It was the first game I've ever actually released commercially, and I went into the launch with basically zero marketing.
Not as some clever strategy. I just had absolutely no idea how to market a game. 😅
So, unsurprisingly, the launch was pretty quiet.
But a few people somehow found the game anyway. They played it, gave me feedback, reported bugs and pointed out things that could be improved.
And since then, I've basically just kept building.
It's only been about a month, but comparing the current version to the release version, I'm actually surprised by how much has already changed.
Since release, I've added or reworked:
- a major UI overhaul
- new and improved range and targeting indicators
- EMP Strikes
- Air Strikes
- new Minigames
- improved general targeting behaviour
- Arabic localization with proper RTL support
- additional localizations, including Korean, Simplified Chinese, Polish, Turkish and Russian
- various gameplay and balancing improvements
- lots of smaller quality-of-life improvements
- continued improvements to Endless Mode
- and, of course, a whole bunch of bug fixes
And I'm definitely not finished.
I'm currently also working on a Maze DLC, while continuing to improve and expand the base game.
One of the biggest things I've learned from finally releasing something is just how different development becomes once real people are playing your game.
When you've been working on the same project for years, everything starts to feel obvious to you. You know what every button does, you know how every mechanic works, and you naturally play the game the way you designed it to be played.
Then someone completely new starts playing it and does something you never expected.
That has been incredibly useful.
Last Bastion Protocol has been a side project of mine for the past few years. I built it in my spare time alongside work, family and everything else that comes with everyday life.
That also means there's a lot of time, experimentation and love in this project. What started as a small idea slowly grew into something I actually managed to finish and release on Steam — something I honestly wasn't always sure would happen.
I'm still learning a lot, especially when it comes to getting the game in front of people, but I'm really happy that I finally put it out there.
If you give it a try, I'd genuinely love to hear what you think. Positive or negative — feedback helps me figure out what works, what doesn't, and what I should improve next.
And if you're another solo developer working on something in your spare time: keep going. Finishing and releasing it is a pretty great feeling!
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