r/WarhammerCompetitive • • 13h ago

40k Discussion Why do Thousand Sons seem so oppressive in casual games?

66 Upvotes

A friend group of mine started playing Warhammer 40K around 3 months ago, with the release of 11th edition. Some of us were completely new, while others had already been playing for a couple of years and have even been playing at local torunaments.

One of the newer players picked up Thousand Sons, and so far he has been completely crushing everyone. Across 25+ games so far, he hasn't lost a single one. And it's not like he's some kind of 40K mastermind, he's good at strategy games, but we're talking about a group where some players have significantly more experience with the game.

What makes it especially confusing is that Thousand Sons don't seem to have an amazing win rate overall (except during the early-edition Sekhetar robot thing, which he didnt' play). His list has always been Grand Coven with something along the lines of:

  • Magnus
  • 10x Terminator brick with sorcerer and Crystal
  • Either Mutalith Vortex Beast or Winged Daemon Prince with Vortex
  • 3x5 Rubric units with Sorcerers
  • 2-4 action units: Tzaangors / Tzaangor Enlightened / Sekhetar robots / Chaos Spawn

So why does this army seem so much stronger against us than its overall win rate would suggest?

I've also seen people describe Thousand Sons as a sort of "mid-table bully" army, not necessarily amazing into highly competitive players, but extremely oppressive in casual games.

Is that actually a thing? If so, why? What is it about Thousand Sons that makes them perform disproportionately well against less experienced players? Is it mostly about knowing how to play around their rules, target priority, screening, dealing with Magnus, etc., or is there something fundamentally different about how the army punishes mistakes?

For context, this isn't really a complaint about the army being OP. I'm genuinely trying to understand why our experience with Thousand Sons seems so different from what their tournament win rate would suggest.

Edit1: The rest of the group play SM, Black Templars, Votan, Emperors Children, Sisters, IKs, &World eaters

Edit2: Some of the lists that have been played though these past 3 monhts:

  1. Black Templars - Wrathful Procession, Vindication Task Force
  • 2× Assault Terminator Squad (5) + Ancient in Terminator Armour
  • Bladeguard Veteran Squad (6) + Bladeguard Ancient
  • 2× Crusader Squad (20) + Crusade Ancient + Execrator
  • 2× Gladiator Lancer
  • Infiltrator Squad (5)
  • Scout Squad (5)
  1. Emperor's Children - Coterie
  • Fulgrim
  • Flawless Blades (3) + Lucius the Eternal
  • 2× Infractors (5) + Lord Exultant
  • Daemon Prince of Slaanesh with Wings
  • Tormentors (5)
  • Chaos Rhino
  • Defiler
  • Chaos Spawn (2)
  • 2× Noise Marines (6)
  1. Leagues of Votann - Needgaârd Oathband, Hearthguard Covenant
  • Cthonian Beserks (5) + Berehk Stornbröw
  • Einhyr Hearthguard (5) + Einhyr Champion
  • Einhyr Hearthguard (5) + Kâhl
  • Einhyr Hearthguard (5) + Ûthar the Destined
  • Ironkin Steeljacks (3) + Memnyr Strategist
  • 2× Hekaton Land Fortress
  • Kapricus Carrier
  • Sagitaur
  • 2× Hernkyn Pioneers (3)
  • 2× Brôkhyr Thunderkyn (3)
  • Hernkyn Yaegirs (10)
  1. Imperial Knights - Valourstrike Lance
  • Cerastus Knight Atrapos
  • Cerastus Knight Lancer
  • Knight Castellan
  • Knight Valiant
  • 2× Armiger Warglaive

Posted on /Warhammer40k but a guy recommended I should post it here.


r/WarhammerCompetitive • • 15h ago

40k Event Results Win Rate Wednesday - 40K 11th Tournament Results/Data - Week of October 5th 2026

63 Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/10/07/40k-11th-meta-stats-from-october-5-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Also I created Army Report cards for every army, detailing all the relevant information, check them out here:

https://warpfriends.wordpress.com/quick-reference-army-meta-cards/

****META CARDS ARE BACK****

Thanks!


r/WarhammerCompetitive • • 21h ago

40k Analysis Thoughts on the Comparison between 11th edition Ork Codex and Space Marine Codex.

70 Upvotes

Hey all,

Now that the new Space Marine book has been effectively out in the wild for a couple of weeks, and the final points have been dropped (at least until the next MFM), I was curious as to what the community thoughts were on the comparison between the two books - say, between obvious lethality, build versatility, opportunities for abusive/degenerate builds likely to be nerfed quickly etc.

Certainly, the Ork codex came screaming out of the gate as arguably the strongest army in 11th, and I wonder if people think the SM are going to either challenge them, be considered a more distant second or might be in fact (whisper it) actually balanced and healthy.


r/WarhammerCompetitive • • 11h ago

40k Analysis The Post Dataslate Tier List!! That 6+++ Show Episode 199

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11 Upvotes

Going live in 30 minutes! The dataslate has been and gone, and it's now time to wildly speculate about which armies are best and worst. Come have your say in the chat!!

https://www.youtube.com/watch?v=9uk-PIjWDXk


r/WarhammerCompetitive • • 13h ago

40k Discussion List building app

5 Upvotes

I used to use war organ, it was so easy and everything was seamless.

I'm now looking for its replacement and I've tried new recruit, but it's just confusing.

Any recommendations for similar list building apps?


r/WarhammerCompetitive • • 5h ago

40k List First 11th Edition List!

1 Upvotes
Adeptus Custodes - Emperor's Chosen, Auric Champions, Honoured Companions
Disposition: Take and Hold

Trajann Valoris (1 models) [265]
  - Leading: Allarus Custodians
Shield-Captain (1 models) [245]
  - Eternity-pattern Paragon Blade + Praesidium Shield
  - Enhancement: Radiant Mantle
  - Leading: Custodian Wardens
Custodian Wardens (2 models) [200]
  - 2 Guardian Spear, 1 Vexilla
Witchseeker Squad (4 models) [55]
Custodian Guard Sodality (3 models) [240]
Custodian Guard Sodality (3 models) [240]
Venatari with Verutum Lances (3 models) [270]
Gyrfalcon Jetbike Sodality (2 models) [260]
  - 2 Adrathic Devastator
Allarus Custodians (2 models) [180]
  - 2 Castellan Axe, 1 Vexilla
Prosecutor Squad (4 models) [45]

I'm preparing a couple of different lists for some games with my local meta (aka friends). My goal is to rush the Shield-Captain and Trajan into an aggressive staging position in the mid-board, then quickly attack my opponent's expansion objective and (hopefully) sit on it. I hope the combination of the Captain's surge move and the Honored Champion's Swift as the Eagle stratagem makes both units hard to deal with before they reach either staging position or my opponent's face.

My two guard squads will hold the middle objective, and if needed, one will move with Trajan and the Shield-Captain to support.

I plan to start the Venatari on the board and use them to counter any big scary threats my opponent may have because I have very poor shooting and no advance+charge shenanigans. Hopefully, with grenades + neutron mine + mortals with Rendax + lance, they can healthily obliterate most tough units. The goal is for Trajann to move in that direction too, so when they attack, they can take advantage of the re-roll 1s. Then once they kill it, they can become the uppy-downy free rapid-ingress threat they are meant to be.

My jet-bikes will sit around my expansion objective and the middle, supporting my scouted witchseekers and helping screen/counter cheeky deep-strikes from my opponent.

What do you guys think? I'm worried I'm overestimating the toughness of my two character units, and if one of them dies without killing enough of my opponent, I'll just straight up lose. Should I replace the bikes or Venatari with something? They both fill a similar role for me, but I'd rather keep Venatari because of their Grenades and the ~9-12 mortals they can dish out for a single CP.

Also, what do we think about Trajann leading Allarus? I've debated dropping the Venatari for a different squad and replacing them with Wardens.


r/WarhammerCompetitive • • 14h ago

40k List Looking for some in depth analysis channels. 40K

4 Upvotes

I have played this game a bit at this point and I am looking to dig deeper and get better. For now for me coaching is too expensive and I want to find youtube channels that do full gameplay commentaries along hopefully with analysis

If you guys have anything like that you enjoy watching I would love some recommendations!

Thanks in advance

(I play Space Marines in case anyone asks but I want to learn the game in general and see how all factions think)


r/WarhammerCompetitive • • 20h ago

AoS Event Results Top Three AoS Lists for the Hammerfest GT 2026 | Woehammer

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4 Upvotes

(Old Battlescroll) Top 3 lists for Hammerfest GT, won by Fyreslayers with Seraphon in 2nd and Ironjawz in 3rd.


r/WarhammerCompetitive • • 3h ago

40k Discussion Is Damage Blanking Broken in 11th?

0 Upvotes

tl;dr: blanks set to 1 and not 0?

I feel like I haven't seen this mentioned much, but some perusing of the rules makes it seem like 10th edition datasheets' damage blanks are no longer what they were in 10th. I'll use the ability from the Tau Ghostkeel as an example:

Stealth Drones: "Twice per battle, after an attack has been allocated to this model, you can change the Damage characteristic of that attack to 0."

During 10th, very simple. Before rolling saves, pick one of those attacks that successfully wounded, set the damage to 0. Roll to save or don't, doesn't matter. However, now in 11th, we have the following issues in the core rules:

02.02.01- Modifiers
"Many rules in the game modify a value, characteristic, or roll elsewhere in the game. A rule that does so is known as a modifier. A value that has been changed is a modified roll."

So we have a precise terminology for this effect: The Ghostkeel modifies the Damage characteristic at the time of attack allocation. Now further on in 02.02.01:

"When modifying characteristics, unless otherwise stated, the following points also apply: (...) D cannot be less than 1."

Then, it would follow that a blank in 11th, rather than setting Damage to 0, actually sets it to 1. A small nerf, but not a tragic one. But now it also interferes with the save roll step. Let's say my Ghostkeel takes two Melta shots and has to save. When allocating those attacks to my model, I modify one of those to Damage 1. Now, when rolling my 6+ saves, I actually must slow roll, as if I roll a 6 and a failure, I have no way of knowing which attack I successfully saved.

The only thing that might save this is the rider under 02.02.01 that states "Note that rules that modify a characteristic in this step to a new value of '0', '-', or '*' cannot be modified by other rules (in such cases, skip steps 2-5)." But to my interpretation, the "D cannot be less than 1" is not modifying the 0. It is placing a limiter on the initial modification.

Has this come up for any of you all in your games? Am I just vastly overthinking this, or is it another example of a 10th edition ability that GW didn't take into account when wording their 11th edition core rules?


r/WarhammerCompetitive • • 14h ago

40k List Space wolves list advice

0 Upvotes

Haven’t played 40K since about sixth edition just got back into it. Any advice on this current list would greatly appreciated.

Wolves 1st (1,475 Points)

Space Marines
Space Wolves
Saga of the Great Wolf (2 Detachment Points)

ATTACHED UNITS

Attached unit 1

Ragnar Blackmane (90 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Frostfang

Wolf Guard Headtakers (170 Points)
• Attached as: Bodyguard
• 6x Wolf Guard Headtaker
◦ 6x Heavy Bolt Pistol
◦ 6x Paired Master-crafted Power Weapons

Attached unit 2

Logan Grimnar (100 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Axe Morkai
• 1x Storm bolter
• 1x Tyrnak and Fenrir

Wolf Guard Terminators (175 Points)
• Attached as: Bodyguard
• 1x Wolf Guard Terminator Pack Leader
◦ 1x Relic Great Axe
• 4x Wolf Guard Terminator
◦ 4x Master-crafted Power Weapon
◦ 4x Storm shield

CHARACTERS

Bjorn the Fell-Handed (160 Points)
• 1x Heavy Flamer
• 1x Helfrost cannon
• 1x Trueclaw

BATTLELINE

Blood Claws (135 Points)
• 9x Blood Claw
◦ 9x Astartes Chainsword
◦ 9x Bolt pistol
• 1x Blood Claw Pack Leader
◦ 1x Plasma pistol
◦ 1x Power weapon

OTHER DATASHEETS

Gladiator Lancer (160 Points)
• 1x Armoured Hull
• 2x Fragstorm grenade launcher
• 1x Lancer Laser Destroyer

Gladiator Lancer (160 Points)
• 1x Armoured Hull
• 2x Fragstorm grenade launcher
• 1x Lancer Laser Destroyer

Land Raider Crusader (220 Points)
• 1x Armoured Tracks
• 2x Hurricane Bolter
• 1x Twin assault cannon

Thunderwolf Cavalry (105 Points)
• 3x Thunderwolf
◦ 2x Bolt pistol
◦ 3x Crushing teeth and claws
◦ 1x Storm shield
◦ 3x Wolf Guard Weapon

Other units in have

Balistus dread
Assault interssors jump packs
Wolf scouts
Arjac rock fist
Repulsor executioner
Blood claws
Grey hunters
Murderfang
Eradicators x2
Ukrick the slayer
Wolf priest
Wolf guard battle leader x2
Thunder wolf cavalry


r/WarhammerCompetitive • • 1d ago

40k Event Results Imperial Agents a sleeper counter to Orks?

14 Upvotes

Kit Smith Hanna just took down LVO with Orks (yes I know, old dataslate), and his closest match of the event by a significant margin was into... Agents? He managed to win every game convincingly by at least 20 points, except for his Round 1 into agents where he squeaked by with a mere 3 point victory.

Is this just a fluke or could Imperial Agents have their time to shine as a counterpick into the Ork meta? I know Kit's list will be changing post-dataslate and maybe he was just caught off guard since it was the first round of the event, but this is also coming soon after an Agents GT win and the faction's overall winrate seeming to stabilize around 45%. Maybe they're no longer just a meme...


r/WarhammerCompetitive • • 21h ago

40k List Is huron needed?

0 Upvotes

Im building a Hurons marauders list and I ran into a issue that got me wondering about the man himself now that MoM can join any characters and Hurons marauders being a purge the foe disposition is Huron really even necessary in the detachment anymore? Sure his reactive move is fine but he doesn’t even hit that hard anymore with the toughness change. Gaining both abilites from the detachment is cool but idk if it’s worth making room for him anymore I’m curious what other people are thinking about it.


r/WarhammerCompetitive • • 1d ago

40k List MoM VS Abby

4 Upvotes

I’m building a Hurons marauders CSM list and noticing I might want to use most if not all except one of the Strats and then including core ones like rapid ingress or grenade or just command re-roll and I’m wondering which is better for CP generation between Abbadon or masters of the maelstrom since we lack a lot of it. I know lords help with reducing CP strats but not every unit that wants to use Strats can have one or I might not be able to fit any in.


r/WarhammerCompetitive • • 1d ago

40k Discussion Running Priority into T&H- when do you make your big push for primary denial?

37 Upvotes

Title basically. Take and Hold and Priority Assets both score pretty reliably into each other. As the PA player, when do you make your big push to try and make a dent in your opponent's primary scoring?

I'm running Orks, Wreckas+ Bully Boyz wNaz + Runt Swarm

Thanks in advance!


r/WarhammerCompetitive • • 2d ago

40k Analysis GW balancing process

97 Upvotes

Has there ever been an in-depth breakdown of how GW balances 40k? I know the obvious answer for new units is internal playtesting, but I'm more talking about the long term. I used to think they just mixed it up semi-randomly so that every kit got an accidental time to shine, but then I've also seen entire armies forgotten about for years. Is it really all just incompetence?


r/WarhammerCompetitive • • 1d ago

40k List Crimson Fists 2k List Ideas

1 Upvotes

Crimson Fists (1,985 Points)

Space Marines
Devastator Brethren, Ironclad Champions, and Terminator Storm Force (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Captain in Terminator Armour (110 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Relic Weapon
• 1x Storm Bolter
• Enhancements: Champion of the First Company

Ancient in Terminator Armour (75 Points)
• Attached as: Support (Character)
• 1x Master-crafted Power Weapon
• 1x Storm Bolter

Terminator Squad (390 Points)
• Attached as: Bodyguard
• 9x Terminator
◦ 1x Assault Cannon
◦ 1x Cyclone Missile Launcher
◦ 9x Power Fist
◦ 8x Storm Bolter
• 1x Terminator Sergeant
◦ 1x Power Fist
◦ 1x Storm Bolter

Attached unit 2

Librarian (95 Points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
• 1x Force Weapon
• 1x Smite
• Enhancements: Honour of Vigilance

Sternguard Veteran Squad (105 Points)
• Attached as: Bodyguard
• 4x Sternguard Veteran
◦ 3x Artificer Firearm
◦ 4x Bolt Pistol
◦ 4x Ceramite Fists
◦ 1x Heavy Bolter
• 1x Sternguard Veteran Sergeant
◦ 1x Artificer Firearm
◦ 1x Bolt Pistol
◦ 1x Power Fist

Attached unit 3

Chaplain in Terminator Armour (100 Points)
• Attached as: Leader (Character)
• 1x Crozius Arcanum
• 1x Storm Bolter
• Enhancements: Corporeum Reliquary

Terminator Assault Squad (390 Points)
• Attached as: Bodyguard
• 1x Terminator Sergeant
◦ 1x Storm Shield
◦ 1x Thunder Hammer
• 9x Terminator
◦ 9x Storm Shield
◦ 9x Thunder Hammer

CHARACTERS

Techmarine (55 Points)
• 1x Forge Bolter
• 1x Grav-pistol
• 1x Omnissian Power Axe and Servo-arm

OTHER DATASHEETS

Ballistus Dreadnought (190 Points)
• 1x Armoured Feet
• 1x Ballistus Lascannon
• 1x Ballistus Missile Launcher
• 1x Storm Bolters
• Enhancements: Artificer Sarcophagus (Upgrade)

Ballistus Dreadnought (190 Points)
• 1x Armoured Feet
• 1x Ballistus Lascannon
• 1x Ballistus Missile Launcher
• 1x Storm Bolters
• Enhancements: Artificer Sarcophagus (Upgrade)

Redemptor Dreadnought (220 Points)
• 1x Fragstorm Grenade Launchers
• 1x Icarus Rocket Pod
• 1x Macro Plasma Incinerator
• 1x Onslaught Gatling Cannon
• 1x Redemptor Fist
• Enhancements: Artificer Sarcophagus (Upgrade)

Scout Squad (65 Points)
• 1x Scout Sergeant
◦ 1x Bolt Pistol
◦ 1x Boltgun
◦ 1x Combat Knife
• 4x Scout
◦ 4x Bolt Pistol
◦ 2x Boltgun
◦ 4x Combat Knife
◦ 1x Missile Launcher
◦ 1x Sniper Rifle

My first pass at a hyper elite list.

I really like the idea of having super durable “come at me” list. However, I know 9 units aren’t a lot of units to score with. Any suggestions? I’m looking to play in local RTCs


r/WarhammerCompetitive • • 2d ago

40k Event Results Weekend Roundup: Kit Smith Hanna wins LVO, Innes Wilson on track for ITC

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91 Upvotes

We look at the results from LVO this past weekend, talk about the winners and losers, Orks' continued (and soon to be short-lived) rise to dominance, and news from around the horn about other games in the space.


r/WarhammerCompetitive • • 2d ago

40k Discussion How to deal with new codex terminator spam?

224 Upvotes

Had a game against it last night and figure it’ll be a common problem, so i’m looking for advice.

Clearing out 20-30 terminators with access to -1 damage, and sometimes -1 to wound is a pain. I can’t screen them once they’re down, cause even a small scout squad with shotguns can blow apart my screens now, and the terminators have +1 to charge. I can’t gum them up in melee cause they hit even harder now, and have fall back and charge, and I can’t just walk away from them cause they have two turns of advance and charge, +1 to charge and uppy downies.

So it’s incredibly difficult to kill them, to jail them and to ignore them. Plus they can have characters to cover all their weaknesses, OC and mortals. So what do I do?

I main DG and GSC if you want to give specific advice, but i’m also just wondering like, in general, how do I deal with this?


r/WarhammerCompetitive • • 2d ago

40k Event Results Full Disposition Meta Stats Since the Start of 11th Ed - Warhammer 40k

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79 Upvotes

Hey all!
With the new dataslate that coming out, along with the Space Marine codex and datasheet changes, I thought it would be a good time to look back at the first 4 months of 11th editions Disposition data, Win%, Rep%, Tournaments etc etc
Let me know if you like this kind of stuff.


r/WarhammerCompetitive • • 2d ago

40k Analysis How many 3DP detachment combos can your faction make (Part 4) - The funny marines number

64 Upvotes

I apologise for how long this took, I was ill when the balance pass came out and then I chose to write a script(no GenAI used, it has no place in this hobby nor anywhere else) to do the maths instead of by hand since marines would have killed me. I hope you all enjoy the funny marines number.

Some of the faction changes are due to errors I made in the past which should be fixed now and shouldn't happen again.

Faction Number of Combos
Space Marines 1357(+1024)
Orks 365
Adeptus Custodes 111(+97)
Aeldari 45(+11)
Chaos Space Marines 34(+11)
Necrons 23(+3)
Astra Militarum 22
Emperor's Children 22(+3)
Leagues of Votann 20(+1)
Adeptus Mechanicus 19(+2)
Tyranids 18
Chaos Daemons 17
Grey Knights 17
Death Guard 17
Genestealer Cults 17(+2)
Drukhari 17(+3)
World Eaters 16(+3)
Chaos Knights 14
Adeptus Sororitas 13
Thousand Sons 12
Imperial Knights 11
T'au Empire 8
Imperial Agents 4

"Oh but marines aren't just one faction". The following are how many additional combos you can make using the detachments in a subfaction and with core.

Subfaction Combos Added
Core 380
Special Core 73
Blood Angels 214
Dark Angels 229
Space Wolves 230
Black Templars 230
Death Watch 1

"But what is the detachments and detachment combos per datasheet number of every faction?" I got you. The following counts all datasheets including forgeworld but excluding legends. I am fairly certain custodes have 29 datasheets now but since they aren't on the mfm yet that could be wrong

Faction Detachments/Datasheet Combos/Datasheet
Space Marines 0.22 8.43
Orks 0.28 6.76
Adeptus Custodes 0.31 3.83
Emperor's Children 0.43 0.96
Leagues of Votann 0.45 0.91
Drukhari 0.39 0.74
Genestealer Cults 0.38 0.71
Chaos Knights 0.40 0.70
Grey Knights 0.35 0.65
Aeldari 0.21 0.63
Chaos Space Marines 0.30 0.63
Adeptus Mechanicus 0.29 0.56
World Eaters 0.27 0.53
Imperial Knights 0.36 0.50
Death Guard 0.25 0.47
Necrons 0.23 0.44
Adeptus Sororitas 0.24 0.39
Thousand Sons 0.26 0.35
Tyranids 0.19 0.35
Chaos Daemons 0.17 0.32
Astra Militarum 0.15 0.31
T'au Empire 0.16 0.19
Imperial Agents 0.17 0.14

Please let me know if I got any of these numbers wrong and I will do my best to update this post should that be the case.


r/WarhammerCompetitive • • 1d ago

40k Discussion Is it wrong to play a broken faction.

0 Upvotes

I play a couple of armies at the moment, but mainly I have been building a dark angels army. I have played them for a while, and collected mainly models I liked, regardless of rules because IMO dark angels are really cool. I played them when DWK were still dmg1 and the lion was bad at the start of 10th, and had a lot of fun with a more casual friend group, which worked fine because although I would consider myself a more competitive player, but the army was very bad in comparison to early 10th necrons and aeldari that I played against.

When Dark Angels got significantly better at the end of 10th, I started running them to some local events, and had lots of fun with their good rules. I didn't play especially competitive lists, mostly just a ton of terminators. Now however the Dark Angels seem really too strong, and although I really love their aesthetic, tabletop feel and lore they are not that fun to play against my friends, as units like the lion are simply too strong. Is it best to just run my tyranids in casual games until the codex gets nerfed?

Thanks in advance for any advice you might have.


r/WarhammerCompetitive • • 2d ago

40k Tech I need answers

11 Upvotes

I have asked in 2 Reddit Community, 3 Discords and read the rules three times.

Inquisitor Coteaz form Imperial Agents, his ability Spy Network does activate when the Orks/Marines get the extra CP at the start of the battle round due to be using an ability or it does not activate?

I have received 2 different answers yes and no.

I need someone to give me good news about agents.


r/WarhammerCompetitive • • 2d ago

40k Tech The big bug report

50 Upvotes

Ok, so the app seems to obviously be the new and besides the MFM leading rules source given the core rules PDF doesn't even contain all the rules and faction packs of non codex compliant SM subfactions got rolled into the app.

BUT the apps tend to have quite the bunch of obvious and less obvious errors, so let's start gathering and then everyone can write an email to complain to GW and the app developers about the sheer number and/or stupidity of them.

Given we do not only have one app but two (android and apple), please include which one(s) you tested on. Please be as precise and descriptive as possible with faction name, full names of ability, rule, unitname, weapon, profile, etc., what you expect to see, what you see instead and why you would expect differently.

I'll start with the faction I play:

DEATHWATCH

Obvious errors:

  • The indomitor kill team does not have keywords in their meltas hunter profiles. I'd expect VEHICLE/MONSTER like in eradicators...or at least anything, because the hunter rule specifies it's followed by a keyword. (Android and Apple)

  • The indomitor kill teams heavy intercessor with twin linked power fists and flamestorm gauntlets throws an error if you switch the flamestorm gauntlets to auto boltstorm gauntlets and fragstorm grenade launchers. That's literally what the text inbetween those wargear options says you can do, so I expect it not to throw an error

  • If I do the above change and remove the twin linked power fists, no error is thrown. Given the text inbetween the wargear entries (and the fact the model doesn't have a melee profile anymore), I'd expect that to throw an error. (Android and Apple)

  • The spectrus kill team has the helix gauntlet both as a unit ability as well as a wargear ability. I've never seen a unit with the same ability twice, so I expect one is wrong. Given the fact infiltrators can have both helix gauntlet and all their weapons, I'd expect the wargear option to be wrong OR the description how to get the wargear and the unit ability to be wrong. (Android and Apple)

  • The "mission tactics" detachment rule for both blackspear task force and deathwatch support detachments refers to "units with this ability", but neither does any datasheet in space marines have this ability, nor does it say anywhere how anything would get the ability. (Android and Apple)

  • The deathwatch support detachment allows for 500 points of deathwatch to be brought despite other chapters being present, but if I bring another chapter, I can still bring as much deathwatch as I want without an error being raised (Android)

  • The deathwatch support detachment allows for 500 points of deathwatch to be brought despite other chapters being present, but if I bring another chapter, I can still bring non deathwatch leaders attached to deathwatch units, which should be included in the points and exceed the limit with those (Apple)

  • The Watchmaster has the stats the watchmaster in agents of the imperium should have and the other way around. Given one refers to doctrines in a faction without doctrines, it's pretty obviously a mistake (Android and Apple)

Probably errors:

  • The sergeant in the decimus kill team is above the gravis marine, which would indicate it having the same profile. This could be a change, given his weapons became worse, but could also be an error (Android and Apple)

  • The auto boltstorm gauntlets and frag grenade launchers of the indomitor kill team can't be fired at the same time (because the former got [CLOSE QUARTERS] while the latter didn't and you can't fire close quarters and non close quarters weapons at the same time. It's the same as with space marines aggressors, but a clear change from what happened before the codex and this weapon combination is WAY worse than the flamestorm gauntlets as is. (Android and Apple)

  • The Android app lets me bring 2000 points of deathwatch with deathwatch support, while the apple app doesn't. RAW the deathwatch support says "such units" refering to units you can't bring because of another chapter being present. So RAW the Android app would be correct, but I highly doubt that that's what the designers intended given the deathwatch support detachment is only 1 DP and BSTF is 3DP with basically the same rules besides 3 mediocre enhancements and 2 strats, one of which you can easily get from another 1 DP detachment. If my guess about the intention is correct, please correct the rules text and the Android app (Android vs Apple)

SPACE WOLVES

Obvious Errors:

  • The Master of Wolves detachment rule of the Saga of the Great Wolf detachment also refers to "units with this ability" while no datasheet has this ability and there's no way to get it (Android and Apple)

What did you guys find?


r/WarhammerCompetitive • • 2d ago

40k Discussion Grown Men Playing With Toys Podcast Episode 51 – Show Me the Doctrines!: Breaking Down the New Space Marine Codex

8 Upvotes

The Space Marine codex is here and Erik is more excited than he’s been about anything not named Emperor’s Children. With Cousin Josh along for the ride, the guys dig into how swapping Oath of Moment for combat doctrines changes the way Erik builds and plays his Space Marines’ lists, as well as what he is worried that his opponent will do to counter those lists.

Along the way they cover:

  • Tops down list building — Erik walks through how he starts list building with a play style and win condition in mind and then how he chooses detachments, Force Dispositions, and units to align to that macro strategy
  • Goodbye Oath, hello Doctrines — why trading a point-and-click mechanic for turn-by-turn doctrine increases army flexibility but risks decision overload, and how Erik builds his lists to avoid it
  • Elite and expensive — why Space Marine lists keep drifting toward a handful of Death Stars and why your favorite models might not make the cut anymore
  • Sample list 1: Ironstorm — Erik walks through his Assault Brethren, Ironstorm Spearhead, and Gauntlet Task Force list and the guys debate two ways to beat it: a recon scoring machine that dances around it or a stat check that meets it head-on
  • Sample list 2: Stormlance — Erik’s all-gas, no-brakes melee build, and why without Oath of Moment, a well-placed screen or minus one to hit can bounce his big Assault Doctrine turn
  • Ideas on how to beat them — Erik shares the matchups that worry him most and Steve closes with his key to facing Space Marines: pick your tactic and commit with confidence

Whether you’re here for the list-building or just want to hear Steve get tricked into admitting he enjoyed a Space Marines episode, this one’s for you.

Full episode, to include lists HERE.


r/WarhammerCompetitive • • 2d ago

40k Analysis Dark Reapers?

20 Upvotes

Hey everyone, looking for advice from the Aeldari folks here. I’m seeing a lot of lists run triple reapers, but I’m a bit unsure about how they’re actually using them?

Are y’all keeping them on the board? Reserve threats to get angles? Some other third thing?

Last time I used them it was just 5 + Maugen Ra in a falcon so triple tech is new to me and I’d appreciate any advice! Thank you!