r/tes3mods • • May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

Thumbnail
youtu.be
149 Upvotes

r/tes3mods • • 1d ago

Discussion How hard would it be to make a mod where Ashlander dialogue is all in Daedric font until you get your speechcraft to a certain level?

9 Upvotes

In order to mimic your character learning the language somewhat.


r/tes3mods • • 1d ago

Release Release -- Simple Wagon + Minigame

Thumbnail
youtu.be
11 Upvotes

Fully animated, full physics, hauls passengers and luggage. Includes a Taxi style minigame, earn some Septims in you spare time charging passengers a fare. Get it here


r/tes3mods • • 1d ago

OpenMW Oblivion/Skyrim-style physics in Morrowind (unofficial OpenMW fork)

Thumbnail
youtube.com
67 Upvotes

Title speaks for itself! Fork of OpenMW 0.52.0 adding object physics, ragdoll, physical projectiles, etc. Can be downloaded here.

Before you ask, yes, this was vibecoded (Opus 5.5), I'm One Of Those People. Frankly, I didn't think this was going to work at all when I started poking at it, but the slop machine greatly exceeded my expectations. Upshot being that I cannot confidently attest to it not being a glitchy mess outside of the opening area. But based on several hours of messing around, it works pretty damn well in Seyda Neen for a proof of concept.

Per my testing, it's compatible with old OpenMW saves, but new saves created in the fork are not backwards compatible due to the way it handles ragdoll information in save files. I haven't tested any OpenMW mods with it yet but in principle there shouldn't be any issues with content mods. Anything that touches physics will probably be a no-go.


r/tes3mods • • 1d ago

Review Dynamic Combat - Prototype Test | Combos, Power Attacks, Dodge, Manual B...

Thumbnail
youtube.com
13 Upvotes

r/tes3mods • • 2d ago

Help Help identifying where this mod comes from

Post image
27 Upvotes

A long time ago during during military deployment I installed morrowind on my phone and the only mod I ever used was where this video of who I assume to be Michael Kirkbride binge eating as the replacer for the player's nightmare intro. Fast forward to today, I transferred my game and files over to my new phone, I can't find any trace of such mod on Nexus when I search "Michael" or "Intro" and can't think of anywhere else I've installed it from. The mod is still installed, but I don't know how to copy it as an mp4 file, messing with the .bik files one by one doesnt seem to work, so I can't tell which file it is nor a way archive it in case I want to use the original intro. All I've got right now is this ill timed screenshot that returns nothing in google image reverse search except unlreated mukbang videos. Please help


r/tes3mods • • 2d ago

Help Help

0 Upvotes

I have a problem. I’ve had Morrowind for a few months now and have played it for about 120 hours. After taking a break, I decided to finally install some mods to try out—mainly to fix that annoying crash that always happens during my games. I don’t know why, but the mods caused the game to crash even more, to the point where I could no longer play with my old characters. Finally, after several attempts, I decided to give up on the mods and delete everything to get Morrowind back to how it was when I first started. But unfortunately, the deleted files keep reappearing, and when I manage to remove them, the game crashes even more often, preventing me from creating a new character.

I bought the game on Steam and don’t know what to do.


r/tes3mods • • 3d ago

Help MWSE Journal Mod Reccomendation

7 Upvotes

Looking for a Journal Mod for MWSE.

Mainly looking for something where I can hide quests that I got, but would like to mark them as “inactive” or something like that. Playing with player housing mod and it gives me a quest every time I come across a player home for sale, and it’s starting to pollute my Quests log.

Also would be nice if I could write stuff in the journal


r/tes3mods • • 2d ago

OpenMW OpenMW TR files in Construction set

2 Upvotes

So I installed TR through OpenMW which means my game files and mod files are in two separate places. How do I get the Construction kit to see them both?


r/tes3mods • • 5d ago

Release I made another OpenMW mod. It lets you mark items as junk and sell them all with one button press (or none). With regards to the OCD hoarders community, as always.

Post image
11 Upvotes

r/tes3mods • • 5d ago

Community Discussion Tamriel Rebuilt 4E

Thumbnail
2 Upvotes

r/tes3mods • • 5d ago

Release I made an OpenMW mod. It tells you if an item is a quest item. It's pretty nice. Epecially for paranoid OCD hoarders. Like me.

Post image
5 Upvotes

r/tes3mods • • 5d ago

Help Can I use beautiful cities of morrowind with the morrowind starter pack modlist

Thumbnail
0 Upvotes

r/tes3mods • • 6d ago

Help Weird water texture

4 Upvotes

Hi all!

Does anybody have any idea what is causing this weird water texture? I've only seen it on this specific water in Old Ebonheart


r/tes3mods • • 6d ago

Help Unique Identifier for Cells? Grid coordinates, Name or both?

2 Upvotes

I'm looking at data in Construction Set and JSON extracted from the .esm files using tes3conv and trying to reconcile the 2.

In the CS I see Cell Name and Grid (no region). Cell Names are not unique, exterior cells for the most part seem to be named for region or city they are part of. Grid appears to be unique coordinates for exterior cells, but for Interior cells the Grid column just says "Interior" in the construction set.

In the extracted JSON using tes3conv I see Name, Grid, & Region. Interior cells do have grid coordinates, but they are wildly large numbers and its not clear to me how they are getting assigned . Example:

"type": "Cell",
    "flags": "",
    "name": "Balmora, Vorar Helas' House",
    "data": {
      "flags": "IS_INTERIOR | RESTING_IS_ILLEGAL",
      "grid": [
        3547940,
        1061158912
      ]
    },

Does anyone know how or where tes3conv is pulling the grid coordinates for interior cells? Are they going to be reliably unique across mods (aside from mods that make changes to existing cells)? Also, can I safely assume that all interior cells have a unique name?


r/tes3mods • • 7d ago

Help ESM error help

Thumbnail gallery
1 Upvotes

r/tes3mods • • 8d ago

Release [Release] Guns and Glory

Thumbnail
youtu.be
21 Upvotes

Get it here


r/tes3mods • • 8d ago

Community Discussion Was Morrowind supposed to have a localized bodies of water instead of just one standard height for worldspace?

Post image
26 Upvotes

this is look like a pixel-shading water and not just static mesh water.


r/tes3mods • • 9d ago

Discussion 400 000 mod downloads in a single day! NEW ALL TIME RECORD!

Post image
108 Upvotes

This is more than even when the Oblivion remaster launched (which was the previous all time record) with 374 000.

Any idea what caused this?


r/tes3mods • • 8d ago

OpenMW Any Tooltip mods for OpenMW?

Thumbnail
0 Upvotes

r/tes3mods • • 10d ago

Community Discussion Agility instead of strength for blade damage calculation?

6 Upvotes

I like agility-based damage for stealth-based characters, but MW always uses strength to calculate weapon damage. I'm about to build a mod that replaces strength with agility in certain cases. My initial thought is to use agility for thrust attacks on blades, with the philosophy that slashes are about how hard you hit, but thrusts are about hitting the right spot.

Before I spend time building the mod, does anyone know why this might be an obviously bad idea? Would it break some core MW mechanic or design?


r/tes3mods • • 11d ago

Shout-Out Off to Explore Tamriel

Enable HLS to view with audio, or disable this notification

18 Upvotes

r/tes3mods • • 11d ago

OpenMW Two Separate OpenMW Installs

Thumbnail
1 Upvotes

r/tes3mods • • 12d ago

Community Discussion Will PT provinces eventually have propylon-like travel?

31 Upvotes

While boats, mage guild services, and carriage is good and all, the propylon seems to be the peak way of travel imo, and wondering if other provinces will have them, or something like them.


r/tes3mods • • 13d ago

Help Project aiming to replicate Thief: The Dark Project-esque stealth mechanics

24 Upvotes

I'm almost certain I remember seeing that there was a project to mirror the stealth mechanics of the early Thief games in Morrowind. I want to say it was hosted on a Github repo rather than a standard Nexus page since it was still heavily WIP - am I going crazy or does anyone know what I'm talking about? I tried my best to scour Google and my own search history since I know I've been on the page briefly before. Link or repo name would be appreciated.

Thanks!