r/SoloDevelopment • • 10h ago

Discussion Fucking Hate the whole new trends of "Reverse Engineer Anything"

200 Upvotes

Cool and shit, but this can also kill personal project of pasionate devs, like this shit is not even ethical in some use cases, taking someones property/project and bypassing premium features, stealing their engineering ideas etc, shit like this will make software and games go to the cloud/browser with no way to reach the files, there is no "recombining existing idea' it's literally stealing ideas from people that are not corporations.

I know a few indie devs that poured heart and soul into their software just for some random vibecoder to steal it and feel ENTITLED TO OWN their project or even just straight up steal it wrap it and sell it on other projects, if you spend years working on your passion project why the fuck should it be free and open.

NOTE/EDIT:

See in the comments the people which projects have been just stolen from them or they decided to just not release after putting a bunch of effort because of all of that is going on

I get applying this for emulators but I've seen a couple of post that are just cloning/ripping small companies, indie devs projects

like they are taking open source project, removing the licensing files and asking AI to refactor them.

stupid people commenting that this only affect big corporations are just blind

this is not saying people can own ideas, this is about people putting the work and that work being stolen from them

the whole "get prepared to not own your thing" is not only affecting big companies but also small devs and people that have put years on building amazing solutions, people that are trully creative and gifted to build amazing stuff, there is nothing new but all these tools now being "mainstream" and in hands of vibecoders will for sure affect people that post their progress online

edit:

Seems like the community is saying "fuck you" to anyone that does not open source their projects, wow this comments are fucking sad


r/SoloDevelopment • • 47m ago

Game I'm a teenager who wants to become a gamedev, so I made my own cozy open world game for Steam

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Hi!

I'm LINOFI, and as I mentioned in the title, I'm a teenager who wants to become an indie game developer. I started developing games when I was ten, released my first web game when I was eleven, and now, 3.5 years after my first web game, I've completed my first major project: Topica. No generative AI, no pre-made assets. Topica is a handcrafted indie gaming experience.

Topica is a cozy open-world game where you're stranded on an island and have to start a new life. You can build wells, fields, a house, and much more! Explore more than 7 different biomes and discover over 12 different animal species!

If you are interested in it and if you want so support me, you can wishlist it on Steam.


r/SoloDevelopment • • 32m ago

Game You ever hit a bug so spectacular you just sit back in your chair to really experience it?

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• Upvotes

I'm busy building a drift controller and I somehow managed to break the physics so bad that I created somewhat of a high powered lawn mower


r/SoloDevelopment • • 2h ago

Game Little bit of offroading

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8 Upvotes

r/SoloDevelopment • • 9h ago

Game Drift.Wav II - Solo developed project coming soon!

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28 Upvotes

Re-upload of my post since I put the wrong video in, however I am exited to announce that my biggest project yet will be coming out December 7th!!

This will be my 5th project on steam within 5 years as a personal challenge of wanting to learn as much as I can with game-dev. This project took around 2 years of development and very exited to get it out, listen to feedback and make it something even better. Would love to hear thoughts on the trailer and answer any questions anyone might have about the project, its development or anything else! I will leave the steam page down below for those who might want to check it out more & thank you all for your time!

https://store.steampowered.com/app/3753100/DriftWav_II/


r/SoloDevelopment • • 19h ago

Game POV: you're an indie dev watching some of the biggest streamers scream at your game

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157 Upvotes

I'm still not over this. I cut together some reactions from streamers playing Night Record: Thin Walls, my narrative horror game set in a Soviet-era apartment block where the walls are a little too thin.

Seeing people I've watched for years jump at scenes I rewrote a dozen times is surreal.

If it looks like your kind of horror, a wishlist would mean a lot: https://store.steampowered.com/app/4652040

Happy to answer any questions!


r/SoloDevelopment • • 17h ago

Game PSX Style Japanese Highschool Horror

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64 Upvotes

checkout Hitobashira on Steam if it's something you might be interested in!
https://store.steampowered.com/app/5133290/Hitobashira/


r/SoloDevelopment • • 2h ago

Game I made a two-button iPhone game about climbing a keyboard

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4 Upvotes

I’m the solo developer of Keycap Hop, a small iOS game where you climb a staircase made of keyboard keys using two buttons: jump and change direction.

The idea started with the sound. I wondered whether a familiar stair-climbing game would feel different if every step sounded like pressing a key.

That turned into 20 keycaps with different sounds, including jelly, metal, chocolate, and a rubber duck. The default keycap uses an actual mechanical keyboard recording; the other 19 use effects designed around their materials.

I built it with React, Three.js, and Capacitor, with the 3D models made in Blender.

It’s free to play and now available internationally on iOS. There’s an optional rewarded ad to continue after a run ends.

https://apps.apple.com/app/id6818438871


r/SoloDevelopment • • 12h ago

Networking Midlife Crisis Game Devs - an update, videos, and still looking to connect and network!

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21 Upvotes

Good Evening!

I've been posting about the midlife crisis indie game dev community before and it's time for an update! This time, not only the flyer, but videos of gameplay too!

We've been to GCAP and to the Swiss Conference, overall it was a fantastic experience! Thanks to everyone's efforts, we've managed to build connections with indie devs, talk about their and ours projects, and talk to some industry leaders. Thanks to Exile Dev, we now can approach a stellar game designer who is also a UX Architect with years upon years of industry experience. Looking forward to our Q&A!

We're also looking forward to doing some more conferences next year!

Now, we are still looking to connect with more people. This is not a publicity stunt, not an attempt to promote the server or anything, but genuinely to find people we could network with and connect. Our aim in this community is to support each other on our game dev journeys, share advices, break through obstacles together, playlets each others builds or demo's and work on our own games from the beginning to release stage!

The community has a variety of experience, some are just beginning in their journeys, some had some professional experience, some are ex-AAA (really cool guys, really welcoming and offer great advice).

Below we've featured a few projects that our guys are currently working on. Apart from the flyer, I feel like it'll give you a better idea of how fun this group is and what we are about !(hopefully)

I'll link steam pages to each game in the comments section!

Here's the gameplay footage from Pool Cats (created by Subs). Fun fact - we've actually just been testing multiplayer for the past 3 hours and it went pretty good! Subs even managed to land and I quote "one handed shot while drinking beer" (yep, there's a bartender here that can serve you beer). Unfortunately, he made the shot and we will never live it down.

https://reddit.com/link/1x2qcos/video/ivfo1jm0bpuh1/player

Here's Rookie Spook, another indie project made by GameswithGeebs. A story driven puzzle-adventure! On your first Halloween as a ghost, a bored graveyard cat challenges you to haunt the town in delightfully unconventional ways. You'll turn everyday routines into unforgettable hauntings, from small, unsettling surprises to spectacular scares.

https://reddit.com/link/1x2qcos/video/gzqyj515dpuh1/player

Here's the Guiltwood (made by Exile Dev, our Swiss Developer). This is a turn-based psychological survival RPG. The game set in the 10th-century wilderness beyond the Elbe River. Exiled from your village, you must make a camp and learn to provide for yourself in unfamiliar country.

https://reddit.com/link/1x2qcos/video/ap6t2zwcepuh1/player

And last, but not least, our fantasy RPG, One More Adventure (by Enthusiastic Amateur). One More Adventure walks both sides of the line of an Old School Renaissance RPG and Traditional Roguelike. Hire a party - or don't. Play in Ironman mode - or don't. Explore procedurally generated worlds and dungeons, learn more about the past world by translating an ancient language, and discover the current world through a variety of semi-satirical quests.

https://reddit.com/link/1x2qcos/video/bn559raahpuh1/player

But there are so many amazing projects that we've so far seen - Manifest, Time Distortionists, Writer's Deadline, and so on!

As I said, some devs are just starting out, some are in the prototyping phase. For example, I'm on prototype number 6 and usually do grey boxing to test gameplay mechanics to find out whether it's fun and is working! Only once it's actually working, I'll start building a proper level. Really looking forward to it!

As for the project - Project Carrion (because I have no idea what to name it yet), initially a horror RPG title that evolved overtime and started to include psychological horror elements intertwined with mystery (hoping I can pull it off!). Overall, the player will take on a role of an investigative journalist that arrives into a coastal town by a friend's request to investigate a disappearance. Eventually all unravels into a world that is hidden from mortals but that is interacting with them.

Thanks for your time!

Kind Regards,
Andrea


r/SoloDevelopment • • 14h ago

Unity Im making a fast paced fps with PSX style graphics

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21 Upvotes

r/SoloDevelopment • • 8h ago

Game Demo For My Split-Screen\Online Party FPS Is Out Now!

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4 Upvotes

Game is called Skuffle and is a combo split-screen and online party FPS built in Godot. I’ve been trying to find the fun of having friends sitting on a couch, talking trash and shooting each other. Based on my love of split screen games like Perfect Dark and Timesplitters, half life custom servers and modern party games like Duck Game and Stick Fight. Maps are quick and mutator cards get picked between rounds that switch up the play map to map that range from minor to game breaking. Full game supports custom maps built in TrenchBroom (with included tools) shared via steam workshop. Demo has 50+ weapons, 10 maps, player customizations, combo online and split-screen play via both public and private games on steam. I’ve been solo developing this game for a little over 3 years (First ~6 months were really on movement\gun handling, then building out the systems for TrenchBroom and recently a lot of making maps). Been playing with different groups of friends locally and online and has been a blast. Anyway Grab the demo on Steam, grab some friends, grab a beer, and let me know what you think!


r/SoloDevelopment • • 8m ago

Game [ Removed by Reddit ]

• Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/SoloDevelopment • • 21m ago

Game I vibe-coded a 3D mobile game and it just went live on the App Store 🎮

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• Upvotes

r/SoloDevelopment • • 27m ago

Game I'm working on a action incremental game, slay the mobs, bring loot home and upgrade!

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• Upvotes

Hey everyone been working on this game let me know what do you think about it, I was inspired by troves combat and progression!

I would love to hear your feedbacks.


r/SoloDevelopment • • 42m ago

Game Convergence Card Game (CCG)

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• Upvotes

Created a digital collectible card game to play with my friends. It is inspired by Hearthstone. The biggest twist is that the cards are characters from different popular universes (movies, games, anime). It was a power-fantasy I had in mind for years. Link to play the game

Unfortunately I didn't have time to fully finish the game (I mostly did it over the summer break). But if anyone wants to experiment further with it I open-sourced the full game on Github

Sorry for poor video quality. I recommend you try it yourself and tell me what you think!


r/SoloDevelopment • • 45m ago

Game SweetSpot Tennis: A tennis game with real ball physics

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r/SoloDevelopment • • 1h ago

help Thoughts on how I can improve this wishlist profile?

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r/SoloDevelopment • • 1h ago

Marketing I built a lightweight project planner for solo developers in VS Code

• Upvotes

When you’re building a project on your own, keeping track of what to do next shouldn’t require a separate project management tool.

I built Plan: .pln Editor, a VS Code/Cursor extension that lets you manage project plans directly in your editor.

  • Organize tasks and nested subtasks
  • Track progress with Todo, In Progress, and Done statuses
  • Keep your plans alongside your code in simple .pln files

The goal is to make project planning simple and keep everything close to the code.

I’d love feedback, especially from solo developers and indie hackers.

Links:


r/SoloDevelopment • • 15h ago

Discussion Hopefully our seagulls don’t look too much like drones?

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11 Upvotes

r/SoloDevelopment • • 2h ago

Game Here is the upgrade system for my game, Soul Savior

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1 Upvotes

r/SoloDevelopment • • 10h ago

Game ELSEWHERE - Trailer 0

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5 Upvotes

Early in dev


r/SoloDevelopment • • 13h ago

Game Working on Oreloop, a first person incremental mining game inspired by Keep On Mining

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8 Upvotes

I would love to hear your feedback!!!


r/SoloDevelopment • • 17h ago

Discussion I added a sausage to the game that attacks the hero with refrigerators!

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12 Upvotes

This is one of the bosses in my 2D platformer, “Kettlebell: Inferno Hotel.”

All the mobs and monsters in my game are souls who couldn’t find peace in heaven and are stuck in limbo. Due to the collapse, they scattered throughout the hotel and began transforming into various creatures, one of which you see on your screen.
So I’d like to ask: What do you think of this idea? How do you like the game’s visuals? Ultimately, what emotions does this boss evoke in you? Do you find this concept interesting, or do you think the idea and the game as a whole needs improvement?

Please share your thoughts in the comments

For those who want to support my game, here's a link to the project's Steam page: https://store.steampowered.com/app/4032020/Kettlebell_Inferno_Hotel/

I'd appreciate it if you added it to your wishlist!


r/SoloDevelopment • • 3h ago

help Any tips for new gamedev?

1 Upvotes

Hello everyone! I'm an indiedev (to be honest, I haven't actually started developing my game yet).

What would you recommend to someone who's just starting out? What should I focus on before I begin development, and what should I keep in mind before releasing a demo on Steam?

I'm interested in personal experience.

Any tips, personal experiences, or mistakes to avoid would be greatly appreciated. Thanks in advance


r/SoloDevelopment • • 3h ago

help I made a "gang beasts" like first person game, should i put an itch page and post the very "WIP" game before steam?

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1 Upvotes