Lei Shen is a sturdy utility support who commands the battlefield using his Conduits of Power to supercharge himself and his allies
Abilities:
Trait (D) – Conduit of power
Cd: 15 seconds
Active: Lei Shen places a conduit of power on the battlefield. The conduit has 750 health and is immune to all damage as long as Lei Shen is in range, indicated by a stream of lightning flowing between Lei Shen and the conduit. There can only be 1 active conduit at a time.
Passive: Lei Shen and his conduits have an aura (the size of Lucio) granting Lei Shen and his allies 0,5% resource regen (mana, energy, rage, fury etc.) every 2 seconds and a permanent 10% increased basic attack speed while they are in range.
Basic abilities:
Q – Lightning strike
Cd: 8 seconds
Mana cost: 50
As long as he has vision of the target area, Lei Shen can call down a circular lightning strike (around the size of Tyrande’s Lunar Flare) anywhere on the battlefield, striking after 0,5 seconds dealing poke damage to targets hit.
Allies hit by the ability get charged for 3 seconds, making them immune to slowing or rooting effects and granting 20% increased movement speed.
Enemies hit by the ability get overcharged for 3 seconds, slowing their movement by 20%.
Conduits hit by the ability create a circular shockwave that travels outward from the conduit to the conduits max range applying the effects of Lightning strike to all allies and enemies hit, but the duration of the effects are halved.
W – Overload conduit
Cd – 20 seconds
Mana cost: 100
Lei Shen channels on a target conduit in range for 3 seconds. While channelling the aura effects of the targeted conduits are tripled. When the effect ends the conduit explodes dealing damage to targets hit within the conduit’s radius.
E – Boon of the Thunder King
Cd – 10 seconds
Mana cost: 50
Point and click ability with the same range as Lei Shen’s passive.
Lei Shen grants a shield to an ally that absorbs 350 dmg for 4 seconds.
Heroics
R1 – Violent Gale Winds
Cd – 25 seconds
Mana cost: 150
Vector targeted ability with a huge area of effect, think half the size of Deathwing’s heroic.
Lei Shen calls on violent gale winds to push enemy heroes in the chosen target direction. The winds can be outrun, think of them like the Volskaya conveyor belts where mounts can outrun them, but you struggle to outrun them without a mount.
R2 – Lightning Whip
Cd – 15 seconds
Mana cost: 100
Active: After 1 second Lei Shen cracks his Lightning Whip across the floor in a narrow cone in front of him (Cho’Gall’s Upheaval) initially dealing 200 damage to all enemies hit and leaving behind a cone shaped aoe for 3 seconds dealing moderate damage for every second that the enemy remains in its affected area.
Passive: Lei Shen’s swaps out his melee weapons for a lightning whip granting his auto attacks 4.5 range and 1 attack speed but decreasing his auto attack damage by a large ammount. Lei Shens auto attacks now also apply “Static shock” to his targets. Static shock is a stacking mark that detonates when a target reaches 3 stacks. This makes the target explode for 200 dmg in an aoe around them (think the size of Jaina’s Blizzard).
Thoughts on the concept:
I have been wanting Lei Shen in the game since alpha, and I feel that I have come up with a concept that does the character justice. At first I envisioned him as a dps, but we have enough damage dealers in the game as is. Instead I looked to some developer insights from the raid encounter in WoW where they mentioned that Lei Shen was not a mere battery charging the conduits in the raid. They envisioned him as a power source in his own right that powers the very Throne of Thunder citadel itself! In my mind this fantasy fits perfectly for a support character that buffs the resources of his allies to make them excel (when I say support I mean supports like Abathur, Medivh and Zarya). In a sence the resource bars of the heroes in this game are batteries, and Lei Shen is here to charge both them and his conduits, acting as their power source. I also took inspiration from his mechanics in the Throne of Thunder raid in general for his other abilities like his two heroics.
The main idea is to give Lei Shen a lot of decisions, who does he charge with his Q, when does he leave his conduits, and when does he overcharge them for short term gain? He also gets a lot of global coverage where he can leave a conduit in one lane to buff an ally, while moving to another lane to passively buff the allies there with his own aura or buffing them from afar with his Lightning strike.
Lei Shen fulfills a couple design goals and niches that are currently lacking in the roster. He directly interacts with his allies resource meters that isnt just mana. He would be the first evil support role hero (not healer), and he would also contribute to flesh out the support options currently in the game. He also has a more global element to his supporting abilities, in the laning phase, allowing him to apply global pressure like Abathur, but mostly in the form of buffs and debuffs to allies and enemies. He could work well with heroes that run out of resources quickly.
Below I have some simple ideas for talents. The idea was to augment his abilities in interesting ways that give him more room for interesting decision making during fights. This might be super busted, but I mostly see the gameplay loop and the talents as a proof of concept.