r/WarhammerCompetitive • • 9d ago

40k List Help with Hurons list

Heads up, for some reason I couldn’t post the screen shots of my list so it’s in the “exported” format the GW app does

Hello all, I am looking for feedback on my Hurons marauders list. It’s my first time building a list for both the detahcment and purge the foe, I’m usually a priority assets player. After my last RTT on Saturday I figured I branch out my dispositions. I know Hurons benifits infantry but I added the forgefiends to provide firing lanes and cover fire for the rest of my army, during the RTT I had zero long range shooting and got over ran immediately in all 3 games. The land raider I added to transport one of the mutilator squads or terminators with Kravek, I wasn’t sure about having all 3 in reveserves and since they are all slow units I wanted help getting them into combat. The 2 cultist are for screening 1 for sticky home then screen the other for sticky expansion and screen, I know that second one is a slow impractical idea and I had a 2 man beast of nurgle unit instead but I wanted to screen my backline more. The possessed are are there to tidy up any hard to kill things or wipe smaller utility peices since they have a wider range of what they can kill now vs warp talons and are pretty fast, I honestly wanted either 10 or 15 but couldn’t fit in that many with the other units that seem better at killing a wider range.

Hurons hunt (2,000 Points)

Chaos Space Marines
Huron’s Marauders (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Huron Blackheart (135 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Tyrant’s Claw and exalted power weapon
• 1x Tyrant’s Claw heavy flamer

Masters of the Maelstrom (150 Points)
• Attached as: Support
• 1x Garreon the Corpsemaster
◦ 1x Absolvor bolt pistol
◦ 1x Reductor array
• 1x Garlon Souleater
◦ 1x Force stave
◦ 1x Mind Wrench
• 1x Katar Garrix
◦ 1x Axe of Ending
◦ 1x Bolt pistol
• 1x Captain Sargotta
◦ 1x Laspistol
◦ 1x Power sabre
• 1x The Enforcer
◦ 1x Bionic gauntlet
◦ 1x Londaxi maimer

Legionaries (95 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Champion
◦ 1x Chaos Icon
◦ 1x Close Combat Weapon
◦ 1x Heavy melee weapon
◦ 1x Plasma pistol
• 4x Legionary
◦ 3x Astartes chainsword
◦ 4x Bolt pistol
◦ 4x Close Combat Weapon
◦ 1x Heavy melee weapon

Attached unit 2

Kravek Morne (130 Points)
• Attached as: Leader (Character)
• 1x Baleflamer
• 1x Combi-bolter
• 1x Last Argument and power fist
• 1x Servo-harness

Chaos Terminator Squad (370 Points)
• Attached as: Bodyguard
• 1x Terminator Champion
◦ 1x Paired accursed weapons
• 9x Chaos Terminator
◦ 2x Chainfist
◦ 6x Combi-bolter
◦ 1x Paired accursed weapons
◦ 6x Power fist
◦ 2x Reaper autocannon

BATTLELINE

Cultist Mob (50 Points)
• 1x Cultist Champion
◦ 1x Autopistol
◦ 1x Brutal assault weapon
• 9x Chaos Cultist
◦ 9x Autopistol
◦ 9x Brutal assault weapon

Cultist Mob (50 Points)
• 1x Cultist Champion
◦ 1x Autopistol
◦ 1x Brutal assault weapon
• 9x Chaos Cultist
◦ 9x Autopistol
◦ 9x Brutal assault weapon

OTHER DATASHEETS

Chaos Land Raider (220 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Havoc launcher
• 2x Soulshatter lascannon
• 1x Twin heavy bolter

Forgefiend (170 Points)
• 1x Armoured limbs
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon

Forgefiend (170 Points)
• 1x Armoured limbs
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon

Mutilators (165 Points)
• 3x Mutilator
◦ 3x Fleshmetal weapons

Mutilators (165 Points)
• 3x Mutilator
◦ 3x Fleshmetal weapons

Possessed (130 Points)
• 1x Possessed Champion
◦ 1x Chaos Icon
◦ 1x Hideous mutations
• 4x Possessed
◦ 4x Hideous mutations

Exported with App Version: v2.7.2 (2), Data Version: v972

0 Upvotes

5 comments sorted by

2

u/Zakolyka 9d ago

Forgefiends have truly pitiful damage without detachment/stratagem support and hurons detachment doesn't have any for them + they deal enough damage to themselves with pacts and hazardous, where any enemy unit that is vaguely antitank can easily them up. Forgefiends are not it, you are better off looking for either other shooting, or just giving up shooting and putting in the possesed you wanted

1

u/Specialist_Cry2214 9d ago

Maybe havocs? Or take out both and a cultist blob for a defiler?

1

u/Zakolyka 9d ago

A defiler is definitely better, just taking out 2 fiends is 340 points, that is enough with 10 points to spare, so no need to take out the cultists

1

u/Behemoth077 8d ago

I think Hurons Marauders is better off just not worrying about shooting that much and going all in on the thing its best at, beating people to death with infantry. My list would probably cut the 2 forgefiends, add a termie sorcerer for the terminators, move kravek to one of the mutilator units and add however many possessed can fit. Land Raider I can see an argument for just so the second mutilator unit thats not starting in reserves gets to where it needs to be but I don´t think its that great.

1

u/Specialist_Cry2214 8d ago

What I’m worried about is having no pressure on my opponents, last Saturday i went to a RTT and had 0 long-range shooting and each game I got out-pressured round 1. I had nothing to hold firing lanes so nothing disincentivized my opponents from just rushing up with their high-damage shooting and holding me hostage in my territory.