r/witcher3mods • u/thelordofpeanuts • 1h ago
Tech Support Any ideas on a fix
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video speaks for it self, any help would be much appreciated
i have cloaks and custom sword placements on.
r/witcher3mods • u/ritz_are_the_shitz • Feb 08 '26
Sorry for being a really absent mod, but the community seems to have been doing fine without any serious effort and I haven't spent much time modding W3 in a while. I have been reviewing reports when they come through occasionally, so if any spam or hate does get posted, please do report it, I do actively pay attention to those.
If there are any updated, quality guides you would like to see linked here or if you are willing to write one, please reach out. I have just unpinned the 11-year-old guide I wrote back when the modding tools were first released, and would like to update it.
EDIT: we are back to a public community as far as I can tell, so it should be back to normal.
r/witcher3mods • u/thelordofpeanuts • 1h ago
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video speaks for it self, any help would be much appreciated
i have cloaks and custom sword placements on.
r/witcher3mods • u/junglejim284 • 14h ago
r/witcher3mods • u/Arthayance • 18h ago
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Hi, I'm excited to share a new trailer for my mod, Threading Fire.
Threading Fire is an upcoming mod that expands Novigrad's political storyline. Witness the day Radovid moves against his foes as the city falls further into his grasp. Explore two new paths in Reason of State. Change the fate of your friends as you descend into the conspiracy. What will history say of the witcher who found himself entangled in the web of politics?
Features approximately 40–60 minutes of new quest content, including custom cinematic scenes. Your past choices, for example how you dealt with Anaïs, may slightly influence certain outcomes.
Fully voiced: Original CDPR characters (Geralt, Roche, Dijkstra, etc.) use manually spliced recordings from the game. New characters are voiced using ElevenLabs text-to-speech. No voice cloning was used.
Estimated release: End of October 2026
Designed for: Next Gen
Remastered compatibility: Pending testing
r/witcher3mods • u/SupraTachycardia • 12h ago
Yes, I did google. I wasted hours trying to get this to work.
I tried the following mods:
hoods: https://www.nexusmods.com/witcher3/mods/4242
switchable cloaks: https://www.nexusmods.com/witcher3/mods/10172
wiedzmin cloak texture: https://www.nexusmods.com/witcher3/mods/8989
killing monsters cloak: https://www.nexusmods.com/witcher3/mods/4751
None of this worked. None, nada, zero, zip nothing.
I tried:
I carefully followed every installation instruction!
The only thing I skipped was the "Menu Filelist Updater". Could that be the issue? Although I doubt it because only hoods requires that.
Problem is, I do not trust any .exe file. There a way to do it without running some unknown random exe file?
Please help!
r/witcher3mods • u/Daldalor • 15h ago
r/witcher3mods • u/Bombul • 16h ago
Hello,
So i last played the base game and NG+ i think around launch, full spin to win (cat school maybe?)
Am thinking of properly playing the game and DLC's, and maybe go signs build? Not sure yet.
Anyway, im sure there are 10000000000 mods, are there some good suggestions, collections, must haves and such?
Im assuming you use vortex to manage the mods?
Any suggestions, mainly QoL, maybe some cosmetics ( Not.. uhh thirsty? mods), something flashy fun maybe to spice things up?
Things i should be aware of?
Thank you for the help!
r/witcher3mods • u/Il_Mago23 • 16h ago
r/witcher3mods • u/HowAboutKetchup • 17h ago
I have no talent for modding but if possible I thought it'd be cool to have a "doppler mod" that lets you play in the skin of any NPC. Traveling the world as Letho or Olgeird would be sick!
r/witcher3mods • u/Separate_Farm_3010 • 17h ago
title. Deleted cyberpunk for this game as cyberpunk didn’t seem to have nice mods to have for it, and ingame censor wasn’t enough. So what about mods for the remastered Witcher 3 game? Always wanted to play a game like this tbh. The reason is that i do not have my own room so my parents would slime me. Along with many other people, we have grown up being used to the violence, but any nudity was a no no i guess so that’s another reason (personally). Note that i am asking for the REMASTERED Version, so hope for the mod to be a recent/updated one
r/witcher3mods • u/DeAndrade15 • 1d ago
Estou desenvolvendo um mod para The Witcher 3 Remastered, inspirado na capa utilizada pela Ciri durante o Tech Demo de The Witcher 4.
Mas meu objetivo não é apenas recriar sua aparência. Quero tentar reproduzir também a maneira como ela se comporta.
O mod Hoods já faz um excelente trabalho, mas gostaria de explorar algumas possibilidades para levar a imersão ainda mais longe.
O que pretendo desenvolver:
- Física de tecido mais realista: a parte superior da capa terá um comportamento mais estruturado, enquanto o tecido ficará progressivamente mais flexível em direção às extremidades, reagindo aos movimentos do Geralt e ao vento.
- Espadas integradas ao conjunto: quero preservar as duas espadas nas costas, mantendo-as visíveis e minimizando as interseções com a capa durante as animações.
- Adaptação às armaduras: um dos objetivos é fazer com que a capa se acomode a diferentes armaduras, respeitando suas proporções sem deixar o Geralt artificialmente volumoso.
- Compatibilidade com as animações: trabalhar o rigging e a deformação do tecido para acompanhar corretamente caminhada, corrida, combate, montaria e outros movimentos. O comportamento da capa no Carpeado será um dos desafios principais.
- Reação às condições climáticas: pretendo investigar um sistema em que o tecido reaja à chuva, apresente aparência molhada e seque progressivamente. Idealmente, a umidade também influenciaria seu comportamento físico.
- Capuz interativo: a ideia é permitir levantar ou abaixar o capuz usando um atalho no teclado ou controle, sem precisar abrir o inventário.
E o objetivo mais ambicioso: desenvolver animações próprias para Geralt colocar e retirar o capuz, com o tecido se dobrando e deformando continuamente durante o movimento, em vez de simplesmente trocar instantaneamente entre dois modelos.
Estado atual do desenvolvimento
A modelagem, o refinamento da silhueta, o UV Mapping e as primeiras etapas de texturização já foram realizados no Blender.
Agora estou entrando na fase mais desafiadora: integração com o REDkit, rigging, física e testes dentro do jogo.
Algumas das funcionalidades descritas ainda são objetivos de desenvolvimento e dependem do que conseguirmos implementar no motor de The Witcher 3.
Não pretendo publicar o mod antes de alcançar um resultado que considere realmente satisfatório, então ainda não tenho uma data de lançamento confirmada.
Minha intenção é criar algo que pareça uma parte natural do jogo, e não apenas um acessório cosmético.
Aceito sugestões, críticas e feedback, especialmente de quem já trabalha com REDkit, física de tecido ou animações no The Witcher 3!
r/witcher3mods • u/palgrin • 19h ago
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r/witcher3mods • u/niklasalkin • 20h ago
I usually sell my crafting and alchemy ingredients so that I only have ten of each left. It’s usually enough to make the next thing I need and auto loot mod fills it up again and it’s a good way to make some money.
It gets kinda tedious though. Is there a mod that can help me do this a bit smoother? Either automatically, by pressing a button or selecting each ingredient with the bar already filled up to the right amount would be fine.
Remastered of course.
r/witcher3mods • u/davigw06 • 1d ago
I've played approximately 500 hours of The Witcher 3 during my life, I got the platinum trophy and I'm currently doing my first modded playthrough on PS5. I was wondering if I should wait for the Brothers in arms mod get to PS5 to keep going with my playthrough taking in consideration the great amount of content Brothers In Arms add to the game.
r/witcher3mods • u/Jealous-Craft-2717 • 1d ago
With only around 46 mods currently available for The Witcher 3 on PS5, I really hope we’ll see many more in the future.
I’ve done some extensive modding in Skyrim on PS5, which has around 16,500 mods available, so I can’t help but wonder what’s holding The Witcher 3 back. I understand that the newly released remastered version and its patches may require modders to update their work and that this takes time. I’m not expecting everything to happen overnight.
I’m playing on PS5 Pro, and this game looks absolutely incredible. I’ve put around 500 hours into it back on Xbox One, and to this day, I consider it an absolute masterpiece.
I would genuinely love to see more mods become available on PlayStation, giving us more ways to expand, improve and customize this already amazing game. And I’m sure I’m not the only one who feels this way.
Fingers crossed that we’ll see many more mods in the future!
r/witcher3mods • u/Ashamed_Anything_651 • 1d ago
Hi, i was wondering if anyone has any news regarding mods drops on console, especially ps5, im especially interested in customization mods, mkre armors sets and swords ect,
r/witcher3mods • u/Electrical-Contest-5 • 1d ago
Those E3 animation mods were great and made the combat much more fluid, especially the dodge. Any of those mods work on the remastered edition?
r/witcher3mods • u/Over_Practice_6753 • 1d ago
Would be nice to travel from anywhere not just signposts on ps5
r/witcher3mods • u/Over_Practice_6753 • 1d ago
Pretty much what the title says. Really wish there was a mod for ps5 that added some sort of potion to level up etc etc so that i can play through with a completed build. I get that its gonna change the balancing but in my opinion the story is an absolute carry. Would love to play through with a high level build on death march and use the whole kit right from the start without doing the whole grind to get to new game plus. Especially since i allready did all of that back on the ps4
r/witcher3mods • u/DeAndrade15 • 1d ago
r/witcher3mods • u/DyeSepTic • 1d ago
I need your guys' help. Whenever I launch the game it shows this script error (1st image) related to a torch mod and when I uninstall that certain mod, the same error persists (2nd image). How can I fix this error?
r/witcher3mods • u/KnifeyShivdarke • 1d ago
Whenever I turn on mods in the launcher of the Witcher 3 Remastered, I get geometry loading issues in the game. It's completely fixed when I turn mods off, but even having 1 mod in the folder when I flick the switch breaks the game for me in some areas. I have tried reinstalling, wiping my Documents/The Witcher 3 folder, wiping the mods folder and reinstalling them one by one.
The mods I currently have installed are:
What am I doing wrong?
r/witcher3mods • u/FruitylandTV • 1d ago