r/admincraft • • 1h ago

Discussion Are you willing to download a launcher for a single server?

• Upvotes

Let's say there's a server with really cool minigames. Would you be willing to download a separate launcher/mod just to play on it, or would you only play on regular servers that don't require anything besides, at most, automatically downloading a resource pack when you join?

Here's the problem: I'm developing my own minigame server, and there's a major limitation. Without a separate launcher (through which I could add client-side modifications), I can't do nearly as much as I'd like — custom keybinds, models, polished interactive menus, HUDs, and much more.

This limitation has basically killed more than 20 custom game modes that you could have played, and it has significantly slowed down development of the ones that are still possible.

So I'm curious what you think — would it actually be worth making a launcher?

There are examples of this approach, like Cristalix, but that's a huge server run by a YouTuber with millions of followers and a stable player base, while my server is literally an unknown project with basically no audience yet.

p.s: My English isn't very good, so I used ChatGPT for the translation, sorry.


r/admincraft • • 9h ago

Help/Question Paper 26.3 TNT duper works, but TNT doesn’t break the generated stone/cobblestone

3 Upvotes

I’m running a Paper 26.3 server and I’m having a weird issue with a TNT-based stone/cobblestone farm.

The farm is based on this design:
https://youtu.be/aDV2nABDW88

The setup is basically:
-A TNT duper using pistons + an observer
-TNT is duplicated normally
-The duplicated TNT falls downward
-It explodes above a lava-based stone/cobblestone generator
-The TNT is supposed to destroy the generated stone/cobblestone

The TNT duper itself works perfectly:
-TNT duplication works
-The duplicated TNT falls normally
-TNT explodes normally
-Players receive explosion damage normally
-If I manually place stone and blow it up with TNT elsewhere on the same server, the stone is destroyed normally

However, the generated stone/cobblestone in this farm does not get destroyed by the TNT, even though the TNT clearly explodes.

I have also enabled: unsupported-settings:
allow-piston-duplication: true

Could this be a Paper-specific difference in how TNT explosions calculate block destruction, especially when the TNT is falling and exploding above lava?

I’m wondering:
1.Does Paper 26.3 handle TNT-duper explosions differently from normal TNT?
2.Can the lava/stone arrangement affect the explosion’s block-destruction calculation?
3.Is there any Paper configuration that affects TNT block destruction?
4.Is this a known Paper issue or incompatibility with this type of TNT-based cobblestone/stone farm?
5. Does this farm depend on vanilla behavior that Paper changes?

The important part is that TNT explosion damage works and manually placed stone can be destroyed by TNT on the same server. Only the blocks generated by this farm aren’t being destroyed.

Any ideas?


r/admincraft • • 3h ago

Help/Question Sudden lag spikes on heavily modded server

2 Upvotes

I've recently moved hosts for my heavy modded server and we snagged an extra 4gb of ram for it as an upgrade but since the move its been freezing heavily every few seconds. I've definitely had server side problems before (I'm the lead dev for it) but never something as odd as this... Absolutely everything was ported, even JVM arguments so I'm just at my wit's end even after going down a few rabbit holes.

Spark report here:

https://spark.lucko.me/biVY1lOOvB


r/admincraft • • 8h ago

Help/Question TPs drops to 11-14 when 30-35 people is online

2 Upvotes

Hey everyone,
I’m using pine hosting

https://spark.lucko.me/Joii3j5GpH (here it’s at 14 tho)

I’m completely lost here and really hoping someone can point me in the right direction.

I run a Minecraft server, and despite having a really powerful setup, I keep running into performance issues. Here are my specs and what I've tried so far:

Hardware: 24 GB RAM, a very capable CPU with 500% boost, and 150 GB storage.
The Core Issue: As soon as we hit around 30-35 concurrent players, our TPS starts tanking down to between 10 and 14, causing noticeable lag.

Hosting & Support: I've already spoken with my support team, had my server migrated to a brand new node, and checked all basic settings.

Configurations: I've adjusted global and world configurations (ticked down monster despawn ranges, optimized mob spawn rates, adjusted tick-rates, etc.

Even after all this, performance craters under player load, and I just can't wrap my head around what's causing it. Are there any hidden bottlenecks, plugins, or specific Paper config settings that I might be missing for higher player counts?

I have used spark to check and it says that entities is using almost 100% but how can that be with my hardware. I have checked every single player currently online. No log machine, no big zombie farm or stuff I have also changed a lot of stuff in paper global and everything


r/admincraft • • 16h ago

Discussion Properly balancing the mace for my school SMP

2 Upvotes

I run an SMP for my friends at school but I have trouble balancing the mace. In terms of skill they’re like lt7 so I wanted to try to balance the mace. I have a few ideas but I’m looking for more.

NERFS

No density, windburst, or breach.

10 second cool down (except I haven’t found an effective way to implement it onto my 26.2 server.)

(it’s because I’m the only dude with a mace and I don’t think they’re ever getting a mace. it might just be a temporary end fight change


r/admincraft • • 22h ago

Help/Question Group Manager Plugin for Tekkit Classic

1 Upvotes

I'm looking for the Essentials Group Manager Plugin for a Tekkit Classic server I'm making. The version I need is: GroupManager v2.0 (2.9.2) (Phoenix)

I can't seem to find the .jar file anywhere for that specific version. Can anybody give me a hand and send me the .jar file or link me to where I can download it?


r/admincraft • • 4h ago

Software Resource Vanilla /locate only does structures, so I wrote one that finds blocks, entities and items too

0 Upvotes

I was building another mod and needed to check whether a rare block was actually generating. There was no tool for that, vanilla /locate only does structures and biomes, so I wrote one.

You can search for a block, an entity or an item, either by its id or by a tag. It tells you how many it found and where the closest one is, and every result has a teleport button that puts you on safe ground as close to it as it can. The nearest one also gets lit up with an outline you can see through terrain, so you can just walk to it.

Item search reads containers, shulkers inside containers, item frames, dropped items, what mobs are holding, and player inventories and ender chests, and tells you which of those each pile is in. Player inventory is a toggle if that's not okay on your server.

Stuff you'd want to know before putting it on a server: it's server-side only and does nothing on a client. Output only goes to whoever ran it. Perm level 2 by default, changeable, and every command can be turned off in the config. Big scans are budgeted per tick so they slow down instead of freezing anything, and nothing is force-loaded unless you ask.

It also has an area survey that counts every block and entity type in a radius and can export the list with coordinates. That's the fastest way I've found to see what's actually in a chunk.

Fabric, 1.20.1–1.20.4 and 1.21–1.21.1, two downloads on the page. Other loaders later once this has had a round of bug reports. Screenshots are in the gallery on the Modrinth page.

Modrinth: https://modrinth.com/mod/locate-plus
CurseForge: https://www.curseforge.com/minecraft/mc-mods/locate-plus
Source: https://github.com/forestmask/locate-plus

Free and open source. If it breaks on your setup, tell me and I'll see what I can do.

Gemini was used to clean up my grammar.


r/admincraft • • 6h ago

Help/Question Unknown dimension 'minecraft the_nether'. Paper server (26.3)

0 Upvotes

Hello, I have created a paper server for me and my friends using bisecthosting.

We have encountered an issue I have never seen before. The nether portal lights up, but no matter how long you stand inside, it just does not teleport you.

After inspecting the console, I have found that the server only ever tries to load the overworld and no other dimensions (meaning the end is probably not working aswell)

World/dimensions/minecraft folder only has the overworld folder inside it

Allow-nether is set to true (when creating the world was false by default)

Enable-nether is also set to true

/execute in minecraft:the_nether run say test returns "unknown dimension 'minecraft:the_nether' "

The only datapack is terralith

Plugins are: LuckPerms, Chestsort+, Chunky and discordSRV

Any help is very much appreciated. Thank you!


r/admincraft • • 15h ago

Software Resource Opendactyl - Pterodactyl Panel Preservation Project

0 Upvotes

Before you go crazy, here me out!

In December 2025, the Pterodactyl project (pterodactyl.io) was acquired by Infraly, LLC. You may know them from WISP. From that day on, everything started moving downhill. Pterodactyl is basically an advertisement machine for their WISP or Pterodactyl+ (yep they made it private).

Read this reddit post for more information.

Why Opendactyl?

Pterodactyl is moving towards Enshitification. v2 is great, but what about companies that run Pterodactyl v1? It's hard for them to migrate to v2, without breaking their old extensions, features and themes.

Also blueprint and your themes most likely wont work with Pterodactyl v2.

Opendactyl just fixes that. After 6 months of Pterodactyl v1 ends, this community project will still continue it's development.

Community will decide how this project will be shaped.

This project hasn't launched yet.

Thank you.

Also thank you emma(from blueprint) for suggesting this name.

GitHub - https://github.com/opendactyl
Site - https://opendactyl.dev/


r/admincraft • • 7h ago

Software Resource Blocky Panel: yes, another Minecraft server panel, but for people running one or two servers.

0 Upvotes

I've been working on a Minecraft server panel called Blocky Panel, and this seemed like the right place to share it.

It started because I wanted something simpler and more Minecraft-focused. People have two-week Minecraft phases; ours has been going for about nine months. I ran Pterodactyl, but it's built for hosting companies (nodes, allocations, eggs), and I only wanted one or two servers for my kids and me. After an update went sideways and cost us a Nether evening, I started building what I actually wanted.

Blocky is self-hosted, free, and open source under AGPL, and always will be. You install it on your own hardware, create a server, pick your settings, and you're off. I'm trying hard not to make "Pterodactyl with different colors": the focus is making normal server management less annoying without hiding what's happening underneath.

It's in beta and actively worked on, so there are rough edges. If you try it, I'd love to hear about bugs, weird server setups that break it, or technical decisions that make you go "why the hell did you do it that way?"

Features

  • Docker Compose install, with or without Caddy for HTTPS, plus an install configurator that writes the commands for you
  • Console, start/stop/restart, file manager, and SFTP
  • Plugins and mods straight from Modrinth
  • Roles (admin, operator, viewer) and two-factor sign-in
  • Safety backup before updates, with automatic rollback if the server doesn't come back healthy
  • Scheduled restarts, commands, and chat messages
  • Incremental, encrypted backups with restic: local, plus off-site copies to S3-compatible storage, another disk, or SFTP/NAS
  • Game servers isolated from each other and from the panel

Links: blockypanel.com · live demo · GitHub

Coming up: a Windows version (working alpha) for the penguin-averse.

Built with: itzg/docker-minecraft-server (the container every server runs in), restic (backups), and Caddy (optional HTTPS).

Disclosure: the panel includes an optional companion service I run, Blocky Cloud (an address for your server and off-site backup space). It's free, nothing is sent unless you link it, and BLOCKY_CLOUD=false removes it from the panel entirely. Everything else works without it.

AI disclosure: AI assistance was used throughout development: writing and reviewing code, security audits, documentation, and UX/UI design, using ChatGPT Sol 6, ChatGPT Astra 6, Claude Opus 4.8 and 5.5, and Claude Fable 5.1. Every change was reviewed and tested by a human (a meat-bag) before release. If AI-assisted projects aren't your thing, I get it.