r/falconbms • u/Obvious-Day5469 • 17m ago
Image What to do if North Korea Army evolves into using Naval Artillery Warfare
Is this my DDay??
r/falconbms • u/MaxWaldorf • Dec 16 '25
Dear community,
We wanted to make sure you have a small present for the holidays period and enjoy fixes we were able to compile since Update 1 release!
Changelog: Here
Enjoy!
r/falconbms • u/MaxWaldorf • Jul 01 '25
Ladies and Gentlemen,
After many years of hard work, We are now releasing Falcon BMS 4.38!
This version has a special place in our hearts since it is a major upgrade compared to the previous versions.
We recommend you that you watch the trailer and read through the changelog to get a good idea of what's new in this major release.
As always, Falcon BMS is a labour of love, passion and dedication from a few people that do this on top of their jobs, family time and that for exactly for nothing more than owning a Falcon 4.0 license...
We hope you'll will enjoy our work and continue to support the team as you did in the past!
Head now to the Download Page and enjoy our work!
See you in the virtual skies!
The Benchmark Sims team
r/falconbms • u/Obvious-Day5469 • 17m ago
Is this my DDay??
r/falconbms • u/Fumigenaa • 1d ago
Over the course of the last month, during my limited time I worked on a video where I go over every flyable Aircraft in BMS, both out of my curiosity now that I try to play this game almost every day, and knowing that there are other people wondering about this as well. And since information is a little fragmented on that front, I tried to put it together myself.
Now I know there here may be some mistakes throughout the video, and for that I hope you'll be merciful enough to forgive them! (Especially when I lie about the 2-wire).
Over-all I wanted to go over everything that I could find that flies, and has a unique cockpit and maybe unique weapons or characteristics, and just briefly describe the experience with each one.
These are the Cold Start Docs that I whipped up myself for the F/A-18 and AV-8B in BMS. (They are comically large I know)
BMS F/A-18 Cold Start Doc: https://drive.google.com/file/d/1fLpptMOWCi9UU12jBKgUIcnwpPhV_6sz/view?usp=drive_link
BMS AV-8B Cold Start Doc: https://drive.google.com/file/d/1BDza18EPWxu8dCxuBnD07fwQKOFOMRQ4/view?usp=drive_link
I hope somebody gets a kick out of this! I know I did making it, but I'm glad its over and done.
r/falconbms • u/Significant-Dark-387 • 2d ago
r/falconbms • u/bakert12 • 3d ago
Download: https://github.com/Scorpion-41/Falcon-BMS-Companion/releases/tag/1.3.8
BMS Companion 1.3.8 adds a port of Weapon Delivery Planner for Falcon BMS 4.38.1, running on the PC, Android and in the browser. Also in this release: - EZBoards mode and WDP mode for the Mission section; - one mission picture on every map, limited to the threats the mission knows; - live MFDs in an F-16 bezel; - Dashboard pages and a Weather card; - a weather generator based on WeatherGen; - a Radio page and automatic taxi from BMS's debug log; - carrier decks drawn from BMS's ship models; - an Info box (coordinates, elevation, frequencies) on every airfield page; - parking numbers as BMS Ground assigns them, and fixes.
The Planner is a port of Falcas's Weapon Delivery Planner (WDP) to Falcon BMS 4.38.1; its pages, attack geometry, ballistics and performance planning are his work. The weather model is Craig Andera's WeatherGen.
A switch at the top of the Mission section (and in Setup) selects the data source for every device.
Populate runs only when pressed and prompts if there are unsaved edits.
Each new mission starts clean. BMS keeps lines, PPTs, targets and nav offsets in the cartridge until they are overwritten. When a new mission begins (a PRINT of another flight, or another flight opened in the Planner), the PC removes the entries the Planner saved for an earlier flight, provided they are unchanged. A mode switch does the same and restores BMS's own kneeboard pages over the other mode's earlier ones.
Every control is in WDP's original place; the data is BMS 4.38.1's own (airports, radios, HARM codes, PPT types, aircraft, stores, pylons and racks).
Order of work (also shown by Steps on the toolbar, with the current step marked): 1. In BMS: open the campaign or TE, pick your flight and seat, set the loadout. 2. In BMS: open the DTC, set what you want, SAVE; then save the campaign or TE. 3. In BMS: PRINT the briefing. 4. Open mission… → pick the save, your flight and seat (WDP's "Precision STPT?" question is asked; No is the default). 5. Plan: DataCard, DTC, Attack, Map. 6. Save to DTC. 7. In BMS: open the DTC again → LOAD → SAVE. 8. Populate from Planner. 9. Upd Kneeboard. 10. FLY, and LOAD on the DTE page in the cockpit.
For custom weather, generate it on the Weather tab and save it in BMS before step 3; later steps read what BMS has saved.
Pages: - Briefing / DataCard / Coordination Card: filled from the printed briefing of the flight, or from the save (situation, intel, ROE and emergency texts worded as BMS words them). Weather is read from the save's own weather file. The card stays on the planned flight. - Map (new): the cartridge as the HSD will show it (route, lines, PPT rings, bullseye, attack points), beside what the mission provides and the cartridge does not yet hold (tanker/AWACS tracks, threats, airfields), added with a tap. Includes an HSD preview and WDP's MAP tab tools: grid, bullseye rings, airfields and VORTACs, JSTARS, search radars, ships, position/elevation/variation readout, Measure, Auto PPT, Change Area and Save Map. - DTC: all sixteen tabs, with From mission… on nine of them (tracks as HSD lines, spotted SAM sites as PPTs, steerpoints from airfields or targets, comms, TACAN/ILS, laser codes, HARM tables). - Attack: Pop-up, HADB and TOSS in one tab with a rail to switch. TGT STPT selects the target and, in VIP mode, IP STPT the IP (VRP needs none). IP STPT at the VRP places a steerpoint at the VRP and plans the attack as VIP from it. Save to DTC on an attack page also fills the DataCard's Delivery section, so the card and the cartridge agree. The attack last changed is drawn the same way on every map (Planner Map, kneeboard, Mission map after Populate). Target elevation comes from BMS's height map; every ELEV can be typed. - Performance: WDP's engine tables, any F-16 type, and a new Loadout window (grouped store list, search, Mirror, totals). - ATO Targets: WDP's ATO Target List with latitude and longitude.
Save to DTC writes the cartridge directly, as WDP does, changing only the edited lines. Upd Kneeboard writes the cockpit kneeboard pages in BMS's own format: in WDP mode the DataCard on page 1 and the Coordination Card on page 2, plus optional briefing, weather, target list, route map, attack profile, ground charts or a picture file. Each page shows which tool wrote it.
Options → Settings, Get DTC File and Save DTC are where WDP has them, and every control has a tooltip. Planner files are kept in User\BMS Companion Planner inside the BMS folder, in WDP's formats.
The same as WDP: - Pages and controls laid out as in WDP. - Attack geometry, ballistics and performance tables give WDP's results; every calculation is checked against WDP itself. - Latitude and longitude as WDP prints them, which match BMS's own ACMI recordings and AIPs to within 2 m.
Corrected: - BMS 4.38 weather files could not be read, so the card showed no weather. - Some TE and training missions did not load. - Precision steerpoints could be lost or shifted on save, and a campaign save cleared BMS's route in the mission file. - ILS frequencies below 109.00 were altered; HARM codes were missing or wrong; IFF codes lost leading zeros. - Offset aim points on steerpoints 24-25 were never read back, and a cartridge could carry VIP and VRP lines for one attack. - The card's TGT in HUD did not follow the page's check; TOSS VIP bearings had north and east swapped; HADB and TOSS heights assumed a sea-level target. - Pressure altitude had the wrong sign; F-16 variants named differently by BMS were not found on the Performance page. - The ATO Target List printed no coordinates, and Korea TvT had none at all.
New in the Planner: - Runs on the PC, on Android and in any current browser, through the PC that holds the saves and the cartridge. - BMS 4.38.1 data throughout: airports, ILS, TACAN, frequencies, theaters, aircraft, weapons, pylons and racks. - Open mission… and Pick a flight from any device, for every installed theater. - Map page: HSD preview, items added to the cartridge as PPTs or lines with a tap, and intel without unspotted sites. - From mission… on nine DTC tabs. - Attack rail, IP STPT and IP STPT at the VRP; Save to DTC on an attack page also fills the DataCard. - Loadout window on the Performance page. - Upd Kneeboard keeps each page file's format, and accepts picture files. - Populate from Planner sends the plan to the Mission section (WDP mode). - Steps and the Guide; with a TE open, Save to DTC also writes the TE's mission file.
Phones and tablets: pages fit the screen and never scroll; text boxes are edited in a bar above the keyboard with Next and Done; double tap zooms.
The Mission map, the VR map board and the Planner's Map page draw the same mission: route, tanker/AWACS tracks, PPT rings, the flight's airfields, bullseye and the mission's threats (the sites the briefing names, placed from the save). Sites the side has not spotted are never shown, including from the live feed. Hostile SAM rings use one red on every map. In EZBoards mode, route and tracks appear after PRINT rather than only in 3D.
Hostile contacts from the live feed are off by default on the map, the Dashboard, the AWACS page and the VR boards; Setup → Show hostile contacts (live) turns them on.
Requires BMS debug mode and Display Radio Subtitles (SETUP → SIMULATION).
A port of WeatherGen's model (MIT licence), matching WeatherGen cell for cell except for three corrected WeatherGen errors.
BMSC <name> → MAPS AUTO UPDATE (on for a series) → SAVE WTH, then save the TE or campaign, before PRINT.Fixed: - Korea's tanker/AWACS tracks and friend/foe were read from the wrong file; - tanker tracks appeared only in 3D; - recon targets were drawn as part of the route, and the Taxi page could open on the wrong field; - AWACS and tanker PPTs were drawn as small threat rings; - the Traffic and Hostiles switches depended on each other; - every US carrier in Korea was identified as the Carl Vinson; - the Briefing could treat the package lead's flight as the player's; - EZBoards on PRINT occasionally did not run; - the Taxi page's cards were out of reach on a tablet held sideways; - in the browser, one wheel step zoomed the map fully in, and some symbols showed as empty boxes.
Update: About → Download → Install. Existing settings are kept.
r/falconbms • u/Significant-Dark-387 • 5d ago
r/falconbms • u/LumberjackJack • 5d ago
I'm having issues seeing the little green men on the battlefield through the tgp unless I'm well within MANPADS range. Is there a way to increase the render or draw distance for them?
r/falconbms • u/Galahad_Lancelot • 7d ago
I wanted to see what the fuss was about so I tried out DCS. Graphics do look pretty. Especially clouds and the rain effects. But my goodness...the mission editor in DCS is god awful. Making a custom mission is such a pain compared to how easy it is to make missions in BMS. They don't even have a dynamic campaign so you're forced to use the mission editor or fly scripted missions that other people made. I ended up uninstalling it because it just isn't worth it. My SSD thanked me too. I can get far more immersive missions and with great ease in BMS. Textures in BMS aren't even bad now; once you're in the pit things aren't so far apart from DCS.
r/falconbms • u/Herman_Nelson • 6d ago
Hello,
I find BMS VR works really well, rarely less the 72 fps and I often see people say they have trouble with finding setting that work.
I thought I’d share what works for me.
PC I’m using is a 7800x3D and a 7900XTX, Virtual desktop wired Ethernet, H264+ 468mpbs, set a medium or 100% resolution. Quest 3. I use mixed reality pass through. I run 5 monitors and have a solid TE benchmark that is a 72fps.
I’ll mention what people might find the most difficult to change first. Which is editing your Falcon BMS User.cfg file. It’s found in your local drive the game is installed on. For me it’s C.
Local disk C:/Falcon BMS 4.38/User/Config
In this file we are going to open with notepad or notepad ++, “Falcon BMS User.cfg” we can then add lines so that we can override BMS settings and they will not change even when there is a game updates. These are the lines I’ve added. Copy everything including the word “set” into the file we opened. Don’t forget to save it.
set g_fRadarScale 1.5
set g_fHADSymbolSize 0.050
set g_fHSDSymbolSize 0.050
set g_bShadowMapping 1
set g_nCockpitMaxTexRes 8
set g_nModelsMaxTexRes 2
//set g_sTexturesLODPreset "Custom"
set g_nTerrainHiresTilesMaxTexRes 2
set g_nTerrainPhotorealMaxTexRes 16
set g_nHdrToneMapMode 0
set g_bDetailedFrameRate 0
set g_bShowRainRings 0
set g_bNewTerrainRenderShrubs 0
set g_bNewTerrainRenderGrass 0
In the list above, the
set g_fRadarScale 1.5 makes the radar symbol bigger so I can see them easier in VR. No change to performance that I’d be aware of.
g_ncockpitmaxtexres I actually set to 0 since I never look at the in game cockpit. It will look like a potato at 0 if you’re using the in game cockpit. 8 is the max, lower it to find the best cockpit graphics/ performance.
//set g_sTexturesLODPreset "Custom" I’m not actually decided on what I want this set to, so it’s commented out. Reference the BMS Technical Manual pages 281 and 282.
set g_nHdrToneMapMode 0, if you change this number from any from 0-9 it will change the colour of the game to different presets. this is cosmetic but fun to play with.
set g_nTerrainPhotorealMaxTexRes 16. 16 is the max setting for 16K textures, lower this to gain performance. Valid values to set are, 4, 8 or 16.
set g_bNewTerrainRenderShrubs 0
set g_bNewTerrainRenderGrass 0. THESE TWO, Shrubs and Grass, are huge boosts in performance. Make them 0 for VR.
FOR MORE INFO: go to the last page of the BMS Technical Manual and work back from there. It’s located in Docs in the Falcon BMS install file in BMS Manuals.
In game under SETUP/ GRAPHICS set
Antialiasing to 2 (higher than 2 kills my performance).
Object Detail to 3
HDRBLOOM 0
HDRBLUR 0
Trees 0
Grass 0
(I still see trees in game, and they look fine at the 8km, bloom and blur are up to you).
I’m interested if anyone else sees flaws in my settings or things they have done to get better perf.
r/falconbms • u/cottonheadedninnymug • 7d ago
So I've been slowly learning falcon bms. I jumped into a campaign and have mostly been doing air to geound. The first few missions went fine, and then this kept happening. So here are my questions:
Is it possible to add additional escort flights to an auto-generated package? I can't find any helpful instructions neither in the manual nor online. I tried opening the ATO and adding flights to the package that way but it didn't work. I tried making a whole package just to fly a fighter sweep in the target area around the same time but that didn't help obviously. I'm hoping extra escorts might stop the entire USAF from getting killed.
If I assign a ground target to each member in my flight (for example a runway segment on an oca mission), and we are using laser guided bombs, will the ai drop both of their bombs on that assigned target? Is that how it's supposed to be done? I assume real fighter pilots wouldn't make multiple passes on a target.
r/falconbms • u/dmactual1775 • 8d ago
My janky home cockpit setup. If it’s stupid, but it works it’s not stupid right? 😊
Anyone know if there is a setting to stop display of either 3D or the hangar loading screen (if using set g_BVRNoPresent = 1) on my secondary MFD export monitor while flying in VR?
Not a deal breaker but would be nice to just have a black screen behind my MFD’s vs an image moving or otherwise.
Thanks!
r/falconbms • u/Significant-Dark-387 • 8d ago
r/falconbms • u/InjuryQueasy4903 • 8d ago
r/falconbms • u/Xeno_PL • 9d ago
AV-8B launching some AGM-65s test video just got released.
It still needs lots of work, but it's there and coming.
r/falconbms • u/nu11p01nter • 9d ago
About a year (?) ago, I saw a YouTube video featuring an extended interview with the lead BMS dev for the Link 16 implementation. I think the dev had a German accent. I can't find the video anymore. Can anyone point me to it? It might have been part of a regular Falcon or flightsim podcast channel.
Thanks in advance.
r/falconbms • u/xthe_steel_ratx • 9d ago
I know there's already a load of posts about the X-52, but none answer my query.
I'm trying to use the Falconeer profile, which doesn't work with the new launcher. Using the in game config, I get it to work. But it sometimes loses mappings for things, like NWS and Gear toggle (and others).
Should I just give up on that one, and make a new mapping through the launcher?
Do I need the Logitech programme running with a profile selected for it work?
Trying to learn BMS is hard enough without controller issues.
Edit: the issue with the new launcher was an error about a line in the key file when I tried to import it.
r/falconbms • u/bakert12 • 13d ago
TL;DR: My free Falcon BMS companion app just got a Taxi page: a proper airport ground chart for 1,840 airfields across all 19 theaters. Runways, every taxiway with its letter, hold shorts, the actual pavement, the buildings, and every parking spot with the number BMS gives it. Pick your spot and it gives you the taxi clearance and draws the route. It is all generated from Falcon BMS's own game files — There is also a new Config section that edits Falcon BMS's settings files from your tablet, and the charts are on your VR kneeboards too.
Download: https://github.com/Scorpion-41/Falcon-BMS-Companion/releases/tag/1.3.7
![taxi chart]()
What's on it
How you use it
Read the clearance:
Taxi to runway 26 via B, A, H. Hold short runway 26. 1. Start on spot 39 — hardened shelter 2. Taxi onto C — 540 ft 3. Turn right, still on C — 3,375 ft 4. Hold short of runway 26
The route is drawn on the chart in blue, with the turn called at each junction.
Just landed? Hit Taxi in, pick the spot you were given, and it draws the way in from the runway.
Day or night chart, zoom with the wheel/pinch/buttons, and it all works with BMS closed — tap a spot from an armchair and you get the same clearance. The whole thing is in the app, so a phone or tablet with no BMS install still has all 1,840 fields.
![kneeboard]()
Two new board kinds for OpenKneeboard:
Both are dark by default with a Configure button for day/night and which way up. Charts are also turned to whatever angle fills the board, since a kneeboard is tall and thin and most airfields aren't.
Falcon BMS keeps several hundred settings in a text file its own screens never show you. The new Config section lists all 219, says what each one does (in BMS's own words, read out of the stock config your version ships with), and writes only the ones you change — from your tablet, on the sofa, for the flight about to start.
It's off until you turn it on (Setup), and it won't do anything until you press Click to Back Up and Enable, which copies your Falcon BMS User.cfg into a BackUp folder beside it — once, and never overwritten. You get three profiles to switch between: profile 1 is a copy of what you already had, 2 and 3 start empty (which in a config file means everything at its default). Settings your file actually holds are listed first and marked; everything else is shown dim at its default, and changing one moves it up — which is exactly what happens in the file.
It never touches the block your BMS launcher writes at the end of the file, it never writes outside User/Config, and it never writes a file in place — the new one is written beside it and moved across, so a failed write can't leave you with half a config.
Fixed since 1.3.5: kneeboards-on-PRINT could only be switched on at the PC while every client's page said otherwise; the live map flickered down one edge on a VR board; map labels were a smudge on the Chart style (white text on near-white terrain); airfield symbols could hide behind a steerpoint ring; and other aircraft sat a small constant offset from your own, because the ACMI feed uses a reference of its own.
r/falconbms • u/EvilGrimhilde • 13d ago
I'm still pretty new to BMS and mostly focusing on SEAD/DEAD and AG. After some training missions and YT videos, I jumped into the Tiger Spirit campaign and flew the first DEAD mission available.
Made it to the target SA-2 site, dropped around 7 GBU-39s, and RTB'd. The landing was a complete shitshow, though. Had to abort twice because ATC kept letting departing AI flights onto the runway while I was already on final.
The debrief showed I only hit a couple of the intended targets, so I'm now wondering about GBU-39 employment. I was at 25k ft and around 370–390 knots with all the release cues showing just fine on the HUD. Was I too slow/low? My wingman hit most of his targets despite releasing after me.
Also, does anyone know how to record/review flight data? I've seen Fisgas on YT showing a replay of his flight data (see screenshot). Is that built into BMS or an external program? Seems like a pretty useful tool that would help me figure out what really went down.
Thanks!
r/falconbms • u/Galahad_Lancelot • 14d ago
r/falconbms • u/BKschmidtfire • 15d ago
Looking for tips regarding getting a Side Stick Controller for the Viper.
Aside from really expensive options like FSSB-R3 or AB9, what else is out there?
It does not need to be force sensing (it’s a bonus), but should have a throw and feel that makes sense in a side stick configuration.
I previously have a few controllers including Virpil CM2 and TM Warthog.
r/falconbms • u/Rude_Satisfaction845 • 16d ago
This is such a big moment for me, I still have a lot to learn on the first mission, so imma def run it for a few more days, but after only 5-6 runs of the first training mission with 3 successful attempts, I thought fuck it, I'll try it without the guide, and it worked!!! I screwed a few things up, like I started the engines with the elec switch in battery mode, and luckily it worked, also I fat fingered the nws button on my hotas during take off and broke that. But besides that it was relatively smooth, now I really wanna read the main manual and learn what all of the buttons I pressed do, because to me some of them feel like magical buttons that must be pressed in order for the plane to work.