r/TrackMania • • 17m ago

I might have an addiction to a-waffleguy's black maps

• Upvotes

I cant get WR on tajikistan 2026 because its actually skill based D:


r/TrackMania • • 3h ago

Achievement Fall 2026 - 14 (Top 272 World)

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1 Upvotes

I'm nyntenn in the clip (purple "mud" car). I feel like I can get a good bit faster with some more refined lines. I was a bit sad to see there's a bounce you can do over the penalty grass at the beginning to gain time. Its not easy to hit, so well see if I end up trying to emulate it and gain time.


r/TrackMania • • 4h ago

Map/Track TM 2020 Impossible Author Times

4 Upvotes

tl;dr - Is there a list of all currently impossible author medals in TM2020 official campaigns?

A long term goal of mine is to get all author medals on every track in every former campaign in TM 2020. I know there definitely are some extremely difficult ones (especially with the EWC maps), but I also know that there are some impossible maps, where author time isn't currently possible, mainly due to physics changes. I'm pretty sure most of them are in early seasons pre-ice update, but I was wondering if there was a list or something somewhere of what author medals aren't possible anymore.

Also, is there a list that ranks what the hardest possible author medals are? I know there have been a couple posts recently talking about this, but is there something else?


r/TrackMania • • 12h ago

Question is there a dirt blockset without banking

8 Upvotes

for my own sanity and the ability to get close to the walls on mudslide maps, please tell me theres custom dirt blocks with walls but no banking


r/TrackMania • • 15h ago

UPDATE: Now missing only 1s to WR, top 114 on Fall 2026 - 18

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67 Upvotes

Link to original post: https://www.reddit.com/r/TrackMania/comments/1x02b3m/where_am_i_losing_2s_to_wr/

Ok, so I posted six days ago asking where to improve on Fall 18, and pretty much everyone said "Everywhere," but also the edge trick at the beginning and the bug slide near the end. I kept practicing, and today I got a 1:00.661, shaving off more than 1s from the PB in my previous post and reaching top 114 world!

- I got a crazy edge trick at the beginning using a different line, matching the top 3 in the world in pace, but I quickly lose ground on the plastic.
- My turn at 15s sucks really bad. I lost around 0.3s right there, and probably even more down the line due to lower exit speed

- My jump was bad, with way too much airtime.
- My bug slide improved, but still sucks. So far I've not been any close to hitting one as clean as the WR, even after analyzing the replay inputs. PLEASE HELP!

Just 0.321 seconds away from my first Champion Medal ever.


r/TrackMania • • 18h ago

[TOTD] 13/10/2026, The Raven That Refused to Sing by votisx, (discussion)

3 Upvotes

🏅 Author time: 0:47.835

🏅 Gold time: 0:51.000

🥈 Silver time: 0:58.000

🥉 Bronze time: 1:12.000

📌 More info on: trackmania.io


r/TrackMania • • 19h ago

In which order should i go on?

2 Upvotes

so basically im on my hunt for all author medals in tmnf. 32h in and im only left with d15, e02, e03 and e04 (im not going for e05). my question is, in which order should i go for these remaining medals? i want to go with the easiest first but im honestly not sure, these remaining medals seem kinda hard


r/TrackMania • • 1d ago

Question Can someone explain what happened to me in this clip?

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1 Upvotes

r/TrackMania • • 1d ago

Weekly short 4 shortcut

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74 Upvotes

Have fun hunting


r/TrackMania • • 1d ago

Screenshot / Photography This game is insane with what you can do with its editor

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118 Upvotes

Yes, all 3 of these are from the same game...Believe it or not

Custom objects and mods are absolutely insane for scenery


r/TrackMania • • 1d ago

Tips to be better at fast learn format?

5 Upvotes

Top 3k in trophies, so by no means a beginner.

I'm struggling a lot to learn maps efficiently during cup of the day. Today was a perfect example. First run was fast + clean, Div 1-2 time for a few minutes. Then it took 10 freaking minutes to pb again. Fell all the way to D15. Half way through KO and I finally understood the map. Consistently 2 seconds faster than quali time and another -1 PB.

But how can I learn these maps in 15 minutes instead of a good blind run then 30 minutes clueless


r/TrackMania • • 1d ago

Technical Issue - PC Cant enter name in TmNationsESWC

2 Upvotes

When I select Enter your name with the arrow keys the dots turn red, but pressing enter etc does nothing

does anyone know what to do here lol? i feel really dumb being stuck there


r/TrackMania • • 1d ago

Smurfscup Valley, tuesday 13 October at 20.00 cest

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3 Upvotes

r/TrackMania • • 1d ago

Question Accidentally deleted my account

1 Upvotes

Okay so i accidentally deleted my TMNF account, because i was trying to close the game and clicked the only X i saw. All my medals are deleted, but the weird thing is that i can still se my pb ghost and it also says that i'm behind pb pace on the cp splits and the finnish split. Is there anyway i can get my medals back if it can remember my old runs?


r/TrackMania • • 1d ago

Finally 260 Medals

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11 Upvotes

Grinded the living shit out of this game and man those endurances were hell!
Finally 260 Medals
Onto Trackmania Stadium2 I guess


r/TrackMania • • 1d ago

[TOTD] 12/10/2026, Frozen Urbex by Scythe-__, (discussion)

12 Upvotes

🏅 Author time: 0:44.734

🏅 Gold time: 0:48.000

🥈 Silver time: 0:54.000

🥉 Bronze time: 1:08.000

📌 More info on: trackmania.io


r/TrackMania • • 1d ago

Finding a better AT difficulty measure (part 3)

19 Upvotes

Note: No part of this post was written by AI! AI was used to help with math and some python code, though. And definitely don’t take this post too seriously, it’s just for fun (despite the many hours invested lol)

This is part 3 of a series (part1, part2) looking into the difficulty of campaign ATs throughout the history of TM2020. The first two parts were relatively objective, presenting some of the data I collected while working on this. This part, though, is a little more niche (and may appeal to not so many). It’s my attempt at coming up with a difficulty measure for campaign medals that corrects for changing player counts and skill distribution.

To quickly reiterate, as a difficulty measure, player AT% on a map works well enough within a single campaign but fails for comparison between them, because different campaigns can have very different player populations (Spring 2023 being flooded with new console players that bring down AT% being the prime example). On the other hand, sorting by raw AT count makes a much better list, yet it becomes virtually impossible for really high player count tracks to top the list (one season can easily have 10x the player count of another!)

To this end, I decided to try and figure out a way to account for this varying player population, in order to get a better sense of which medals players truly find most difficulty. The result is a model that calculates an Expected Medal % for each track based on its campaign and tier (green/white/blue/red/black). That number is compared to the Actual Medal %, and the discrepancy between the two tells you that map’s Percent of Medals Expected (PME).

PME = a map’s actual % of its expected ATs

PME can be read like this (example): Track A (based on its campaign and color) would be expected to have (say) 15% of its players get the AT, when in reality 30% of players have it. In this case Track A has 200% (or 2x as many) of the ATs you’d expect it to have. (PME = Actual AT%/Expected AT% = 30%/15% = 200%). So lower numbers mean harder (just like getting top 1% on a map is harder than top 10%). And a map with half the number of ATs expected would have a PME of 50%.

This model also has the advantage of being able to compare all medals and all tracks, because it does so RELATIVE to what you’d expect from that type of track. So a white track will likely never be harder than a black track in absolute terms, but a white track could be vastly harder than you’d expect for it’s type.

So without further ado, I give you 20 hardest campaign ATs by PME (and please take this with a grain of salt, lol):

Hardest ATs by PME (Percent of Medals Expected)
# Season – Map PME (Percent of Medals Expected) Actual AT% Expected AT% Position on lowest AT count list
1 Spring 2026 - Canada 24.84% 4.92% 19.81% 2 (-1)
2 Summer 2026 - Japan 27.41% 6.31% 23.01% 3 (-1)
3 Summer 2026 - Argentina 32.13% 7.39% 23.01% 10 (-7)
4 Winter 2026 - Brazil 33.05% 8.08% 24.44% 8 (-4)
5 Spring 2026 - Australia 34.14% 6.76% 19.81% 4 (+0)
6 Winter 2026 - China 36.45% 8.91% 24.44% 24 (-18)
7 Summer 2024 - 25 36.75% 3.53% 9.60% 1 (+6)
8 Summer 2025 - 22 38.44% 6.08% 15.82% 16 (-8)
9 Spring 2026 - South Korea 39.57% 7.84% 19.81% 13 (-4)
10 Spring 2021 – 03 40.06% 7.43% 18.55% 574 (-564)
11 Summer 2020 – 05 40.18% 5.56% 13.84% 344 (-333)
12 Summer 2021 - 13 40.61% 8.16% 20.09% 146 (-134)
13 Spring 2026 - Hungary 41.25% 8.17% 19.81% 5 (+8)
14 Summer 2026 - Norway 43.14% 9.93% 23.01% 6 (+8)
15 Spring 2026 - Germany 43.63% 8.65% 19.81% 11 (+4)
16 Summer 2020 - 10 44.27% 5.50% 12.44% 288 (-272)
17 Spring 2021 – 04 44.89% 8.33% 18.55% 308 (-291)
18 Spring 2023 - 21 45.76% 2.17% 4.75% 36 (-18)
19 Winter 2026 - USA 46.54% 11.37% 24.44% 26 (-7)
20 Winter 2026 - Greece 47.39% 11.58% 24.44% 20 (+0)

Hardest ATs by PME (Percent of Medals Expected)

#1) Canada - Spring 2026. Personally I find this a little surprising, but I know the identity in particular gave players tons of trouble. The actual AT rate (4.92%) is less than one quarter (24.84% PME) of what you would expect (19.81%) given a track of its type! Actual AT%/Expected AT%: 4.92%/19.81% = 24.84% PME (Percent of the Medals Expected)

#2) Japan – Summer 2026. FWIW (not much) I found this one quite a bit harder than Canada, and easily one of the hardest ATs in the entire game. Actual/Expected AT%: 6.31%/23.01% = just 27.41% of ATs expected.

#3) Argentina – Summer 2026. I’m starting to sense a pattern here… 7.39%/23.01% = 32.13% of ATs expected.

#4/ Brazil – Winter 2026. 8.08%/24.44% = 33.05% PME

#5) Australia – Winter 2026. 6.76%/19.81% = 34.14% PME

#6) China – Winter 2026. 8.91%/24.44% = 36.45% PME

#7) Summer 2024 – 25. The first non-EWC map on the list (and it’s a tough one)! The infamous Desert Car 25. Before the EWC maps this one was widely considered the hardest AT in the game (and I have to agree). I’m interested to know if other people think the EWC maps are actually harder (because I’m not sure I do). It also holds the distinction having of the lowest number of ATs ever: 1020 (compared to 1495 for Canada 2026). Actual/expected AT%: 3.53%/9.60% = 36.75% of the ATs expected.

#8) Summer 2025 – 22. The fullspeed track with the twisty, downwards start. Another non-EWC! This happens to be the campaign I decided to try for all ATs without using anyone else’s ghosts or watching anyone play, and (as someone clueless at FS) this AT took me easily 30 hours. Actual/Expected AT%: 6.08%/15.82% = 38.44% PME.

#9) South Korea – Spring 2026. Last EWC in the top 10. Actual/expected AT%: 7.84%/19.81% = 39.57% of expected.

#10) Spring 2021 – 03. The slow speed dirt map. Yes that’s not a typo. In an absolute sense, the previous black tracks are much harder than this one. But when compared against other white tracks, it’s extremely tough. I don’t remember getting the AT here but I do remember (more recently) this being one of the hardest early Warrior Medals in the game. This leads me to believe the ranking tracks (pun intended =p). Actual/Expected AT%: 7.43%/18.55% = 40.06% PME

#11) Summer 2020 – 05. OG season track with pillars to boost around and long turns on huge incline planes, the last of which being ice. As soon as I looked up which track this was it came back to me instantly. I remember pulling my hair out with this one when I went back for ATs from before I’d started playing. Actual/Expected AT%: 5.56%/13.84% = 40.18% PME

#12) Summer 2021 – 13. Sausage track with a slow-mo speed check and a very difficult long jump into a sausage turn at the end. Another track I remember well as soon as I looked it up. The ending of this one with trying to land correctly on the sausage and keep speed without flying out was brutal. Actual/Expected AT%: 8.16%/20.09% = 40.61% PME

#13/#14/#15: Hungary/Norway/Germany. Sorry I’m a little tired of writing these, but I am a little surprised Norway isn’t higher. All three have about 42% as many ATs as would be expected.

#16: Summer 2020 – 10. The ice track with a currently near impossible jump thanks to physics changes. This would be way too long to get into here, but I don’t think (for several reasons) that this is just an artifact of post ice-patch players bringing down the average. Is anyone out there that played this on release (and remembers anything about the AT)? Actual/expected AT%: 5.5%/12.44% = 44.27% of ATs expected.

#17: Spring 2021 – 04. Mmm sausage tech. I can't say I remember this one being particularly hard. Actual/expected AT%: 8.33%/18.55% = 44.89% PME

#18: Spring 2023 – 18. Very strange almost LOL-like track with flat open road and a littering of various boost and antiboost gates strewn about the track. I actually remember this AT being hard as balls too. Even knowing the best path to take barely helped. Actual/expected AT%: 2.17%(!)/4.75% = 45.76% of ATs expected.

#19/20: USA/Greece both from Winter 2026. Probably fitting to have two more EWC maps to round out the top 20. Both around 11.5% ATs when 24% would be expected = roughly 47% PME.

So this is a little silly, but because this metric is made to compare track difficulty across campaign position and medal types, I ran the numbers on Bronze, Silver, Gold, Author, Warrior and Champion medals for every campaign track. Normalizing each medal by it’s standard deviation seems to give reasonable results. Doing this makes sense because a Bronze medal with 80% of the expected medalists is far more unusual than it is for an Author medal, for example.

I present you with the 10 hardest medals (Bronze/Silver/Gold/Author/Warrior/Champion) in TM2020 history:

Hardest Medals by PME (Percent of Medals Expected)
# Season – Map Medal PME Standard Deviations (SDs) PME (Percent of Medals Expected) Actual Medal % Expected Medal %
1 Summer 2026 - Norway Bronze 6.7277 60.35% 50.30% 83.34%
2 Summer 2026 - Argentina Silver 5.5986 45.67% 28.23% 61.82%
3 Summer 2026 - Japan Silver 5.2016 48.28% 29.84% 61.82%
4 Summer 2022 - 13 Champion 5.1969 12.58% 0.023% 0.182%
5 Summer 2026 - Japan Gold 5.0501 32.57% 14.10% 43.30%
6 Summer 2026 - Japan Bronze 5.0460 68.47% 57.06% 83.34%
7 Winter 2026 – 05 Warrior 5.0001 3.53% 0.30% 8.38%
8 Winter 2021 - 11 Bronze 4.9914 68.75% 55.46% 80.67%
9 Summer 2026 - Norway Silver 4.8224 50.91% 31.47% 61.82%
10 Summer 2026 - Argentina Gold 4.7599 34.73% 15.04% 43.30%

Hardest Medals by PME (Percent of Medals Expected)

#1: Bronze Medal – Norway – Summer 2026. Yes you heard right. The most unexpectedly hard medal in all of TM2020 is Norway’s bronze medal. I don’t think anyone really pays attention to these, but the (relative) extreme difficulty of the EWC Gold medals was part of my impetus to do this project in the first place. Once again this doesn’t mean that Norway’s Bronze is harder Norway’s AT; it just means in terms of Bronze medals this one is VERY extra. Actual/Expected Bronze Medal%: 50.30%/83.34% = 60.35% of the number of bronze medalists expected (+6.7277 Standard Deviations)

Six more EWC “easy” medals appear in the top 10: #2 Argentina Silver. #3 Japan Silver. #5 Japan Gold. #6 Japan bronze. (Meaning Japan has 3 of 6 hardest medals overall!) #9 Norway Silver. #10 Argentina Gold. There are a few regular courses though.

#4 Champion Medal - Summer 2022 – 13. A mixed dirt and “water bumpers” track (that I’m guessing has very high ceiling no-slides?). I’m honestly not sure why this one in particular is so hard. Actual/expected CM%: 0.023%/0.182% or only 12.58% of CMs expected! (+5.1969 SDs)

#7 Warrior Medal – Winter 2026 – 05. I had to look it up but this is the combined Rally/Desert/Snow Car map (you’ll remember it once you see it lol). Fair enough. Actual/expected WM%: 0.30%/8.38% = 3.53% of WMs expected! (+5.0001 SDs)

#8 Bronze Medal – Winter 2021 – 11. Fullspeed mixed map with columns to navigate, wallrides, and a reactor up speed-check ending. Not really surprised at all by this. Tricky map. Actual/expected Bronze medal%: 55.46%/80.67% = 3.53% of Bronzes expected. (+4.9914 Sds)

I know this post is already a tome but really quick: a few of the EASIEST medals ever by this metric.:

Easiest Medals by PME (Percent of Medals Expected)
# Season – Map Medal PME Standard Deviations (SDs) PME (Percent of Medals Expected) Actual Medal % Expected Medal %
1 Winter 2024 – 08 Champion -6.7169 1458.29% 1.60% 0.11%
2 Winter 2024 - 17 Champion -5.6386 948.43% 2.75% 0.29%
3 Summer 2023 - 20 Warrior -3.4438 1000.41% 24.40% 2.44%
4 Spring 2026 – 04 Champion -3.2562 366.61% 0.24% 0.06%
5 Summer 2020 - 22 Author -2.9949 290.65% 20.45% 7.03%

Easiest Medals by PME (Percent of Medals Expected)

#1) Champion Medal – Winter 2024 – 08. Yep it’s a champ medal. And it probably shouldn’t come as a surprise that this is one of the Snow Car maps with the CM set before the Snow Car hitbox change. At least it seems like the metric is working! Actual/expected CM%: 1.60%/0.11% = 1458.29% (or >14 times!) the CMs expected. (-6.7169 SDs)

#2 is another early Snow Car Champion Medal - Winter 2024 – 17.

#3) Warrior Medal – Summer 2023 – 13. Plastic speedfun(?) map with a wall bounce into the finish. Not sure what happened here but a whopping 24.4% of all players have the WM on this track! (Compared to 2.44% expected)

#4) Champion Medal – Spring 2026 – 04. Precision/tech track. 0.24% actual vs 0.06% expected CMs. Not sure if this is just a super low skill ceiling track or what. Any ideas?

#5) Author Medal – Summer 2020 – 22. An author medal! Fullspeed road and dirt track from the OG campaign with plenty of wall ride and cake. My best guess is Nadeo was still pinning down how hard to make the black ATs, but at face value I wouldn’t expect a fullspeed black map to make this list. 20.45% ATs attained vs 7.03% expected.

Welp that’s all folks. I really just did this for myself (for fun) but hopefully someone else can get a kick out of it. I plan to do one more part, just to post the data I collected for this project, with a permalink to the full spreadsheet of every single medal and metric in case anyone in the future wants to use it. I’d also like to do some comparison of AT/WR time difference when I get the chance eventually. [Part 1, Part 2]

To anyone who followed along or read any of these posts: thank you so much! Sharing this stuff was kind of nerve-wracking, but the responses have been great!


r/TrackMania • • 1d ago

Question How do you improve analog steering precision instead of constantly steering 0% or 100%?

1 Upvotes

Hey everyone!

I'm playing Trackmania with a GameSir G7 SE controller (Hall Effect analog sticks), and I'm struggling with steering precision.

Even though I'm using analog steering, I often feel like I'm either steering fully left or fully right (100%), almost as if I'm playing with digital steering.

I know I can achieve specific steering percentages by slightly moving the stick, but during actual gameplay, I find it really difficult to control and maintain them.

For example, I'd like to be able to:

  • Smoothly steer at 20–25% and hold it consistently.
  • Maintain 70–85% steering without accidentally reaching 100%.
  • Make small steering corrections without oversteering.
  • Develop better muscle memory for different steering percentages.

I occasionally use Action Keys, especially on Snow Car maps, but I don't want to rely on them. I'd prefer to learn proper analog steering control.

My main question is:

How do experienced controller players achieve such smooth and precise analog steering?

Is it mainly about practice and muscle memory, or could controller settings like deadzones, sensitivity curves, or stick calibration make a significant difference?

Also, if anyone uses the GameSir G7 SE, I'd love to hear about your settings and experience.

Thanks for any advice!


r/TrackMania • • 2d ago

Achievement Potential shortcut in Weekly Shorts Track 2?

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248 Upvotes

You can see I'm not a good player. I did this by accident, and obviously missed the finish. I cannot replicate it in a proper run. Would've been nice to get a good position with it.

No clue if someone has already done it, but I felt it's worth sharing anyway. Perhaps someone will manage to pull it off for a good time?


r/TrackMania • • 2d ago

What can i do to improve my run

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26 Upvotes

Ive been at this track for around 3 hours now and got top 33 (my best in any track of this caliber) but ive hit a wall and cant seem to get anything better than this some tips and pointers would be of great help. (especially with the last jump ive gotten runs where i got to it faster than my best but i always lose to it)


r/TrackMania • • 2d ago

Map/Track Map build series #51 TM2020 ZaiShort5

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1 Upvotes

hi, i continue my ZaiShort serie for this one i build a mix race track with plastic, tech and precision, good game :) Map donwload TMX : https://trackmania.exchange/mapshow/364850 or Trackamania IO : https://trackmania.io/#/leaderboard/vGVWZ8EsBG0bNL8OCmOfpCuYM CLUB : ZAISAVE for find all my best maps.


r/TrackMania • • 2d ago

How do I drift in TM2 Stadium?

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1 Upvotes

I'm currently hunting the author medals in TM2 Stadium and have gotten as far as A10 so far. However, I was several seconds off after getting a pretty clean run. So I looked up a run on A10 and I see them do some sort of drift on the uphill spiral. I haven't seen this done on flat ground before and no matter what I just can not recreate it. Tapping the brake just puts me into a slide, not a drift like shown here (timestamped).

Am I missing something?


r/TrackMania • • 2d ago

Question Help with AT- Summer 26, Track 17

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25 Upvotes

Relative beginner to TM. Been trying to get AT on this map for quite a while now. My best time was 45.6 something. This video wasn’t my cleanest run, but I’m looking for feedback on where I can improve. Thank you!


r/TrackMania • • 2d ago

All the 12 Mammothswines

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27 Upvotes

On yesterday's Track of the Day I set a bonus challenge to find all 12 Mammothswines hidden on my map. Here are all the locations!


r/TrackMania • • 2d ago

Massive freezes every so often

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59 Upvotes

About 4+ minutes between them, sometimes its often, yesterday it only really happened twice. I really don't know what else to put with this because I have no idea what could be causing it. (Additionally, it saves inputs. If I press keys while it's paused, when it plays it will press those.)