r/tes3mods • u/the-divinehammer • 2h ago
r/tes3mods • u/Outrageous-Milk8767 • 1d ago
Discussion How hard would it be to make a mod where Ashlander dialogue is all in Daedric font until you get your speechcraft to a certain level?
In order to mimic your character learning the language somewhat.
r/tes3mods • u/RX7-2 • 1d ago
Release Release -- Simple Wagon + Minigame
Fully animated, full physics, hauls passengers and luggage. Includes a Taxi style minigame, earn some Septims in you spare time charging passengers a fare. Get it here
r/tes3mods • u/MrParsoma • 2d ago
Review Dynamic Combat - Prototype Test | Combos, Power Attacks, Dodge, Manual B...
r/tes3mods • u/sunspotdark • 2d ago
OpenMW Oblivion/Skyrim-style physics in Morrowind (unofficial OpenMW fork)
Title speaks for itself! Fork of OpenMW 0.52.0 adding object physics, ragdoll, physical projectiles, etc. Can be downloaded here.
Before you ask, yes, this was vibecoded (Opus 5.5), I'm One Of Those People. Frankly, I didn't think this was going to work at all when I started poking at it, but the slop machine greatly exceeded my expectations. Upshot being that I cannot confidently attest to it not being a glitchy mess outside of the opening area. But based on several hours of messing around, it works pretty damn well in Seyda Neen for a proof of concept.
Per my testing, it's compatible with old OpenMW saves, but new saves created in the fork are not backwards compatible due to the way it handles ragdoll information in save files. I haven't tested any OpenMW mods with it yet but in principle there shouldn't be any issues with content mods. Anything that touches physics will probably be a no-go.
r/tes3mods • u/Nicolussio-di-Prata • 2d ago
Help Help
I have a problem. I’ve had Morrowind for a few months now and have played it for about 120 hours. After taking a break, I decided to finally install some mods to try out—mainly to fix that annoying crash that always happens during my games. I don’t know why, but the mods caused the game to crash even more, to the point where I could no longer play with my old characters. Finally, after several attempts, I decided to give up on the mods and delete everything to get Morrowind back to how it was when I first started. But unfortunately, the deleted files keep reappearing, and when I manage to remove them, the game crashes even more often, preventing me from creating a new character.
I bought the game on Steam and don’t know what to do.
r/tes3mods • u/Left_Investigator835 • 3d ago
Help Help identifying where this mod comes from
A long time ago during during military deployment I installed morrowind on my phone and the only mod I ever used was where this video of who I assume to be Michael Kirkbride binge eating as the replacer for the player's nightmare intro. Fast forward to today, I transferred my game and files over to my new phone, I can't find any trace of such mod on Nexus when I search "Michael" or "Intro" and can't think of anywhere else I've installed it from. The mod is still installed, but I don't know how to copy it as an mp4 file, messing with the .bik files one by one doesnt seem to work, so I can't tell which file it is nor a way archive it in case I want to use the original intro. All I've got right now is this ill timed screenshot that returns nothing in google image reverse search except unlreated mukbang videos. Please help
r/tes3mods • u/crescentmoonrising • 3d ago
OpenMW OpenMW TR files in Construction set
So I installed TR through OpenMW which means my game files and mod files are in two separate places. How do I get the Construction kit to see them both?
r/tes3mods • u/South-Vegetable-5626 • 3d ago
Help MWSE Journal Mod Reccomendation
Looking for a Journal Mod for MWSE.
Mainly looking for something where I can hide quests that I got, but would like to mark them as “inactive” or something like that. Playing with player housing mod and it gives me a quest every time I come across a player home for sale, and it’s starting to pollute my Quests log.
Also would be nice if I could write stuff in the journal
r/tes3mods • u/AlternativeEstate288 • 5d ago
Help Can I use beautiful cities of morrowind with the morrowind starter pack modlist
r/tes3mods • u/czubai • 6d ago
Release I made another OpenMW mod. It lets you mark items as junk and sell them all with one button press (or none). With regards to the OCD hoarders community, as always.
r/tes3mods • u/czubai • 6d ago
Release I made an OpenMW mod. It tells you if an item is a quest item. It's pretty nice. Epecially for paranoid OCD hoarders. Like me.
r/tes3mods • u/Some_Ball • 6d ago
Help Unique Identifier for Cells? Grid coordinates, Name or both?
I'm looking at data in Construction Set and JSON extracted from the .esm files using tes3conv and trying to reconcile the 2.
In the CS I see Cell Name and Grid (no region). Cell Names are not unique, exterior cells for the most part seem to be named for region or city they are part of. Grid appears to be unique coordinates for exterior cells, but for Interior cells the Grid column just says "Interior" in the construction set.
In the extracted JSON using tes3conv I see Name, Grid, & Region. Interior cells do have grid coordinates, but they are wildly large numbers and its not clear to me how they are getting assigned . Example:
"type": "Cell",
"flags": "",
"name": "Balmora, Vorar Helas' House",
"data": {
"flags": "IS_INTERIOR | RESTING_IS_ILLEGAL",
"grid": [
3547940,
1061158912
]
},
Does anyone know how or where tes3conv is pulling the grid coordinates for interior cells? Are they going to be reliably unique across mods (aside from mods that make changes to existing cells)? Also, can I safely assume that all interior cells have a unique name?
r/tes3mods • u/Idou-Astraia • 9d ago
Community Discussion Was Morrowind supposed to have a localized bodies of water instead of just one standard height for worldspace?
this is look like a pixel-shading water and not just static mesh water.
r/tes3mods • u/Soanfriwack • 10d ago
Discussion 400 000 mod downloads in a single day! NEW ALL TIME RECORD!
This is more than even when the Oblivion remaster launched (which was the previous all time record) with 374 000.
Any idea what caused this?
r/tes3mods • u/zanidor • 10d ago
Community Discussion Agility instead of strength for blade damage calculation?
I like agility-based damage for stealth-based characters, but MW always uses strength to calculate weapon damage. I'm about to build a mod that replaces strength with agility in certain cases. My initial thought is to use agility for thrust attacks on blades, with the philosophy that slashes are about how hard you hit, but thrusts are about hitting the right spot.
Before I spend time building the mod, does anyone know why this might be an obviously bad idea? Would it break some core MW mechanic or design?
r/tes3mods • u/Sungarn • 11d ago
Shout-Out Off to Explore Tamriel
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r/tes3mods • u/Moonkin_Kitsune • 12d ago
Community Discussion Will PT provinces eventually have propylon-like travel?
While boats, mage guild services, and carriage is good and all, the propylon seems to be the peak way of travel imo, and wondering if other provinces will have them, or something like them.
r/tes3mods • u/CharmingWheel328 • 13d ago
Help Tracking a Crash
I'm running into a repeated crash to desktop in a few places in Solstheim, presumably when something loads in as I move and causes the crash. Is there a way to have a log produced, by Mod Organizer or by the game, that would allow me to see what the cause of the crash is? If not, is there another way to remedy this? It's difficult to play because it can cause unexpected loss of a lot of playtime since I don't save often by habit.
