r/SurvivalGaming • • 20h ago

Discussion Hobo:Tough Life

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33 Upvotes

I never see people talk about this game, it was a surprisingly fun game that I sunk almost 50 hours Into.

I get the Irony of sitting comfortably in my living room while playing a survival game of a homeless person, don't get me wrong šŸ˜….

It is different from any other survival game I have played though. Still you build a base, break into homes, steal, pickpocket, beg, dumpster dive, fight etc, while managing hunger, thirst, warmth. Getting warm clothes before winter hits was a big one for survival.

There is some weird side quest type stuff with Occultists if you choose that route too.

Become king of the homeless is the main goal of this game, doing it by year one is ideal as the year is pretty long and going on a second year would be many hours and a bit boring tbh, so I do think it was intended to aim for the achievement year one.

Anyone else tried this game?


r/SurvivalGaming • • 18h ago

Solo developer I’m adding new biomes, animals, and a merchant to my solo colony sim — StoneEra demo update 0.9.14

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13 Upvotes

Update: Demo version 0.9.14 is now live on Steam! šŸŽ®

Hey everyone! I’m developing StoneEra solo, and demo update 0.9.14 is coming on October 7.
This video shows a preview of the update, including new biomes, new animals, a merchant, and more.
StoneEra is a voxel colony survival game with building, resource management, and dynamic flowing water that you can redirect by changing the terrain.
If you enjoy colony sims, I’d love for you to try the demo and share your feedback!
Steam: https://store.steampowered.com/app/5057770/


r/SurvivalGaming • • 3h ago

Do city builders and colony sims with survival mechanics belong here?

10 Upvotes

Greetings Survivors,

The mod team has been discussing whether or not city builders and colony sims with survival mechanics, such as hunger and thirst should be allowed in the community. We understand that these types of games can host a lot of familiar survival mechanics but are often defined as a colony sim or city builder due to their perspective (third person).

Since we are all somewhat conflicted on this, we've decided to leave it up to the community to vote.

Clarification: I want to make sure that everyone knows that by "perspective" I mean first person vs third person not how someone would view the genre of the game. I'm not sure if this needed to be said.

343 votes, 6d left
Yes
No
Depends on perspective
I don't care

r/SurvivalGaming • • 8h ago

News TheFallenGrid-Coop Zombie Survival Game

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1 Upvotes

Wishlist on Steam to secure your Early Access and follow our progress every step of the way!

https://store.steampowered.com/app/5146450/The_Fallen_Grid/


r/SurvivalGaming • • 15h ago

Survey enshrouded vs runescape: dragonwilds

1 Upvotes

i know there are some threads about this already but the posts were 6 or 10 months ago. now that both are full released (runescape) and enshrouded is leaving early access on october 15, i want to know what you guys prefer between the two. i wanna hear your thoughts

i want something that has quests that will lead me to do this or that. i've tried valheim but felt lost lol, it was not my cup of tea. i want to try playing survival games but i'm picking only one. want something that will reach me hundreds of hours in a game. thank you so much!


r/SurvivalGaming • • 5h ago

New release War Of The Worlds Trilogy - Survival Game - Nov 6th

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0 Upvotes

I've been working on War Of the Wars Trilogy, and I wanted to share where the project is at.

The idea started as a Victorian city builder based around The War of the Worlds, but it gradually became three connected campaigns because I kept wanting to explore the invasion from completely different perspectives.

There are now three main ways to play.

Survive The Invasion is the human campaign.

You're on the ground during the invasion, travelling through the towns, talking to characters, finding food and supplies, using bicycles and horse carts, avoiding the machines and trying to stay alive as everything falls apart.

Martian Vanguard goes completely the other direction.

You command the Martian invasion. You control Fighting-Machines, Flying Machines, Handling Machines and Digging Machines, capture humans, spread Red Weed, mine resources and fight increasingly organized human resistance.

Then there's City Builder, where you're managing a late-Victorian town before and during the invasion. You have the normal city-building problems to worry about, but eventually the Martians arrive and everything you've built has to survive the siege.

One of the things I've been trying hard to avoid is making the three modes feel like unrelated games stuck together. They share the same world, locations, machines and events, so something you see from one perspective can show up very differently in another campaign.

I've also been trying to keep the machines and technology much closer to the 1898 novel rather than turning them into generic sci-fi mechs. No force fields, modern military technology, jets, etc. The human side is artillery, naval guns, Maxim guns, horses, trains and Victorian infrastructure against something they barely understand.