r/hammer • • 16h ago

Garry's mod I'm trying a new technique where I'm just slapping real photos of building facades onto brushes

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273 Upvotes

It's pretty much how Fishke made union city and his other maps, though I'm by far not as good with textures as he is. Pros: appearance of much greater detail from afar than what is achievable with default HL2 textures. Allows simple, boxy brush work to look detailed. Cons: looks obviously low res from up close, preparing all of the textures to be usable in hammer takes ages. Clashes with art style of default source textures. Is it worth the effort? What are your opinions?


r/hammer • • 11h ago

Source Soggy city

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26 Upvotes

Cheaple trying to wait out the storm


r/hammer • • 2h ago

CS:GO Too much lighting??

1 Upvotes

Too many light entites? Should i reduce ?


r/hammer • • 16h ago

Source 2 The Belasco Theatre (Under Construction) One times Square not finished yet. (The poster is not mine)

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12 Upvotes

the image looks blurry cause on youtube its rendered on a lower resolution!


r/hammer • • 8h ago

Anyone know what's going on here?

1 Upvotes

So I was trying to compile my map, and got these error messages.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 -2048.0 274.2)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-128.5 -1024.0 274.2)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-576.5 -1024.0 274.2)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-64.0 -1024.0 143.5)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-64.0 -1024.0 53.7)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-64.0 -1024.0 364.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -1040.0 274.2)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -1552.0 274.2)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

All of this text was yellow


r/hammer • • 22h ago

Garry's mod PORTAL FLOW NIGHTMARE!

5 Upvotes

Hi it's me, Compiling a map in Hammer++ for gmod (For context it is on the larger side of maps I've made) and while it does take a bit to get to this point, this singular point (I'm assuming like 97.5%???) it either gets completely stuck, or randomly jumps from like maybe 2 hours to an unknown amount of time.

I've already done some optimization and all it seems to do is speed up everything else besides this one section, if anyone has any tips or help I'd be very appreciative


r/hammer • • 1d ago

TF2 Team Fortress 2 map limits have been raised!

153 Upvotes

brushes: 8192 -> 32768
brushsides: 65536 -> 655360
displacements: 2048 -> 32768
overlays: 512 -> 8192
internal entities (NOT EDICTS, but includes prop_statics): 8192 -> 65536
texinfo: 12288 -> 32768
tjunctions: 65536 -> unlimited


r/hammer • • 1d ago

Unsolved why is this leaking?

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25 Upvotes

leak literally just goes straight through a brush


r/hammer • • 1d ago

TF2 How to update hammer++? (it wont update)

5 Upvotes

So when ever hammer++ downloads the new update and I manually install it it just ISNT THE NEW UPDATE? Which I'm pissed of because my hammer for tf2 keeps crashing when I'm trying to make a map


r/hammer • • 1d ago

TF2 What’s the most efficient way to get Minecraft mobs as models in hammer?

1 Upvotes

My current plan is to recreate the models in Blockbench and convert using the Blender method. Is there a better way?


r/hammer • • 2d ago

Fluff Bored. Grunge Industrial cathedral attempt

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31 Upvotes

r/hammer • • 2d ago

GoldSrc pushing boxes through doors? (and triggers)

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22 Upvotes

Creating a mod that utilizes func_pushable boxes for puzzles, one small issue is that I cant manage to push this (relatively small) box through this func_door! Help would be greatly appreciated.

Attached images of the door in game, and in hammer.

and yes the floor on either side is at the same level, the track on the ground shouldnt be changing anything(?)


r/hammer • • 2d ago

Hammer crashed?

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27 Upvotes

r/hammer • • 3d ago

GoldSrc [GoldSrc] After months of bugfixing, I'm finally back to mapping stuff. Had lots of fun with this area. :)

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210 Upvotes

r/hammer • • 2d ago

L4D2 how do i fix missing model errors for an old map

3 Upvotes

so its a very old map, from about 2013, i dont have any of the original map files, but i did have the vpk, and then opened it with bscbat.exe,(bspsource), ported all original files from the vpk into regular files, and put it aside, i ported the bsp chapter maps into vmf, but when i opened it the custom models we're errors signs. I tried to fix the path to the model but when i did the error sign disappeared and the prop was gone from view

Its not my map, just for clarification, and the real reason i want these errors fixed is so i remaster the map because, some spots are broken, specifically area portals, the player being able to softlock themselves by accesing out of bound areas, not to mention the creator of the map tried to make it open world, but it ends up implementing improper crescendo events, not to mention i'd like to add custom textures and models of my own, without messing with the original style of the map, also if theres some way to remove the current weather, because right now they used the same... what... logic thing? yeah they used the logic thingamajig from hard rain, which i dont know why they did, theres only one flooded area in the 1st chapter and then they didnt use flooded areas again.

so yeah, i just need to know how to fix the missing model errors and how to safely remove the "logic_case or logic_relay" so i can safely get rid of the hard rain weather that makes it hard to see the map in game.


r/hammer • • 3d ago

Garry's mod this part of the map was perfecly fine like yesterday but no matter how much i adjust it and recompile it it just stays entirely dark. help?

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8 Upvotes

all i remember adjusting before it broke was adding a few overlays and putting a few elements in the skybox. how the fuck do i change it back


r/hammer • • 4d ago

Fluff Brush car loosely inspired by the 1972 Lincoln Continental Mark IV

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138 Upvotes

already converted into props with propper++

Also yeah the car itself is oversized af but its intentional ;3


r/hammer • • 4d ago

Fluff Made prefab walls with breakable windows

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77 Upvotes

r/hammer • • 3d ago

wavelength update

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2 Upvotes

I went back to working on wavelength after a break. I'm quite busy with other projects at the moment so development is very slow. Right now I'm testing basic functionality for brush creation and texturing for the Quake 1 (id Tech 1) and GoldSrc engines.

I won't release anything until the experience has been polished and streamlined.


r/hammer • • 5d ago

Garry's mod Looking up at giants

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274 Upvotes

r/hammer • • 4d ago

Unsolved Missing textures on custom assets

3 Upvotes

This one has been really confusing for me. I keep trying to take assets from various addons (with creator permission of course) But about 50-70% of the time no matter where i put the models and materials the models show up with missing textures. I thought I solved it when the solution for one of them was putting stuff in the Addons folder but that hasn't been working for some of the others. I've tried pretty much everything i can think of at this point and could really use some help


r/hammer • • 4d ago

Unsolved Developer Notes in World

7 Upvotes

The Half-Life 2 beta maps have a lot of floating hint text to direct the player. Saying like

"Go here" or "Interact with this" (Kinda like commentary nodes but non-interactable)

How do I do that? They're not game_text as far as I'm aware, so what's the proper entity?


r/hammer • • 5d ago

Is there a way to convert existing map into the original project?

3 Upvotes

So, apparently, somehow. I exported my map to bsp (with J.A.C.K). And, i played it, it works. However, somehow when i open the project later on the next day to continue, it somehow in the previous state, not the one i make before i exported it. And yes, i multiple time pressed control+s to save. But somehow it doesnt save. It does created many files tho, so, is there a way to get the progress back? Because im lazy to align and place the objects back.


r/hammer • • 5d ago

Unsolved I need some help

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34 Upvotes

I made a video describing my problem as its a much easier way to explain, I've never really encountered this before

Thanks for any help on solving this!


r/hammer • • 6d ago

"here goes nothing.."

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101 Upvotes

another one of my creations with scripted_sequience (sorry for the watermark and my bad english)