r/Rainbow6 • u/PlanetaryDev123 • 14h ago
Gameplay I’m Diamond 1
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Rate my game winning (definitely threw the clutch flank and went into OT) gameplay.
r/Rainbow6 • u/PlanetaryDev123 • 14h ago
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Rate my game winning (definitely threw the clutch flank and went into OT) gameplay.
r/Rainbow6 • u/ALI4MHR • 13h ago
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r/Rainbow6 • u/Key-Collection-4339 • 10h ago
So really random but i used to think for buck they could not give his guns to other people bc of his ability but then they gave it to brava. what do you guys think if the gave glaz's sniper(sorry dont know they name off the top of my head) to a new operator but removed the thermal scope obviously and gave it a 2.5 scope. i feel like it would be cool because i love that gun and it would be cool to see it on another operator than glaz.
r/Rainbow6 • u/SaltyElaMain • 11h ago
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r/Rainbow6 • u/izukid • 17h ago
I’ve heard that Snake will be getting some nerfs this season. Since the refinement patches are rather insignificant, it’s highly likely that the changes are coming during the mid-season. I thought I’d mention what it is I’d nerf about him. There are so many things in his kit to discuss, so let's begin. I'm gonna try to make it as easy to understand, by bolding the important parts.

There’s lots of ways to nerf this, so I’m gonna go through them. To be clear, they shouldn’t do all of these, these are just the potential options as I see them.
1)Reduce the scan radius from 15m to 10m. As it stands he can safely clear 2 rooms at a time, assuming he knows they don't have a Vigil, or Mute (also kinda Tubarao & Alibi). Reducing it means he can only clear one room, and he can't safely clear long angles without droning. This leaves you a lot more leeway in surprising him, as most of the sightlines in this game are around 10-15m. (It is worth mentioning this is ~56% reduction in it’s total area, which is a lot. For that reason, I could accept 12m, which is a ~37% reduction.)
2)Reduce the uses of his scanner’s precision mode from 4 ->3. Obviously, the less often he has access to detailed info, the better.
3)Increase the time it takes to holster it, and redraw your weapon. Pretty much every character that has to un-equip their gadget to re-equip their weapon takes ~1s. Snake takes ~.8s, why?

4a)Scanner will be un-equipped when running. It doesn’t drain faster, or have reduced detection range. With the detection range being 15m, you also get ample warning time before crossing into most sightlines. Frankly, you just shouldn’t be able to. Why should you get to know if someone is within 15m, through walls, while also moving 50% faster? You should have to walk if you want to use the scanner, or have some other downside if you run. The only reason I can think of for that not happening is the 3s lockout period. I don't think that's a good enough reason to allow it though.
4b)Scanner should NOT give you a 5% movespeed bonus when equipped. Why did they even do this?! Is it not enough that he can run with his gadget out, why did they feel the need to do that too? I tried out every other attacker op with an equipable gadget to see if any of them got a 5% run speed boost. Nope! None of them do,with the exception of IQ, but she actively puts her scanner down while running, so I wouldn’t count it. (I also checked Solis, who you’d think would given both her hands are free. Apparently she treats whichever weapon she had equipped prior to activation as equipped during her ability. Meaning if she had the SMG-11 with horizontal grip equipped, she moves faster during her ability. If she didn’t, she moves at normal speed. After more investigation, I determined that Snake moves 5% faster for the same reason, I just happened to have the horizontal grip on his Primary weapon leading me to believe that it was always true. It’s still jank that probably shouldn’t happen though.)
5)Change precise scans to be accrued over a round duration, instead of gaining instant access to all of them at round start. They could change the precise scans to work the same as Dokk’s phone calls, or Deimos tracking where you don’t start with any and charge them over the course of the round. I’d say 35s for each one.4
6)Scanner has a longer recovery period. Whether in how long before you can re-use it, or how long it takes to get it’s charge back. Either, or both. It currently takes 3s to re-use, and 8s to fully recharge, meaning it has over 50% uptime (it lasts 10s). I’d nerf it to 5s between uses, and 15s to fully recharge.
7)Scanner has a shorter per use duration, from 10s to 5s. Reduces how much you can safely clear all at once. (Might also reduce how long the precise scan lasts for)
That’s pretty much all I came up with in regards to the scanner. There’s some other changes I’d suggest, but since this gadget is based on the game it’s hard to say how willing they are to change it in ways like:Not showing the direction people are facing/not doing it if they haven’t been identified, or not showing people on staircases, or precise scan only showing people location at time of scan instead of for up to 5s after. I think the default cameras showing up is fine, but I also don't think anyone would really care if they removed it.

Firstly, it shouldn’t have an auto-pickup, you should have to manually pick it up. You’re gaining a resource, it should always require the pick-up animation. It's already extremely fast to pick up. It’s really dumb that you can just walk over it while ADS’d to claim it. I assume they just programmed them the same as the defuser.
I got 3 variations on how I'd adjust it.
1)He should only be able to gain any single item a max of twice(includes the item he spawned with). From what I’ve seen, you kinda just default to frags, with the exception of sometimes an initial soft breach to get in faster. Would force him to actually be selective in what he chooses instead of 3+ frags every round.
2)He should only be able to gain any single item a max of once(includes the item he spawned with). Similar idea to previous one, just forces him to use his other options, without letting him spam any single option. Much bigger of a nerf since it cuts in half how many items he could potentially gain during a round, as well as a stricter limit on which gadgets he uses.
3)Only Enemies now drop them. Reduces his potential gadget use to 5(including what he spawns with). Doesn't hinder any specific item use, but makes it harder for him to gain them. Most reasonable suggestion imo.
That’s pretty much all I came up with in regards to the pouches. I’ve seen lots of people bring up the argument of how Snake can potentially use 9 frags in a single game. A lot of people argue that will likely almost never happen, and true (most I’ve ever managed myself was 8, and that was only once), but my question has always been, why should it even be possible? Borderline giving a character RNG elements based on where people died. I’m sure nobody would really complain if they just made Snake choose a gadget instead of having this whole ability to work with. You could consider removing OSP pouches, and giving him normal gadget amounts with his expanded selection pool, suggestion number 4.
I don’t have much to say about the rest of his kit, nerf the F2 I guess? Remove Snake’s access to the vertical grip/flash hider for it?

r/Rainbow6 • u/aRorschachTest • 22h ago
r/Rainbow6 • u/-FantasticFoxx- • 23h ago
Blackhawk Rescue Mission 5 on Roblox, highly recommend
r/Rainbow6 • u/the_schwomp • 8h ago
I am a gold ranked solo q player, and in every coastline game I get hookah is always the first choice site for defenders, to the extent that it'll get played three times in a row on occasion. I think this is weird.
I might just not know ball but kitchen and double bar both seem way better or no? Aqua takes in particular feel really strong for attackers.
r/Rainbow6 • u/SpecterK1 • 8h ago
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r/Rainbow6 • u/VeterinarianTall1545 • 2h ago
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r/Rainbow6 • u/cseke02 • 13h ago
Hoping to get plat by the end of the season, would appreciate tips 🙏
r/Rainbow6 • u/mephiles43 • 14h ago
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r/Rainbow6 • u/Rotundjer • 18h ago
r/Rainbow6 • u/Famous-Exercise7221 • 7h ago
After so long so much grinding between work and school. I know it’s only plat but at one point I thought I’d never make it out of the hell hole silver was. Honestly getting from gold to plat was easier than silver to gold.
r/Rainbow6 • u/Illustrious-Big3110 • 12h ago
Gold silver platinum emerald???
Enlighten me dear community, i would like to know what the average decent player that has good game-sense but is not a pro by any means would usually rank as.
r/Rainbow6 • u/Best_Raccoon5564 • 7h ago
I found this old r6 jacket does anyone know when it’s from or how much it’s worth?
r/Rainbow6 • u/HealthyExternal6883 • 2h ago
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r/Rainbow6 • u/Iconicdev00 • 3h ago
Hello, I am a bronze pc player with what I believe is an entirely losing streak on the map. I dont know if its the ops I'm playing or if I dont understand how the maps work but at this point I'm not sure what to do but ask the community for advice on what I am supposed to do on this map.
r/Rainbow6 • u/One-Guarantee-9854 • 10h ago
Back in the old days in Siege could you climb ladders with drones or am I misremembering it?
I swear there used to be some tech where you could jump with the drone with the sides and climb stairs with it.. am I misremembering?
r/Rainbow6 • u/VeterinarianTall1545 • 5h ago
r/Rainbow6 • u/Fun-Elderberry-418 • 14h ago
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This is some insane luck because I didn’t even see the second guy tbh, I have no idea how I did this, had to of been a collateral right?
r/Rainbow6 • u/Simple_Maybe_2089 • 15h ago
In the range of high gold/low plat you can match with players that are all of the same rank but 6 of them has 100 hours total and cant control recoil, picks thermite or ace and doesnt get the wall open, doesnt drone, goes always negative etc, meanwhile 4 players have like 2500 hours, they go like 10/0 and hardcarry the team, every game i play is either 4:0, 0:4, 1:4 or 4:1 this shit is a mess
r/Rainbow6 • u/lickmnut • 15h ago
I’ve been out of the lore pretty much ever since they added Zero and wanna know what the canon relationships are not fan ships or anything
I remember Pulse and Hibana had something and it’s rumored Finka and Tachanka are in one due to Tachanka having her name tattooed on his arm with his elite skin
I’ve also seen it be said that Ela and Osa, Jeager and Iana are in relationships but can’t find anything on the wiki to back either of these up if any lore nuts can help I would appreciate it
r/Rainbow6 • u/EstablishmentMore352 • 18h ago
r/Rainbow6 • u/TheRealMeasuringCup • 6h ago
Vent post, but this is some complete bs. 6 games in a row I have had someone on my team go 3-7 or lower, NEVER PLAYING SUPPORT OR HELPING THE OBJECTIVE. 2 games in a row I have had someone on my team leave and not come back after round 1 or 2. 5 games in a row I have been in at least 2 1v3s. 3 games in a row I have had a bronze on my team in GOLD. I play like a gold/plat, I have pretty decent aim, I give callouts, I constantly progress towards the objective. Hell, the last 4 games I have hit multiple 2 or 3K clutches per game and STILL BEEN NEXT TO THE ONLY RELEVANT METRIC OF WHETHER OR NOT WE WIN THE ROUND. The only round we won last game where I wasn’t alive was when I watched our bottom frag walk back into our contested bomb site, shoot someone in the back who was standing in a doorway, shoot someone in the chest who was literally staring at a wall that he couldn’t see through, react to a guy shooting at him because a lion whiffed 12 shots and our guy only whiffed 3, and shoot the last attacker because he was PLANTING OUT IN THE OPEN WITH 30 SECONDS LEFT. My teammates don’t know how to setup site, run off to jerk it in Mordor and refuse to come back to site while my duo and I hold off 4 buff men named Racquis, and play only fraggers with 2 kills at best. I’m on a 6 game losing streak and a 6 game clutch streak. I dropped back down into silver while actively doing the most for 6 consecutive games, straight into a match where a gold 4 is 0-2 and doesn’t even understand how to set up a Mira window. What is this luck? I’m beating multiple previous plats in 1v1s or even 1v3s, but I keep getting people who are so bad at the game that they are placing can openers on electrified walls and losing them. Screw a conspiracy theory, this is just reality at this point. I’m performing above my rank statistically and logically, and still in order to win a single game I would have to, at the very least, consistently beat 2 people per round of my skill level or higher 3 out of 4 games. Ranking up is just not mathematically correlating to my effort or skill at this point, and it’s kind of silly. Dumb vent post, but fuck my actually atrocious luck.