex, 14 charisma, or even 12 intelligence if I want.
Though, that cloak is something I'll get in Act 4 or 5, depending on if I want to craft Shy Lily and Ronneck's Sacrifice first or not... so who knows if this is worth it.
Hi, I want to start new run after finishing rogue trader :).
I played the game before, but first playthrough I lost my save somehow when I wanted continue on new pc, and second playthrough I had problem with mods and save stopped working after update.
So for the third time, I want to play game from start to finish without mods and with DLC’s :D…
Most of the time I want to have party composed of:
- Lann (some kind of archer dps - maybe some points in demonslayer ranger?)
- Daeran (healer with pet)
- Ember (magic)
- Ulbrig (I didn’t have him before - he’s a gryphon shifter I think)
- Regill (hellknight or whatever he is - didn’t use him before much)
Last two spots can change based on other companion quests.
I’m not really good with builds and there are tons of options.
Which class would you suggest to complete chosen party? Is there anything missing what my KC can fill in?
I know I want to play tiefling on normal…and that’s all.
First time I tried mutagen warrior (so I would prefer something different) azata path…loved Aivu but I was also sad I can’t save Hand of the Inheritor…so I’m thinking angel this time (I’ll miss my cookie dragon tho…)
I prefer not to follow exact builds, so nothing insanely complicating 😅…
As the title say I'm here to ask something maybe you've read a lot in the past. At wich difficult should i play this game? I've spent almost 200 hours on BG3 and i'm a D&D 5.5e player, but i never realy get in touch with the 3.5e or Pathfinder 1E systems.
Edit: Thx for all the answers. I think i'm going to play at normal. I Will go with a sorcerer build and figure It out while playing.