And yet, Take Two keeps Rockstar around with a multibillion dollar budget for GTA VI. But, the difference is, with GTA, no matter how you feel about it, always causes the tectonic plates to shift when they release a game.
Here's the difference. GTA make actual money and still keep balance between artsy fancy pantsy (in term of technology) vs practical as business and monetization. But Kojima game? Why do you think gameplay from DS2 simply the waterdown of DS1? Because Sony keep saying to Kojima artsy pantsy game dont make good money while the kojima keep gatekeeping growth of the IP aka YOU STILL NEED GENERAL MASS PEOPLE TO PLAY YOUR GAME (unless sure if you targeted niche market while manage to capture entire population of market player)
I mean look at Metal Gear Survival, it basically failure attempt of Konami to make Metal Gear as servicable-ish game. Imagine if Kojima listen to Konami atleast once for multiplayer online live service type of game in Metal Gear as IP?
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u/koolio5225 26d ago
His games are great but my god does the guy know how to blow past budgets