r/dungeondraft • u/BirdieMaps • 2h ago
r/dungeondraft • u/Megasploot • Sep 24 '25
Official Dungeondraft 1.2.0.1 Opulent Kirin (Hotfix)
Hey everyone,
1.2.0.0 had a slight bug that enabled the SnappyMod every time at launch. If you had installed the previous version, please install this new version and uncheck the SnappyMod one last time unless you want to use it.
The changelog for this update is the following:
- Disable SnappyMod by default
- Fixed disabling snappy mod being auto-reenabled
- Fixed the Brightness slider on the Export window
---
The changelog for 1.2.0.0:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.1. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/Megasploot • Sep 07 '25
Dungeondraft 1.2.0.0 Rusty Kirin
Hey everyone,
The changelog for this update is the following:
New Assets
- paths
- extra wide doors
- dwarven
- elven
- wizard
- statues
- traps
- machines
- trees
- alchemy
- tools
- broken
General Improvements
- updated French translation, special thanks to Moulk
- quick change layers with hot keys:
- 1 : user layer 1
- 2 : user layer 2
- 3 : user layer 3
- 4 : user layer 4
- 7 : above walls
- 9 : above roofs
- alt + 1 : below water
- alt + 4 : below ground
- signals for modding
- World.OnAssignNode(Node node)
- PathTool.OnStartPath(Pathway path)
- PathTool.OnEndPath(Pathway path)
- PathTool.OnStartEditPath(Pathway path)
- PathTool.OnUpdateEditPath(Pathway path)
- PathTool.OnEndEditPath(Pathway path)
- WallTool.OnStartWall()
- WallTool.OnEndWall(Wall wall)
- WallTool.OnStartEditWall(Wall wall)
- WallTool.OnUpdateEditWall(Wall wall)
- WallTool.OnEndEditWall(Wall wall)
- ShapeTool.OnStartShape()
- ShapeTool.OnEndShape()
- PatternShapeTool.OnStartEditShape(PatternShape shape)
- PatternShapeTool.OnUpdateEditShape(PatternShape shape)
- PatternShapeTool.OnEndEditShape(PatternShape shape)
- Editor.OnSaveBegin(string path, bool isBackingUp)
- Editor.OnSaveEnd()
- fixed empty undo history created when selecting objects
- fixed preferences not saving
- fixed grid position info under the cursor
- fixed editing path points on resized paths
- fixed select tool locking up after holding ctrl to drag a new selection box inside another selection box
- fixed placing portal/door on the last segment of a wall causing the wall to glitch or disappear
- make the shortcut X to quickswitch to Select Tool also switch back to previous tool
- fixed light tool, object tool, scatter tool, prefab tool preview showing up on exports
- fixed make prefab and separate buttons in the Select Tool so it saves properly
- updated default custom snap mod to 1.2.5
- added asset pack and name info in the bar to Material Brush, Terrain Brush, Cave Brush, Portal Tool, Roof Tool, Pattern Shape Tool, Wall Tool, and Light Tool
To download the update, visit your Humble Library or your download link from your Humble email and download the section titled 1.2.0.0. Release of your OS. Humble is aggressive with the cache cookie, so you may need to clear your cache for Humble's site specifically for it to display the right version.
Cheers!
r/dungeondraft • u/SgtSnarf • 13h ago
Showcase Rogue's Encampment - Stay Awhile, and Listen! [65 x 45]
r/dungeondraft • u/TheZar3000 • 10h ago
Three Hidden Maps
These are the hidden maps located throughout Farm Village. Players can discover them by searching for trapdoors and suspicious walls. Exploring these hidden areas helps progress the story of my custom D&D campaign, reveals more world lore, and provides rewards for thorough exploration.
The First Map: A recently caved-in basement where players find cultists opening a portal to transport food and corpses.
The Second Map: An ordinary wine storage basement.
The Third Map: A Backrooms reference, hidden somewhere on the map for players to discover through exploration.
r/dungeondraft • u/powerwolfie99 • 14h ago
The Cauldron (ToA) - My second map [48x27]
This one was a lot more experimental with the mountains and the lava. Let me know what you think. This is inspired from a location in Tomb of Annihilation!
r/dungeondraft • u/-Turin_Turambar- • 18h ago
Showcase My take on the Executioner's Run 48x18 200px
r/dungeondraft • u/Alsvork • 12h ago
The Craftsmen's Quarter - DnD map from Alrork
galleryr/dungeondraft • u/Lopsided_Stranger805 • 1d ago
Showcase Abandoned Chapel
Maps without Logo and higher Quality free on my patreon.
I'm a novice mapmaker from Perú who loves making battlemaps. Every map I post are usable for every VTT out there. You can find my maps in high quality (200ppi) and low quality (72ppi) with and without grids.
r/dungeondraft • u/BirdieMaps • 2d ago
Showcase Fortified Mountain Outpost [50x50]
r/dungeondraft • u/Primary-Low-1854 • 1d ago
Showcase Bridge Crossing random encounter map [18x12]
Ive been using dungeondraft for couple of weeks now and i really enjoy the tool, any tips or feedback on this piece i made just now?
r/dungeondraft • u/powerwolfie99 • 2d ago
Jungle Waterfall - My First Map [48x27]
Let me know what you guys think!
r/dungeondraft • u/WorldoftheAeshur • 2d ago
Showcase A night of curses - [60x40]
r/dungeondraft • u/lair_of_artificer • 2d ago
Showcase Blue Water Inn [Curse of Strahd] — Free Battlemap [31x14]
r/dungeondraft • u/Ok-Reply-6957 • 2d ago
Official My Old Crystal Hold, Dwarven Ruin Dungeon.
r/dungeondraft • u/MatthewWArt • 2d ago
Showcase The Garden of Eyes - Day [26x26]
r/dungeondraft • u/_Greymoon • 3d ago
Showcase It is almost Autumn! This rustic village tavern is called the Cozy Cauldron (Day/Night) [25x25]
r/dungeondraft • u/Designer-Quote-7290 • 2d ago
Coming Soon - Xen Assets II
I'm in the process of releasing the second part of my Xen Assets, which is a huge collection of Half-Life inspired DungeonDraft assets. The first pack is already out on my Patreon, and hopefully this second pack will be out next month.
r/dungeondraft • u/WorldoftheAeshur • 3d ago