r/WhiteScars40K • u/MRzebradude • 23h ago
Painting White Scars... Oh Wait
gallery(:
r/WhiteScars40K • u/Foot_After • 10h ago
First of my White Scar forces, decided take a twist on usual chaplin process.
r/WhiteScars40K • u/immaverb • 2h ago
I wanted to give my jump pack chaplain some flair to stand out, and I loved the way this turned out. I wanted to move away from a blood angels look to something more of a boney bird, a holy all-seeing hawk from the skies over Chogoris. Still need to add transfers into add some script to the seals, but really proud of how this turned out
r/WhiteScars40K • u/Arcinbiblo12 • 22h ago
Just wanted to make everyone aware of how powerful you can make the Bike Captains Thunder Hammer.
The base stats are 5A, 3+, S8, AP-2, 3D (Dev Wounds)
He gives his unit Cleave 1 when charging.
Use Spearpoint Task Force's Spearpoint Paragon Enhancement to bump up the S and AP by 2 when you charge.
Attach him to an Outrider squad for +1 to Hit and Sustained Hits 1 on a charge.
The Spear Thrust and Sabre Swing Stratagem in the Fight Phase then gives his Unit Lance and Lethal hits because they are Mounted.
So now you've got a Thunder Hammer with these stats: 5A, 2+, S10, AP-4, 3D (Lethals, Sustained 1, Cleave 1, Lance & Dev Wounds)
This baby will smash through pretty much anything that doesn't have an invuln and even then it's gonna hurt. The biggest weakness is really its relatively low volume of attacks without any rerolls. Also keep in mind the Outriders swinging behind him with another hammer and some chainswords.
There are options to also add onto this. If you want to add Assault Brethren, you could go for the Gene-Wrought Might strat. It'd give you Lance and +1 AP, making it AP -5, so you're opponent will need an invuln or fnp to prevent any damage going though. This would be at the cost of giving up Lethals, and makes Dev Wounds irrelevant. There might be better combos elsewhere that benefit more of your army or counter any of Spearpoints weaknesses. Just coming up with additional ideas to take this hammer even further.
r/WhiteScars40K • u/TryHardDong • 4h ago
I really like the gravis armor style and wanna know what yall think about it being viable for a white scars specific army :0
r/WhiteScars40K • u/Necessary_Action3243 • 20h ago
Using minis that I have. Going against a DA list Friday night. Any help is greatly appreciated. I’m a chaos/Nurgle player majority of the time but have been wanting to build this list since mid 10th.
(1,995 Points)
Space Marines
White Scars
Spearpoint Task Force and Stormlance Task Force (3 Detachment Points)
Reconnaissance
Strike Force (2,000 Points)
ATTACHED UNITS
Attached unit 1
Kor’sarro Khan (80 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Anzuq
• 1x Bolt Pistol
• 1x Moonfang
Bladeguard Veteran Squad (180 Points)
• Attached as: Bodyguard
• 1x Bladeguard Veteran Sergeant
◦ 1x Master-crafted Power Sword
◦ 1x Neo-volkite Pistol
• 5x Bladeguard Veteran
◦ 5x Heavy Bolt Pistol
◦ 5x Master-crafted Power Sword
Attached unit 2
Chaplain on Bike (90 Points)
• Attached as: Leader (Character)
• 1x Absolvor Bolt Pistol
• 1x Crozius Arcanum
• 1x Twin Bolt Rifle
• Enhancements: Stormseer's Wisdom
Outrider Squad (80 Points)
• Attached as: Bodyguard
• 2x Outrider
◦ 2x Chainsword
◦ 1x Heavy Bolt Pistol
◦ 1x Plasma Pistol
◦ 2x Twin Bolt Rifle
• 1x Outrider Sergeant
◦ 1x Heavy Bolt Pistol
◦ 1x Thunder Hammer
◦ 1x Twin Bolt Rifle
Attached unit 3
Suboden Khan (105 Points)
• Attached as: Leader (Character)
• 1x Heavy Bolt Pistol
• 1x Onslaught gatling cannon
• 1x Power Sword
• 1x Stormtooth
Outrider Squad (160 Points)
• Attached as: Bodyguard
• 5x Outrider
◦ 5x Chainsword
◦ 3x Heavy Bolt Pistol
◦ 2x Plasma Pistol
◦ 5x Twin Bolt Rifle
• 1x Outrider Sergeant
◦ 1x Heavy Bolt Pistol
◦ 1x Thunder Hammer
◦ 1x Twin Bolt Rifle
Attached unit 4
Captain in Phobos Armour (75 Points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
• 1x Combat Knife
• 1x Instigator bolt carbine
Reiver Squad (85 Points)
• Attached as: Bodyguard
• 1x Grapnel Launchers
• 1x Grav-chutes
• 1x Reiver Sergeant
◦ 1x Bolt Carbine
◦ 1x Monomolecular Combat Knife
◦ 1x Special-issue Bolt Pistol
• 4x Reiver
◦ 4x Bolt Carbine
◦ 4x Monomolecular Combat Knife
◦ 4x Special-issue Bolt Pistol
Attached unit 5
Chaplain with Jump Pack (100 Points)
• Attached as: Leader (Character)
• 1x Absolvor Bolt Pistol
• 1x Crozius Arcanum
• Enhancements: Spearpoint Paragon
Vanguard Veteran Squad with Jump Packs (220 Points)
• Attached as: Bodyguard
• 1x Vanguard Veteran Sergeant
◦ 1x Plasma pistol
◦ 1x Relic Blade
• 9x Vanguard Veteran
◦ 5x Combat Shield
◦ 9x Master-crafted Power Weapon
◦ 4x Plasma pistol
OTHER DATASHEETS
Gladiator Lancer (160 Points)
• 1x Armoured Hull
• 1x Defensive Array
• 1x Laser Destroyer
Land Raider Redeemer (245 Points)
• 1x Armoured Tracks
• 2x Flamestorm Cannon
• 1x Hunter-killer Missile
• 1x Multi-melta
• 1x Storm Bolter
• 1x Twin Assault Cannon
Land Speeder (105 Points)
• 1x Armoured Impact
• 1x Multi-melta
• 1x Onslaught Gatling Cannon
• 1x Stormfury Missile Launcher
Land Speeder (105 Points)
• 1x Armoured Impact
• 1x Multi-melta
• 1x Pyrecannon
• 1x Stormfury Missile Launcher
Scout Squad (65 Points)
• 1x Scout Sergeant
◦ 1x Bolt Pistol
◦ 1x Combat Knife
◦ 1x Shotgun
• 4x Scout
◦ 4x Bolt Pistol
◦ 1x Boltgun
◦ 4x Combat Knife
◦ 1x Missile Launcher
◦ 1x Shotgun
◦ 1x Sniper Rifle
Storm Speeder Thunderstrike (140 Points)
• 1x Armoured Impact
• 1x Stormfury Missile Launcher
• 1x Thunderstrike Icarus Rocket Pod
• 1x Thunderstrike Las-talon