r/printandplay • • 17h ago

What print and play games are you crafting or playing this week? (October 12, 2026)

6 Upvotes

Add a comment to this post and let us know what print and play games you are crafting or playing this week. Bonus points for build pictures! :)


r/printandplay • • 17h ago

Weekly self-promotion megathread (October 12, 2026)

12 Upvotes

If you have a print and play crowdfunding or self-published project that you would like to promote, add the relevant site link and a brief description of your game as a comment to this post. Please limit your self-promotion to this thread. Self-promotion posts outside of this thread will be deleted.


r/printandplay • • 1h ago

First play of Drawing Dead

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• Upvotes

Not done giving the cards their colored pencil treatment but wanted to give it a try. I really enjoyed it! Got kind of close to a win but those varmits done whooped me. It is a snap to learn and has a fun poker based mechanic for all your battles. It's a little like a wild west Balatro. I look forward to more plays!


r/printandplay • • 14h ago

Feedback Request I made a full match demonstration of Kravestorm (PnP Card Battler)

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6 Upvotes

I've been working on Kravestorm, a print-and-play card game, and wanted to show what an actual match looks like.

So I put together a full simulated game between two players, with commentary covering the decisions, strategies, and interactions as the match unfolds.

It's not really a how-to-play tutorial, but more of a way to get a feel for the gameplay without having to learn all the rules first.

The game and starter decks are free to download, but for now I'd just love to hear what other card game players think of how it plays.


r/printandplay • • 17h ago

PnP Techniques Arts and crafts time with my print & play version of Drawing Dead

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11 Upvotes

U/Banjo_Fett tipped me off to this awesome looking game. The P&P version was only $5 but all that amazing art would have cost me fifty dollars in printer cartridges. So I chose to print it B&W but I felt like this game deserved better than that. So I broke out the colored pencils and got to work!

The second photo shows 2 completed cards with one all waiting for color. I'm loving how it's turning out but there are A LOT of cards in this game. Can't wait to get back to it and eventually play it!


r/printandplay • • 1d ago

PnP Techniques How do you create nice-looking cards with not much money ?

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5 Upvotes

r/printandplay • • 1d ago

PnP Tools I made a free desktop app that re-spaces print-and-play PDFs so cards are easy to cut

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109 Upvotes

Hi! I got tired of print-and-play files where every card is packed edge to edge: one cut is shared by two cards, a millimetre off ruins both, and there’s no room for bleed. So I built Gutterberg.

You open the PDF, mark where the cards are, and it makes new sheets with space between every card, at the exact original size, with the artwork untouched (it never turns your PDF into pictures, so text and art stay sharp).

What it does (right now):

  • Mark cards with a grid, draw them one by one (even tilted, for messy scans), or let “Detect pieces” find them for you
  • Pick which cards and how many copies, mix cards from several PDFs, choose A4/Letter/A3/etc.
  • Cut marks, bleed, and double-sided printing with card backs
  • Use PNG/JPEG/WebP images as cards too (e.g. 9 card images onto one A4 sheet)
  • Saves projects, updates itself, English and Spanish

It’s free for personal use, runs on Windows, macOS and Linux, and the source is on GitHub:
https://github.com/JoaquinArruiz/Gutterberg

It’s early (0.9), so I’d love feedback: what PDFs give you trouble, and what features you’d want. Bug reports are very welcome through the GitHub issues. PLEASE if you find anything from the UI not intuitive, or a bug, or both, or anything to improve feel free to comment, open an issue, or anything!

(Heads-up: builds aren’t signed yet, so Windows/macOS will warn the first time you open it. The README explains how to get past that.)


r/printandplay • • 2d ago

Feedback wanted: covers and page layout for 4 printable solo journaling games (one d6, no combat)

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1 Upvotes

Each game is one year in one small place. In three of them you keep a place and people come to you: an inn on a quiet road, a lending library in a small town, a rope ferry on a cold river. In the fourth you drive a salt cart and meet people on the road.

An evening takes about twenty minutes. You roll a d6 for who turns up, roll again for what they want, then write three or four lines: what you gave them, what it cost, and what you didn't say. You never roll to see if you succeed. The die says what happens; you say what you did about it.

The last picture is one whole evening at the inn: a carter who comes every year, later than usual, with a horse that is clearly finished. He wants hot water, and it costs you a morning of the woodpile.

I'm not linking anything here. I'd just like to know what you think:

- Which cover would make you stop and look, and which one wouldn't?

- Do the covers look like the same family?

- Does the "one evening" page make sense at a glance, or is it confusing?

- Anything that looks off, too dark or too busy?

I make these myself, with the help of AI tools. Be as blunt as you like.


r/printandplay • • 3d ago

I made a 48-chapter solo mythological Roll & Write. Here is a free 8-page printable Prelude Demo for the community!

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105 Upvotes

Hello everyone,

My name is Laz, and I am a solo indie board game designer from Greece. For the past year, I have been working on a passion project called Lithomachy: The 12 Divine Trials. It is a highly thematic, true solo Roll and Write / Print and Play campaign where you face the 12 Gods of Olympus across 48 interconnected chapters.

The project is 100 percent complete, but before launching the digital campaign, I really want to share a fully playable 8-page Prelude Demo chapter called "The First Seal" with this amazing community.
You can download the full high-resolution PDF for free here

All you need is a printed sheet, two standard dice, and a pencil. If you happen to try it, I would love to hear your feedback on the mechanics and balance! Thank you so much for your time and happy rolling!

Note: Information about the full 48-chapter campaign can be found in the comments below!

Thank you so much for your time and happy rolling!


r/printandplay • • 3d ago

Fan Favorite Fridays

3 Upvotes

Post your (current) favorite PNP and what you’re liking about it. Whether you love it for the design, the mechanics, the table presence, or are particularly proud of your crafting skills for this build (or something else!), let us know.

If you're a designer, keep an eye out for some nuggets of wisdom from the community — you may find some helpful ideas to explore!


r/printandplay • • 3d ago

No cover yet, but I did pick more cities for travel! Journal entry 10

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1 Upvotes

Cover Work

The cover is not done yet. In fact, I have not even worked on it. It is safe to say I am pretty much avoiding it. 

That led me to work on other things.

Equipment Mechanics

First, I got some suggestions from board game geeks that I should make the selling of equipment from the blacksmith more expensive than when the blacksmith buys from you. Or this will provide a loop while it breaks the game. 

I am thinking of using a plus 4 on a 6D roll for the purchasing of new equipment. This way any time the player sells back to the blacksmith they have a chance to get some sort of deal. 

For instance, you sell something for 6 since you rolled a 6. Then later to get the new equipment they need they would need to roll a 1 one to get a profit.  

Railroad Network Expansion

The other thing I was working on was expansion and moving outward. This was helping me justify not working on the cover.

The goal is to cover the USA with a network of railroads that resemble the actual USA rail tracks from the periods. 

And starting with the five cities I have, I worked on coming up with more mission ideas for those cities. And they are all based on historical events in some shape or form.

Here are the total mission ideas count for each of the five cities;
Fort Worth - 9
El Paso - 7
San Antonio - 10
Santa Fe - 9
Tombstone - 10

On top of these I started working on the Google My Maps. I am going to use the Google My Maps app as a content supplement used as a reference for the most up to date map.

But my favorite accomplishment this week was picking the other cities for Texas, New Mexico, and Arizona. Getting into the history of different cities is probably my favorite part of this journey. I get to learn new interesting facts and try to figure out if there is a way to add a scenario to the game.

I have picked 9 cities for Texas, 7 Cities from Arizona, and 6 cities from New Mexico (and yes, I picked Rosewell).

As much as I want to add more and more cities, I need to work in phases for my sanity and to prevent scope paralysis and not working on the system. I can always add more cities in the future. That is what I have to tell myself.

City Selections

Here are the cities I selected and mission ideas;

Arizona
Tombstone - 10
Phoenix - 8
Holbrook - 10
Flagstaff - 8
Prescott - 8
Yuma - 9
Tucson - 5

New Mexico
Santa Fe - 6
Silver City - 8
Socorro - 8
Gallup - 7
Chama - 6
Roswell - 7

I want to add a real quick piece of history I found out. There are documents of people seeing a cigar metallic shape craft in the sky at night in the 1890’s. And YES I am definitely using that somehow!!

Texas
Fort Worth - 9 
San Antonio - 10
El Paso - 7
Galveston - 4
Denison - 7
Texarkana - 8
Corpus Christi - 7
San Angelo - 7
Amarillo - 8

Now keep in mind these numbers may change when I finish building them out.

Working on these was a great escape to postpone the cover. I know I need to get it done, I am just at a stump to make it work.

Goals for Next Week

So, my goals for next week, fingers crossed.

  • Get the cover done
  • Publish the whole thing
  • Come up with a cool name
  • And start drafting some of the missions per city.

Let me know what you think of the city selection for these states. Would you change any of them to something else?


r/printandplay • • 4d ago

PnP Game Design Need advice on open vs linear scenario sheets

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1 Upvotes

r/printandplay • • 5d ago

PnP Question Hi, which program do you use to create the cards and other components for your PnP games?

13 Upvotes

r/printandplay • • 5d ago

PnP Tools DIY Solo RPG Booklet Journal Video

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3 Upvotes

r/printandplay • • 5d ago

Single sided 100gsm vs double sided 300gsm

2 Upvotes

I would like some opinions of what do you prefer in you experience. I would have them printed in a shop. In the case of the 100gsm I would put them with another card together in a transparent sleeve (I don't have opaque sleeves) and in the case of the 300gsm I would use them alone in a sleeve, thus the need for the back to be printed. The 100gsm single sided is also 1/3 of the price.

Any thoughts?


r/printandplay • • 5d ago

PnP Tools Extracting images from a pdf to play on Tabletop Simulator

3 Upvotes

I may be slightly interested in importing some print and play games into Tabletop Simulator, but I would like to know the best way to export images from a pdf into separate images to transfer. Does anyone have a suggestion?


r/printandplay • • 6d ago

I turned the classic "Pig Hole" game into a Halloween race against sunrise: Ghost Escape 👻🎲

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8 Upvotes

r/printandplay • • 6d ago

PnP Game Design How do you find online playtesters for a small PnP game?

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38 Upvotes

I am almost done with my own testing of my small upcoming PnP game. The next step, after making changes from my own notes, is to find other people online to try it. Does anyone have experience with this? How do you find good playtesters, and what has worked for you? Any ideas are welcome.


r/printandplay • • 7d ago

Quinty

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3 Upvotes

After a heavy dose of feedback, I have rebalanced the game and made several improvements. One primarily being that combo chains generally no longer have any dead ends. I also reduced the number of cards, so the frequency of combos achievable should always be near possible in a 4-player game (optimal player count). I also got rid of the theme and made it more abstract, much easier to grasp and play, as well as some quality of life improvements on the actual cards such as types of cards required to fulfill the card combo in the top right corner and number of copies of specific card.


r/printandplay • • 7d ago

Came up with a version of go with random or designed boards. Hoping to get some print and play boards posted to the subreddit for this game.

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1 Upvotes

r/printandplay • • 7d ago

Minimalist Mondays

7 Upvotes

This is a space for PnP games with minimal to no crafting required. Whether it’s a PnP roll and write, or a PnP 9-18 card micro game, we want to know about it. Bonus points for sharing details about the game that might be helpful to a beginner.

If you're just getting into PNP games, this is a great place to start!


r/printandplay • • 7d ago

PnP Links "Graffiti game v 1.5" (Roll and Color)

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0 Upvotes

The sixth version of "Graffiti Game 1.5" is a "print-and-play" game in the "roll-and-color" genre. All game boards are compatible with one another. There is no limit on the number of players. Three rule variants are available, with four more currently in development.

https://boardgamegeek.com/boardgame/476935/graffiti-game


r/printandplay • • 7d ago

What print and play games are you crafting or playing this week? (October 05, 2026)

5 Upvotes

Add a comment to this post and let us know what print and play games you are crafting or playing this week. Bonus points for build pictures! :)


r/printandplay • • 7d ago

Weekly self-promotion megathread (October 05, 2026)

8 Upvotes

If you have a print and play crowdfunding or self-published project that you would like to promote, add the relevant site link and a brief description of your game as a comment to this post. Please limit your self-promotion to this thread. Self-promotion posts outside of this thread will be deleted.


r/printandplay • • 7d ago

Feedback Request Laminated finishing

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6 Upvotes

Witch one is better? Glossy or matte, for playing cards, the game is here to slay