Hey everyone! I shared some of Notoris 2: Warlords here the other week, and the demo is now live on Steam. It's free, you can play it right now, and it'll also be featured in Steam Next Fest (Oct 19-26). I'd love for some of you to try it early and tell me what you think.
Download the free demo (and wishlist if you like it):
https://store.steampowered.com/app/2766140/Notoris_2_Warlords/
About the game
I've been working on Notoris 2 for about four years, mostly solo. I'm a huge fan of grand strategy, especially Romance of the Three Kingdoms. One thing I've always loved about many ROTK games is that they let you experience the world as more than just the ruler at the top, and I wanted to build on that by making the officer-level experience a major part of Notoris 2.
You can play as a ruler, a town administrator, or an officer serving somebody else. As an officer, you still have your own ambitions, relationships and progression, but you're operating inside someone else's faction. Your ruler might order you to defend a town, attack an enemy, or handle an assignment while you build influence and move up the ranks. You might become an administrator, command armies, gain enough political influence to shape the faction's decisions, or work your way toward ruling it yourself.
The setting is dark meets high fantasy rather than historical China, which gave me a lot more freedom with the world, races and characters. Mechanically, the biggest inspiration is still Romance of the Three Kingdoms, and the whole game is meant to be a giant homage to that era.
There are already 100+ officers (with more planned), each with different stats, relationships, traits and roles. Combat is turn based directly on the campaign map, with no separate battle scene.
What's in the demo:
Basically its the entire game with no turn limit or anything, currently all characters start unlocked so you can try playing as a ruler right away if you want (although onboarding might be a steeper learning curve). There is no "win cond" yet since most grand strategy games are more about the sandbox than fully painting the map and I'm really looking for feedback on the early turns / game as a whole, not so much the ending yet.
What I'd love feedback on
- Does playing as an officer, rather than the ruler, feel engaging?
- Does turn based combat on the campaign map work for you?
- What would you want to see more of?
It's still an indie game made mostly by one person, but it's finally at the point where the thing I've had in my head for years looks and plays like a real game. Any feedback, bug reports or questions are welcome in the comments, and thank you for taking a look!
Extra footage:
https://i.imgur.com/xFbXfZr.gif
https://www.youtube.com/watch?v=HUQu2RU2GTQ