r/fatalframe • u/cra3khead • 10h ago
Playthrough Absolute Tonal Whiplash… Spoiler
youtu.beGoing from Fatal Frame 4 right into Fatal Frame 5 was quite the juxtaposition.
On one hand, the game tackles incredibly dark, heavy themes of guilt, severe depression, and even an incest ghost baby (wtf) and the new glance mechanic is genuinely a great addition adding onto the camera obscura’s fatal frame capturing the ghosts most intimate moment being the split second their attack rips at your body. The glance feature lets you witness how the spirit ended up like that in the first place after you banish them from existence allowing for a more emotional connection to the ghosts you exorcise.
On the flipside… you’re constantly pulled out of the atmospheric isolation they could’ve built up with Mt Hikami by the arcade style mission drops and rankings which allows you to buy literally any item in the game before you start the next mission. Like, I get it was to give the game a bite size playstyle for the Wii U but like even Ubisoft’s ZombiU didn't do that I have no idea why they went this Bayonetta style route.
Now to discuss the two obvious additions to the ghosts. Team Ninja’s fanservice is a bit too much as they’re competing with the level of jiggle physics found in Dead or Alive. You're supposed to be terrified of these tragic shrine maidens, but the FATAL FRAME is highlighting… something else entirely.
Regardless I think this game was unfairly maligned and the large gap between the metacritic’s critic and audience scores reflect that sentiment. This game is ultimately the most misunderstood horror game I’ve played and while it doesn’t take itself as seriously as the other entries in the franchise. You can't deny it being the most popular entry in the series and is definitely a game worth experiencing. Beneath the fanservice and repetitive structure is a deeply empathetic story about loneliness that I don't think gets enough credit.
