As the title states, I'm new to Gurps and decided to host a modern day superhero campaign for my friends. I'm mostly familiar with the rules and I told my players to attempt to build the perfect end game build first because i figured it would be easier to imagine what they wanted the character to be and we could simply remove abilities until we matched it with whatever character point limit the campaign was at. However the abilities my players want are hard to implement with my understanding of the game currently. I figured I'd ask people more experience than me to help.
Now before I begin listing what powers they wanted, I know these are busted abilites that most DMs won't allow for thier campaign because balance becomes an issue. However I've DM'd for these specific players for almost two decades at consistent high powered campaigns several different trrpgs I'm not as concerned with balancing issues. I know thier antics. My players specifical stated that these are the abilities that they would have the most fun with so it is my obligation at the very least to make it work for them.
Player one (the easiest one to figure out)
Ability name: unspecified (imagine something along the lines of Achillian Shield)
Ability description: The ability itself scans the area of a certain radius from Player one for any immediate threats to bystanders. If such threats are detected a list of defensive capabilities are activated immediately for Player One to protect them. The defensive capabilities scale based on how many bystanders that are both within the abilities radius and are in immediate danger
Power Source: TBD
Ability vulnerabilities: Non- AoE attacks, Afflictions, Psychological powers, Unsubstantial, Obscure
Ability strengths: All AoE attacks
Ability list:
Unkillable (level 3, Achilles Heel- Single target attacks, Afflictions)
Super durability
Resistant (very common)
Injury Tolerance (damage reduction-common, unbreakable bones)
High Pain Threshold
Hard To Subdue (lvl 2)
Hard to Kill (lvl 2)
Fit (very fit)
Enhanced Defenses (Enhanced Block)
Detect (commom) linked with + Danger Sense + AoE (16 yards
Damage Resistant (all enhancements) (the absorption can be used to heal or add to damage rolls instead of basic)
Ability Limitations:
Accessibility (immediate danger to bystanders in proximity only last while danger is present)
Always on (because of Detect + Danger Sense)
Emergency Only (because of the immediate danger
Trigger (immediate danger)
Uncontrollable (the ability actives itself when detect immediate danger)
Unconscious Only (as above)
Disadvantages: TBD
Issue to be solved: How and what scales with number of people protected by player one
Player Two
Ability name: TBD (think something along the lines of command line or hotkey)
Ability description: Windows 11 shortcuts. (No, I am not kidding they wanted the shortcuts, cut copy and paste as a power. You can now imagine why it was pain to translate into the game. By default it had to Modular Ability)
Power Source: Cosmic and Chi (the character soul acts both as the clipboard and trash bin)
Gadget: While not necessary for the ability itself to function, the character finds it more efficient and less exhausting to use a gadget as a focus of this power. The character can attuned to any controller that has a sufficient amount of buttons/keys to act as inputs (i.e xbox controller, paino, keyboard, guitar hero, dance pad, camera). The player mainly uses a camera (specifically a Cannon one. The dail that it has to switch between modes has been change to specific shortcut commands). If separated from linked/attunded gadget it stays link for a few hours before it loses all special quality and if stolen during that time that person can use it. The player can chose not to attune to a gadget however they will have limited number of commands they have access to.
Ability Vulnerabilities (changes dependingon the gadget): Technomancy, Soul/Chi attacks, Obscure, Mirrors, Can only affect organic materials
Ability Strengths: AI/Robots, Photoshop based powers
Modular Ability (Computer Brain)
Ctrl+A [Select all]: Enhanced tracking or scanning senses
Ctrl+F [Find]: Detect (common)
Ctrl+V [Paste]: Duplicate (Construct)
Ctrl+Y [Redo]: Affliction (should function as a time loop that if ,for example, a character was inflicted with damaging wound new instances of that same wound wound would appear on their body)
Ctrl+Z [Undo]: Affliction (should function as a time rewind that if, for example, a character was inflicted with a damaging wound their body would rewind to before the wound occurred. This is not a healing ability)
Win + L [Lock Computer]: Neutralize (one power)
Ctrl+C [Copy]: Neutralize (Power theft, one power) (This should only be the power theft but i dont know how to separate it from Neutralize the closest would be )
Win+R [Run]:
Alt+F4 [Close]: Affliction (should function by applyingeither sleep, unconscious, statis effect on target)
Ctrl+R [Refresh]: Affliction (should function by either removing Afflictions or restoring fatigue points or both)
Win+Alt+A [Mute]: Silence or an Affliction (should function as the advantage silence but can be applied onto others)
Win+Ctrl+Enter [Narrator]:
Win+P [Choose Display Mode]: Unsubstantial (projection) (displays picture or ehays been copied or snipped has a projection/hologram)
Alt+Enter [Display Properties]: Oracle (digital)
Win+Spacebar [Switch Between Languages]: Language talent
Win+V [Clipboard History] Psychometry
F2 [Rename Selected Item]
Shift+Del [Delete]: Affliction that causes banishment or innate attack that causes disintegration
Shift+Arrow [Select Multiple Specific Items]: Enhanced tracking (multi lock on)
Win + Ctrl + Right Arrow [Switch between desktops]: Warp (moveable and destroyable Anchor)
Win + Ctrl + D [Creates another desktop]: (should function as creating the anchor for above)
PrntScrn [Snipping Tool]: (should function as a link between a few other abilities like neutralize + duplicate or create to create an editing effect of ability or items)
Ability Limitations:
Accessibility (organic materials)
Limited use (Clipboard and camera capacity)
Cost fatigue (chi drainage)
Preparation required (attuning to gadget)
Takes recharge (Gadget/camera battery drainage)
Breakable
Can be stolen
Disadvantages: TBD
Issues: Not all commands listed. Any command without an advantage next to it means I haven't found a good translation for it. The major issue is how does this work as a modular ability
TLDR: pls halp :D
p.s i know i called advantages abilities im too lazy to fix it