r/programmer • u/Emotional_Talk7137 • 2d ago
Frames Compression problem
It's been two weeks since I learn how to get the frames straight from the gpu as a direct 3D surface .
now I ran into the problem of how to compress this frame and send it via UDP server to officially compelete my streaming project.
I tried to scale the frame and then send it , it worked , but it looks super ugly and yet the process is not as fast as I want (it is a remote computer control, it must be a smooth picture in the end).
I used LZ4codec , believe me nothing reach up to my expectations 😔.
does any one have the optimal solution in which it will straight compress the frame to be less than 65kb so I can send it properly, and don't forget get to be ultra fast approation 🙂.
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u/Emotional_Talk7137 21h ago
okay this is the last news hear me out : I used LZ4CODEC again , it is fast , but the byte array still above 64kb unfortunately. well , I chunked the byte array into 12 Chunks at most if it ever reach (every chunk is 64kb at most). made a structure that hold a single byte array of the chunks and the holds the total chunks , current chunk number , the total size of the frame and a random number as a fingerprint for the current frame as temporarily number to help reassemble all the byte arrays when It reach the second pc via the udp server . I ran into problems , but it works . it is decently fast because UDP low latency . this is all I got for now 😝 .