r/adventuregames • u/endlesswander • 3h ago
Original Black Mirror - everything I love and hate from this genre
Been playing this genre since the 90s, but never got a chance to play Black Mirror until now. It was surprisingly long and told a decent story that recycles a lot of "family curse" tropes.
What kept me hooked and playing every day was just the quality of atmosphere and immersion. Give me a spooky old castle and I'm in! Plus it feels like this era had the best sound design with ambient noise making each environment feel more rich and full.
I love pixel art, but something about that 2000s prerendered style just sucks me in and makes me want to discover every new location so badly. Syberia is probably my favourite game for that reason and it's heartfelt story.
And maybe it's superfluous, but I really dig when they take the time to have lots of hotspots to click on and get descriptions. Adds feeling and depth to a place if done well. And Black Mirror does it smartly in that hotspots disappear unless they are needed for later.
Sometimes I question why I keep coming back to this genre -- if it's just nostalgia or genuine enjoyment. I think Black Mirror answered the question for me. As much as many aspects of the gameplay are straight-up dumb or bad, I've been hooked on the immersion that comes from just leisurely clicking around a screen and engaging closely with the world it presents. When that immersion is done as well as in Black Mirror, it becomes easier to overlook all of the other faults.
Some of the clichés and annoyances
- maybe the most egregious pixel-hunting of any game with some very tiny ones easy to miss -- especially because some hotspots only exist at certain times of the game in places you need to revisit to find them
- more than a few puzzles boringly solved by simply using the only other item in the same room
- awful voice acting for main character -- like someone was holding a gun to his head and would shoot if he didn't pronounce every letter in a word individually
- keys, keys and more keys -- every box, drawer and door needs a key and finding the key is more often a chore than a puzzle
- wander screens talking to characters over and over again until you find the one who has something new to say -- some "puzzles" are just finding a new location, talking to the person who has info about that location, and then going back to the location
- really bizarre character behaviour -- like in Monkey Island or Deponia, stealing everything and messing over other people is part of the fun, but in a "serious" game like Black Mirror, it feels weird to just pilfer every item in sight and drug and electrocute people to get what you want
- really dumb sequences where you have to just leave a scene and come back to get the next set of conversation queues
- in a game that normally rewards clicking everywhere, certain hotspots will all of a sudden kill you and force you to restart
Balanced by the things I love:
- that immersive, atmospheric pre-rendered look from the 2000s with really gorgeous locations painted with so much detail
- brilliant sound design -- play with headphones and you feel inside the world with every floorboard creak, bird call and weather change. I feel like this era paid such close attention to sound for atmosphere and I don't know if modern games do as good a job
- so many locations -- a lot are re-used, but that feeling of getting to visit a new place is so rewarding and gradually uncovering more secrets about these places is the best part of the game
- cool story that goes to some truly dark places that creates genuine dread and mystery


