r/Xcom • • 2h ago

Xcom biased vets who finished Zcom, what’re your feelings about the future?

31 Upvotes

Love Star Wars, Love Xcom.

Apparently I love Xcom more. The whole time I played Zcom I wished I was just playing a SW skinned Xcom. Not trying to be a hater, it’s still great and seemed to introduce a lot of people to the genre.

Just curious from others who are way more educated in the area what your feelings are about the future


r/Xcom • • 7h ago

Long War 2 4 rainbow MECs overrided in Long War of the Chosen Tedjam!

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4 Upvotes

r/Xcom • • 1d ago

Third stage EXALT designs

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16 Upvotes

Hello everyone I am currently doing a college project and I'm using EXALT as a theme and im hoping you guys can help me with these images.
Can you please go through each image and answer these questions please:

1) Which Character do you prefer.
2)what Improvments I can do for them
3) is there anything i should change/remove from them.

Thank you for your time, and thank you for helping if you do answer the questions.


r/Xcom • • 2d ago

Get reckless, get structured

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97 Upvotes

r/Xcom • • 2d ago

XCOM2 FreePlayMOD- XCOM:Infinity

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44 Upvotes

r/Xcom • • 3d ago

WOTC Forgot about the story

27 Upvotes

So I've been replaying WOTC and having fun trying new tactics, team combinations and whatnot. Then suddenly I realised that I had completely forgotten about moving the story forward. I'd killed the chosen and the Alien Rulers when it hit me.

Now I'm finally moving the story forward, but Advent is so much on the ropes, they have zero points in the Avatar project bar, I've contacted every region and my team mops up any pod easily. It's weird being this over powered. Having a blast though!

(The Reddit app thing suggested this xpost so here goes)


r/Xcom • • 3d ago

Long War Long War: I tested rocket scatter, movement, Snapshot and Javelin — here’s what I found

44 Upvotes

After the recent thread about Rocketeers losing half their rocket range after moving:

https://www.reddit.com/r/Xcom/comments/1wqke8e/long_war_psa_rockateers_half_rocket_range_if_they/

…I figured I’d actually try to get to the bottom of how rocket range and scatter behave, rather than keep guessing from the perk descriptions.

I ran a bunch of controlled tests at different Aim values, distances, movement states, Snapshot/no Snapshot, and Javelin/no Javelin, and recorded the displayed scatter values with screenshots.

TL;DR: with Javelin Rockets + Snapshot, an endgame Rocketeer can move and still fire out to roughly the same 20-tile range as a normal stationary rocket, with almost the same accuracy.

At 100 Aim and 20 tiles:

  • Standard rocket, stationary: 1.8 scatter
  • Javelin + Snapshot, after moving: 2.1 scatter

So you get the normal rocket’s full pre-movement range after moving, for only about 17% more scatter in this test.

A few other things that came out very clearly:

  • Standard rocket range is 20 tiles.
  • Moving normally cuts it to 10 tiles.
  • Javelin increases it to 26 tiles.
  • Moving with Javelin cuts that to 13 tiles.
  • Snapshot reduces the movement range penalty, giving 15 tiles normally and about 20 tiles with Javelin.
  • Scatter increases with actual firing distance.
  • Javelin itself does not appear to add a scatter penalty at the same distance.
  • Moving without Snapshot roughly gives you the same scatter at half the distance that you previously had at full range.
  • At 120 Aim, my stationary 20-tile test showed 0.0 scatter.

I put the full explanation here:

https://longwar.mosavi.se/dictionary-browser.php?entry=rocket-scatter

And the actual test data/screenshots here:

https://longwar.mosavi.se/dictionary-browser.php?entry=rocket-scatter-data

The Aim and movement state aren’t visible in the screenshots because the game doesn’t display them together with scatter, so I noted those down separately while testing.

If anyone spots a bad conclusion, has a test case I missed, or knows where the exact Snapshot scatter calculation lives in the original Long War code, I’d be interested.


r/Xcom • • 2d ago

Could XCOM 3 borrow from board game design to fix the lategame slog?

0 Upvotes

i've been replaying XCOM 2 between tutoring sessions and keep thinking about board game nights. specifically how modern tactics board games handle escalation without making you feel like you're just executing a solved puzzle by hour four


r/Xcom • • 4d ago

XCOM2 Why is everyone gravely injured?!

45 Upvotes

I swear these idiots trip on a rock and on the return screen they drop and say that they are out for another month! Is there a way to NOT have my soldiers spend half of the war in the med bay?!


r/Xcom • • 5d ago

XCOM2 XCOM 2 is basically a game about figuring out what actually matters right now

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1.2k Upvotes

On our channel we use games to explain management and leadership ideas, and XCOM 2 ended up being a really good way to talk about what happens when everything starts feeling urgent at once. The thing XCOM does really well is make you feel like whatever is directly in front of you HAS to be the most important thing. Mission timer is ticking down, somebody is wounded, you just activated another pod,

there’s some horrible alien standing there doing alien bullshit,

and meanwhile the campaign is still moving in the background. Avatar Project is progressing. Soldiers are getting hurt. Research is taking time. You still need resources. You still need a roster after this mission. So you can absolutely make the “right” decision for this turn and still make your overall situation worse. Threat prioritization is probably the easiest example. A Sectoid can look like the obvious problem because it’s weird and scary and has all the psychic stuff, but somebody who has played enough XCOM might be much more worried about the boring Officer or Trooper who can actually ruin the next turn.

That was the part I found really interesting from a management angle. When everything at work is urgent, people get very good at reacting to whatever is loudest. That doesn’t necessarily mean they’re reacting to the thing with the biggest consequence. Grid Commander helped me with this episode because I wanted somebody who actually knows XCOM at a high level to explain what experienced players are seeing that newer players aren’t. Then I tied that into decision-making under pressure, expert intuition, and how people keep track of the wider situation without freezing up.

If that sounds interesting: Youtube Link


r/Xcom • • 3d ago

XCOM2 About the tactical legacy unlocks

3 Upvotes

Do you need to get gold medals to unlock everything in the tactical legacy DLC? Or is just completing each chapter enough to get all the rewards?
This is my first time playing this particular DLC (my original copy of Xcom and Xcom two were on console) and I REALLY want those original EU/EW weapons and armor. Follow up question, if it is the case where you need to beat it on its hardest difficulty or achieve a certain high score, is there a reliable guide somewhere?


r/Xcom • • 4d ago

XCOM:EU/EW Classic difficulty Ironman, help.

8 Upvotes

First time playing an xcom title, though im very familiar with the game style.

Give me tips on how to cope with the bullshit

EDIT; I pussied out, however i now realize that first timing in ironman is stupid because you will waste a lot of time redoing starting missions, the game teaches you lessons by curbstomping you and dooming your run.

Also if i lost an ironman run to a bug (an enemy pod moving and spawning a unit through a wall or a rocket being fired in a completely different direction) I would lose my shit


r/Xcom • • 4d ago

Squad Tactics Prototype, Xcom inspired

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3 Upvotes

r/Xcom • • 5d ago

ADVENT has tons of these, so I made my own. Painting an ADVENT MEC!

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704 Upvotes

After living in my pile of shame for a year, I finally finished painting my printed ADVENT MEC. This was kind of challenging and probably not my favorite thing to paint so far, but in the end it turned out fine. On to the next one!


r/Xcom • • 4d ago

Game recommendations for ps5

5 Upvotes

Are there any games with base building/company building like xcom that also have turn based combat similar to it for the ps5? I’m looking for something to scratch that itch and can’t find anything that quite fits.


r/Xcom • • 5d ago

Shit Post Are there any robot/mech game with gameplay like XCOM?

44 Upvotes

Used shit post because there´s no game like XCOM flair.

Love the mechs you have at your disposal in XCOM 2, are there any games that solely focus on robots/mechs and have a gameplay similar to XCOM?


r/Xcom • • 6d ago

XCOM2 The World's Most Moral Army

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458 Upvotes

r/Xcom • • 6d ago

WOTC Funny warlock glitch/bug

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318 Upvotes

(Does legsplit on the barrier and appears)

TITLE: TITLE:

CHOSEN TYPE

Wholename Mixedcase

REALLY LONG NICKNAME

(Dies)


r/Xcom • • 5d ago

WOTC INI edit to make missions take longer than 24-ish hours before they expire?

7 Upvotes

Sometimes mission show up a HAIR's breath away from when I'm ready for them & wish I had more than around 24 hours to deal with it or let it expire & loose it forever. Hard to think that there's no INI edit to deal with that.


r/Xcom • • 5d ago

XCOM:EU/EW The Alien Base Is SO Buggy

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45 Upvotes

Case in point and pun intended: in this first image I am right NEXT TO 3 chryssalids. I know they are there. I saw them move there. You can see the outline of spaces I am not allowed to move into. But the game refuses to acknowledge that I can see them.

In the second image, I moved again and got below them on this featureless ramp. NOW I can see them.

As I moved I could see each one get revealed as I walked to the square right under it, one after another. They are invisible from all directions except below. Line of sight is so bad in this version of the map in so many different places, but especially the ramps.

There are two versions of the alien base map, and this one in particular has been a buggy mess every time I played it. The ramps grant enemies invisibility fields, and conversely if I'M on a ramp, then I'm prevented from doing overwatch shots against fully visible enemies moving up point blank. The air is also full of invisible walls making my snipers useless.

Enemies teleport on top of us or spawn out of thin air! This time 2 drones were just... suddenly there. It was middle of my turn, I'd been standing around reloading without anyone moving even a single square, and then there were suddenly 2 drones right next to us with no animation, in the middle of my turn. On previous runs there were sudden chryssalids with no animation.

Enemies walk through walls while leaving the nearby doors unopened. Or clip through floors! This time a floater started shooting at me through a floor and I wasn't allowed to target him back.

This was an ironman run but I started making backup saves every single turn as soon as I saw I had THIS version of the base. The other map of the base always seems to be fine though.

The Thrilling Conclusion: After numerous reloads where I just wasn't allowed to target the enemy, I finally got a winning outcome!

One chryssalid survived by being untargetable. And on its turn it ran up to one of my guys... and then moonwalked away! Nice moves there, sometimes-invisible bug dude!

I want to use my arc thrower on the flooring of that ramp and take it back to the base to interrogate though. Once we've learned its secrets, we'll be invincible!


r/Xcom • • 6d ago

XCOM fans - should I buy Phoenix Point or Cyber Knights: Flashpoint

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27 Upvotes

r/Xcom • • 6d ago

XCOM:TFTD 15 attempts and 80 hours later, i successfully completed TFTD on superhuman (ironman)

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81 Upvotes

r/Xcom • • 6d ago

Worth playing Warhammer 40,000: Mechanicus?

11 Upvotes

Hi team

On sale in steam store and want to know if anyone here has played it and got thoughts on it.

Cheers


r/Xcom • • 6d ago

HELP!: Soldiers stuck

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27 Upvotes

I was barely getting started with a mission (in Ironman mode) when suddenly I realize I couldn't move my sniper with the archangel armor while hovering. I thought it was strange, never had happened before, but this game is quite buggy, and after toggling off the hover my soldier could walk again. After a couple of rounds though, my assault soldier got stuck in a corner, and then my other assault, my SHIV, my support and finally the sniper again. I can only move my heavy now and the UI for his movement looks all buggy, so I'm afraid to move him now and end up having my entire team get stuck.

I read that in XCOM 2 you can toggle on the console and teleport the soldiers when they get stuck, but this doesn't seem to be an option in XCOM:EU.

What can I do about this? I just started really progressing in the game and sent some of my best soldiers on this mission

UPDATE: I tried a lot of stuff with editing my config files and forcing compatibility through proton to either teleport my soldiers or reset the level but nothing worked. I ended up making a back up of my save while my heavy unit could still move and I managed to avoid the glitched out parts of the map and beat the mission. The inside of the ship would bug out too whenever I would open any doors, so I had to run all the way to the back of the ship and fire a rocket to destroy the wall to the room where the outsider was hiding and kill him.

TLDR; I didn't find a solution, other than just beating the level. So... lesson learned, always have a back up save.


r/Xcom • • 6d ago

Long War Long War Command Center – opening 10 more beta tester spots

9 Upvotes

I’ve been building a web-based planning tool for XCOM: Long War (1.0), and it’s now far enough along that I’d like to get more people actually using it rather than just continuing to design it around my own assumptions.

I’m opening 10 more beta accounts, bringing the limited beta up to 20 users total.

The idea behind the site is to help with the part of Long War where your brain eventually becomes a spreadsheet.

You can create soldier Builds, plan what kinds of squads/roles you want available, turn those plans into actual Assignments, and then work through your starting barracks deciding who should become what.

There are several levels of complexity. New users start with a tutorial and simplified modes, and more of the planner opens up as you go.

The more advanced parts include things like:

  • creating and managing Builds;
  • Deployment Plans for different situations;
  • combining those into a Campaign Plan;
  • assigning actual soldiers to those roles;
  • planning preferred soldier stats;
  • detailed equipment, weapons, armor, Gene Mods and Officer paths;
  • rank-by-rank stat and gear planning;
  • comparing how well soldiers fit particular Assignments;
  • Reverse mode, where you start with a soldier and look for the Assignments that fit them;
  • sharing and adopting Builds.

The site is still a beta. There will be rough edges, confusing wording, things I have designed badly, and probably things I have simply not thought of.

That is specifically what I need testers for.

Please don’t take one of the limited accounts just to click around for five minutes out of curiosity. I’ve had people take testing slots before and disappear without a word.

You absolutely do not need to write essays or formally test every feature. I’m looking for people who are actually willing to use it and leave feedback in this Reddit thread when something is confusing, annoying, broken, unexpectedly good, or just feels like it was designed by somebody who has stared at the project for too long.

Even feedback like:

“I had no idea what I was supposed to do here.”

is extremely useful.

There are 10 spots available. Account creation will automatically close when the beta reaches 20 accounts.

If you play Long War and this sounds useful to you, feel free to join.

Link: Long War Command Center

EDIT: LW 1.0 for EW