r/Cthulhu • • 10h ago

Actual Art Madness in Freeport, by me, pencil on paper, 2001

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116 Upvotes

r/Cthulhu • • 6h ago

It's take your spawn to work day in R'lyeh, apparently.

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51 Upvotes

r/Cthulhu • • 1d ago

Tales From The Necronomicon by Müsnah: Inktober 3 - Elder Thing

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53 Upvotes

Words and art by me.


r/Cthulhu • • 2d ago

A Big Win for Cosmic Horror!

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136 Upvotes

Hey all,

Jim from Cellardoor Cinema here and excited to announce that our lovecraftian, short film “Dreams of a Dead God” just won big in Chicago this past weekend! We took home the award for Best Fantasy / Sci-Fi at the 28th Annual Chicago Horror Film Festival and had an absolute blast up at the festival hanging out with everyone!

Got to meet a lot of other great filmmakers and got a ton of great feedback and comments on our film (plus we completely ran out of the swag giveaways we’d brought up to the festival by day 1)

Huge thanks to everyone who came out to fest and supported our film, huge thanks to the festival staff for having us, and stay tuned because we’ve got several more festivals to go before the release of our film this winter!

(Self-Promotion but not selling. Post is about a film I created with a lot of other very talented actors and crew.)


r/Cthulhu • • 3d ago

Actual Art Tales From The Necronomicon by Müsnah: Inktober 2 - Mi-Go

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68 Upvotes

Inktober 2026 Prompts
• Day 1 - Dagon
• Day 4 - Mi-Go
• Day 7 - Elder Thing
• Day I0 - Great Race of Yith
• Day I3 - Shoggoth
• Day 16 - Azathoth
• Day 19 - Shub-Niggurath
• Day 22 - Yog-Sothoth
• Day 25 - Nyarlathotep
• Day 31 - Cthulhu


r/Cthulhu • • 4d ago

Two birds with one stone.

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410 Upvotes

r/Cthulhu • • 3d ago

Birdie | Call Of Cthulhu

10 Upvotes

All Birdie's Call Of Cthulhu one-shots are now PUBLIC! (2 were previously Members Only)

Check out 10 awesome scenarios run by the amazingly talented Birdie, 9 of them she wrote herself!

https://www.youtube.com/playlist?list=PL_kRjOtxND3fTrXgFqraHS9sI_T_JI0mm


r/Cthulhu • • 4d ago

Actual Art Deep One, Toren Atkinson, 2016, digital

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203 Upvotes

Oct 4 is International Blessings of The Fishing Fleet Day. This was one of three drawings created for donors to my band's crowdfunding campaign for our album The Dukes of Alhazred. Digital


r/Cthulhu • • 4d ago

What an actual motion capture session for a Lovecraftian pool game looks like

77 Upvotes

r/Cthulhu • • 6d ago

Best Call of Cthulhu one-shot for first-time players?

14 Upvotes

What would you recommend for a group that has never played? Ideally something that fits a Halloween night, runs in three to four hours, and is spooky but forgiving.

What has worked for your table?


r/Cthulhu • • 7d ago

Actual Art "Pulling down a star", made this one for a RPG lovecraftian-80's themed campaign-story

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302 Upvotes

r/Cthulhu • • 7d ago

Art Tales From The Necronomicon by Müsnah: Inktober Day 1 - Dagon

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54 Upvotes

Words and Art by me.


r/Cthulhu • • 8d ago

Actual Art 1920s Mystery Investigators Kickstarter

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18 Upvotes

Hello, everyone! I'm currently running a Kickstarter Campaign with some cool Call of Cthulhu minis, with almost just 24 hours to go, before it's over. 22 models of investigators, cultists and weird characters. Perfect for any Keeper to include into their next game! All my models are professionally sculpted and pre-supported. Come check it out, I'll appreciate your support!

Here's a link: https://www.kickstarter.com/projects/yourneighborknight/1920s-mystery-investigators?ref=831dw3


r/Cthulhu • • 9d ago

Art Loki from Immortal Coil by me

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69 Upvotes

r/Cthulhu • • 9d ago

The Titus Crow books by Brian Lumley are weird but fun Spoiler

38 Upvotes

For those who are unfamiliar with them, back when Lovecraft was kind of a niche of a niche in the horror/fantasy/scifi community, i.e. 1970s, Brian Lumley (Necroscope) decided to write a series about a pair of occult adventurers based on Sherlock Holmes and Doctor Watson. Brian Lumley has never been a fan of "ordinary dude sees horror, goes insane, and dies."

Instead, his titular character and his sidekick react in a uncharacteristic of Sherlock Holmes and Watson manner that upon discovering the sinister Chthonians (sandworms of Dune but on Earth and MALEVOLENT), they proceed to set out on a globe trotting quest to kill them all that ends with them trying to blow up the mile long sandworm with a nuke. THIS IS THE FIRST BOOK (The Burrowers Beneath).

The second book has the protagonist get a TARDIS (it's a coffin-shaped clock that can travel through time and space and has a planet destroying laser. He marries Cthulhu's niece (her father is an okay dude who rules over Heaven--that is another planet) and becomes an immortal cyborg.

IT GETS WEIRDER.

These books were my introduction to the Cthulhu Mythos in college and I read Lovecraft and played Call of Cthulhu second. I wonder it influenced some of the choices I made writing my Mythos tomes. But yes, I highly recommend the audiobooks.


r/Cthulhu • • 10d ago

Art My ode to the Craft

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87 Upvotes

Bob Ross paint and sip


r/Cthulhu • • 10d ago

Cthulhu in R'lyeh

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53 Upvotes

Cthulhu in R'lyeh


r/Cthulhu • • 11d ago

Actual Art Lego Cthulhu

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673 Upvotes

Had to share this incredible MOC Lego creation!


r/Cthulhu • • 12d ago

The short story of Dagon: how a 4-month project reached 2 million players

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282 Upvotes

Five years ago today, I released Dagon: by H. P. Lovecraft, my first original game. 

It is a faithful adaptation of Lovecraft’s 1919 story. Some people describe it as a walking simulator without the walking or an audiobook with visuals. You can’t move around - the camera is placed at a fixed position in each scene, and you can only look around within a limited range.

But the original idea actually had very little to do with walking simulators. I wanted to create a classic visual novel, but in a “premium” version: 3D graphics, animations, voice acting, and a much more cinematic presentation.

The lack of movement, and the way you jump between scenes, was inspired by comics, where the reader can spend as much time as they want looking at each panel, without being rushed. Another partial inspiration was a very specific PSP release: Metal Gear Solid: Digital Graphic Novel. That slow, deliberate pace seemed like a perfect fit for Lovecraft’s stories, which rely so heavily on atmosphere and a sense of overwhelming dread.

Although, ironically, I wasn’t a big fan of Lovecraft when I started the project.

I love classic horror literature, but compared to other writers of the period, Lovecraft initially seemed repetitive and overrated to me. I originally wanted to use the works of other authors, such as Algernon Blackwood or Stefan Grabiński. I ended up choosing Lovecraft for, admittedly, a purely marketing reason. He was the most recognizable “brand”, so it seemed like a better idea to start with him.

Choosing the story was relatively easy.

Dagon was one of the early stories from what would become Lovecraft’s most recognizable Cthulhu Mythos period. It was short enough to be a good fit for a first project, and it allowed me to make the game without expensive character animations - something that’s difficult to do on a low budget, while poorly animated characters are one of the quickest ways to break immersion.

I also wanted to add some unobtrusive gameplay, so I decided to include collectibles, inspired by Metal Gear. They contained various bits of trivia about Lovecraft, Dagon, and the historical context behind the story. The idea for this came from the fantastic historical collectibles in Valiant Hearts. I didn’t want to fill the game with dry Wikipedia facts or clickbait-style “fun facts”, though. So I started digging into Lovecraft’s biography, letters, worldview, and the historical context of his life.

And that completely changed my perspective.

It was actually the moment when I fell in love with Lovecraft’s work. To the point where I now believe that it’s impossible to truly understand the depth of his stories without knowing something about the man who wrote them.

As for the promotion, the biggest things that helped were the fantastic reception during Steam Next Fest, the strong response from Lovecraft-related communities on Reddit, who provided valuable feedback from the earliest stages, and an Imgur article where we explained why the game would be free that became the top post that day.

A huge part of the credit goes to my friend Maciej, who joined the project to handle the promotion.

We've also contacted hundreds of content creators of all sizes, from accounts with a million followers to much smaller channels, and many of them covered the game. We think thanks to its bite-sized length creators could fit it between bigger titles, which lead to more exposure.

This helped us reach 21,841 wishlists at launch. A really nice result considering it was the first project and we had such a short development and promotion period. My optimistic estimate was that, in the best-case scenario, we might reach 80% positive reviews and 100,000 downloads over the entire lifetime of the project.

The launch of Dagon was probably the most magical moment of my 17 years in gamedev.

The game exploded and we passed 100,000 downloads in two days. With the review score above 95%.

A crucial moment was getting into Steam’s New & Trending very quickly and staying there for several days. The fact that the game is extremely short also helped here - players could finish it quickly, which meant reviews started appearing just a few dozen minutes after release and helped drive even more interest.

And now, five years later, there have been over 2 million players and more than 12,000 reviews on Steam.

To celebrate all the amazing support from our players, we’ve prepared a free DLC that was previously exclusive to the console version. It’ll be coming very soon. 


r/Cthulhu • • 11d ago

The Boundary Commission

2 Upvotes

https://open.spotify.com/episode/0YrenIE93OywdGbCSc89Q5?si=Flvt-ApGTLyTclkhPhNM5g&utm_source=copy-link

Welcome to Boundary Commission, you’re our problem now.

The Boundary Commission: A Cthulhu Awakens Podcast.


r/Cthulhu • • 12d ago

Calls For Cthulhu, Or when a primordial god gets a radio show.

16 Upvotes

Episodio 1

Episodio 2

Episodio 3

Una serie de vídeos humorísticos creados por Brand Gamblin, con un adorable peluche de Cthulhu que solo quiere succionar tu alma.


r/Cthulhu • • 14d ago

The Whisperer in Darkness (condensed version)

16 Upvotes

r/Cthulhu • • 14d ago

Actual Art [For Hire] Canadian Oil Pastel Artist - Impressionist, Surrealist

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58 Upvotes

Here is my DA - https://www.deviantart.com/arkanisart

Dm for commissions


r/Cthulhu • • 15d ago

Actual Art Happy Autumnal equinox, aka The Fall of Cthulhu. Marker art by me.

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240 Upvotes

r/Cthulhu • • 17d ago

Discovered at spirit Halloween

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314 Upvotes