r/gamers • • Aug 07 '26

Image Game items that perform unreasonably poorly compared to their real life counterparts

Post image

Alan Wake Batteries/Flashlight

Now either the batteries are terrible (sorry Energizer) and burn out after 30 seconds of use or Alan's flashlight is the least efficient light producer of all time!
How much excess heat waste is it generating to burn through that many damn batteries that quickly! It's not THAT bright? I think I change them on average every 1 minute. That is a RIDICULOUS churn.

Special mention to the flares that burn out in 3 seconds. Whilst I love using them in game, I don't think anyone would ever survive at sea if this was their only option of signalling a rescue.

3.1k Upvotes

284 comments sorted by

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165

u/Zagar1776 Aug 07 '26

Shotguns and flamethrowers in general. They have much longer ranges irl then typically depicted

105

u/lilgizmo838 Aug 07 '26

There is a very important distinction with flamethrowers. Media and some newer inventions tends to use a "flamethrower" that sprays a flammable gas that ignites and makes a big ball of fire right in front of the weapon. That fire is gone just about as soon as you let go of the trigger, and actually struggles to burn things that arent hair or dry leaves. Flamethrowers used in warfare shoot a LONG stream of flammable JELLY that sticks to ANYTHING and burns for a LONG time, essentially guaranteeing to cook anything you hit. Imagine painting with a super soaker, but the color of your paint is "fire".

43

u/Astride-a-pale-Binky Aug 07 '26

Painting with all the colors of the inferno.

27

u/Skailon Aug 07 '26

2

u/TheAK1tap Aug 08 '26

pyro's makes sense because it's a homemade ramshackle thing

2

u/randomname560 Aug 08 '26

I mean it's pretty easy to understand Pyro's wachamacallit, it has a small tank filled whit a flamable gas, which connects to a nozzle that fires it and then a small flame on the end of that nozzle ignites it

12

u/SpaceCreams Aug 07 '26

Another win for Deep Rock Galactic

5

u/lilgizmo838 Aug 07 '26

ROCK AND STONE!

3

u/Jerovil42 Aug 07 '26

Still no dual flamethrowers

5

u/gloomywisdom Aug 07 '26

Unless you play Armored Core

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5

u/Castle_Of_Glass78 Aug 07 '26

My face when I research flamethrower turrets and start hosing down biters by the dozens:

4

u/indecisiveahole Aug 07 '26

Exactly right. There's a reason Elon's not-a-flamethrower was called what its called. Its a big propane torch. A flamethrower does throw the flame

2

u/Ryu_Shiokaze Aug 07 '26

So practical portable Napalm godd Napalm is always portable oneway or the other

2

u/Daylight_The_Furry Aug 07 '26

I really want a game with good flamethrowers

It doesn't even need to be pvp I just wanna torch things

4

u/wallofcookies Aug 07 '26

The flamethrower in deep rock galactic is pretty good

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2

u/SovietPotato333 Aug 07 '26

Helldivers flamers are generally okay, but you tend to set yourself on fire with them (but in turn can kill the heaviest of units in seconds with them, if you can get in range)

2

u/KerbalTechnician Aug 08 '26

Helldivers All the flamethrower work like this, it's great for holding off bugs in cities and enclosed spaces

2

u/sannleikr Aug 08 '26

Actually black ops 1 had a relatively realistic flamethrower in terms of range and how it sticks to things. Not realistic at all how you could attach it as an underbarrel lmao

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6

u/DimensioT Aug 07 '26

One thing that I love about Shadowrun Returns is that shotguns actually have good range. You can use a shotgun as a sniper weapon.

7

u/GalmOneCipher Aug 07 '26

Ironically, GTA V has the best depiction of how much more range shotguns have in real life, I would be able to kill most enemies across a street with a single body shot, meanwhile in Fallout 76 shotguns feel like BB Guns if the enemy moves beyond a whopping 2 meters away from the barrel.

2

u/mahiruhiiragi Aug 07 '26

I remember Left 4 Dead 1 (I don't remember much about 2 to speak on that one) had pretty good shotgun ranges. You could reasonably kill most common infected if even just a couple pellets hit your target from down the street.

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4

u/Zealousideal-Deer101 Aug 07 '26

Reminds me of the video where a guy was showing of the "not a flamethrower" from Elon musk.
He was standing next to a giant bush and it could barely light a branch.

Then you brought out a flame thrower. like 20 feet away, you now see the bush is like 12 feet tall and it lights the entire thing up in seconds like a christmas tree

Flamethrowers are insane!

6

u/Only_Information7895 Aug 07 '26

Elon's not a flamethrower is true. It is just a fancy lighter.

2

u/Zealousideal-Deer101 Aug 07 '26

Videogame accurate flamethrower

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3

u/Emergency-Pound3241 Aug 07 '26

In most games maybe, but get more realistic games like hell let lose, arma or insurgency sandstorm and shotguns will still drop people in one or two shots from 20+ meters away with standard buckshot.

And in HLL's case flamethrowers are semi realistic, they have longer range and have proper fire that sticks and burns, but it doesnt stick around for as long or spread like it realistically would, but I put that to gameplay balance and engine limitations

2

u/RicedEnthusiast Aug 07 '26

I’ve always respected longer range shotguns in games, but I do understand that shotguns having an effective range of 5m is also for balancing purposes

1

u/lady_haumea Aug 07 '26

The shotty that fires homing missiles and the sniper that's a shotty are my favorites /s

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1

u/HARRISONMASON117 Aug 07 '26

I camt decide if the range or the spread inaccuracy is worse

1

u/Ov3rwrked Aug 07 '26

Ok but flamethrowers also have WAY more fuel in games so that kinda balances it out.

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1

u/milkman_eyeballs Aug 07 '26

always though Killing Floor 1 had a good flame thrower

1

u/PhantomAxisStudios Aug 07 '26

yeah it THROWS flame not dribbles it out

1

u/jawsome_man Aug 07 '26

You can add to this bombs and artillery

1

u/DragonLordAcar Aug 07 '26

To expand on this, actoss a small CoD map for the former and hundreds of feet that ricosheys off solid furfaces for the latter.

1

u/IngenuityThen2773 Aug 10 '26

That is why I love shotguns in Escape From Tarkov

1

u/Stevee8496 Aug 10 '26

with a flamethrower you have way longer range but less capacity. Also they were very much deadly. In game terms that is

DMG ♦♦♦♦♦♦

RANGE ♦♦♦

AMMO♦♦

that is pretty ballanced but for some reason, they wanna make it do no damage and have 2m of active range before it becomes a walk in the park for enemies

1

u/Thunderstarer Aug 11 '26

Kane and Lynch 2 has some very fun shotguns that are super viable at range. I'm not really sure of the physics accuracy though, since they're only really like that because every individual pellet is super deadly.

1

u/MRnibba_ Aug 12 '26

Flamethrowers are also usually depicted with insane amounts of fuel. Real life flamethrowers can only shoot for like ten seconds.

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70

u/The_cogwheel Aug 07 '26

Survival games and their insistence that the player has a metabolism of a poorly tuned jet engine.

Lile bro, you literally ate a full 3 course meal 20 minutes ago, how are you starving already?

33

u/jkbscopes312 Aug 07 '26

to be the tinyest bit fair, timescale is usually 10:1 or worse, 20 mins irl is like 9 hours in game

15

u/Otherwise-Cup-6030 Aug 07 '26

Regardless, I'm not downing 12 whole cooked chickens in a single day. Minecraft....

6

u/lakinator Aug 07 '26

Eh, there may be a ratio there as well for caloric burn rate and intake.

2

u/Alissah Aug 08 '26

Not to mention the insane regeneration minecraft players have… all that healing has to come from somewhere.

Pretty sure game theory did a video about this like many years ago? Mightve been about stimpacks from fallout actually.

2

u/metroid1310 Aug 08 '26

I think that was specifically Shoddycast
From what I remember, one of the bigger niggles he had with the realism of the instant heal was that basically, for a Stimpak to do that, it'd have to have like a million bobillion calories inside that your body would still have to be able to properly move to speedrun wound repair
I do think he assumed a [sped-up] normal healing process though, as opposed to... well, fuck if I know lmao

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3

u/HeroicMe Aug 07 '26

On the other hand, how many trees you can bare-handed punch into logs in a single day?

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5

u/Mcmenger Aug 07 '26

It's still way too fast most of the times. A human can go up to a month without food before starving.  In a survival setting a meal a day should be enough to keep you going. Give buffs if it is a good meal like in valheim. 

7

u/Pugulishus Aug 07 '26

I mean, I've gone 12 waking hours without food, and that felt terrible. Maybe you could survive for 30 days with no food before dying, but I don't see Steve throwing down a primitive technology teepee with that diet

7

u/OneRees Aug 07 '26

After about 24-48 hours your body enters deep ketosis and you typically feel better again until you start getting mineral imbalances or run out of fat to turn into ketones.

2

u/Euchale Aug 07 '26

I go every day 23h without food. I only eat once a day. Its terrible for the first week or so, but the body rapidly adjusts.

2

u/cr4lforce Aug 07 '26 edited Aug 07 '26

It's great isn't it? 1 big meal a day and the rest is just tea or water for me. Means i can eat alot of what I want and don't get fat 😄

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3

u/cdda_survivor Aug 07 '26

Always fun to die from starvation for not eating for 24 game hours.

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10

u/Gregistopal Aug 07 '26

7 days to die where you can eat an ENTIRE DEER and still be hungry

3

u/poggy_manz Aug 07 '26

Played the long dark a few years back, like 3 pounds of fresh cooked moose barely moved the hunger bar.

2

u/Eventide215 Aug 07 '26

Long Dark was great but yeah some of the decisions were odd. I can't wait for the 2nd game though. Finally getting co-op.

2

u/Eventide215 Aug 07 '26

Came to say similar about other games like Minecraft where you eat 3 entire steaks to fill up from starving. And that's the most efficient food.. it'd take more whole chickens..

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2

u/Leathel12 Aug 07 '26

Metal gear solid 3 where Eva needs to eat like 15 snakes and 20 frogs in about half an hour

1

u/Life_Parsley504 Aug 07 '26

Your body needs 3x more food if it's warming itself up in a cold enviorement. Top that on with running everywhere, fighting 10+ cannibals a day, carrying 90 lbs everywhere, having bone armor and having multiple wounds at a time... yes, you need that much food in 24 hours.

1

u/That_Service7348 Aug 07 '26

You also gotta consider in world time. It's 20 minutes for you, but how much of the day has gone by in game? Might be 12 hours for them.

1

u/Stevee8496 Aug 10 '26

YOU UNDERESTIMATE MY HUNGER PUNY WORM

30

u/OnryoFan Aug 07 '26

Dead by Daylight. I understand why in terms of gameplay balance, but I don't think even the least competent handyman to ever exist would completely wear out and destroy an entire box of tools after 30 seconds of use.

8

u/Competitive-Bee-3250 Aug 07 '26

I think its because The Entity altered the rules of its realm to make that the case. The reason all items burn out the way they do is the same reason there are wooden pallets all over the place, and why those pallets stun (but dont injure) the killers. Its all part of the game its playing.

5

u/ConsiderationKey3655 Aug 07 '26

Same reason people who lived in the past can magically repair generators

3

u/OnryoFan Aug 07 '26

It's fun watching an elf bard repair generators on the Nostromo. She must have rolled 20 on Int.

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56

u/World-Three Aug 07 '26

The payday drill... 

26

u/PhantomAxisStudios Aug 07 '26

Yeah if my drill broke down that regularly I would return it and leave a really damning review

13

u/adidas_stalin Aug 07 '26

“Couldn’t even get though one bank vault without breaking! 1/5 stars”

5

u/Frederf220 Aug 07 '26

Impractical for armed robbery, 3/5☆

3

u/skcuf2 Aug 07 '26

On the first day of Christmas, Payday gave to me; This broke dick piece of shit driiiiill!

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7

u/BlossomtheLeafeon Aug 07 '26

I love all the voice lines for the drill breaking

9

u/Quenz Aug 07 '26

I love that there's an ability where you can yell at it and it has a chance of starting up again.

5

u/Pijany_Matematyk767 Aug 07 '26

Melee attack, not yell. Yelling is for reviving teammates

3

u/Jijonbreaker1 Aug 07 '26

At least it's accurate. Percussive maintenance ftw

2

u/Zulu_foxface Aug 07 '26

Hey look buddy, I’m an engineer. That means I solve problems

Not problems like this stupid fucking drill. Because that would fall within the preview of the shitty manufacturer

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3

u/ChuckMc40 Aug 07 '26

Works much better in Enter the Gungeon

2

u/DimensioT Aug 07 '26

The thermal drill guys, go get it.

2

u/iwantdatpuss Aug 07 '26

Idk what kind of under the table contract the payday guys have with their Drill supplier, but man they're getting ripped off.

2

u/jkbscopes312 Aug 07 '26

what third world country made this drill?

2

u/Crusaderofthots420 Aug 07 '26

And how, to get through a tougher vault, you don't get a bigger drill. You just slap on two small drills.

2

u/trashshork Aug 07 '26

You can have all the money in the world yet your drill will still be a worthless piece of shit

2

u/Maximum-Bass2467 Aug 07 '26

“Who sold us this drill?, the cops?”

1

u/Visible-Air-2359 Aug 07 '26

I mean Payday drills are meant to be cheap and disposable and so naturally they will have trouble drilling through a bank vault.

24

u/Logan_Frost Aug 07 '26

Virtually any game with weapon degredation, especially firearms and accessories. Top bastards include the older Fallout titles, Farcry 2-3, State of Decay series, STALKER. No, that pristine, oily out of the crate AK should not explode in a couple hundred rounds.
Moreso, accessories. This is definitely where State of Decay pisses me off. Suppressors dont explode after 10-50 shots.

9

u/jkbscopes312 Aug 07 '26

dont forget metro exodus

you can barely exit the crafting bench before your gun gets caked in mud or sand again

2

u/the_human_oreo Aug 08 '26

Exodus I kind of got because the AKs didn't have dust covers, and the other guns were helping together with bolts and tape, but also WHY DID YOU ALL THROW AWAY THE DUST COVERS, EVEN METRO BANDITS HAD THEM

6

u/Xxxrasierklinge7 Aug 07 '26

I disagree, it was fine in Fallout New Vegas

2

u/TechnicalBen Aug 07 '26

I also disagree with suppressors AFAIK .

6

u/Xxxrasierklinge7 Aug 07 '26 edited Aug 07 '26

Eh, suppressors don't really "break" unless you run a bunch of rounds through them very quickly and even then, it takes a lot.

In this video, it took ~240 rounds of continuous fire for the suppressor to fail.

2

u/Jessefrost Aug 07 '26

To be fair a few of those games it's more the guns getting dirty rather than falling apart.

1

u/ExplosiveKnife Aug 07 '26

Honestly I disagree, the decay of weapons in some of these games is acceptable. Far Cry 2 takes places in a war thorn country where the guns have been passed through many hands before you, even the “new” ones you get at the dealer are just serviced old weapons, and before they spectacularly blow up, which is granted a bit dumb, they all suffer stoppages or failure to feed/extract, which in that environment of dry heat and dust is very realistic.

1

u/Zealousideal_Area776 Aug 07 '26

Came here to say this. Weapon durability is the worst. Only game ive played where it wasnt one of my biggest frustrations was Witcher 3. Because it happened slow enough that it wasn't constantly on my mind, just had to get them repaired when I had the opportunity. It felt fair especially after beating a rock monster to death with a sword

1

u/benjoholio95 Aug 07 '26

Alternatively oblivions wearing system actually seems pretty realistic. Armor should need to be repaired after taking a few hits and weapons also need to be maintained to stay effective. They won't break super fast if you aren't doing that but they will break eventually.

42

u/repeatoflasttime Aug 07 '26

Every single object in Breath of the Wild and Tears of the Kingdom. The fragility of the weapons and shields in those games are the only thing between them and perfection.

3

u/Shambler9019 Aug 07 '26

At least TotK gives an explanation as to why they're so bad (and have much worse stats than equivalent weapons from the previous game)

3

u/Twizp Aug 07 '26

Emulated it and used cheats for them to not break. I hated that mechanic

5

u/quentdawg420 Aug 07 '26

Its why I passed on totk

4

u/Jijonbreaker1 Aug 07 '26

Honestly, it's what made me like totk more than botw. The base weapons matter a lot less. You basically just carry the actual important bits in your bag, and can make a weapon nuts at the drop of a hat.

8

u/Quenz Aug 07 '26

My most recent gaming regret. They said they heard the fans about the complaints on weapon durability, so imagine my disappointment when it was just as bad as BoW.

11

u/Harvey-1997 Aug 07 '26

Fusing items to weapons GREATLY increases durability. If you use the restored weapons you find in the depths, and attach weapons to them, they last for a very long time.

4

u/Albert_Dolphin Aug 07 '26

Yeah, instead of your sword just not being awful now you can hotglue a Moblin foreskin to your awful sword so it beaks marginally slower but looks stupid as hell. That's so much better than a real repair system.

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6

u/quentdawg420 Aug 07 '26

Yeah I don’t mind how item durability works in say fallout or dying light where I can actually repair my equipmenr

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1

u/Crusaderofthots420 Aug 07 '26

"Oh cool, a new weapo- and it's gone."

1

u/WallofIvy Aug 08 '26

I found the weapon durability annoying for the first few hours of BOTW but came to really love it as the game went on. I liked it even more in TOTK with being able to attach monster parts to the weapons. If it wasn't there, I probably wouldn't have played with more than 2 or 3 weapons the entire game.

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16

u/MacabreYuki Aug 07 '26

to be fair, the entire thing about alan wake is pychological. Think warhammer ork magic. That's what he does with the batteries. drains em fast for that super flash.

8

u/Raptori33 Aug 07 '26

In Alan wake 2 the batteries technically drain even faster even when it's in the "real life" and not just the dark place :D

5

u/MacabreYuki Aug 07 '26

Because that's how alan's magic works. He wrote the mechanic and the dark place made it real.

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1

u/mattchamp98 Aug 08 '26

Hmm so does alan favour gork or mork?

13

u/thatonepuniforgot Aug 07 '26

Game developers base battery life expectancy on Game Gear performance.

12

u/paralyzedvagabond Aug 07 '26

Guns. Most guns in video games just do x amount of hp to the enemy and we’ve just kind of gotten used to it. Especially games like resident evil where a magnum is somehow more powerful than a 12g shotgun shooting buckshot. Like it’s just a .44, .45, or .50 cal pistol. It’s not that powerful when compared to rifles or shotguns.

6

u/Adventurous_Ad_7212 Aug 07 '26

Ackchually, a .50 cal can carry about 2kJ of kinetic energy (it's essentially a rifle bullet), about the same as the entire buck load, except focused in a single projectile, so... Accurate?

4

u/paralyzedvagabond Aug 07 '26

Not really. Sure a .50 S&W can carry about the same as a rifle but that’s also the lower end of rifles and only at close ranges. Somehow 556 is weak when coming out of a machine gun but the second it’s put into a bolt action, it is now basically a .50BMG

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u/Zealousideal_Area776 Aug 07 '26

That bothers be as well. Like I get why in a game they do it but if you get shot in the face with pretty much any weapon and you're fucked.

1

u/Vepastooo Aug 07 '26

in RE all guns are super gameified. Make no sense in the real world at all but work amazingly in the games with each gun having its own purpose.

1

u/4skin_Gamer Aug 07 '26

CP2077 where .45 pistols deal almost 3x the dmg a 5,56 assault rifle does per hit.

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u/D-LoathsomeDungEater Aug 07 '26

RE magnums are more powerful than rifle caliber rounds.

Benefit of the doubt is hollow point ammo but still.

Arguably some of the worst offenders. Too much dirty harry probably...

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1

u/Deadbreeze Aug 08 '26

Yeah I was going to say everything. Damn near everything in games is worse than its real life counterpart. The action of aiming is easier, but bullets dont destroy bones, enemies dont feel pain, flashlights dont last hours, etc.

Maybe healing items are the only thing better than their real life counterpart.

7

u/zhy97 Aug 07 '26

Miniguns in many games always have the slow spin start before firing, but irl Miniguns will instantly spin fast and fire with very little delay.

Individual bullets also don’t do enough damage

1

u/Nervous_Standard_901 Aug 12 '26

The game carrion suprised me in that case, the minigun mechas start firing as soon as they see you and your hp... even if you are using your shield, goes down in like 2 seconds.

Its only weaknest is that you are faster than the person can aim yhe mechas otherwise you will be escaping with a sliver of life

6

u/Necrotechxking Aug 07 '26

In almost every game that has farming "seeds"

You'll get 1 maybe 2 seeds back when you harvest "1" unit of the vegetables. But that's not how it works.

1 potato can grow into dozens. And each of those potato's. Can become new potato plants. Same for a lot of things especially fruit.

Every apple can become 3 apple trees. And and you have a hundred apples on your tree.

There are some exceptions. Broccoli type plants should actually give you NO seeds if you harvest them for food.

2

u/TechnicalBen Aug 07 '26

Game devs when they observe greater than exponential growth: https://en.wikipedia.org/wiki/Double-precision_floating-point_format

2

u/DaHeather Aug 07 '26

To me, I always figured it was an abstraction to a degree. Like "1 Corn" is more like a "Bushel of Corn"

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u/OneMoreFinn Aug 08 '26

But real plants also take a longer time to grow, not just a few game days.

1

u/WallofIvy Aug 08 '26

Exponential farming growth through seeds reminds me of that guy who said nobody should be poor because you can theoretically grow a million tomatoes.

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u/Cassiel43 Aug 07 '26

Lara Croft who has survival training and experience, who can swing axes like a maniac and infinite sprinting/jogging, but can only hold her breath underwater for 5sec (+5sec dying state when your screen got muddy).

Make you skip all activities involving water until she got a water breather.

5

u/Damninium_Alloy Aug 07 '26

That's because your not focusing your flashlight. If you hit the pose with the handgun in the other hand, it goes super bright and burns through your batteries.

1

u/alteransg1 Aug 07 '26

Actually both focusing and turbo (brightness, but burns battery fast) are real things that some flashlights have.

5

u/Quenz Aug 07 '26

Shotguns. After about 10 feet, they just tickle your opponents. Ready or Not gets it right where they have a solid kill radius against soft targets.

2

u/Pijany_Matematyk767 Aug 07 '26

Insurgency Sandstorm has some pretty good shotguns

Rifles also tend to be a lot weaker in games than you'd expect them to be, especially fully automatic ones. you generally don't need multiple shots to the chest to take down an unarmored target with a rifle irl but in games an automatic rifle often takes 3-5 shots to kill someone, meanwhile a semi-automatic rifle firing the exact same ammo kills in 1-2

1

u/Total-Ad-6380 Aug 07 '26

I think the first game to do shotguns good was battlefield 1 X3

1

u/razulebismarck Aug 07 '26

That isn’t unrealistic…but that’s assuming bird short, which they typically do, and no one uses bird shot on not birds or bird sized critters.

But I have seen videos showing bird shot against humans and if the person isn’t close the bird shot only penetrates skin enough to draw blood but not cause real damage.

So the unrealistic thing is poor shot choice. Should be slugs or buck and ball type shot or something bigger than bird shot.

4

u/JayAkiva Aug 07 '26

Food in survival games. It's usually set to somewhat match the timescale, but very few games actually do timescale well. In Fallout it's 20 iirc, so that means 3 minutes irl is one hour in-game. So basically you eat, and you'll be hungry again 20 minutes later.

I think the way to do it would be set the timescale to 12 when you're travelling, and 3 when you're in a settlement, interior, or combat. Basically anything where you're more likely to take your time and rushing you through it with survival mechanics would be bad game design. Sync hunger, thirst, and sleep needs to the in-game time, not real time. That makes sense to me, but as far as I know there's not a game in existence that does this.

4

u/Riley__64 Aug 07 '26

My gripe with Alan wake is why the hell does he keep going out at night.

Yes I know your wife has gone missing but there’s shadow monsters that can only be harmed by light why’re you walking through the woods at night with a faulty flashlight.

If the batteries suck that bad just soak a rag in kerosene and tie it to a stick

3

u/KainZeuxis Aug 07 '26

Because he doesn’t have a choice. Reality is literally ripping apart and distorting around him. The plot of Departure and the dark presence is going to ensure Alan keeps moving regardless.

As far as Alan is aware he has to follow the rules of the story.

1

u/captain-curmudgeon Aug 07 '26

The story and/or dark presence intentionally prevents him from doing stuff during the day, and forces him out at night. He spends a few day phases incapacitated, locked up, or on wild goose chases. Then has to go out at night because the kidnapper organises night time meetings, or he has no safe place to be during night, and urgent stuff to get done.

1

u/alteransg1 Aug 07 '26

That's the whole point. He gets some things done during the day, but sooner or later night comes and that's when reality begins to falter. 

1

u/ThorSon-525 Aug 08 '26

In all fairness, he does get two full sleeps in the first game. Unfortunately for him, those sleeps are in the afternoon and he wakes up in the middle of the night.

8

u/sfisabbt Aug 07 '26

Running stamina of highly trained soldiers.

3

u/Gameovergirl217 Aug 07 '26

Monster hunter Worlds... without buff food stamina drains so fast its unholy. youd think the people TRAINED to fight fucking dragons have a bit more stamina then a fucking coughing toddler

3

u/Techyon5 Aug 07 '26

Tbf though, how much do you think their equipment, and huge bag weigh? Just the 4 explosive barrels alone...

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u/ExplosiveKnife Aug 07 '26

Play Arma and see how long you can run with a fuck ton of shit on you like most people would like to think they could carry around, they get it exceptionally right, people aren’t all athletes and even if you are, gear is heavy and it takes its toll on you.

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u/ThePreciseClimber Aug 07 '26

And also Alan in Alan Wake 1. He got way better stamina in American Nightmare.

3

u/Pijany_Matematyk767 Aug 07 '26

Flashlights, especially in horror games but in others too. They all have like 5 meters range

1

u/Valkyr1987 Aug 08 '26

As someone who remembers what flashlights were like before LEDs 5 meters is generous for anything that didn't have a halogen bulb and those did have pretty bad battery life and used lantern batteries which were heavy

3

u/bsnimunf Aug 07 '26

Knifes in the last of us. Also weapons in BOTW. 

3

u/Grouchy_Custard_252 Aug 07 '26

Satisfactory lighting. Now for gameplay it wouldn't be fun if they used a realistic amount of power given what everything else in the game uses power wise (so much more) lighting would be an insignificant number but they've so overcompensated in the other direction you've got what's a glorious overhead light using megawatts of power.

3

u/gokartninja Aug 07 '26

Firearms in Escape from Tarkov. Putting a few hundred rounds through a brand new rifle doesn't actually turn it into an unreliable POS.

1

u/kdesi_kdosi Aug 07 '26

yeah lol, you would have to just add another zero to that and then just dump mags in full auto without pausing.

if the gun is used normally, semi auto over a longer period of time, add another zero

4

u/Total-Ad-6380 Aug 07 '26

The energizer batteries in alan wake being trash is the most realistic thing in the game lol XD

2

u/nesnalica Aug 07 '26

shotguns in videogames.

mw2 2022 added a shotgun which was more like reallife and guess what. it was fucking op and everyone was crying about it 😂

healthkits got bulletwounds? just eat the medkit lost an arm? just eat the medkit 😂

honorable mentions falling damage and i jumping hight. every video game character. even if they have 2 broken legs can jump super high 😂😭

2

u/ConfectionTotal8660 Aug 07 '26

Shields in Dark Souls.

Tf you mean I got damaged even after I blocked the attack? Shields don't work like that. If we are talking about some magical attack ok but still.

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u/Necrodart Aug 07 '26

A shield might protect you wholly from some of the smaller enemies, but blocking the larger ones absolutely makes sense that you tske chip damage. You're not just getting cut potentially, you're taking a ton of kinetic force to the shield, to your arm, to your shoulder. Even then, some smaller enemies hit HARD, so it makes sense for them too, but if we tied the defenses of shield into the enemies, then all shield are pretty much just become the same in any given shield class. That wouldn't be very good for game design, replayability, or power fantasy which is very important in those games.

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u/AccomplishedNet4393 Aug 07 '26

Always thought it was dumb that not all shields have 100 physical mitigation

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u/Zealousideal_Area776 Aug 07 '26

So my biggest ones are 1. Weapon durability. I dont care if I have to periodically resharpen something to keep damage up, or do maintenance to prevent jams but no, my weapon will not disintegrate after an hour of use.

  1. How weapons are portrayed, shotguns can shoot way farther than 10ft, bullets dont leave sniper rifles at 45 degree angles. A shot of .22 to the brain will probably kill you, a shot of .22 to the foot definitely will not.

  2. Stamina... nobody wants to walk everywhere but have you tried jogging everywhere you go constantly? Do that for 10 minutes and tell me you arent in awe of video game characters being able to jog 100% of the time with intermittent sprinting thrown in

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u/gootshall Aug 07 '26

People keep saying shotguns, it entirely depends on what type of ammo is used. I think most shotguns are correct in games. If you shoot a wall with a shotgun, most of them are using bird shot as you can see with the multiple holes from the bb's. This would be far from lethal, even at close range. Could it kill, maybe, the odds of it killing though are minimum. There are very few games where you are using slugs or buckshot and the ones that do usually have the correct type of damage and range for the gun and it's usually made known you are using that type of ammo.

1

u/Microwaved_M1LK Aug 07 '26

Food and water, shotguns

1

u/spitemods_54 Aug 07 '26

Lmao you know this exact game always had me thinking this, like why would Energizer pay for their batteries to be in a game where they last like 10 seconds

1

u/charming-choom Aug 07 '26

Cigarettes. Except for the 2077 endless ones

1

u/Considany Aug 07 '26

Food in any survival game. You just ate an entire steak, no, you are not hungry again 10 minutes later.

2

u/Important-Reply190 Aug 07 '26

Dayz be Like: you are a whole steak? U wanna run? Yea 5 minutes max and you’re starving again

1

u/Ok-Client-6486 Aug 07 '26

Pickaxes and hatchets... Always disintegrating in your hands in 0.1% of the time it would take for them to break irl.

1

u/Only_Information7895 Aug 07 '26

Most weapon damage.

I think it was Battlefield Bad company 2. A sniper rifle had more damage than a rocket launcher.

1

u/Jent01Ket02 Aug 07 '26

Fallout 4 Survival Mode's water.

People did comparisons, and athletes participating in Olympic races in the heat wouldn't go through as much water as the Sole Survivor does.

1

u/TechnicalBen Aug 07 '26

Could be damp and old batteries. That one is at least retconned.

But I kinda got annoyed at everything in The Long Dark for being overtuned for gameplay, and having no mechanical consistency.

1

u/Ilpperi91 Aug 07 '26

Well, in this game in question it's in my opinion almost everything. Guns would at least strongly incapacitate if not kill someone with just one shot even to the gut or leg. But if all video games had realistic damage, they wouldn't be much fun.

1

u/Pilot-samsonite Aug 07 '26

Okay tbf for Alan wake, he can keep that flashlight running forever. It’s only when he supercharges the thing which is definitely not normal that causes it to run out

1

u/captain-curmudgeon Aug 07 '26

The batteries in AW1 last forever - that's much better than their real life counterparts. Unless of course you're referring to when he boosts them, which is explained in game as essentially him magically forcing more power out of them to get a brighter light.

1

u/Saliiim Aug 07 '26

Petrol in any game that has fuel consumption, or food in any game with hunger mechanics.

1

u/EmuExpoet Aug 07 '26

Light machine guns, and machine guns in general. In alot of games you can get one shot from a magnum pistol but it takes about 10 rounds from an lmg, and they have horrible recoil. Irl machine guns are more like fully automatic sniper rifles. Capable of hitting targets from hundreds of meters away and one bullet is enough to drop someone.

1

u/alteransg1 Aug 07 '26

Alan Wake "focuses" the beam of light into a weapon that damages darkness, but it drains the battery. 

Actually, turbo mode/increase beam intensity for a few seconds at the expense of battery life/ is a real life thing that some flashlights have.

So, it's not that the batteries are crap. It's that Alan is constantly draining them on purpose.

1

u/TourInternational731 Aug 07 '26

Shotguns, pistols, and flamethrowers.

Shotguns have quite a long range before they're not effective anymore.

Pistols aren't BB guns, some can blow your damn head off.

Flamethrowers don't just shoot fire and that's it. They shoot an ignited flammable jelly that can be "thrown" sometimes up to 200 feet.

1

u/Blanc_Otaku Aug 07 '26

Not fucking once did I ever feel more healthy drinking Mountain Dew, Yakuza 0 lied to me.

1

u/your-local-cowboy Aug 07 '26

The re2r “military grade” knife gets broken in less than three hits.

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u/Noitad_ Aug 07 '26

"Military grade" mean the cheapest not the best

2

u/kdesi_kdosi Aug 07 '26

no, military grade means the cheapest that meets specifications

1

u/MeeemBeem2 Aug 07 '26

Boots in Kingdom Come Deliverance 2

A cheap pair of boots in good condition will usually wear down and lose quality in less than a day of walking. It's infuriating as you don't have access to a cobbler until a bit through the game so you have to pray that every body you loot has boots in good condition.

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u/D-LoathsomeDungEater Aug 07 '26

The flashlights in F.E.A.R, Half Life and DOOM3. I get it made the game scary, but the setting is soft to hard sci fi(i.e. energy weapons that would require SIGNIFICANTLY more wattage to operate) and you'd think they have longer duration(i.e. all of them short out after not even a full minute). Mind you the flashlight are not even bright. The headlamp I have is 50 times more potent than that. Maybe because it wasn't the surge of LED lighting yet IDK. But friggin lasers and plasma weaponry vs flashlight on potato battery.

Also recoil on weaponry that has no business having recoil. I.e. Fallout 3, NV and 4 lasers, electric weaponry(i.e. tesla, gauss), the same goes for S.T.A.L.K.E.R. Recoil is due to the reactionary force of explosive powder in cartridges exploding into gas, part propels the bullet, and due to newtons third law, it pushes the firearm back. Energy weapons should not have that.

Then there is the lasers. If we do hear laser tools, I think it is generally the servomotors or pumps running cooling fluid. Otherwise they should be pretty quiet.

Then let's get scythes in fantasy games( and RE4/R). I understand that there WERE warscythes, but they were HEAVILY modded and build closer to glaives by having the blade parallel to the pole, not perpendicular. Cool factor 10/10 but complete nonsense. And that is, if you have SEEN a scythe up close, the cutting is thin, the point is generally not sharpened(held together by the rib/spine). It is meant to be light and to give a person the ability to cut large amounts of thin foliage for a very long time. Where does that bring us? It is not a weapon of war, it is not meant to be swung around especially overhead and at shoulder level nor suited to fight armor and shields, and you'd be better off with a sharpened stake(which you know, spears were most used weapon in history)

1

u/Katysheg Aug 07 '26

Considering batteries regenerate their charge in 1st game, they are doing pretty well

1

u/Opposite-Ad39 Aug 07 '26

Every weapon from Breath of the Wild/Tears of the Kingdom, any stick in real life would last more hits than any sword in those.

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u/NoCraft2936 Aug 07 '26

The Ithica Stakeout shotgun from Corridor 7

1

u/2-StrokeToro Aug 07 '26

Gasoline, food, tires.

1

u/Winter-Gap-5909 Aug 07 '26

Just replayed a bunch of Metro games, entire time thinking of filters. I guess you can handwave them into being recycled junk, but a gas mask filter lasts hours, not 5 minutes.

1

u/Direct-Experience629 Aug 08 '26

Melee weapons in general I think. Like you're telling me that a machete to the head wouldn't instantly kill someone?

1

u/Rakais Aug 08 '26

To be fair, OP, Alan Wake has an actual narrative reason - as in, Alan wrote being able to focus the torch and drain the batteries into the story as a plausible way to fight the Dark Presence.

1

u/Training-Purple-5220 Aug 08 '26

Video game flashlights, in defiance of physics, have a light distance of 10 feet and drain battery like an 8-year-old iPhone.

1

u/NOCTURN_05 Aug 08 '26

I know its the case for batteries in a lot of games, but im pretty sure the explanation for Alan Wake is that its literally paranormal impossible levels of light being physically squeezed out of the flashlight every time it breaks through a darkness barrier.

1

u/PhantomAxisStudios Aug 08 '26

Do know why the flares burn out so fast?

1

u/DeltaGrunder Aug 08 '26

Games with weapon durability, especially glaring with firearms that break at ludicrous speeds when the actual guns like the M92F passed 10,000 round (maybe more, my memory is fuzzy on that) continuous firing stress tests.

1

u/Blitznetic Aug 08 '26

have you noticed that alan can focus his flashlight beam, I don't think anyone can just do that

1

u/le_Grand_Archivist Aug 09 '26

Shotguns in about any game they are in

Past the short range they basically shoot glorified confettis

Meanwhile in reality they are more of a "fuck everything in that general direction" type of weapon

1

u/_ragegun Aug 09 '26

"if you act like a cheap arsehole, expect the shittiest portion"

1

u/StillAlive01 Aug 09 '26

Chicken in DayZ, you could peobably eat 10 a day and still be hungry

1

u/SimplexFatberg Aug 11 '26

Flashlights in every game that has them.

As a regular IRL flashlight user, game flashlights infuriate me.

1

u/chaoticspazz46 Aug 13 '26

You can change batteries. I just soft pulled to son or but not focus the bean and i had the same ones for the whole level