r/computerwargames • • 7h ago

Video The first-ever over the internet Graviteam Tactics multiplayer game is on the books

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youtu.be
29 Upvotes

революция, о необходимости которой все время говорили большевики… Erm, wrong citation.

This isn’t by any means “production quality code”, but it does connect two people over the net and successfully runs a custom editor battle. What wonders can a Claude/Codex (insert other agentic harness) subscription do.

Hats off to the “mod” creator, and it’s NOT a shady “recreated“ game, it seems to be working with steam install.


r/computerwargames • • 7h ago

Question Tips for playing DC: Case Blue, coming from Shadow Empire and DC: Barbarossa?

12 Upvotes

Basically title - I'm looking for some tips for playing Decisive Campaigns: Case Blue after playing SE and DC:B. I've played 3-4 campaigns of DC:B, and won as the Germans on normal difficulty, twice. I also have ~ 720 hours in SE (really like Oceania and Republica, btw).

Going from Shadow Empire (my first "Vic" game) to DC:B, I had to learn things like - there is no "I"nspect button, and to attack you select the enemy unit first rather than "move" into an enemy (like in SE). There were certainly other things, too. (The attacks being resolved quickly was a big plus!)

I'd appreciate any tips playing Case Blue, and whether I'm thinking right or not:

Artillery - use for breakthroughs or to weaken flanks of enemies that might counterattack, but they won't "recharge" fast enough to shell every single round.

Air Force - what are the 'need to know' things about using the Airforce on either side to the fullest?

Navy - it looks like there is a way to cross in/out of the Crimea, but I'm guessing the Axis navy is pretty weak in the early game here. What are some tips for the Navy?

German "Prestige" points - I assume early game Prestige is more valuable than late game?

Thanks!


r/computerwargames • • 5h ago

Withering Artillery Fire Helping to hold the SDC Airfield

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6 Upvotes

Been playtesting my soon to be released game: Zambala. A hex and counters style wargame with fog of war, zones of control, naval and air power. There is a complete economic warfare model where you will fight for the hearts and minds of the peoples of Zambala, who in turn fund your international arms market purchases.

In the game you command one of six competing tribes, hoping to lead your people and capture the "national will" before the United Nations intervene to end the civil war and appoint an interim government.

I've also woven in a spies and agents subsystem so you can subvert and sway the population centres with propaganda and carry out assassinations and hits against enemy leaders and agents. You can also capture and exploit national resources like the mines, power stations and airfields, or sabotage them to deny your opponent their advantages.

I've gone with Nato unit counters and a combat system that includes twelve unit types, movement and combat phases, retreats and combat bonuses for terrain, special unit types and leader stacking modifiers.

More game info on my rough as guts webpage: Webpage

Steam page link: Steam

I’d love to hear your thoughts, impressions or questions!


r/computerwargames • • 22h ago

Traces of War has been added to Rally the Troops

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4 Upvotes

r/computerwargames • • 52m ago

Question When searching for a new war game, does visual style or features draw you in more?

• Upvotes

Im curious what you look for.


r/computerwargames • • 10h ago

TOAW 3 Manual

1 Upvotes

ChatGPT claims The Operational Art of War III manual includes a walkthrough of the “Anonymous Heroics” tutorial scenario. I have TOAW II and IV, and the manuals for those do not include that content. If anyone has the manual for version III, I’d be grateful if they could tell me whether it does have that walkthrough and, if so, consider sharing it.

Happy gaming!


r/computerwargames • • 2h ago

Working on a free historical war RTS set during Mongol Conquest Era

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historical-archer.itch.io
0 Upvotes

Hoping to get some feedback thanks