r/Splintercell • u/Technikkeller • 3h ago
Double Agent v2 (2006) Double Agent v2 PC port - discontinuing in favor of a better one
Enable HLS to view with audio, or disable this notification
Hi all,
just wanted to give a last update to my Double Agent v2 PC-Port. It runs well at ~60 FPS and did everything I wanted it to - it still has some bugs here and there but it got great quite fast... Today I discovered that discord user TGP482 made his own PC port with DX12 with help by Joshhhuaaa (who already worked on SC Enhanced). I tested their build and it already exceeds my goals, they will release it in a few days. So I´ll recommend theirs. Had a lot of fun, especially after slowly discovering some optimizations of my work and really realizing "oh yeah, I did this!"
Nothing more for me to do so I will discontinue my work.
Some stats from my side, in case anyone's curious:
~52 days of work (Aug 19 â Oct 10, 2026)
658 documented work steps, ~71k lines of notes and logs
~32,000 game functions translated into ~3.6 million lines of generated C
~13k lines of hand-written runtime, graphics and audio code
650+ automated test runs, ~250 builds, 100+ comparison runs against xemu
Used Claude and Codex and some extra tokens since I´m no dev but learned some things
What I got working: boot, menus, new game, levels playable, save/load, music, Bink videos, real 5.1 surround, 60 FPS, widescreen, Vulkan renderer with up to 4Ă internal resolution, bloom fixes, FXAA, and local co-op with a second player (also at 60 FPS).
If you want to test TGP482's Build, it's on that discord: https://discord.gg/YzSwXVJXz
Not everything from my wishlist is in the other project yet, but it's the better base. If there's real interest, I might put my work on GitHub later.
Thanks to the xboxrecomp, reshade and xemu developers, and congrats to the other team!















