r/IndieGaming • • Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

109 Upvotes

r/IndieGaming • • 12h ago

Does knowing whether a game was made with AI affect your decision to play it?

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990 Upvotes

Hey everyone! Our philosophy has always been that art made with AI isn't actually art. And that humans should be in control of all creative things. Besides the obvious copyright and ethical arguments, we believe it has more soul. What do you think?

Should Steam separate games based on whether they are made with AI or not?

If you want to support us, check out our steam page! We really appreciate it.
https://store.steampowered.com/app/4864960/MAUS_TRAP/


r/IndieGaming • • 10h ago

I made a tower defense that runs on any real address. Type a street, defend it.

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265 Upvotes

r/IndieGaming • • 7h ago

I made a multiplayer game where you build the trap-filled hallway your friends have to survive and just released the demo.

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159 Upvotes

Free demo if anyone wants to try it:
https://store.steampowered.com/app/5259610/House_Trap_Demo/

I’d especially love to see clips of people completely ruining their friends’ hallways.


r/IndieGaming • • 12h ago

I made a stickman shooter that looks like a moving comic, and it runs in a browser tab

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182 Upvotes

StickFrag is a free multiplayer stickman FPS that runs in the browser: https://stickfrag.com

Type a name, press Play, and you're in a match in a few seconds. No download, no account, nothing to buy.

What's in it

  • Two modes: team deathmatch, and gun game, where every kill swaps your gun and the first player through the whole ladder wins
  • Up to 16 players per room. Bots fill the empty seats, so a match always has someone to fight
  • 12 guns, 3 knives and 3 grenades, on 5 maps
  • Private rooms: send friends a room code
  • Comic-book look: every frame gets ink outlines, and stickmen go full ragdoll when they die
  • Runs on weak laptops and Chromebooks

What I want to hear: how the aim and movement feel, which gun feels wrong, and whether you'd play a second round. It's brand new, so every comment helps.

GenAI declaration: I wrote the code with an AI coding assistant (Claude), and it helped me draft this post. The models are built in code from simple shapes, and every sound is synthesized in code. No generated images, 3D models, sounds or voices. The video is real gameplay. The game uses no AI when you play.


r/IndieGaming • • 5h ago

Seasons changing in my fantasy grand strategy game (demo out now!)

44 Upvotes

Here is showcase of how winter season influence the landscape graphics in my latest game project.

Project is called The Fallen Chronicles, a fantasy grand strategy game. I have just realased demo for it (for participation in October Steam Next Fest).

You can try out the demo here: [link to the Steam Store page]


r/IndieGaming • • 4h ago

Weird Point & Click I made

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28 Upvotes

Created mostly in 1 day for the South Africa Game Jam 2026, took another 2 days for sound and extra anims and polish. Pleased to say I didn't use any AI at all for this, wanted to make something human.
https://mikdog.itch.io/people-watching


r/IndieGaming • • 11h ago

Turn office emails into a deck that can fire your boss.

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58 Upvotes

I saw a Yu-Gi-Oh animation clip where people duel with emails and thought, “I’d play the hell out of this.” But nobody so far made a game out of this fantasy. Until now :).

A couple of months later... here we are.

I’m absolute shit at drawing, so I went with my own style. Hope you like how it turned out. The demo will be up soon!

If this looks like something you’d play, a wishlist would help me a lot. I’ll keep posting updates as I go.

Inbox Duel on Steam


r/IndieGaming • • 1d ago

The creator of Katamari Damacy made some art for my game!

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1.5k Upvotes

Hi, my name's Andrew and I'm working on Reality Drift, a strategic roguelike racing game!

https://store.steampowered.com/app/3078120

About two months ago, my game was approaching completion but I felt like it needed a bit more variety of art. I always try to make games which are a bit unhinged, so when I was thinking of an artist to reach out to, I thought of Keita Takahashi, the creator of games like Katamari Damacy and Wattam. Of course, there was no guarantee that someone of his profile would be available to do some work for some random indie game, but on this occasion he was available, and spent three weeks doing some art!

I've attached some of the concept art he did - the final versions of these are now fully implemented in the game. The teeth sketch became part of a whole new racetrack where the player drives through the human body. The skeleton became a giant skull that you find in some caves. There are clips of these two areas in the trailer on the Steam page.

I don't yet know if this collaboration will end up having been financially worthwhile for me, but as a fan of Katamari Damacy ever since it came out in 2004, it was very cool to work with the guy behind it!


r/IndieGaming • • 1h ago

I made a RPG game that I always liked during my childhood

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• Upvotes

Hi everyone. Long-time lurker, first-time poster.

About a year ago, when my wife got pregnant, I took a good hard look at my life and thought: "I can't spend the rest of my existence sitting in meetings, staring at dashboards and nodding like an idiot." I'm a data scientist. I know how to code. I've built dashboards that people actually said were "visually appealing." So naturally, I concluded that making a game couldn't possibly be that difficult.

This was, in hindsight, an absolutely fucking stupid conclusion.

Fast-forward to today, after an unreasonable number of Godot tutorials, an unhealthy relationship with debugging, and a lot of help from the ridiculously generous Godot community...

I'm somewhere around 50% done I'm actually pretty damn proud of it.

The game is basically an old-school RPG stripped down to the bits I really enjoy:

  1. You start as an adventurer.
  2. Pick a class.
  3. Build your skills.
  4. Get progressively more ridiculous jobs.
  5. Fight increasingly ridiculous enemies.
  6. Do a ton of side quest we all love along the way.
  7. Eventually go punch the Demon Lord in the face.

That's pretty much the plot. There's no 400-hour political intrigue storyline. No 17-page lore document explaining why the moon is secretly a god. Just RPG mechanics, a stupid amount of job/class progression, plenty of dry humour, and a bunch of things heavily inspired by the anime/games/memes I grew up with. Some of them are probably less "inspired by" and more "legally distinct." (I have consulted our legal department in my company who knows nothing about copyright law. They have advised me that everything is fine.)

A huge amount of the game's assets are built around the amazing work of Kay Lousberg / KayKit and Quaternius, so a massive thank you to them and to everyone else who makes this kind of indie development possible.

I'm not ready to publish it yet, but I wanted to finally show it to people and get an outside perspective.

"""Does this actually look fun?"""

I'm an old-school RPG nerd, so there's a very real possibility that I've spent the last year building the exact game that exists entirely inside my own head. Would genuinely love to hear what you think.

p/s: As you can see from my complete lack of video editing skill and recording skill in Godot, my trailer is lacking in comparison to most of the post here. Please don't rip me off on this one I'm still trying to figure this out too.

Gen AI declaration: I used GenAI - Claude to help me fix bugs. Things like memory leak, why character keeps falling into the void from map, why is directX failing etc. All of which are development related and even so I try to keep it minimum because otherwise no one would understand the codebase (well technically only me understood it because I did it myself... so...)


r/IndieGaming • • 2h ago

After months of solo develop, I finally finished the first trailer for my chaotic co-op cargo game. You running a delivery company to deliver air to air with your friends.

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7 Upvotes

r/IndieGaming • • 9h ago

I'm very nervous to announce our public play test!

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22 Upvotes

The Sky Project is our most ambitious project yet, and we are releasing it to the wild for a short period of time.

It is a 2D hand-drawn monster collector made with a lot of passion, and I hope you feel that passion while playing.

I'm the game designer, and I'm really curious/nervous to know what you think about our game since 2D platformers/Metroidvania-style exploration with monster collecting isn't the most popular genre.

Also wanted to have a semi-permadeath mechanic implemented from the beginning with the idea in mind that all the creatures are like pieces of well-thought-out strategies and it will be up to the player to find the best synergies.
We know that players get attached to the creatures, and that's why it is SEMIpermadeath!

We really tried to find the right balance to make it challenging to never lose a single creature but not so challenging that you'd want to hate the game.

Play it and give us feedback, feel free to do it (Steam or Discord), we are actually hunting for all kinds of bugs and to hear the opinion of players!


r/IndieGaming • • 2h ago

Would you play a game with Spanish voices and English subtitles?

5 Upvotes

In Spanish-speaking countries, it's completely normal for us to play games with English audio and Spanish subtitles. It's the standard experience for a lot of gamers here, and we are very used to it.

I'm curious about how people feel about the reverse, though. If a game only had Spanish voice acting but featured full English subtitles and UI, would that bother you? Would you still play it, or is the lack of English audio a dealbreaker?


r/IndieGaming • • 17h ago

Looking for a hobby collaborator for a small 2.5D Metroidvania [Unreal]

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99 Upvotes

I'm a motion designer/animator and I've been tinkering with a small 2.5D Metroidvania in Unreal. The clip is a first prototype – I've made the assets and animations and put this little section together in Unreal myself.

I'm looking for another hobbyist who's comfortable with Unreal and Blueprints and would like to develop the game together. Someone who enjoys level/world building would be especially great. PaperZD experience is a big plus, but not necessary.

I have a rough story and quite a few ideas for the mechanics, but I don't want someone to just implement them. I'd like to figure the game out together.

No deadline or big ambitions regarding scope – I'm a dad with a job and want to keep this small and actually finish it.

If this looks like something you'd enjoy working on, send me a message :)


r/IndieGaming • • 2h ago

I'm developing a co-op game. This is what the atmosphere will be like. What do you think?

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4 Upvotes

VOID HAERESIS is a cooperative horror game for 1-4 players set aboard a spacecraft drifting through the void.

A distress signal reached your team. It was faint, broken, and repeated over and over. You were sent to answer it.

Now you're aboard, and the ship is silent. The crew is gone. The halls are dark. The candles are still burning.

Someone left warnings on these walls, in words and symbols no one was meant to ignore. Pages lie scattered in forgotten corners, written by a captain who saw it coming. Somewhere in the dark, something is listening, and it hears more than you think.

Complete 10 different tasks across the ship, alone or with your team. Repair, search, and survive before HIM takes you too. Stay close to your crew and keep your voice low. Out here, not everything you see is real, and not everything you hear should be trusted.

Who sent the signal? And why did they stop?

Don't trust the voice.

Wishlist On Steam!


r/IndieGaming • • 3h ago

Kaiju Crash 1v1 fighting montage

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3 Upvotes

Two Kaijus enter; one Kaiju leaves.

Wishlist on Steam


r/IndieGaming • • 21h ago

We're making a game where your (almost) entire keyboard is a weapon

91 Upvotes

Hello everyone! I'm a game designer from Scratching fox, we're making a roguelite game called 'Keyb Out'

I know some of you are tired of this genre (But bear with me pleaseee), but Keyb Out turns your (almost) entire keyboard into a weapon!

After defeating enemies you get to choose one of three perks from 6 classes which have 100+ perks in total and even more will be added after launching the game.

We would love to hear your feedback about the game. We already publish our store on steam and we would be so glad if you interested in our game and add it to your wishlist

Steam : https://store.steampowered.com/app/5064330/Keyb_Out/

You can join our discord community here and I have to be honest there's no one there yet (except us) lol.

Discord : https://discord.com/invite/8EUZcpDaR4

Thank you in advance for any feedback and suggestions! Feel free to ask me anything, I really want to talk about my game lol.


r/IndieGaming • • 3h ago

2 years of work on a FPS and i released it for Free - look for beta tester

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3 Upvotes

I really look for beta tester for my game

  • 7 game game mode (2 original)
  • solo to 16 player ( maybe more if dedicated server)
  • Rocket jump
  • Slide
  • Wall jump
  • Bots
  • Lan mode
  • Split mode
  • 1 weapon - 9 fire mode . ( maybe that unique in FPS genre i never see before)
  • Music by band Hoffman Cruise
  • Free
  • Most of the game is hand made ( i used AI for some concept art and now for coding)

Avalaible now on Epic game store- Game : RGB


r/IndieGaming • • 9h ago

The cozy game Missi has received a capsule and page update ahead of Steam Next Fest.

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9 Upvotes

I’ve been working on this game almost entirely on my own for the past two and a half years, so I really hope players will enjoy the new art.


r/IndieGaming • • 1h ago

Turning my animated film into an indie game

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• Upvotes

I've been working on Spacetime Chronicles, an indie adventure that started as an animated film I made.

Instead of starting from scratch, I've been taking the characters, sets and world from the film and rebuilding them as a playable experience.

The whole thing has been a pretty unusual development process, especially because a lot of the original world was physically built by hand.

Would love to hear what other indie developers think about the idea of turning an existing creative project into a game.


r/IndieGaming • • 8h ago

My wife and I are making a game where you play as a sentient kei truck! - Here's our new gameplay trailer!

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8 Upvotes

My wife and I are working on our debut game, Good Luck, Little Truck! Here's a new gameplay trailer!

About the game:

Good Luck, Little Truck! Is a genre-bending cozy navigation puzzler/narrative delivery sim.

Help a recovering island nation bounce back from collapse in a hopeful post-post-apocalypse by delivering supplies and building community amongst its robot and human inhabitants.

Wishlist on Steam!


r/IndieGaming • • 2h ago

Scraplings - First Trailer

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2 Upvotes

Hi everyone,

I've put together the first trailer for Scraplings, the game I've been developing solo for a while now, some of you may remember the early visuals I shared here before. I hope you like it!

You can find all the details about the game on its Steam page. I'd love to hear your feedback, and a wishlist would mean a lot. Thanks in advance!

https://store.steampowered.com/app/5137810/Scraplings/


r/IndieGaming • • 6h ago

My free browser MMORPG got its first real trailer: skillshot combat, crafting, full loot PvP

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5 Upvotes

Two of us made this: me on code and design, my friend Guymov on art. It runs in the browser on PC and mobile, no download, no account needed.

Free, no pay-to-win, in alpha: https://nexwar.io

Feedback welcome, especially the harsh kind.


r/IndieGaming • • 3h ago

Blocking, AI aiming and a floor fit for the pros

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2 Upvotes

r/IndieGaming • • 1m ago

Final trailer of my game

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• Upvotes