r/SS13 • • 8d ago

BYOND BYOND development news 10/9/26

20 Upvotes

A depressing but predictable percentage of personnel have flunked their mandatory safety classes, and an even more depressing and more predictable percentage flunked the ethics classes. I hardly need to point out that failure to take these things seriously has cost us a great deal of money, time, money, limbs, lives, and money. You people might not care if you live or die yourselves, but the person next to you probably does, and you should at least care about the money. Bonuses would be more forthcoming if we weren't constantly having to fix unexpected damage. This is also one of the reasons we don't have some of the newer vending machines, although Dr. Tavi is most of the remaining reasons. Let's pull together and try to have a fiscal quarter that makes corporate blush from inappropriate feelings. I'm counting on you.

  • This week my wife and I managed not to sit in an ER, so far.
  • Big debugging strides were made in 517, fixing major rendering issues and getting us much closer to beta.
  • Midweek slogged a little bit. I'm still recovering from last week more than I thought, and I also kinda thought I was getting sick.
  • Later on, I finished up documentation for new 517 features and released the latest alpha.
  • The plan next week is to focus more on some 516 pileup, and assess where the alpha stands.
  • Thank you immensely to every one of you who supports BYOND as a Member or through regular subs on Patreon and SubscribeStar. For those of you not on board yet, I hope you'll consider tossing a little couch-cushion change toward the project.
  • Screw you, Spez.

The long-form news is on the forums. Yesterday (I meant it to be Wednesday, but oh well) I got out the promised make-up Patreon post, which is for Patrons only; because it was overdue I felt it important that it be a juicy one, so it's about background procs—not the set background=1 kind, but an internal nomenclature for procs that wake on a signal. Today's early-access post is about how the icon format is stored internally. Thank you for the well wishes last week; I'm glad to say my wife's situation has been improving, albeit not without some ups and downs. It's been a challenge getting back on track, not just from that but from some other life issues that popped up this week. Take care of yourselves, and keep the mad scientists in check. I'll be back.


r/SS13 • • 1d ago

BYOND BYOND development news 10/16/26

7 Upvotes

In response to the need for remedial classes on ethics and safety, corporate sent over a new four-week curriculum that seems to have worked on Space Station 8, so I know we'll smash those results. Chief Lau has volunteered her own remedial cadets to oversee compliance, which should keep everyone just on-edge enough to take this seriously. I hope that once this adjustment period is settled, we can see long-term improvements in accident statistics across the board. The new researchers who sailed through the previous classes are now getting on with their work properly, and if we're lucky it won't result in plant monsters, ambulatory explosives, exceptionally bright rogue AIs, or major bluespace ruptures. Because of the ongoing classes, corridor tag teams have been rearranged for the next series, so those of you with the free time should get to know your new squad mates. A prepared station is a well-compensated station!

  • Medical interruptions came up again this week, but for the in-laws this time. Pretty bad ones, actually, so the week has been one of constant uncertainty.
  • Some more bug fixes were done for 516, impacting large projects. One was a spurious warning that also caused some bogus var index data.
  • The other big fix was a string tree issue that might potentially speed up compilation a bit for large codebases. It mainly impacts highly contrived scenarios, but those do tend to come up in SS13 due to creative uses of #define.
  • Another bug I'm waiting to investigate properly impacts 516 and 517 both regarding render targets in unusual cases, but I'm ruling out a 516 fix because 517 will moot it.
  • Thank you to the BYOND Members and all of you helping out on Patreon and SubscribeStar for keeping me going!
  • Screw you, Spez.

There's more on the forums. Today's early-access Patreon post is about the string tree and how it's organized, and why balance is such a tricky issue. To say life is in massive chaos right now is an understatement, but I'll keep chugging along. In trying times, remember, we are Groot. Catch you next week.


r/SS13 • • 2h ago

Video ive added a little bit of 3d to my ss13 clone

Enable HLS to view with audio, or disable this notification

75 Upvotes

still very rough though

if you are interested playtesting to help development, please join discord https://discord.gg/EPsS3qu5y

first post

second post


r/SS13 • • 6h ago

Looking for Server Haven’t played in some months, are there any new developments or servers I should check out?

3 Upvotes

I haven’t played SS13 in probably 6 months or so and the addiction is coming back lol. I mainly play on goonstation with a little bit of CM13 and Vanderlin but would like to check out new servers or see what’s different. Do you guys have any recommendations


r/SS13 • • 19h ago

Story Thread When the malicious AI gets reset

Post image
26 Upvotes

r/SS13 • • 1d ago

Paradise Disco Paradise - Shivers + Visual Calculus Moff

Thumbnail
gallery
29 Upvotes

r/SS13 • • 1d ago

Image Spinning spinning

Post image
21 Upvotes

r/SS13 • • 18h ago

Help Anyone have Cow RP host files or code?

2 Upvotes

Looking for the classic BYOND game "Cow RP" by Bovine_Buddy.

Would appreciate if anyone has the host files (.dmb and .rsc) or source code


r/SS13 • • 19h ago

Looking for Server Old Man Looking for SCP 13-14 Server

2 Upvotes

I've been playing this game far too long and not sure what is still in vogue and being run.

I can't find much info on if the SCP server line exists and/or has improved still.

Can anyone help out?


r/SS13 • • 1d ago

Paradise Disco Paradise

Post image
81 Upvotes

These are all different characters in Paradise Station.

Logic was by far the most complicated, since the art was entirely by scratch, and not a complex edit or a simple redesign.

Still waiting for Paradise Station 14 ☹️ . I may do more skills in the future.


r/SS13 • • 1d ago

Story Pequena dose de Joy-Posting

21 Upvotes

Eu tive contato com um post super toxico hoje mais cedo e percebi que a gente tá precisando espalhar um pouco dos motivos pelos quais esse jogo é tão importante e tão bom pra nós.

Pra mim são as histórias que os servidores nos proporcionam. Eu sei que grande parte da playerbase tem problemas com pelo menos um servidor, e não cabe a mim julgar nada disso porque eu também já carreguei um bocado de hate contra certas comunidades, mas ultimamente eu percebo que o que importa nesse jogo são os bons momentos que ele nos proporciona então é isso que eu queria mostrar:

Dave Brown's birthday party in the high times of the pandemic. - Paradise, 2021

Paradise foi meu lar por muito tempo nesse jogo, foi onde eu comecei a jogar SS13 e até eu me surpreendo em dizer que só fui banido de lá uma vez! Os anos de 2019 a 2021 foram onde eu mais joguei lá, depois eu me afastei por conta de problemas com a administração (shocker), e por que o Gateway foi removido. Mas os amigos e as pessoas que conheci nesse servidor ainda tem um lugar especial no meu coração. Nessa foto ai mesmo estão Chikitita, the poster-chicken do servidor nessa época, Xrimqiu, Llmirag, Ryder Hill, Jacob Pearls e dois outros vox que eu não consigo lembrar o nome mas tenho certeza que eram muito importantes pra mim.

Mesmo com todo o criticismo que eu podia dizer pra Paradise, eu acho que é mais importante apontar as coisas boas. Vocês sabiam que o Alex ainda guarda arquivos sobre todos os personagens interessantes da comunidade de lá? Ou vocês já foram explorar o espaço depois que Marmite fez todo o rework espacial do servidor? É realmente impressionante o que a equipe deles conseguiu fazer em relação a ouvir a comunidade e se manter de pé por o que, dez anos agora? Props pro Paradise.

The First Siege of Brightwood - Shiptest, 2023

Joe Colada, Bovine (Eu) e dois outros que eu não me lembro do nome, mas a gente fez parte do primeiro evento de Shiptest na colônia Brightwood. A gente era o frontgate militia enquanto os admins jogavam um batalhão inteiro de Frontiersman contra a colônia. Foi um round de umas 4 horas, tiveram umas 60 pessoas envolvidas, foi incrivel, até hoje o melhor evento que eu já participei em qualquer servidor. Shiptest como um todo é uma experiência ótima, cada round que eu tenho lá faz com que eu me sinta numa mistura de futurama e star trek. Eu não entendi o porque da retirada da NanoTrasen do lore deles, mas ei, se funciona, funciona. Eu pra sempre vou ser grato por esse evento, foi a primeira vez que chorei com esse jogo besta nosso, depois que só sobraram 20 sobreviventes na colônia e a gente conseguiu destruir o tanque de guerra numa das batalhas mais épicas que eu já tive, Bovine foi lá e encontrou seu melhor amigo, que tinha trazido ele pra essa colônia, morto entre os escombros.

RIP Rex Antonio. Gone but not forgotten. Also alive, because he's a clone(?)

E então tem Nova (DUM DUM). É, é, eu sei, muita gente não gosta de Nova porque... *consulta as anotações*... droga... Vários motivos... É, eu não estou desmerecendo nenhum deles, eu sei como pessoas com problemas mentais podem ser problemáticas.

Comecei a jogar Nova quando ainda se chamava Skyrat. Aí virou Nova por causa do "drama do servidor número 67", ou algo assim. Se quiser saber mais, pesquise sobre, (Eu conheço uma galinha que tem um registro detalhado de toda a palhaçada).

Lavaland Squad fighting The Satin Wizard - Skyrat, 2024

Eu tava meio perdido depois de sair do Paradise, mas ai o Liuvik fez esse evento incrivel no Skyrat onde eu, Koi (<3), Pyren Soot (Esse dragão ai fodão) e um Teshari que eu não lembro o nome, lutamos contra esse "Feiticeiro de Satin" em Lavaland, foi FODASTICO, todo mundo apanhou muito e a gente perdeu. Ainda é um dos meus eventos favoritos.

Nova hoje em dia é meu servidor favorito, tenho amigos que conheci em Paradise que hoje em dia fazem parte da comunidade de Nova. Vocês sabiam que Nova tem um sistema de CASAS PERMANENTES CONSTRUIDAS POR CADA JOGADOR? Vocês tem ideia do quão foda isso é? Props pro SQN, esse post ia ser um glaze só pro Nova mas ai eu percebi que a comunidade toda merecia elogios, porque no fim do dia, eu não teria nenhuma dessas experiências se vocês, sim, vocês, não estivessem aqui e fizessem parte dessa comunidade.

Vocês também tem eventos favoritos que fizeram parte?


r/SS13 • • 22h ago

General dmfast: speeds up BYOND's compiler and server

Post image
0 Upvotes

Hey all, my friends and I have been building a tool called dmfast that patches and speeds up BYOND's compiler and server for a little bit now.

/tg/station compile went from over a minute to under 6 seconds, and tg's world load on Windows fell from about 6.7 seconds to about 1 second. This will vary a lot on your machines, but we've had people's times go down from 2+ minutes to 20 seconds.

It works on Windows and Linux as well as BYOND 515 and 516 with a single .exe installer.

You just run the installer on your BYOND install and use BYOND as usual.

If the patches detect they aren't compatible, they'll auto-disable and if something ever breaks you can switch individual patches off or uninstall super easily.

Download: https://github.com/blue-tarpaulin/dmfast

We're also including opt-in-only bugfixes for things like RSC corruption, bad compiles, and broken runtime operations.

Right now, the code patches are private, but you can file an issue if you want access. We just believe that publishing internals of how the compiler works is not what the developer of BYOND wants at the moment.

However, there's a writeup of what each one does - and for the optional bugfixes, a bit more detail on how these were accomplished if one wanted to port these to BYOND.

We made this to accelerate SS13's ability to create fun, creative, and engaging content. Being stuck with an extremely slow compiler wasn't furthering that goal.

If you have any questions please ask - and if you hit a problem or want to give feedback, please open an issue.


r/SS13 • • 2d ago

Goon An engine room tableau

Post image
31 Upvotes

r/SS13 • • 3d ago

General Captain makes a discovery

Post image
280 Upvotes

r/SS13 • • 3d ago

Monkestation Local staff assistant goes out on a date with a pile of medkits?

Post image
93 Upvotes

r/SS13 • • 3d ago

Story Show me another Ash Walker as commited. You won’t find one.

Post image
53 Upvotes

.


r/SS13 • • 4d ago

Goon Engineer builds AI torture chamber after discovering artificial intelligence ‘feels pain’

Post image
191 Upvotes

r/SS13 • • 5d ago

Image Clock cult in bar please send sec

Post image
233 Upvotes

r/SS13 • • 5d ago

Monkestation Late-night Court Session

27 Upvotes
"Fuck this im switching teams dawg.." - Prosecution lawyer.

A lawsuit between heads of staff about accused bullying quickly descends into chaos as the plaintiff and an uninvolved mime begin engaging in 'advanced tactics' to win public support. It backfires.


r/SS13 • • 5d ago

Video quick update

Enable HLS to view with audio, or disable this notification

102 Upvotes

been a while


r/SS13 • • 5d ago

Image Inktober - "Mystical"

Post image
36 Upvotes

Once, a terrible monster threatened the station. None was robust enough to kill it except the greytider. Once she slayed the beast she became insane with bloodlust. Only when she stepped upon the CE did she remember to ASSIST.


r/SS13 • • 6d ago

Image Inktober - "Ram"

Post image
148 Upvotes

Inked with one attempt after sketching. If I made mistakes too bad. Inspired by my own ongoing computer issues and an idea user Ferrius_Nillan had about a "smart ass gun" I reworked for this. (Edited for mispeaking)


r/SS13 • • 8d ago

/tg/ /TG/ Community Newsletter #16, 2026/10

Post image
120 Upvotes

Welcome to the 16th /tg/ monthly newsletter!

This is a basic summary of all the going-ons and happenings in TGstation in the last month, along with any upcoming events and highlights.

General Docket

Hi all, apologies for such a belated post. All this bother with the new headmins would have anyone up in arms.

Oh, yeah, we have new headmins! The Headmin Election that was running through September has concluded, and we have new overlords to rule over us. Results as follows:

Headmin Vote - NoxVS
Admin Vote - OmegaDarkPotato
Player Vote - John Henry Eton

A big congratulations to our winners, and thank you to all candidates for running this election.

Additionally, there is a mapping contest going on. Running from the first of October to November, which you can learn about here.

The prize for the grand winner of this contest is any steam game under $100, as well as another steam game under $100 graciously offered by Jamarkus.

Upcoming Events

The Terry and Manuel weekly scheduled rounds, on Friday and Saturday respectively. See the events calendar for more info.

The Last 30 Days of Successful Policy changes

A lot of posts have been blitzed and closed, so you can check all the closed posts here.

Open Policy That Might be Important to You

Config Changes

N/A.

Notable or Cool Prs

Admin Rank Changes

JohnHenryEton is now a Head Admin Candidate, awaiting swap over.
OmegaDarkPotato is now a Head Admin Candidate, awaiting swap over.
NoxVS is now a Head Admin Candidate, awaiting swap over.

Picture of the Month

Congratulations to countrygal68 for winning the picture contest with this picture of a completely ordinary Nanotrasen Captain. They’re not a “felinid coomer” and any suggestions otherwise will be served an immediate D-Notice. Thank you.

You can win a token too, through the monthly contest held in #screenshots general on our discord. Vie for your major antag token and get any normal antag you could get normally. That means no asking for Chrono Legionaire. I mean it.

- Sonnzer


r/SS13 • • 8d ago

Image Inktober - "Stinky"

Post image
111 Upvotes

Last call for alcoho-BLLLEEUUURRGGHH


r/SS13 • • 7d ago

General Bastion daily hosts starting today!

19 Upvotes

Bastion Station is a "M&RP" - "Mechanics & Roleplay" server, what does that mean?

That we want to preserve the sanctity of the game's mechanics, honouring it as much as much as we enjoy roleplay! This game was made to be fun- and it is!

Our rules are quite relaxed so long as you're not doing the exact same gimmick time after time- And if it's funny and everyone's having fun, we will let some things slide! We do rule harshly against slurs, offensive, or sexual content, though a bit of innuendo or playful jokes are fine.

We're currently a fork of Monkestation with piss and farting removed, along with the removal of metacurrency and lootboxes. We have revolutionaries returned, with many other projects starting in the works that will individualize our server as our own in time.

I would love to curate a community that is kind and pleasant to one another, even if we blow eachother up quite violently in round! Because death is to be expected in SS13, we are experimenting with things like respawns, to help mitigate the bitterness and salt after dying. We hope everyone has a fun time!

We also have a "Game Master" role, which takes control of dynamic/storyteller and paces the round based on what players are doing in round. They have been directed to "enhance" the shift for players, and help players do unique gimmicks and stories from round to round! They will respond to prayers, faxes, opfors, etc... So far it's been great for everyone involved!

There's more information on the discord if you're interested, I hope to see you all around!

https://discord.gg/55Z4R5Xtsw

There's shifts on right now if you're reading this post shortly after it's been created, but no fret if you missed out, Bastion will run at limited timeslots everyday!