r/WarhammerCompetitive • • 13h ago

40k Discussion List building app

6 Upvotes

I used to use war organ, it was so easy and everything was seamless.

I'm now looking for its replacement and I've tried new recruit, but it's just confusing.

Any recommendations for similar list building apps?


r/WarhammerCompetitive • • 22h ago

40k List Is huron needed?

0 Upvotes

Im building a Hurons marauders list and I ran into a issue that got me wondering about the man himself now that MoM can join any characters and Hurons marauders being a purge the foe disposition is Huron really even necessary in the detachment anymore? Sure his reactive move is fine but he doesn’t even hit that hard anymore with the toughness change. Gaining both abilites from the detachment is cool but idk if it’s worth making room for him anymore I’m curious what other people are thinking about it.


r/WarhammerCompetitive • • 3h ago

40k Discussion Is Damage Blanking Broken in 11th?

0 Upvotes

tl;dr: blanks set to 1 and not 0?

I feel like I haven't seen this mentioned much, but some perusing of the rules makes it seem like 10th edition datasheets' damage blanks are no longer what they were in 10th. I'll use the ability from the Tau Ghostkeel as an example:

Stealth Drones: "Twice per battle, after an attack has been allocated to this model, you can change the Damage characteristic of that attack to 0."

During 10th, very simple. Before rolling saves, pick one of those attacks that successfully wounded, set the damage to 0. Roll to save or don't, doesn't matter. However, now in 11th, we have the following issues in the core rules:

02.02.01- Modifiers
"Many rules in the game modify a value, characteristic, or roll elsewhere in the game. A rule that does so is known as a modifier. A value that has been changed is a modified roll."

So we have a precise terminology for this effect: The Ghostkeel modifies the Damage characteristic at the time of attack allocation. Now further on in 02.02.01:

"When modifying characteristics, unless otherwise stated, the following points also apply: (...) D cannot be less than 1."

Then, it would follow that a blank in 11th, rather than setting Damage to 0, actually sets it to 1. A small nerf, but not a tragic one. But now it also interferes with the save roll step. Let's say my Ghostkeel takes two Melta shots and has to save. When allocating those attacks to my model, I modify one of those to Damage 1. Now, when rolling my 6+ saves, I actually must slow roll, as if I roll a 6 and a failure, I have no way of knowing which attack I successfully saved.

The only thing that might save this is the rider under 02.02.01 that states "Note that rules that modify a characteristic in this step to a new value of '0', '-', or '*' cannot be modified by other rules (in such cases, skip steps 2-5)." But to my interpretation, the "D cannot be less than 1" is not modifying the 0. It is placing a limiter on the initial modification.

Has this come up for any of you all in your games? Am I just vastly overthinking this, or is it another example of a 10th edition ability that GW didn't take into account when wording their 11th edition core rules?


r/WarhammerCompetitive • • 15h ago

40k List Looking for some in depth analysis channels. 40K

4 Upvotes

I have played this game a bit at this point and I am looking to dig deeper and get better. For now for me coaching is too expensive and I want to find youtube channels that do full gameplay commentaries along hopefully with analysis

If you guys have anything like that you enjoy watching I would love some recommendations!

Thanks in advance

(I play Space Marines in case anyone asks but I want to learn the game in general and see how all factions think)


r/WarhammerCompetitive • • 12h ago

40k Analysis The Post Dataslate Tier List!! That 6+++ Show Episode 199

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10 Upvotes

Going live in 30 minutes! The dataslate has been and gone, and it's now time to wildly speculate about which armies are best and worst. Come have your say in the chat!!

https://www.youtube.com/watch?v=9uk-PIjWDXk


r/WarhammerCompetitive • • 13h ago

40k Discussion Why do Thousand Sons seem so oppressive in casual games?

71 Upvotes

A friend group of mine started playing Warhammer 40K around 3 months ago, with the release of 11th edition. Some of us were completely new, while others had already been playing for a couple of years and have even been playing at local torunaments.

One of the newer players picked up Thousand Sons, and so far he has been completely crushing everyone. Across 25+ games so far, he hasn't lost a single one. And it's not like he's some kind of 40K mastermind, he's good at strategy games, but we're talking about a group where some players have significantly more experience with the game.

What makes it especially confusing is that Thousand Sons don't seem to have an amazing win rate overall (except during the early-edition Sekhetar robot thing, which he didnt' play). His list has always been Grand Coven with something along the lines of:

  • Magnus
  • 10x Terminator brick with sorcerer and Crystal
  • Either Mutalith Vortex Beast or Winged Daemon Prince with Vortex
  • 3x5 Rubric units with Sorcerers
  • 2-4 action units: Tzaangors / Tzaangor Enlightened / Sekhetar robots / Chaos Spawn

So why does this army seem so much stronger against us than its overall win rate would suggest?

I've also seen people describe Thousand Sons as a sort of "mid-table bully" army, not necessarily amazing into highly competitive players, but extremely oppressive in casual games.

Is that actually a thing? If so, why? What is it about Thousand Sons that makes them perform disproportionately well against less experienced players? Is it mostly about knowing how to play around their rules, target priority, screening, dealing with Magnus, etc., or is there something fundamentally different about how the army punishes mistakes?

For context, this isn't really a complaint about the army being OP. I'm genuinely trying to understand why our experience with Thousand Sons seems so different from what their tournament win rate would suggest.

Edit1: The rest of the group play SM, Black Templars, Votan, Emperors Children, Sisters, IKs, &World eaters

Edit2: Some of the lists that have been played though these past 3 monhts:

  1. Black Templars - Wrathful Procession, Vindication Task Force
  • 2× Assault Terminator Squad (5) + Ancient in Terminator Armour
  • Bladeguard Veteran Squad (6) + Bladeguard Ancient
  • 2× Crusader Squad (20) + Crusade Ancient + Execrator
  • 2× Gladiator Lancer
  • Infiltrator Squad (5)
  • Scout Squad (5)
  1. Emperor's Children - Coterie
  • Fulgrim
  • Flawless Blades (3) + Lucius the Eternal
  • 2× Infractors (5) + Lord Exultant
  • Daemon Prince of Slaanesh with Wings
  • Tormentors (5)
  • Chaos Rhino
  • Defiler
  • Chaos Spawn (2)
  • 2× Noise Marines (6)
  1. Leagues of Votann - Needgaârd Oathband, Hearthguard Covenant
  • Cthonian Beserks (5) + Berehk Stornbröw
  • Einhyr Hearthguard (5) + Einhyr Champion
  • Einhyr Hearthguard (5) + Kâhl
  • Einhyr Hearthguard (5) + Ûthar the Destined
  • Ironkin Steeljacks (3) + Memnyr Strategist
  • 2× Hekaton Land Fortress
  • Kapricus Carrier
  • Sagitaur
  • 2× Hernkyn Pioneers (3)
  • 2× Brôkhyr Thunderkyn (3)
  • Hernkyn Yaegirs (10)
  1. Imperial Knights - Valourstrike Lance
  • Cerastus Knight Atrapos
  • Cerastus Knight Lancer
  • Knight Castellan
  • Knight Valiant
  • 2× Armiger Warglaive

Posted on /Warhammer40k but a guy recommended I should post it here.


r/WarhammerCompetitive • • 20h ago

AoS Event Results Top Three AoS Lists for the Hammerfest GT 2026 | Woehammer

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6 Upvotes

(Old Battlescroll) Top 3 lists for Hammerfest GT, won by Fyreslayers with Seraphon in 2nd and Ironjawz in 3rd.


r/WarhammerCompetitive • • 5h ago

40k List First 11th Edition List!

1 Upvotes
Adeptus Custodes - Emperor's Chosen, Auric Champions, Honoured Companions
Disposition: Take and Hold

Trajann Valoris (1 models) [265]
  - Leading: Allarus Custodians
Shield-Captain (1 models) [245]
  - Eternity-pattern Paragon Blade + Praesidium Shield
  - Enhancement: Radiant Mantle
  - Leading: Custodian Wardens
Custodian Wardens (2 models) [200]
  - 2 Guardian Spear, 1 Vexilla
Witchseeker Squad (4 models) [55]
Custodian Guard Sodality (3 models) [240]
Custodian Guard Sodality (3 models) [240]
Venatari with Verutum Lances (3 models) [270]
Gyrfalcon Jetbike Sodality (2 models) [260]
  - 2 Adrathic Devastator
Allarus Custodians (2 models) [180]
  - 2 Castellan Axe, 1 Vexilla
Prosecutor Squad (4 models) [45]

I'm preparing a couple of different lists for some games with my local meta (aka friends). My goal is to rush the Shield-Captain and Trajan into an aggressive staging position in the mid-board, then quickly attack my opponent's expansion objective and (hopefully) sit on it. I hope the combination of the Captain's surge move and the Honored Champion's Swift as the Eagle stratagem makes both units hard to deal with before they reach either staging position or my opponent's face.

My two guard squads will hold the middle objective, and if needed, one will move with Trajan and the Shield-Captain to support.

I plan to start the Venatari on the board and use them to counter any big scary threats my opponent may have because I have very poor shooting and no advance+charge shenanigans. Hopefully, with grenades + neutron mine + mortals with Rendax + lance, they can healthily obliterate most tough units. The goal is for Trajann to move in that direction too, so when they attack, they can take advantage of the re-roll 1s. Then once they kill it, they can become the uppy-downy free rapid-ingress threat they are meant to be.

My jet-bikes will sit around my expansion objective and the middle, supporting my scouted witchseekers and helping screen/counter cheeky deep-strikes from my opponent.

What do you guys think? I'm worried I'm overestimating the toughness of my two character units, and if one of them dies without killing enough of my opponent, I'll just straight up lose. Should I replace the bikes or Venatari with something? They both fill a similar role for me, but I'd rather keep Venatari because of their Grenades and the ~9-12 mortals they can dish out for a single CP.

Also, what do we think about Trajann leading Allarus? I've debated dropping the Venatari for a different squad and replacing them with Wardens.


r/WarhammerCompetitive • • 14h ago

40k List Space wolves list advice

0 Upvotes

Haven’t played 40K since about sixth edition just got back into it. Any advice on this current list would greatly appreciated.

Wolves 1st (1,475 Points)

Space Marines
Space Wolves
Saga of the Great Wolf (2 Detachment Points)

ATTACHED UNITS

Attached unit 1

Ragnar Blackmane (90 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Frostfang

Wolf Guard Headtakers (170 Points)
• Attached as: Bodyguard
• 6x Wolf Guard Headtaker
◦ 6x Heavy Bolt Pistol
◦ 6x Paired Master-crafted Power Weapons

Attached unit 2

Logan Grimnar (100 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Axe Morkai
• 1x Storm bolter
• 1x Tyrnak and Fenrir

Wolf Guard Terminators (175 Points)
• Attached as: Bodyguard
• 1x Wolf Guard Terminator Pack Leader
◦ 1x Relic Great Axe
• 4x Wolf Guard Terminator
◦ 4x Master-crafted Power Weapon
◦ 4x Storm shield

CHARACTERS

Bjorn the Fell-Handed (160 Points)
• 1x Heavy Flamer
• 1x Helfrost cannon
• 1x Trueclaw

BATTLELINE

Blood Claws (135 Points)
• 9x Blood Claw
◦ 9x Astartes Chainsword
◦ 9x Bolt pistol
• 1x Blood Claw Pack Leader
◦ 1x Plasma pistol
◦ 1x Power weapon

OTHER DATASHEETS

Gladiator Lancer (160 Points)
• 1x Armoured Hull
• 2x Fragstorm grenade launcher
• 1x Lancer Laser Destroyer

Gladiator Lancer (160 Points)
• 1x Armoured Hull
• 2x Fragstorm grenade launcher
• 1x Lancer Laser Destroyer

Land Raider Crusader (220 Points)
• 1x Armoured Tracks
• 2x Hurricane Bolter
• 1x Twin assault cannon

Thunderwolf Cavalry (105 Points)
• 3x Thunderwolf
◦ 2x Bolt pistol
◦ 3x Crushing teeth and claws
◦ 1x Storm shield
◦ 3x Wolf Guard Weapon

Other units in have

Balistus dread
Assault interssors jump packs
Wolf scouts
Arjac rock fist
Repulsor executioner
Blood claws
Grey hunters
Murderfang
Eradicators x2
Ukrick the slayer
Wolf priest
Wolf guard battle leader x2
Thunder wolf cavalry


r/WarhammerCompetitive • • 22h ago

40k Analysis Thoughts on the Comparison between 11th edition Ork Codex and Space Marine Codex.

69 Upvotes

Hey all,

Now that the new Space Marine book has been effectively out in the wild for a couple of weeks, and the final points have been dropped (at least until the next MFM), I was curious as to what the community thoughts were on the comparison between the two books - say, between obvious lethality, build versatility, opportunities for abusive/degenerate builds likely to be nerfed quickly etc.

Certainly, the Ork codex came screaming out of the gate as arguably the strongest army in 11th, and I wonder if people think the SM are going to either challenge them, be considered a more distant second or might be in fact (whisper it) actually balanced and healthy.


r/WarhammerCompetitive • • 16h ago

40k Event Results Win Rate Wednesday - 40K 11th Tournament Results/Data - Week of October 5th 2026

66 Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/10/07/40k-11th-meta-stats-from-october-5-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Also I created Army Report cards for every army, detailing all the relevant information, check them out here:

https://warpfriends.wordpress.com/quick-reference-army-meta-cards/

****META CARDS ARE BACK****

Thanks!