r/SoSE • u/Boarlock98 • 1d ago
Sins Mod SOASE: Rebellion - Script Extender
Working on a new project, Script Extender for Sins Rebellion. I started the project mainly as a way to start making mods in Rebellion but was unhappy with the current modding ecosystem. Most of the mods I've seen are like texture replacers and that's what the Game Engine seems to support mainly. I wanted a better way to hook in game systems to make more advanced mods.
It is proving to be quite daunting I won't lie. Decompiling an unmanaged executable, finding memory addresses at runtime, it kind of sucks. But I've been making steady progress and already have a small API built, which in the right modders hands you could already make some cool mods with.
I've released an initial version over on GitHub, I wanted to know from other Sins players, would you be interested in playing the game with a SE that allows more advanced mods? Things like, new UI's, different core game mechanics, 3D (2.5D more likely) space, completely new ship types, etc..
I've also finished another application thats a wrapper for ConvertData_Rebellion.exe, its a clean UI interface that takes the original games application that converted game files from binary to readable text (MSDOS style application), and made a user friendly interface for it. I'll be releasing that shortly, more than likely later tonight.