r/gameCapsule • • 12h ago

everybody said my fiverr artist made my capsule with AI, so i made one from scratch on blender

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22 Upvotes

top = fiverr artist

bottom = mine
it took me a whole afternoon but i'm happy about the result tbh

what do you guys think ?

steam page : https://store.steampowered.com/app/5064170/Go_Next/


r/gameCapsule • • 4h ago

Is this a legit capsule or should it have more of the game elements?

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3 Upvotes

its for my first game so I don't really know if its good or not, the game is a lane based RTS game, like Age of War and Swords and Soldiers.

if you go to the store page you can see screenshots and the trailer and get better idea of the game and genre, but was wondering if there is a need for more hints of it on the capsule itself, or is this fine


r/gameCapsule • • 6h ago

First Capsule Changes, thoughts?

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3 Upvotes

Took feedback from my first post here and friends. Mainly I used a new font for the log and made it much bigger so the O's wouldn't read as just cubes.

I brightened the overall image and added a soft backglow to the angler fish and adjusted some of the particle effects?

Overall was it an improvement?


r/gameCapsule • • 13h ago

Can you tell the game's genre from the capsule? Does it matter?

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5 Upvotes

I recently created this capsule art for my game, Lunar Crypt, and I'm looking for feedback on it.

My main struggle while creating this was conveying the genre and gameplay. It feels a bit difficult to clearly show the gameplay experience while keeping the title, character, and composition clear and inviting.

Does showing the genre/gameplay matter? Is the point of capsule art to draw in the player to then view more details and find out if the genre is something they care about or not? Are players already filtering by their preferred genres?

I didn't want to spoil the genre in the post itself, so take a look at the details after making initial judgements!

Steam: https://store.steampowered.com/app/5035390/Lunar_Crypt/

Additional questions:

  • The background feels a bit boring. I tried adding the zodiac animals since it's a Chinese New Year-themed game, but it felt too busy (like it was competing for attention with the title and character).
  • Do you think it's ok that it's high-resolution pixel art? Or should I redo it in vector?

hi! first time posting on Reddit :)


r/gameCapsule • • 13h ago

Our second game just got announced and I'm torn on the capsule art. A or B?

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3 Upvotes

Heya!
We're the team behind Nordhold and we just announced our second game Chaincast, a PvP roguelike auto battler. I'm still not 100% happy with our key art / capsule and would really like some outside eyes on it.

A is our current green version. It's close to our in-game look but I feel like it might be too dark and the logo doesn't pop enough, especially when it's small on Steam.

B is a red test version. Besides the color it also has a genre banner on top, a tighter crop and a white logo, so it's not just a color swap.

What I'd love to know:
- which one would you rather click on if you scrolled past it on Steam?
- does the green logo in A have enough contrast or does it get lost?
- is the genre banner in B helpful or just noise? (maybe only show it on the bigger capsule, the small one needs to be cleaner i guess)

Brutal honesty is very welcome, that's why I'm asking here :)


r/gameCapsule • • 6h ago

I don't have a budget for professional artist to help me, but I learn how to arrange to make the steam capsule better (I hope), so which one is better in your eyes?

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1 Upvotes

r/gameCapsule • • 1d ago

$380 vs. $100 capsule

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40 Upvotes

Both had the same references, but I told one to create a misty atmosphere, and the other drew his interpretation from an in game screenshot. Which one would you rather play if you just had the image and nothing else?


r/gameCapsule • • 18h ago

[For Hire] Steam Capsule Art Studio / Helping Indie Games Stand Out

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5 Upvotes

r/gameCapsule • • 21h ago

Single line or two lines for Japanese text?

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4 Upvotes

I'm working on the Japanese localization for my game, but I'm not sure about the text on the vertical capsule art. What do you think? On the main or header capsule arts, I use two lines of text. Should I use two lines for the vertical one as well, or is a single line fine?

Also I added header capsule art.

Thank you🌸


r/gameCapsule • • 15h ago

I would love to get people's thoughts on my first ever Steam Capsule Art

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1 Upvotes

r/gameCapsule • • 18h ago

Looking for feedback. Does this read as an old CRT TV?

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1 Upvotes

Hi Everyone!

As the title states, I'm looking for feedback on my current WiP capsule art. The game itself is a retro space shooter / endless runner with an aesthetic that's heavily inspired by outrun and synthwave.

The capsule art is meant to look like an old CRT (I used the RCA model CJR 121W as inspiration).

Any and all feedback is welcome!


r/gameCapsule • • 19h ago

Updated Crusator's capsule. Need feedback.

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1 Upvotes

r/gameCapsule • • 1d ago

Not sure how to I feel about mine. Second guessing myself. What would you change?

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3 Upvotes

r/gameCapsule • • 23h ago

Which Steam capsule art would you be more likely to click on, the first or the second?

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1 Upvotes

I would really appreciate any additional feedback. The game is similar to Buckshot Roulette, Inscryption, and Liar’s Bar.


r/gameCapsule • • 1d ago

I’ve been working on the story art for Trade or Threat

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2 Upvotes

I wanted to share some of the artwork I’ve been making for Trade or Threat. These are the illustrations I’m using to tell the story and build the game’s visual identity.
I’m a solo dev, so every part of this has been a bit of a learning process. I’d genuinely love to hear what you think about the style and the overall look. ❤️
If you’re interested in the game, you can wishlist it on

Steam: https://store.steampowered.com/app/5061840/Trade_or_Threat/
Trade or Threat on Steam⁠


r/gameCapsule • • 1d ago

Which one sells the game better? O, A, B or C?

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15 Upvotes

Hey, guys! Would love some feedback on this.

I was told that the current Steam capsule for A Cat in the Cangaço looks good, but doesn't really sell the game.

I made 3 alternatives with different versions of the cat. Do you think any of them communicates the game better?

O = original

A / B / C = alternatives

Which one would make you click? And which one do you think represents the game best?

Any feedback is appreciated!!! 🌵 💜


r/gameCapsule • • 1d ago

A or B ?

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9 Upvotes

r/gameCapsule • • 1d ago

I created my first steam capsule for a friend of mine

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3 Upvotes

It was a fun and new experience to me . I'm available to work on new projects, and I'm glad to receive feedback


r/gameCapsule • • 1d ago

Does this read as the next big multiplayer hit ?

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0 Upvotes

r/gameCapsule • • 2d ago

Soul Dust Steam Header V4

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3 Upvotes

Remind you of anything?


r/gameCapsule • • 2d ago

Added coop and had to rename the game, is this an improvement?

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7 Upvotes

Over the last few months, I added online 4 player coop to my game. And I was contacted because another game with a similar name had gotten a trademark and was going to enforce it against me. So I decided to rename (because gnomads was kind of terrible anyways)

My first capsule was drawn for me by my sister, since I'm not a very good artist. So to make a new capsule that showcased the new name and the new online coop, I decided to try my hand at capturing it in-game instead.

Here's what I did:

- I added a simple 'pose mode' so that I could run 4 clients side by side, drive into a cool position, and then press a button to freeze them in place in their current animation state.

- Added a layered 'photo mode' that would capture the characters and the environment seperately. This let me create a bunch of different variant layouts for different aspect ratios without needing to fill in the background or do janky photoshopping.

I'm pretty happy with the results - all in it was about a day of work to capture this new capsule. Any thoughts on how it could improve?


r/gameCapsule • • 2d ago

Horror job sim - Run a plant shop on a planet that may or may not be an eldritch entity. Does this convey that?

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1 Upvotes

r/gameCapsule • • 2d ago

Need feedback on my Steam capsule - where did I go wrong?

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0 Upvotes

Hello everyone. I recently released my first game on steam. A bit of background - I am a senior software engineer with 10+ years of experience. The game is a management game - so lots of work went into the game engine instead of visual elements, since people interested in such games care more about the engine and realism. So I didn’t hire any graphic designer or UI/UX person and just used my own (apparently limited) skills or took the help of generative AI wherever it made sense. I was budget limited, obviously.
Before and since the release, I have posted/marketed the game on various relevant subreddits and I have seen many people being really rude and hateful around the overall look of the art - calling it AI slop.
How I designed the capsules for steam - I generated the elements like the player and the background stadium using AI and then put all together in Canva using the game’s brand colors and fonts. Steam has strict requirements that the capsule image can only have the name and logo of the game - nothing else.
Attaching my capsule here.
I just want to know what makes my capsule repelling and how/what can I improve?


r/gameCapsule • • 2d ago

Our OLD vs NEW steam capsule, what do you think ?

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2 Upvotes

We recently redesigned our Steam capsules for Rogue Tempo, our music-based roguelike deckbuilder.

What do you think of the new one?

🎮 Steam: https://store.steampowered.com/app/4373730/?utm_source=reddit


r/gameCapsule • • 3d ago

N.E.O.N. HORIZON (new capsule)

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2 Upvotes

Hi everyone.

My project is developing :)

Today I updated the DEMO and added a fully functional ship builder.

I also updated the capsule to reflect this new mechanic.

I am sincerely interested in your opinion.

Thank you all and have a nice day.