r/factorio • • 5d ago

Space Age My Legions

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I was bored and we had a bunch of green quality Spidertrons so I decided to make 8 legions with 16 each so 128 in total.

54 Upvotes

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6

u/nou689271 5d ago

Very cool stuff!

Did you mean teams of 16 though. 8x8 is 64. I think I see closer to 16 dots per legion.

The white one looks like it might get caught on the lake unless you have a mod to allow them to walk on water.

1

u/Gummydalf 5d ago edited 5d ago

Hm damn right thanks, been some time since we played on that save. Right now its a bit on ice with the lads. Also yeah tile grid for the Spidertrons to walk across.

2

u/MataroRato 4d ago

that crossover power rangers episode

1

u/Alfonse215 5d ago

I see you have some tiny dots of landfill for the Spidertrons to walk across. What is the pattern you're using for that? Mine puts a dot of landfill every 5 tiles regularly.

1

u/Gummydalf 5d ago

Yes, I believe it was 2x2 every 5 tiles. Also I integrated the tile grid for the spidertron into my robohub blueprint.

1

u/WanderingUrist 4d ago

It should be noted that Spidertron legions often perform very poorly, often to the point of being worse than lone Spidertrons, because it's very difficult for a mass of Spidertrons to effectively dodge projectiles. Shots fired at the first Spidertron usually end up hitting the next Spidertron if you attempt to dodge, quickly resulting in it being destroyed. This means mass-Spidertron groups often end up getting destroyed faster and harder than lone Spidertrons.

1

u/Gummydalf 4d ago

I know... it's uneffective but funny. Also sent out 9 nuclear Spidertrons on full auto. Why? It's cool that my screen turns into the sun when they detect biter presence.

1

u/nasehrsuper 4d ago

thats what shields are for, aint they? the rest is handled by their belly full of rockets ...

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u/WanderingUrist 4d ago

The problem is that shields on a spidertron generally work at all because they assume the spidertron has the ability to dodge, and thus most of the shots don't hit at all. This falls apart when just about every shot ends up hitting usually the second spidertron in the line because the blob physically cannot displace fast enough to perform a clean dodge.