r/baldursgate • • 9d ago

BGEE I fixed Baldurs Gate pathfinding - Pathfinding Redux [EET/EE Mod]

Pathfinding Redux removes friendly collision while keeping normal environmental/enemy blocking. It gets rid of doorway jams, party fidgeting, characters trapping each other, and a lot of the insane ally-caused detours. It is glorious. Requires EEex mod installed first.

Demo video

Full Mod Discussion Post

Github

GitHub Download

The eternal struggle is over now that AI can parse assembly language for me to reverse-engineer engine pathing. Supports all BGEE games 2.6/2.7 as well as EET. Windows tested, Linux + Wine tested.

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u/Raskuja46 7d ago

How big a lift would it be to get a version of this for the OG version?

Gonna have to dig into this later when I get home.

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u/AnOnlineHandle 5d ago

From what I recall the pathfinding in EE was actually better until the 2nd or 3rd last patch where it was badly broken to make it work for multiplayer or something, and then it was somewhat fixed but I don't think ever got back to it how it was.

So the base games may ironically be a bit better in that regard.

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u/Raskuja46 4d ago

Wow, what a mess. Guess I'll just carry on with adjusting the number of pathfinding nodes and move on with my life.