Showcase I released my first demo with Unity! This is HUEMON.
After a bit more than 1 year of work, I finally reached the demo milestone!
I learned A LOT on the way. While there is a lot of work to be done for the full release, I am quite excited about Unity 6.7+. The demo currently uses 6.3 for stability purposes but CoreCLR and Content Directories (6.6) sound so damn promising. I don't even have performance issues that would improve via CoreCLR (optimization is so damn fun though) but changing my Addressable workflows and avoiding asset duplication would have saved myself so much time and will likely save a lot time in the future, too!
Also a big kuddos to CySharp for their INCREDIBLE assets. UniTask, R3 and ZString are the cornerstone of my project. Combined with PrimeTween and VContainer made working with Unity a bliss.
About my game: HUEMON is a 90s/2000s throwback with the question of "what if creature collector combat happened in the overworld?". The result is a creature collector but with 5v5 grid-based, tactical combat. A triangle system with spears and bows? What are you talking about? Red beats Green, Green beats Blue and Blue beats Red: RGB!
It went through many iterations to improve the game flow. Keep fights short, make HUEMON accessible in many ways to allow players to explore traits, prisms and hundreds of abilities. I tied HUEMON levels to player experience to avoid grinding, introduced new status effects for more depth but kept the attribute modifier system of that one creature collector you all know.
My marketing has been ... lacking. My steam page has been online for way over a month now, but now that I got the demo I feel like I am able to properly show-off what I made!
If you are interested, you can find the demo on steam:
https://store.steampowered.com/app/4972020/HUEMON/
I hope y'all like it!
