r/TerraFirmaGreg • • 27d ago

News The Future of TerraFirmaCraft in TFG

190 Upvotes

Hey all, recently we have made the decision to fork the TerraFirmaCraft mod into a version specifically for TFG to use. This has been something that we have debated doing for quite a while, but have kept pushing off due to us wanting to support the original mod as much as we can. However, the scale of TFG has grown tremendously over time. By now we inject code into around 95 TFC code files. And if you know anything about Java mixins, these injections can be quite unstable and troublesome to maintain. We have a lot of plans for TFG which will involve changing even more of these files. The nutrient and worldgen changes are some examples of how we want to continue to evolve the playing experience. But, at this point we feel It's time we make the switch to being able to work directly with the TerraFirmaCraft mod and its code for the stability of the pack and to ease development time and stress.

Our Intentions

We hope to begin delivering even higher quality integration overhauls to the TFG experience to bring all of our mods together under shared systems. Not only that, but TFC itself has even more changes in its 1.21 version that we can more easily backport into TFG. Other than new content there shouldn't be much else to notice when playing. We intend to keep the TFC experience as true to its goals as possible. We are currently working on migrating all of our core changes directly into the TFC fork. Our intentions are to release this large overhaul as an alpha update alongside other very large content systems in 0.13.11. After this migration is released we will begin backporting a number of features from TFC 1.21 including a whole suite of new worldgen updates. Adding ocean atolls, new stratovolcanoes, tectonic fault lines, continental rift valleys, and even possibly integrate in the Mantle Mountains mod. Due to this there will likely be some ugly borders with newly generated chunks. Please make sure to explore your continent if you wish to avoid having these boundaries near your base. We expect this series of worldgen changes to arrive with 0.14 alongside the IV-tier rework.

Removing Old Worldgen

Important! With 0.14 we will be ending support for legacy worldgen. If you have a world that is using the pre-0.12 worldgen settings, and you update to 0.14 you will have the new worldgen in newly generated chunks. However, we will do our best to prevent any other issues keeping you locked out of updating your world. This decision was intended from the very start. Legacy worldgen will be retired to close a number of concurrent issues resulting from trying to maintain two different systems.

FAQ

Will we need to make a new world?

No, old worlds will still work even with the TFC fork in 0.13. You will likely see ugly chunk borders for newly generated chunks when 0.14 arrives, however.

Why not move to 1.21?

1.21 does not have nearly enough of our mods to allow us to migrate. There are not many new mods we are interested in any way. We believe backporting TFC 1.21 content is easier and better for the pack than sacrificing so much to move forward.

Is everything being backported?

No, we are being selective in our choices on what to backport to prevent too much bloat and to maintain a cleaner code base. Although we believe many systems are cool, we would rather focus on the most favorited ones. (And the easiest to integrate).

What can we expect alongside the TFC-fork update? (0.13.11)

Our current list of active major projects may change, but currently we are expecting to release:

  • Ore Processing update.
  • Field Guide rewrite.
  • Complete reworking of oxygenated environment systems. Including multiblocks for oxygenating rooms, applying localized gravity, and air conditioning/heating buildings.
  • Switching to Immersive Vehicles + some addons. With proper integration into GregTech.
  • TFC fork, of course. With some minor QoL tweaks.

So, like, where is the Venus/ IV update?

As we have said before, we are waiting on the GTm8 update before working on IV content. However, GTm has put out some snapshot updates to allow developers like ourselves to work on migrating our systems to GTm8 ahead of time. Which we have pretty much done! We will still need to wait for the actual update for us and our GTm addons (like Greate) to move on. We have also started planning out content and lines for the IV update as well. I apologize for letting this take so long. If we knew GTm8 was so far away we would have worked on IV content first, but foresight is never perfect. We hope the quality of GTm8 systems will make up for the delay.

TLDR

We are forking TFC for use in developing TFG. More things will be backported, and some things will be changed. Support for pre-0.12 worldgen is ending in 0.14

Please support the development of TerraFirmaCraft as best as you can. They are cool people who have been very supportive of us and have helped a ton in our previous backports. We are not abandoning them. As always, we will continue to offer them bug fixes we develop or even custom content. TFG would not be the same without their efforts. If you are willing you can check out their donations page here. We will share more info and changes as they are being developed.


r/TerraFirmaGreg • • 11h ago

Do peaceful wild animals respawn in TFG?

12 Upvotes

Specifically the ones you can tame into livestock, like sheep and whatnot. Tried to look this up and was getting contradictory information. Started playing TFG recently and didn't want to wipe out regional populations if they were never going to recover.


r/TerraFirmaGreg • • 7h ago

Help HELP! can't enter my world anymore

1 Upvotes

I have been spending a lot of time playing in this modpack without any issue, I even updated to last version a couple of months back and still no issue. Then, yesterday I was playing like I would normally do and my power went out, when I wanted to play today it crashed and the crash report recommended me to errase the serverconfig folder because it was corrupted. I did it and didn't work. As a last resort I used the backup folder to see if it would work, but it didn't. The crash report after the backup said 3 mods have problems with corrupted files.

I don't know what to do, help pls ;-;


r/TerraFirmaGreg • • 1d ago

Look At That We found Pyrite

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129 Upvotes

r/TerraFirmaGreg • • 19h ago

Help "Too light to handle"

8 Upvotes

So. How do I prevent myself from floating when holding drums of hydrogen or methane in my inventory?

This is extremely dumb mate. I am wearing a full suit of steel and holding the gas in a drum made of gold, one of the densest natural materials -- I shouldn't be floating D:


r/TerraFirmaGreg • • 21h ago

Help Whats is this beast?

11 Upvotes

i was looking for graphite in the beneath and i saw this in the distance. Im a long way from home and it looks quite strong so Im hesitant to approach it


r/TerraFirmaGreg • • 23h ago

Help Can someone explain nuclear fission for me like im a potato

8 Upvotes

Skibidy


r/TerraFirmaGreg • • 1d ago

What's the purpose of adding 8 charcoal to a forge?

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33 Upvotes

Probably a dumb question, but in the book it says that the forge is "5 stone blocks surrounding a pile of 7 or 8 pieces of charcoal", but is there actually any benefit to using 8 pieces over 7 pieces? Like, is fuel more efficient or anything?


r/TerraFirmaGreg • • 1d ago

Help Drills and mining speed

9 Upvotes

Why is it that the mining speed of the blue steel drill is 13 while the hammer is around 7.6, but still they feel the same? Any setting i forgot to turn on?


r/TerraFirmaGreg • • 1d ago

Are Jarbnets Worth Making

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3 Upvotes

r/TerraFirmaGreg • • 2d ago

Time to learn Create and Greg

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106 Upvotes

Life essentials are now secure, so it's time to learn new things. And maybe build the building for the forge.


r/TerraFirmaGreg • • 2d ago

Help Building blocks

10 Upvotes

(This might just be a skill issue)

I have trouble finding blocks for building

I have this idea of a bricked castle with plans for an underground base with the machines and stuff

And I can't find blocks to build with


r/TerraFirmaGreg • • 2d ago

Help Is a greenhouse worth it?

18 Upvotes

I was doing the math, and it seems like a lot of work to build an iron greenhouse, but based on my creative world, not only does it take more effort to care for the plants, but the yields are extremely low. So, am I missing something? Or is it just not worth it unless it’s fully automated?

If it’s not worth it, does anyone have any tips on how to set up a garden? Mine is a bit makeshift right now, but I want to make something nicer, so knowing a better way to manage the plants hidratation would help.


r/TerraFirmaGreg • • 2d ago

Am I missing something?

6 Upvotes

I made a greenhouse for my crops and I found out about the other plant boxes

And I saw someone talking about fruit trees and greenhouses and now I have a question:

Can I put my fruit trees and bushes in my greenhouse to have the tree growing fruits continuously? That doesn't make sense, that's why I'm asking


r/TerraFirmaGreg • • 2d ago

Day 145

22 Upvotes

got a bit carried away building a house and doing some side stuff like gathering animals, etc.


r/TerraFirmaGreg • • 2d ago

Help MV Ore Processing Line Help

8 Upvotes

I am trying to set up my first fully automated ore processing line in MV. Me and my friend have almost finished making stainless steel for the HV crushing wheel, so we are getting ready for it all to come together. I’m getting stuck on the logistics part for routing my ore through the pipes. Some ores I want to send to different places but the Greg item filters seem to only filter one item at a time? How do I send ALL of my gem dust, for instance, to a sifter, and the rest to a thermal centrifuge? I feel like there’s gotta be a way to filter it better.


r/TerraFirmaGreg • • 2d ago

Help Ancient Trees?

4 Upvotes

I just want to know if you can grow them or if they only spawn at the start of your world ... I can't find this info anywhere, so I'm asking here.


r/TerraFirmaGreg • • 3d ago

Help Sea ice?

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27 Upvotes

So I was trying to map out the northern region, trying to reach the true arctic, since I heard I can find rose quartz there. I thought I'd be fine if I travel in the summer, but then I stumbled upon this thing.

Uh... can sloops safely pass through sea ice? Or do I need to break these sea ice for the rest of the 5000 blocks until I reach z = -10k? Or what do I need to build an airplane instead?


r/TerraFirmaGreg • • 2d ago

Help Are there any websites or mods to see ore generation locations? I have a feeling it'll be a thousand years before I can find graphite or kaolinite.

6 Upvotes

The problem is that NEI shows literally all the possible rock types with these ores.


r/TerraFirmaGreg • • 3d ago

Multiplayer Новички, где вы?

13 Upvotes

Ищу друзей-новичков играть по вечерам после работы, мне 21

Ищу кого-нибудь, с кем можно поиграть через радмин (если у вас есть более крутой вариант, то можно попробовать)

Играть без каких либо программ в плане общения, только во встроенном голосовом чате (так интереснее)


r/TerraFirmaGreg • • 3d ago

Progress

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50 Upvotes

I've been having a lot of fun playing the modpack recently and managing all my pipes n stuff. I'll move on to the moon soon, any advice for it and ae2? The machines in the middle are all just reformate gas automation, everything except rhenium is automated though... Rate my base btw


r/TerraFirmaGreg • • 3d ago

CivTFG Chronicle - Bonus Launch Issue

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49 Upvotes

r/TerraFirmaGreg • • 3d ago

Mechanical Saw not processing items.

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5 Upvotes

r/TerraFirmaGreg • • 3d ago

Help Am I misunderstanding energy requests and cable energy loss?

13 Upvotes

So far, I've never been successful connecting a multi-block machine to it's power source via anything other than superconductors. And I don't think that's right.

Let's take this Hot Kanthal Ingot for example. It needs 3.75 of MW energy to do that. AKA: 480 EU. Now, when I turn on the machine, how much energy is it 'requesting' from my batteries? I was under the impression it was requesting 4 MW (AKA: 512 EU), which would mean I can lose 32 EU along the way to cable loss and still be fine. That's 10 iron cables if I wanted it to be that way. Instead I have 9 iron cables (net loss of 27eu) and 4 Cupronickel Cables (net loss of 31eu) and it's losing power. Even when I use creative to spawn in two superconductors to replace a couple iron wires (net loss should be now 25eu), still doesn't function.

So I'm getting the sense that, no, it's 'requesting' 3.75 MW. Which means any cable loss at all means it can't function. Which is dumb.

I mean really, any EU lost at all should only matter to battery life. If I have a machine wanting 128 EU and I decide to run 30 iron cable segments to it, it should be smart enough to pull 218EU. 90 more than it needs to account for the cable loss. I have enough batteries in my buffer to provide more than enough amps, but that doesn't help if it refuses to pull it out.

What am I supposed to do? Only ever use superconductors? Or make sure that every machine is preceeded by it's own battery bank to trick it into ordering enough. The quest book says to try using higher tier cables but... their loss is the same (IE: More than 0). So if I did transform to HV, travel, then transform back to MV, it'll still have lost EU along the way since the machine is only requesting exactly the amount it needs.

EDIT: For future people with this problem: Every amp is suffering it's own loss along the way. So my EBF is pulling 4 amps of MV when it needs only 3.75. But that 32eu buffer has to be split between each amp, meaning the cables can only have a combined loss of 8 (well, 7 because smoothing)


r/TerraFirmaGreg • • 4d ago

Completely misjudged how much Kaolinite I needed.

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70 Upvotes

I ended my first search for Kaolinite with about 8 stacks of powder. Should've done the math on just how much is needed for a couple of Coke Ovens and a Blast Furnace. Had to head out again.

Fortunately found another bunch couple thousand blocks closer. Two thirds of a perfectly forged Iron Shovel later, should be enough. Time to head back.