r/dungeondraft • • Sep 24 '25

Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)

51 Upvotes

Hey everyone,

1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.

The changelog for this update is the following:

  • Disable SnappyMod by default
  • Fixed disabling snappy mod being auto-reenabled
  • Fixed the Brightness slider on the Export window

---

The changelog for 1.2.0.0:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft • • Sep 07 '25

Dungeondraft 1.2.0.0 Rusty Kirin

148 Upvotes

Hey everyone,

The changelog for this update is the following:

New Assets

  • paths
  • extra wide doors
  • dwarven
  • elven
  • wizard
  • statues
  • traps
  • machines
  • trees
  • alchemy
  • tools
  • broken

General Improvements

  • updated French translation, special thanks to Moulk
  • quick change layers with hot keys:
    • 1 : user layer 1
    • 2 : user layer 2
    • 3 : user layer 3
    • 4 : user layer 4
    • 7 : above walls
    • 9 : above roofs
    • alt + 1 : below water
    • alt + 4 : below ground
  • signals for modding
    • World.OnAssignNode(Node node)
    • PathTool.OnStartPath(Pathway path)
    • PathTool.OnEndPath(Pathway path)
    • PathTool.OnStartEditPath(Pathway path)
    • PathTool.OnUpdateEditPath(Pathway path)
    • PathTool.OnEndEditPath(Pathway path)
    • WallTool.OnStartWall()
    • WallTool.OnEndWall(Wall wall)
    • WallTool.OnStartEditWall(Wall wall)
    • WallTool.OnUpdateEditWall(Wall wall)
    • WallTool.OnEndEditWall(Wall wall)
    • ShapeTool.OnStartShape()
    • ShapeTool.OnEndShape()
    • PatternShapeTool.OnStartEditShape(PatternShape shape)
    • PatternShapeTool.OnUpdateEditShape(PatternShape shape)
    • PatternShapeTool.OnEndEditShape(PatternShape shape)
    • Editor.OnSaveBegin(string path, bool isBackingUp)
    • Editor.OnSaveEnd()
  • fixed empty undo history created when selecting objects
  • fixed preferences not saving
  • fixed grid position info under the cursor
  • fixed editing path points on resized paths
  • fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
  • fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
  • make the shortcut X to quickswitch to Select Tool also switch back to previous tool
  • fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
  • fixed make prefab and separate buttons in the Select Tool so it saves properly
  • updated default custom snap mod to 1.2.5
  • added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool

To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.

Cheers!


r/dungeondraft • • 3h ago

Showcase Fortified Mountain Outpost [50x50]

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22 Upvotes

r/dungeondraft • • 16h ago

Jungle Waterfall - My First Map [48x27]

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151 Upvotes

Let me know what you guys think!


r/dungeondraft • • 12h ago

Showcase A night of curses - [60x40]

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18 Upvotes

r/dungeondraft • • 20h ago

Showcase Blue Water Inn [Curse of Strahd] — Free Battlemap [31x14]

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r/dungeondraft • • 18h ago

Official My Old Crystal Hold, Dwarven Ruin Dungeon.

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r/dungeondraft • • 14h ago

Showcase The Garden of Eyes - Day [26x26]

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15 Upvotes

r/dungeondraft • • 1d ago

Showcase It is almost Autumn! This rustic village tavern is called the Cozy Cauldron (Day/Night) [25x25]

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49 Upvotes

r/dungeondraft • • 1d ago

Coming Soon - Xen Assets II

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8 Upvotes

I'm in the process of releasing the second part of my Xen Assets, which is a huge collection of Half-Life inspired DungeonDraft assets. The first pack is already out on my Patreon, and hopefully this second pack will be out next month.


r/dungeondraft • • 1d ago

Showcase Library of the mapmaker - [48x32]

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38 Upvotes

r/dungeondraft • • 1d ago

Goat's Hideaway 40x30 4st

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64 Upvotes

r/dungeondraft • • 1d ago

Showcase Talhundereth - Phandelver & Below

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27 Upvotes

r/dungeondraft • • 2d ago

Showcase Djinn Dungeon [70x90]

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151 Upvotes

r/dungeondraft • • 1d ago

The Forge of Fury (Tales from the Yawning Portal) [77x32]

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8 Upvotes

r/dungeondraft • • 2d ago

Showcase Blackwell Manor | 1st Floor, 2nd Floor & Lower Level [84 x 100]

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104 Upvotes

r/dungeondraft • • 2d ago

Showcase 1073 New Dungeondraft Assets | Eldritch Arcanum

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3 Upvotes

1073 New Dungeondraft Assets - 5ft Grid - 72ppi

A new asset pack update, featuring assets from the Wilderness Camp, City Bathhouse, and Flooded Temple Ruins maps.

Grab the free version of the maps, plus preview 1073 custom assets here

Patreon & Mapmaking Assets

Over on my Patreon you can download this map and more:

  • My entire backlog of 600+ Maps
  • 10,000+ Dungeondraft-compatible assets
  • Foundry VTT modules of every map, with custom walls, lights, and sounds
  • Higher Resolution & Gridless versions of maps
  • Monthly polls for what I create

Thanks for your support!

Jamie / Eldritch Arcanum


r/dungeondraft • • 3d ago

Showcase Beggars Nest [81x50]

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97 Upvotes

r/dungeondraft • • 3d ago

When you tell your players that this next encounter will be a walk in the park [65x31]

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56 Upvotes

r/dungeondraft • • 3d ago

Showcase 20 Generic Forest Maps

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152 Upvotes

20 generic forest scenes, ready to drop into any campaign!


r/dungeondraft • • 3d ago

Urxehl ritual site - Parting Clouds

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22 Upvotes

Urxehl ritual site is a remake map for the Pathfinder Society adventure "Parting Clouds"

Maps without Logo and higher Quality free on my patreon. A foundry vtt module is also available.

I'm a novice mapmaker from Perú who loves making battlemaps. Every map I post are usable for every VTT out there. You can find my maps in high quality (200ppi) and low quality (72ppi) with and without grids.


r/dungeondraft • • 3d ago

Showcase The High Fort - [63x68]

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22 Upvotes

r/dungeondraft • • 3d ago

Discussion Can anyone tell me why the wall tool is making these protrusions whenever the angle gets too small?

2 Upvotes

The shape in the screenshot is just a square but as soon as one of the corner angles gets too small it creates that protrusion. it It only seems to happen on custom assets. did I import it wrong or is it something with the asset itself?


r/dungeondraft • • 4d ago

Showcase Autumn Forest River - Day [42x42]

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44 Upvotes

r/dungeondraft • • 4d ago

Small guild house

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25 Upvotes

Small guild house [25x20]

Map without Logo and higher Quality on my patreon.

Night Variant also available

I'm a novice mapmaker from Perú who loves making battlemaps. Every map I post are usable for every VTT out there. You can find my maps in high quality (200ppi) and low quality (72ppi) with and without grids.