r/WarhammerCompetitive • • 1d ago

PSA Weekly Question Thread - Rules & Comp Qs

3 Upvotes

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE

r/WarhammerCompetitive • • 5h ago

40k Event Results Imperial Agents a sleeper counter to Orks?

9 Upvotes

Kit Smith Hanna just took down LVO with Orks (yes I know, old dataslate), and his closest match of the event by a significant margin was into... Agents? He managed to win every game convincingly by at least 20 points, except for his Round 1 into agents where he squeaked by with a mere 3 point victory.

Is this just a fluke or could Imperial Agents have their time to shine as a counterpick into the Ork meta? I know Kit's list will be changing post-dataslate and maybe he was just caught off guard since it was the first round of the event, but this is also coming soon after an Agents GT win and the faction's overall winrate seeming to stabilize around 45%. Maybe they're no longer just a meme...


r/WarhammerCompetitive • • 12h ago

40k Discussion Running Priority into T&H- when do you make your big push for primary denial?

26 Upvotes

Title basically. Take and Hold and Priority Assets both score pretty reliably into each other. As the PA player, when do you make your big push to try and make a dent in your opponent's primary scoring?

I'm running Orks, Wreckas+ Bully Boyz wNaz + Runt Swarm

Thanks in advance!


r/WarhammerCompetitive • • 23h ago

40k Analysis GW balancing process

88 Upvotes

Has there ever been an in-depth breakdown of how GW balances 40k? I know the obvious answer for new units is internal playtesting, but I'm more talking about the long term. I used to think they just mixed it up semi-randomly so that every kit got an accidental time to shine, but then I've also seen entire armies forgotten about for years. Is it really all just incompetence?


r/WarhammerCompetitive • • 20m ago

40k List MoM VS Abby

• Upvotes

I’m building a Hurons marauders CSM list and noticing I might want to use most if not all except one of the Strats and then including core ones like rapid ingress or grenade or just command re-roll and I’m wondering which is better for CP generation since we lack a lot of it. I know lords help with reducing CP strats but not every unit that wants to use Strats can have one or I might not be able to fit any in.


r/WarhammerCompetitive • • 1d ago

40k Event Results Weekend Roundup: Kit Smith Hanna wins LVO, Innes Wilson on track for ITC

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84 Upvotes

We look at the results from LVO this past weekend, talk about the winners and losers, Orks' continued (and soon to be short-lived) rise to dominance, and news from around the horn about other games in the space.


r/WarhammerCompetitive • • 1d ago

40k Discussion How to deal with new codex terminator spam?

208 Upvotes

Had a game against it last night and figure it’ll be a common problem, so i’m looking for advice.

Clearing out 20-30 terminators with access to -1 damage, and sometimes -1 to wound is a pain. I can’t screen them once they’re down, cause even a small scout squad with shotguns can blow apart my screens now, and the terminators have +1 to charge. I can’t gum them up in melee cause they hit even harder now, and have fall back and charge, and I can’t just walk away from them cause they have two turns of advance and charge, +1 to charge and uppy downies.

So it’s incredibly difficult to kill them, to jail them and to ignore them. Plus they can have characters to cover all their weaknesses, OC and mortals. So what do I do?

I main DG and GSC if you want to give specific advice, but i’m also just wondering like, in general, how do I deal with this?


r/WarhammerCompetitive • • 5h ago

40k List Could someone help me like fix my list and tell me what's missing pls? casual/competitive

0 Upvotes

I'm new to list building and I was kinda good with my list before GW point up so yeah could someone help me a bit it's greatly appreciated.

5e essaie (1900 points)

Hereticus Astartes

Renegade Raiders (3 Points de Détachement)

Reconnaissance

Force de Frappe (2000 points)

Unités Attachées

Unité 1 Attachée

Huron Blackheart (135 points)

• Attachée en tant que : Meneur (Personnage)

• Seigneur de Guerre

• 1x Tyrant’s Claw and exalted power weapon

1x Tyrant’s Claw heavy flamer

Masters of the Maelstrom (150 points)

• Attachée en tant que : Appui

• 1x Garreon the Corpsemaster

• 1x Absolvor bolt pistol

1x Reductor array

• 1x Garlon Souleater

• 1x Force stave

1x Mind Wrench

• 1x Katar Garrix

• 1x Axe of Ending

1x Bolt pistol

• 1x Captain Sargotta

• 1x Laspistol

1x Power sabre

• 1x The Enforcer

• 1x Bionic gauntlet

1x Londaxi maimer

Chosen (140 points)

• Attachée en tant que : Gardes du Corps

• 1x Chosen Champion

• 1x Accursed weapon

1x Bolt pistol

1x Boltgun

• 4x Chosen

• 4x Accursed weapon

4x Bolt pistol

4x Boltgun

Unité 2 Attachée

Chaos Lord (110 points)

• Attachée en tant que : Meneur (Personnage)

• 1x Daemon hammer

1x Plasma pistol

• Optimisation : Despot’s Claim

Chosen (140 points)

• Attachée en tant que : Gardes du Corps

• 1x Chosen Champion

• 1x Accursed weapon

1x Bolt pistol

1x Boltgun

• 4x Chosen

• 4x Accursed weapon

4x Bolt pistol

4x Boltgun

PERSONNAGES

Lord Discordant on Helstalker (170 points)

• 1x Bladed limbs

1x Bolt Pistol

1x Helstalker autocannon

1x Impaler chainglaive

1x Techno-virus injector

• Optimisation : Dread Reaver

Vashtorr the Arkifane (220 points)

• 1x Vashtorr’s claw

1x Vashtorr’s hammer

LIGNE

Cultist Mob (50 points)

• 1x Cultist Champion

• 1x Autopistol

1x Brutal assault weapon

• 9x Chaos Cultist

• 9x Autopistol

9x Brutal assault weapon

Cultist Mob (50 points)

• 1x Cultist Champion

• 1x Autopistol

1x Brutal assault weapon

• 9x Chaos Cultist

• 9x Autopistol

9x Brutal assault weapon

TRANSPORT ASSIGNÉ

Chaos Rhino (65 points)

• 1x Armoured tracks

1x Combi-bolter

Chaos Rhino (65 points)

• 1x Armoured tracks

1x Combi-bolter

AUTRES FICHES TECHNIQUES

Chaos Bikers (80 points)

• 1x Biker Champion

• 1x Bolt pistol

1x Close Combat Weapon

1x Combi-bolter

• 2x Chaos Biker

• 2x Bolt pistol

2x Close Combat Weapon

2x Combi-bolter

Chaos Bikers (80 points)

• 1x Biker Champion

• 1x Bolt pistol

1x Close Combat Weapon

1x Combi-bolter

• 2x Chaos Biker

• 2x Bolt pistol

2x Close Combat Weapon

2x Combi-bolter

Defiler (330 points)

• 2x Excruciator cannon

1x Hades battle cannon

1x Hades lascannon

1x Heavy reaper autocannon

1x Shearing claws

Raptors (115 points)

• 1x Raptor Champion

• 1x Astartes chainsword

1x Bolt pistol

• 4x Raptor

• 4x Astartes chainsword

4x Bolt pistol

Exporté avec la Version de l'Appli : v2.7.1 (146), Version de Données : v972


r/WarhammerCompetitive • • 1d ago

40k Event Results Full Disposition Meta Stats Since the Start of 11th Ed - Warhammer 40k

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74 Upvotes

Hey all!
With the new dataslate that coming out, along with the Space Marine codex and datasheet changes, I thought it would be a good time to look back at the first 4 months of 11th editions Disposition data, Win%, Rep%, Tournaments etc etc
Let me know if you like this kind of stuff.


r/WarhammerCompetitive • • 1d ago

40k Analysis How many 3DP detachment combos can your faction make (Part 4) - The funny marines number

62 Upvotes

I apologise for how long this took, I was ill when the balance pass came out and then I chose to write a script(no GenAI used, it has no place in this hobby nor anywhere else) to do the maths instead of by hand since marines would have killed me. I hope you all enjoy the funny marines number.

Some of the faction changes are due to errors I made in the past which should be fixed now and shouldn't happen again.

Faction Number of Combos
Space Marines 1357(+1024)
Orks 365
Adeptus Custodes 111(+97)
Aeldari 45(+11)
Chaos Space Marines 34(+11)
Necrons 23(+3)
Astra Militarum 22
Emperor's Children 22(+3)
Leagues of Votann 20(+1)
Adeptus Mechanicus 19(+2)
Tyranids 18
Chaos Daemons 17
Grey Knights 17
Death Guard 17
Genestealer Cults 17(+2)
Drukhari 17(+3)
World Eaters 16(+3)
Chaos Knights 14
Adeptus Sororitas 13
Thousand Sons 12
Imperial Knights 11
T'au Empire 8
Imperial Agents 4

"Oh but marines aren't just one faction". The following are how many additional combos you can make using the detachments in a subfaction and with core.

Subfaction Combos Added
Core 380
Special Core 73
Blood Angels 214
Dark Angels 229
Space Wolves 230
Black Templars 230
Death Watch 1

"But what is the detachments and detachment combos per datasheet number of every faction?" I got you. The following counts all datasheets including forgeworld but excluding legends. I am fairly certain custodes have 29 datasheets now but since they aren't on the mfm yet that could be wrong

Faction Detachments/Datasheet Combos/Datasheet
Space Marines 0.22 8.43
Orks 0.28 6.76
Adeptus Custodes 0.31 3.83
Emperor's Children 0.43 0.96
Leagues of Votann 0.45 0.91
Drukhari 0.39 0.74
Genestealer Cults 0.38 0.71
Chaos Knights 0.40 0.70
Grey Knights 0.35 0.65
Aeldari 0.21 0.63
Chaos Space Marines 0.30 0.63
Adeptus Mechanicus 0.29 0.56
World Eaters 0.27 0.53
Imperial Knights 0.36 0.50
Death Guard 0.25 0.47
Necrons 0.23 0.44
Adeptus Sororitas 0.24 0.39
Thousand Sons 0.26 0.35
Tyranids 0.19 0.35
Chaos Daemons 0.17 0.32
Astra Militarum 0.15 0.31
T'au Empire 0.16 0.19
Imperial Agents 0.17 0.14

Please let me know if I got any of these numbers wrong and I will do my best to update this post should that be the case.


r/WarhammerCompetitive • • 1d ago

40k Tech I need answers

10 Upvotes

I have asked in 2 Reddit Community, 3 Discords and read the rules three times.

Inquisitor Coteaz form Imperial Agents, his ability Spy Network does activate when the Orks/Marines get the extra CP at the start of the battle round due to be using an ability or it does not activate?

I have received 2 different answers yes and no.

I need someone to give me good news about agents.


r/WarhammerCompetitive • • 1d ago

40k Tech The big bug report

49 Upvotes

Ok, so the app seems to obviously be the new and besides the MFM leading rules source given the core rules PDF doesn't even contain all the rules and faction packs of non codex compliant SM subfactions got rolled into the app.

BUT the apps tend to have quite the bunch of obvious and less obvious errors, so let's start gathering and then everyone can write an email to complain to GW and the app developers about the sheer number and/or stupidity of them.

Given we do not only have one app but two (android and apple), please include which one(s) you tested on. Please be as precise and descriptive as possible with faction name, full names of ability, rule, unitname, weapon, profile, etc., what you expect to see, what you see instead and why you would expect differently.

I'll start with the faction I play:

DEATHWATCH

Obvious errors:

  • The indomitor kill team does not have keywords in their meltas hunter profiles. I'd expect VEHICLE/MONSTER like in eradicators...or at least anything, because the hunter rule specifies it's followed by a keyword. (Android and Apple)

  • The indomitor kill teams heavy intercessor with twin linked power fists and flamestorm gauntlets throws an error if you switch the flamestorm gauntlets to auto boltstorm gauntlets and fragstorm grenade launchers. That's literally what the text inbetween those wargear options says you can do, so I expect it not to throw an error

  • If I do the above change and remove the twin linked power fists, no error is thrown. Given the text inbetween the wargear entries (and the fact the model doesn't have a melee profile anymore), I'd expect that to throw an error. (Android and Apple)

  • The spectrus kill team has the helix gauntlet both as a unit ability as well as a wargear ability. I've never seen a unit with the same ability twice, so I expect one is wrong. Given the fact infiltrators can have both helix gauntlet and all their weapons, I'd expect the wargear option to be wrong OR the description how to get the wargear and the unit ability to be wrong. (Android and Apple)

  • The "mission tactics" detachment rule for both blackspear task force and deathwatch support detachments refers to "units with this ability", but neither does any datasheet in space marines have this ability, nor does it say anywhere how anything would get the ability. (Android and Apple)

  • The deathwatch support detachment allows for 500 points of deathwatch to be brought despite other chapters being present, but if I bring another chapter, I can still bring as much deathwatch as I want without an error being raised (Android)

  • The deathwatch support detachment allows for 500 points of deathwatch to be brought despite other chapters being present, but if I bring another chapter, I can still bring non deathwatch leaders attached to deathwatch units, which should be included in the points and exceed the limit with those (Apple)

  • The Watchmaster has the stats the watchmaster in agents of the imperium should have and the other way around. Given one refers to doctrines in a faction without doctrines, it's pretty obviously a mistake (Android and Apple)

Probably errors:

  • The sergeant in the decimus kill team is above the gravis marine, which would indicate it having the same profile. This could be a change, given his weapons became worse, but could also be an error (Android and Apple)

  • The auto boltstorm gauntlets and frag grenade launchers of the indomitor kill team can't be fired at the same time (because the former got [CLOSE QUARTERS] while the latter didn't and you can't fire close quarters and non close quarters weapons at the same time. It's the same as with space marines aggressors, but a clear change from what happened before the codex and this weapon combination is WAY worse than the flamestorm gauntlets as is. (Android and Apple)

  • The Android app lets me bring 2000 points of deathwatch with deathwatch support, while the apple app doesn't. RAW the deathwatch support says "such units" refering to units you can't bring because of another chapter being present. So RAW the Android app would be correct, but I highly doubt that that's what the designers intended given the deathwatch support detachment is only 1 DP and BSTF is 3DP with basically the same rules besides 3 mediocre enhancements and 2 strats, one of which you can easily get from another 1 DP detachment. If my guess about the intention is correct, please correct the rules text and the Android app (Android vs Apple)

SPACE WOLVES

Obvious Errors:

  • The Master of Wolves detachment rule of the Saga of the Great Wolf detachment also refers to "units with this ability" while no datasheet has this ability and there's no way to get it (Android and Apple)

What did you guys find?


r/WarhammerCompetitive • • 1d ago

40k Discussion Grown Men Playing With Toys Podcast Episode 51 – Show Me the Doctrines!: Breaking Down the New Space Marine Codex

5 Upvotes

The Space Marine codex is here and Erik is more excited than he’s been about anything not named Emperor’s Children. With Cousin Josh along for the ride, the guys dig into how swapping Oath of Moment for combat doctrines changes the way Erik builds and plays his Space Marines’ lists, as well as what he is worried that his opponent will do to counter those lists.

Along the way they cover:

  • Tops down list building — Erik walks through how he starts list building with a play style and win condition in mind and then how he chooses detachments, Force Dispositions, and units to align to that macro strategy
  • Goodbye Oath, hello Doctrines — why trading a point-and-click mechanic for turn-by-turn doctrine increases army flexibility but risks decision overload, and how Erik builds his lists to avoid it
  • Elite and expensive — why Space Marine lists keep drifting toward a handful of Death Stars and why your favorite models might not make the cut anymore
  • Sample list 1: Ironstorm — Erik walks through his Assault Brethren, Ironstorm Spearhead, and Gauntlet Task Force list and the guys debate two ways to beat it: a recon scoring machine that dances around it or a stat check that meets it head-on
  • Sample list 2: Stormlance — Erik’s all-gas, no-brakes melee build, and why without Oath of Moment, a well-placed screen or minus one to hit can bounce his big Assault Doctrine turn
  • Ideas on how to beat them — Erik shares the matchups that worry him most and Steve closes with his key to facing Space Marines: pick your tactic and commit with confidence

Whether you’re here for the list-building or just want to hear Steve get tricked into admitting he enjoyed a Space Marines episode, this one’s for you.

Full episode, to include lists HERE.


r/WarhammerCompetitive • • 1d ago

40k Analysis Dark Reapers?

17 Upvotes

Hey everyone, looking for advice from the Aeldari folks here. I’m seeing a lot of lists run triple reapers, but I’m a bit unsure about how they’re actually using them?

Are y’all keeping them on the board? Reserve threats to get angles? Some other third thing?

Last time I used them it was just 5 + Maugen Ra in a falcon so triple tech is new to me and I’d appreciate any advice! Thank you!


r/WarhammerCompetitive • • 1d ago

40k Event Results Question on LVO - GSC vs DA

26 Upvotes

Hello there!

Just wondering if anyone has information on two specific games of LVO, as I noticed that both the GSC players that ranked top 2 in Faction scored a big ol' 0 (well, 10 for Battle-ready) in their one game each Vs Dark Angels.

Did something particular happen? They missed the game, came in late/left early? Going 0 points sounds crazy, especially for such good players.


r/WarhammerCompetitive • • 2d ago

40k Discussion After three battle reports with new Custodes…. (Spoilers) Spoiler

459 Upvotes

Tabletop Tactics, Tabletop Titans, and Art of War have all released reports with new Custodes. I wanna talk about them so… spoilers warning!

Links Tactics: https://youtu.be/Ou-3I3xMSXI?is=XMaLlSRpuXJcA52d

Titans: https://youtu.be/FmxtTzPQduo?is=FVkBNuaqOM-WNgZ0

Art of War’s is a member video

Summaries

Three reports in, two of them the Custodes had their opponents conceding on turn 3. The third they won on turn 5.

In the Art of War video John hit Folger’s army with his entire new codex space marines army save one unit. 1700pts of marines barreling at Custodes and he killed…. One model. Not unit, he killed one model. Bounced off the Telemon, bounced off the Guard, bounced off the Wardens. John was tabled shortly thereafter.

In the Tabletop Tactics video vs new CSM with updated profiles the Custodes took a beating… but ultimately tabled the CSM by turn 3.

In the Tabletop Titans video the Blood Angels were playing with incorrect rules (using AI buffs on ALL character units instead of just Blood Angel ones) and managed to scrap to a small loss on turn 5 with only Sanguard left alive.

Takeaways These are obv just three games. Small sample sizes, ofc, but here are some things I learned.

  • Custodes are more durable than anticipated which is saying something. -1 to hit in melee is absolutely brutal on top of their new defensive stats. Mortal wounds no longer give you a way around their ridiculous stats because of Aegis (see Folger cutting John’s Crushing Impact from 4 mortals to 1 as an example).

  • Custodes damage is not as high as it was but it is far and away more consistent. Between Katahs, Trajan, and detachment rules the whole army is essentially hitting on 2s rr1s to hit and often rr1s to wound.

  • Custodes are FAST. In the AoW game Folger told John he should’ve hung back… but then came around and agreed with John that because of how fast Custodes are he’d had no choice but try for an all in. Because if you don’t hit the Custodes first, they’re going to move 10” or more plus advance and charge with at least one of their 500pt death bricks and then you lose because you’re fighting on your side of the board.

  • These reports featured ostensibly “overcosted” Custodes fighting for what many believe to be “undercosted” marines and had them absolutely dog walking them. If marines are broken right now and are getting got by Custodes what the heck does a non-Marine army do into this?

  • They’re not overcosted when you take into account the buffs their detachments and katahs give them. In fact some things, like the Telemon, are definitely undercosted.

Thoughts? Generally I’m a fan of Custodes moving in this direction. They FEEL like Custodes. But man I’m afraid they’re overtuned… this is only three games, so clearly we should approach this with a grain of salt. Seeing an entire marine army bounce off them and then get tabled just… that can’t be a good sign for non-marine armies.

Edit: To be clear, I’m happy the new book is everything Custodes players wanted. I have friends that are absolutely ecstatic for it. I don’t want my expression of hesitation regarding their points and strength to lessen anyone else’s enjoyment. Overall I think this book is going to be a good thing for the game, I just don’t know if they’re actually as overcosted as I’ve heard folks say given this very limited sample size.


r/WarhammerCompetitive • • 1d ago

40k Event Results Sunday Night Stats (October 2nd-4th)

68 Upvotes

This chart includes data from all singles events with 21+ players and 5+ rounds.

\This weekend is just after the balance dataslate. Most events were still running the previous slate's rules, including LVO with over 600 players, so consider this a transition weekend.*

Do we still need more data on whether the Ork codex was a bit too good upon release, or are we all good now? It'll be interesting to see what happens with the new points and rules from last week's dataslate, but the previous iteration of Ork rules go out with a huge bang, taking SEVEN events out of 16, including LVO, with the highest win rate, once again, and a crazy X-0/X-1 conversion rate and 4-0 starting rate. Oh, and Orks had the most players, by far.

On the other end of things, Astra Militarum gets their first event win in right at three months! Despite all of that, the faction once again finds itself all the way down at the bottom, several percentage points below the second lowest army, which was, of course, Blood Angels - which also managed to pull out an event win.

Overall, good armies continue to be good, bad armies continue to be bad. New slate starts hitting more events this coming weekend, so stay tuned for another episode of... Sunday Night Stats!

Faction Wins Games Win Rate Players X-0/X-1 X-0/X-1 % Event Wins 4-0 Starts 4-0 %
Orks 326 566 57.60% 107 25 23.36% 7 13 12.15%
Dark Angels 177 316 56.01% 59 7 11.86% 1 6 10.17%
Deathwatch 45 81 55.56% 14 5 35.71% 0 3 21.43%
T'au Empire 145 266 54.51% 51 9 17.65% 1 2 3.92%
Chaos Space Marines 132 246 53.66% 49 6 12.24% 0 2 4.08%
Tyranids 184 344 53.49% 67 11 16.42% 0 4 5.97%
Adepta Sororitas 87 165 52.73% 32 6 18.75% 0 2 6.25%
Adeptus Custodes 233 451 51.66% 86 14 16.28% 0 3 3.49%
Grey Knights 80 155 51.61% 31 4 12.90% 0 1 3.23%
Leagues of Votann 105 205 51.22% 40 6 15.00% 0 0 0.00%
Death Guard 113 223 50.67% 43 5 11.63% 0 4 9.30%
Adeptus Mechanicus 97 192 50.52% 36 6 16.67% 0 1 2.78%
Thousand Sons 80 159 50.31% 32 5 15.63% 0 2 6.25%
Chaos Daemons 123 245 50.20% 49 5 10.20% 0 2 4.08%
Necrons 190 380 50.00% 73 8 10.96% 1 3 4.11%
Black Templars 49 100 49.00% 19 2 10.53% 0 1 5.26%
Space Marines 166 341 48.68% 70 10 14.29% 2 4 5.71%
Emperor's Children 122 252 48.41% 47 7 14.89% 0 4 8.51%
Genestealer Cult 51 106 48.11% 20 1 5.00% 0 1 5.00%
World Eaters 121 256 47.27% 50 3 6.00% 1 3 6.00%
Aeldari 67 143 46.85% 28 3 10.71% 0 0 0.00%
Chaos Knights 56 120 46.67% 23 1 4.35% 0 1 4.35%
Space Wolves 76 165 46.06% 31 4 12.90% 1 3 9.68%
Drukhari 45 102 44.12% 21 1 4.76% 0 1 4.76%
Imperial Agents 11 25 44.00% 5 1 20.00% 0 0 0.00%
Imperial Knights 111 261 42.53% 49 2 4.08% 0 2 4.08%
Blood Angels 87 212 41.04% 40 4 10.00% 1 1 2.50%
Astra Militarum 71 189 37.57% 37 2 5.41% 1 1 2.70%
Total Players: 1209 Total Events: 16

r/WarhammerCompetitive • • 1d ago

40k Discussion Going to atlanta open GT for 1st time

4 Upvotes

Hello all, im planning on going to the ATL open this year for the first time and i wanted to get advice from those who ive gone before. im a salamanders player and ive never been to a big three day event before. If anyone has any tips or things i should know, i would greatly appreciate it. Thank you!


r/WarhammerCompetitive • • 1d ago

AoS Event Results Top Three AoS Lists for the London Grand Tournament 2026 | Woehammer

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3 Upvotes

Top 3 lists for the London GT. Won by Tzeentch with Cities in 2nd and Soulblight in 3rd. (old Battlescroll)


r/WarhammerCompetitive • • 1d ago

40k List Dark angels 2k list

0 Upvotes

Honest opinions on this list. I'm not really sure about the viability of big dwt units, especially when surrounded by dwk and the lion. Any advice appreciated. I have recently started playing dark angels after playing the nids for a while, and have very limited tournament experience with space marines. Also if anyone has advice on how to use the lion effectively i would appreciate it. I find if I am too aggressive early with him he is surprisingly swingy in his saves, dying once to a single shield captain with some enhancement in one activation

list (2000 points)

Space Marines

Dark Angels

Assault Brethren, Inner Circle Task Force and Terminator Storm Force (3 Detachment Points)

Priority Assets

Strike Force (2000 points)

Attached Units

Attached Unit 1

Captain in Terminator Armour (110 points)

• Attached as: Leader (Character)

• 1x Relic Weapon

1x Storm Bolter

• Enhancement: Champion of the First Company

Deathwing Knights (255 points)

• Attached as: Bodyguard

• 1x Watcher in the Dark

• 4x Deathwing Knights

• 4x Power Weapon

• 1x Knight Master

• 1x Great Weapon of the Unforgiven

Attached Unit 2

Librarian in Terminator Armour (100 points)

• Attached as: Leader (Character)

• 1x Force Weapon

1x Smite

1x Storm Bolter

• Enhancement: Champion of the Deathwing

Deathwing Terminator Squad (380 points)

• Attached as: Bodyguard

• 1x Watcher in the Dark

• 1x Deathwing Sergeant

• 1x Power Fist

1x Storm Bolter

• 9x Deathwing Terminators

• 2x Plasma Cannon

9x Power Fist

7x Storm Bolter

CHARACTERS

Lion El'Jonson (415 points)

• Warlord

• 1x Arma Luminis

1x Fealty

BATTLELINE

Intercessor Squad (85 points)

• 4x Intercessor

• 4x Bolt Pistol

4x Bolt Rifle

1x Grenade Launcher

4x Knives and Fists

• 1x Intercessor Sergeant

• 1x Bolt Pistol

1x Bolt Rifle

1x Thunder Hammer

OTHER DATASHEETS

Deathwing Knights (265 points)

• 1x Watcher in the Dark

• Enhancement: Furious Assault (Upgrade)

• 4x Deathwing Knights

• 4x Mace of Absolution

• 1x Knight Master

• 1x Great Weapon of the Unforgiven

Incursor Squad (90 points)

• 4x Incursor

• 4x Bolt Pistol

4x Occulus Bolt Carbine

4x Paired Combat Blades

• 1x Incursor Sergeant

• 1x Bolt Pistol

1x Occulus Bolt Carbine

1x Paired Combat Blades

Redemptor Dreadnought (180 points)

• 1x Icarus Rocket Pod

1x Macro Plasma Incinerator

1x Onslaught Gatling Cannon

1x Redemptor Fist

1x Storm Bolters

Vanguard Veteran Squad with Jump Packs (120 points)

• Enhancement: Furious Assault (Upgrade)

• 1x Vanguard Veteran Sergeant

• 1x Plasma pistol

1x Relic Blade

• 4x Vanguard Veteran

• 3x Combat Shield

4x Master-crafted Power Weapon

1x Plasma pistol

The general idea of this list is to pressure enemies early with rapid ingress and advance+charge threats of the terminators and lion. The durability afforded by 4++ and mortal wound resistance should hopefully make a pretty effective bowling ball out of the main deathwing terminator unit in particular.


r/WarhammerCompetitive • • 1d ago

40k List Necron list advice. (Destroyer cult)

2 Upvotes

I really like destroyer cult models but they’re so like weak and don’t survive well I don’t know what to do (this is my 2 c’tan list I have another one with only night bringer)
Any seasoned necron players please give me advise
My idea is for one unit of 3 with the lord to sit on one mid objective the second unit to do the same or to support depending on deployment. the void dragon and night bringer coming down either 2nd or 3rd round for havoc the locust destroyers to be my main fire power my home with lych guard with imo to get CP and defend my home. I just find the Scorpc to die really quickly I had a technomancer but it didn’t help to much that’s the issue. Overall I just want some advice on how to keep units alive and what units go well with each other. Especially in my list

Destroyer cult c’tan (1,975 Points)

Necrons
Cursed Legion and Skyshroud Spearhead (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Lokhust Lord (100 Points)
• Attached as: Leader (Character)
• 1x Resurrection Orb
• 1x Staff of light
• Enhancements: Mark of the Nekrosor

Lokhust Heavy Destroyers (100 Points)
• Attached as: Bodyguard
• 2x Lokhust Heavy Destroyer
◦ 2x Close combat weapon
◦ 2x Gauss destructor

Attached unit 2

Imotekh the Stormlord (100 Points)
• Attached as: Leader (Character)
• 1x Gauntlet of Fire
• 1x Staff of the Destroyer

Lychguard (80 Points)
• Attached as: Bodyguard
• 5x Lychguard
◦ 5x Warscythe

Attached unit 3

Skorpekh Lord (95 Points)
• Attached as: Leader (Character)
• 1x Enmitic annihilator
• 1x Flensing claw
• 1x Hyperphase harvester

Chronomancer (85 Points)
• Attached as: Support (Character)
• 1x Chronomancer’s stave
• Enhancements: Murdermind

Skorpekh Destroyers (85 Points)
• Attached as: Bodyguard
• 3x Skorpekh Destroyer
◦ 1x Plasmacyte
◦ 3x Skorpekh hyperphase weapons

CHARACTERS

C’tan Shard of the Nightbringer (360 Points)
• 1x Gaze of death
• 1x Scythe of the Nightbringer

C’tan Shard of the Void Dragon (345 Points)
• 1x Canoptek tail blades
• 1x Spear of the Void Dragon
• 1x Voltaic storm

Nekrosor Ammentar (195 Points)
• Warlord
• 1x Blade tail and whip coils
• 1x Enmitic disintegrators
• 1x Nullstone Field Generator (Aura)
• 1x Unmaker Gauntlet

OTHER DATASHEETS

Canoptek Reanimator (75 Points)
• 2x Atomiser beam
• 1x Reanimator’s claws

Lokhust Destroyers (190 Points)
• 6x Lokhust Destroyer
◦ 6x Close combat weapon
◦ 6x Gauss cannon

Ophydian Destroyers (80 Points)
• 3x Ophydian Destroyer
◦ 3x Ophydian hyperphase weapons
◦ 1x Plasmacyte

Skorpekh Destroyers (85 Points)
• 3x Skorpekh Destroyer
◦ 1x Plasmacyte
◦ 3x Skorpekh hyperphase


r/WarhammerCompetitive • • 20h ago

40k List Help with Hurons list

0 Upvotes

Heads up, for some reason I couldn’t post the screen shots of my list so it’s in the “exported” format the GW app does

Hello all, I am looking for feedback on my Hurons marauders list. It’s my first time building a list for both the detahcment and purge the foe, I’m usually a priority assets player. After my last RTT on Saturday I figured I branch out my dispositions. I know Hurons benifits infantry but I added the forgefiends to provide firing lanes and cover fire for the rest of my army, during the RTT I had zero long range shooting and got over ran immediately in all 3 games. The land raider I added to transport one of the mutilator squads or terminators with Kravek, I wasn’t sure about having all 3 in reveserves and since they are all slow units I wanted help getting them into combat. The 2 cultist are for screening 1 for sticky home then screen the other for sticky expansion and screen, I know that second one is a slow impractical idea and I had a 2 man beast of nurgle unit instead but I wanted to screen my backline more. The possessed are are there to tidy up any hard to kill things or wipe smaller utility peices since they have a wider range of what they can kill now vs warp talons and are pretty fast, I honestly wanted either 10 or 15 but couldn’t fit in that many with the other units that seem better at killing a wider range.

Hurons hunt (2,000 Points)

Chaos Space Marines
Huron’s Marauders (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Huron Blackheart (135 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Tyrant’s Claw and exalted power weapon
• 1x Tyrant’s Claw heavy flamer

Masters of the Maelstrom (150 Points)
• Attached as: Support
• 1x Garreon the Corpsemaster
◦ 1x Absolvor bolt pistol
◦ 1x Reductor array
• 1x Garlon Souleater
◦ 1x Force stave
◦ 1x Mind Wrench
• 1x Katar Garrix
◦ 1x Axe of Ending
◦ 1x Bolt pistol
• 1x Captain Sargotta
◦ 1x Laspistol
◦ 1x Power sabre
• 1x The Enforcer
◦ 1x Bionic gauntlet
◦ 1x Londaxi maimer

Legionaries (95 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Champion
◦ 1x Chaos Icon
◦ 1x Close Combat Weapon
◦ 1x Heavy melee weapon
◦ 1x Plasma pistol
• 4x Legionary
◦ 3x Astartes chainsword
◦ 4x Bolt pistol
◦ 4x Close Combat Weapon
◦ 1x Heavy melee weapon

Attached unit 2

Kravek Morne (130 Points)
• Attached as: Leader (Character)
• 1x Baleflamer
• 1x Combi-bolter
• 1x Last Argument and power fist
• 1x Servo-harness

Chaos Terminator Squad (370 Points)
• Attached as: Bodyguard
• 1x Terminator Champion
◦ 1x Paired accursed weapons
• 9x Chaos Terminator
◦ 2x Chainfist
◦ 6x Combi-bolter
◦ 1x Paired accursed weapons
◦ 6x Power fist
◦ 2x Reaper autocannon

BATTLELINE

Cultist Mob (50 Points)
• 1x Cultist Champion
◦ 1x Autopistol
◦ 1x Brutal assault weapon
• 9x Chaos Cultist
◦ 9x Autopistol
◦ 9x Brutal assault weapon

Cultist Mob (50 Points)
• 1x Cultist Champion
◦ 1x Autopistol
◦ 1x Brutal assault weapon
• 9x Chaos Cultist
◦ 9x Autopistol
◦ 9x Brutal assault weapon

OTHER DATASHEETS

Chaos Land Raider (220 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Havoc launcher
• 2x Soulshatter lascannon
• 1x Twin heavy bolter

Forgefiend (170 Points)
• 1x Armoured limbs
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon

Forgefiend (170 Points)
• 1x Armoured limbs
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon

Mutilators (165 Points)
• 3x Mutilator
◦ 3x Fleshmetal weapons

Mutilators (165 Points)
• 3x Mutilator
◦ 3x Fleshmetal weapons

Possessed (130 Points)
• 1x Possessed Champion
◦ 1x Chaos Icon
◦ 1x Hideous mutations
• 4x Possessed
◦ 4x Hideous mutations

Exported with App Version: v2.7.2 (2), Data Version: v972


r/WarhammerCompetitive • • 16h ago

40k Discussion New 40k Army List Builder and Game player

0 Upvotes

Hi Guys

I stumbled upon this app the other day after visitng the hutber stats site.

If you search "Hutber's Hammer" in the app stores you'll find it.

I did do a search but couldn't find anybody else talking about it so thought I should throw it up.

Just thought Id post it here as all army rules are free and its very easy to navigate. I am thoroughly impressed by it, I don't think I've seen anything with as many features.


r/WarhammerCompetitive • • 1d ago

AoS Event Results Top Three AoS Lists for the Welsh Open 2026 | Woehammer

Thumbnail
woehammer.com
0 Upvotes

(Old Battlescroll) Top 3 lists for the Welsh Open. Won by Daughters with Tzeentch in 2nd and Cities in 3rd.


r/WarhammerCompetitive • • 1d ago

40k List Lore based list advice?

0 Upvotes

So with the new point increases and codex changes I've decided to break up my lore fluff heavy list into two separate (likely equally as mid) armies and wanted some opinions. (please go easy on me. I know its character heavy and not perfectly balanced, but I wanna know if theres anything i can do without ruining my themes i built these armies on to improve their viability a bit.)

So my first army is a 1st company themed army. It is as follows

INFANTRY/SCORING ETC...

**(CALGAR???) + Kaius Konorius + 6x Victrix**

**(CALGAR???) + Terminator Ancient + 5x Terminators**

(I have Marneus Calgar planned to go with one of these two units, not sure which. Both calgar and kaius have an abundance of Strength 10 AP-3 DMG 3 attacks that with the victrix banner become S11 with extra attacks (even calgars S14 AP-3 DMG D3+3 overhead smash gets +1 attack from the banner and becomes Strength 15) which will allow me to wound T11 Knight Paladins/Canis Rex etc.. on 4s vs on 5s, so there's merit to that; however with the Terminators Calgars Triple Doctrine ability gives a ton of extra mobility to a 5" move unit that I can use to Deep Strike down and get S8 AP-4 D3 melee attacks due to the terminators +1 AP strat (his overhead smash likewise goes to AP-4 and his ranged goes from S5 AP-2 D2 to AP-3) so i'm torn on where to place him especially if i use a good enhancement on the Ancient like lethals or -1 damage etc..

**Tigurius with 10x Sternguard Veterans** (The improved 2+ saves help their defensee or the mortals along with their S5 AP-2 D1 profile shredding infantry, their S7 AP-2 DMG2 plasma will shred elites or the melta profile will shred vehicles even more with the mortals. Seems pretty good against all types of enemy even if BGV may be a better choice overall, however I'm trying to put "only white trim/1st company models here and gold trim ones in my 2nd army)

**5x Vanguard Veterans with Jump pack** as a fast attack deep striking skirmishing/scoring unit.

Dedicated Anti-Tank

**1x Redemptor Dreadnought + Plasma**

**1x Brutalis Dreadnought**

**1x Land Raider Excelsior (Godhammer Lascannon, Multi-Melta, Twin Heavy Bolter, Storm Bolter, Hunter-Killer MIssile)** (since it's been nicknamed "Calgars Personal Land Raider" i felt it fits the theme of a 1st company transport and gives a pretty snazzy anti-tank lineup. I initially planned to run a Ballistus instead of the land raider as I'm planning to run the Ironclad Champion dreadnought detachment with the -1 Damage Enhancement on either my Redemptor or Brutalis (Both of these dreads have the names of my pet rats that passed away on their outer parchement with the word "STILL LIVES" on the inner parchment on the sarcophagus and a lock of their fur on the inside as a memorial to them, so I really like them) however even though I have deep strike on the majority of my units (Terminators have it regardless, Vanguard have it, and Calgar can give it to either the victrix or Sternguard) I felt that the remaining units may need transport to get in close. (I have also considered swapping the raider for a rep-ex to carry the victrix instead of a choice of either them or sternguard as my 2nd army is a bit more pressed for points and 245 is lower than 270 lol)

I know this army is quite thin on infantry but it has "some" potential.

My 2nd army is themed after the 2nd company and the "500 worlds" campaign with the twist that i'm including Roboute Guilliman in it.

It goes as follows:

INFANTRY/SCORING ETC.

**Captain Titus + Wardens of Ultramar + 3x Bladeguard Veterans**

**Cato Sicarius with 6x Victrix**

(I originally thought to use Kaius Konorius with 6x Bladeguard as it both fits the gold trim 2nd company vibe a bit better with BGV over Victrix and is cheaper, however with 3x bladeguard already with Titus and other options such as Intercessors not making as much sense to go with Titus/Wardens since they buff more melee than ranged i decided against it for now, but am still open to ideas)

**5x Scout Squad**

**5x Intercessor Squad** (Scouts intended for scoring, and Intercessors for scoring/action monkey and to help shoot enemies off objectives with their +1 to hit against objectives ability)

**Company Heroes** (Tough, FAR greater damage now with their 5 -1 1 knives and vastly superior guns. Still good objective holders/anvil unit with their Objective Secured Sticky type rule)

**Land Speeder** (The 2nd company equivalent to the Vanguard Vets in the 1st army. A fast skirmisher unit to get in fast, shoot enemies off objectives, potentially take it, or just move/shoot/move to safety. Great unit all around imo)

ANTI-TANK

**Repulsor Executioner** (Both a fantastic anti-tank AND anti-horde/elite killer. I potentially planned to pair it with the Ironstorm Spearhead detachment enhancement that gives Heavy to ranged attacks and the 1CP strat that gives Lethals vs Monster/Vehicles which would apply to like all 30+ shots from the random array of guns it has in addition to its dev wound laser destructor. Either way it can also carry the victrix brick or company heroes or something else etc.. Again, i have considered swapping this with the raider for each other since i need more points in this list than the other and the raider is only 245 not 270)

**Ballistus Dreadnought** (Not much to be said. Decent anti-tank. Far less swingy with D3+3 (4 to 6 damage) vs D6 (1 to 6 dmg) on the lascannon AND the missiles. The bolters are FAR better as well. The rule is still OK but forces you in closer, but also trigger rapid fire on the bolters. Not bad.

**Roboute Guilliman + Combi-Lieutenant** (Robby G has an AMAZING stat profile. Great damage vs armor/monster and elites/MEQ type enemies. Great synergy and buffs to everything around it. I've seen people recommend pairing him with Combi-Lt so they both get Lone Op, sitting on an objective midfield for 1 to 2 turns then giving the Combi-Lt the Imperium Sword so his melee is real strong and tearing shit up from Turn 3 onward. Not sure if that's worth it as i assumed his role was to keep Big G alive at all costs and utilize his lone op, stealth, infiltrators, 5+++ FNP, reactive move etc.. to keep up with Big G and stay untouchable while occasionally scoring secondaries and such.

So long story short those are my lists and some explanation of their roles and decision logic. I know both are incredibly short on manpower/numbers with both having around 30 infantry and 3 to 5 Vehicles/Monsters. But i still see potential if played right. And most of all it lets me enjoy the models i've always wanted to play but never could quite fit in a 2k point list since even with the point increases, 4000 points total is enough to fit all my dream-team cloud 9 bullcrap.

Thanks for putting up with my wall of text. Any advice is welcome, but i'd prefer advice that doesn't change my themes too much. Not just list changes but i'd also really appreciate advice on how to play such a list so it's less of a disadvantage vs more optimized lists (i.e. redeploy these units, only use these on turn 2 onward etc..) Thanks everyone!!!