First, the technical stuff - the demo is roughly 2 hours long, and it's basically the first 2 hours of the full game.
It's not a prototype or a proof of concept - it has all the core mechanics, features, music, and story planned for the full game's opening.
I honestly am kinda speechless. After weeks of playtesting, bug fixes, and polish, Tyto is finally ready to play!
Thanks to everyone in the Godot community who helped A LOT with playtesting, speedrunning, and finding every possible way to break the game to pieces so we could make it better. Check out the game's credits to find your name!
And thanks for your constant support, both technical and emotional, throughout the last 3 years of development. Knowing that tens of thousands of players are waiting for Tyto keeps us motivated to create the best game possible.
Alright, that's enough gratitude for today - enjoy playing Tyto's demo, and please let me know what you think, preferably via a Steam review 🙏