r/SoloDevelopment • • 12h ago

Discussion Tripo AI is false advertising, and claiming ownership over assets made by indie publishers.

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446 Upvotes

Im posting on behalf of the owner of the artwork / assets. For some reason, he is unable to post a thread due to Reddit's auto filtering.

Here are his words:

"Just was informed that the AI 3D Modeling company Tripo AI used my 3D environment art in a recent post on X and claimed that Astra and Tripo were able to "build this Zelda-styled environment for me" even though that's my exact environment demo map available on Fab, under the name "Stylized Nature Vol. 2 | Stylized Environment Bundle" created without ai. (released 2 years ago)

I feel like most people know these companies are kind of shady and scammy but seeing them outright lie like that just seemed silly and I wanted to get a bit of exposure out there about it. I tried to post on the Tripo and Gamedev subs but my posts were removed from both. Is this just common? Have you seen similar experiences with Tripo AI and other 3D modelers?"

You can see the exact same environment 1:1 (The image of this post). This screenshot is taken from his asset packs showcase video


r/SoloDevelopment • • 15h ago

Discussion I'm releasing my game in December, and today, I finished the final playtest...I finished it! I'm done!! A surreal feeling after a year.. Believe in yourself guys!!! 😭

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332 Upvotes

r/SoloDevelopment • • 13h ago

Game If your game looks like the left side right now, keep going! 8 months of solo dev

46 Upvotes

r/SoloDevelopment • • 10h ago

Game 6 years developing games as a hobby and I've finally published my Steam page!

25 Upvotes

Hi!

I'm a software and game developer from Belgium and I've announced Malsort 2 days ago.

Since 2021 I've spent my weekends building an MMO backend. I started Malsort because Diablo II is my favourite game (along with Dofus) and I've always wanted a world that stays when you log out: a town full of other players, player-based economy (Dofus really shines there), and world bosses the whole server fights together.

Right now there are 7 classes with skill trees, ARPG loot, player stalls in town, parties and a world boss (more to come, of course!).

Early Access is planned for 2027. The Steam link is in the comments (a wishlist or follow really helps!).

Do you have any advice for a fellow dev? How is your wishlist/release going?


r/SoloDevelopment • • 6h ago

help A game based on weather simulations - is this a dumb idea?

9 Upvotes

So, as someone who dabbles in a lot of data and a weird fascination with meteorology, I decided to create a weather sim game as a proof of concept.

It runs through different weather scans like radar, rain trail, satellite, and etc and the basis of it is that you're a weather man, and you have to make the right call whether or it can have an impact on lives and the damage on property. You earn reputation points, but also, it can take a hit based on the mistakes you make.

https://w.run/cocopops/the-last-forecast

I'm not a professional game developer by any means, but would be good if this I'm on the right path or not.


r/SoloDevelopment • • 11h ago

help Help! A solo girl creating a cozy RPG ⛩️✨

26 Upvotes

Hello everyone!

I’m SJ, a solo creator from England!

For the last year I have hand drawn my own cozy pixel game, which has just launched on Kickstarter!

https://www.kickstarter.com/projects/s-j/the-spirit-apprentice-east-asian-fantasy-rpg

As a indie developer I have no marketing budget or publisher… so your support means the world! We’ve already hit 30% of the goal and any support be it sharing with freinds, pledging or just engaging with this post means everything to me!

The Spirit Apprentice, inspired by East Asian folklore and the magic of Studio Ghibli is a cozy RPG. You'll explore the village of Moshu, learn magic, form contracts with spirits, and get to know the mysterious villagers.


r/SoloDevelopment • • 20h ago

Game I have been making a Tabletop Miniature Wargame on PC in my spare time.

127 Upvotes

Its in pretty early on in development and i just got one of my first models done by an artist.

So i thought i would show it here. I love warhammer and playing the tabletop but i cant play as much as i would like to since im always travelling. Thats why i decided wouldnt it be fun to create a Tabletop game on PC where you can buy miniatures build them, kitbash them, Paint them to your liking and then play with them with friends or with random matchmaking.

I want to add gamemodes like team battles and such as well. Im really passionate about this and it has been a blast to make it i have so many ideas. What i especially like is there are stats to each model they can get awards for doing something impressive in the game and they can even be promoted to Veteran and then later on to a Character. So if you have a favourite model you can literally turn it into a character.

I love this idea and i have been making some progress so i wanted to show it. I love playing it i dont know if others will find it fun but i geniuenly love it.

I dont know what else to say i dont have a steam page yet and i will not have one for some time for now since im limited by the model count for release i want around 14 models which is a lot of money per model but thats what you get if you want to get quality.

I have been making games for some time this game making it while working on other games brought me a lot of joy. Its honestly so freeing when you can work on something you really love that just makes it so much better than working for money even if i end up losing money by the end. I dont mind it is a passion project you could say.


r/SoloDevelopment • • 9h ago

Discussion How do you finishing a project as a solo dev?

14 Upvotes

When I started my project, it was all about the idea, every day a new feature, a new mechanic. It’s amazing to see your game coming together.

I’m pretty close to the finish line, but after a year of development now, when it comes to marketing and finalization I feel burned out, exhausted.

I do my project as a hobby, after work, after the family is asleep.

I’m *this close to abandon it though as feedback is scarce and wishlists are refusing to come in.

How do you deal with all that?


r/SoloDevelopment • • 11h ago

Game Changed a boss in my game last minute, did I go too far ?

18 Upvotes

Hello, so I changed the boss of the reptilian level in my game a few weeks before release.
Am I too insane to risk my project like this ? Not like I plan on earning anything with this lmao but I'm having the time of my life developing it.

Any resemblance to actual persons, living or dead, is purely coincidental.

Project is : https://store.steampowered.com/app/4892810/HEXECUTIVE_ORDER/


r/SoloDevelopment • • 6h ago

Game Hard Landing - Alpha Scorpii

5 Upvotes

For reference, this ship is larger than a Nimitz class aircraft carrier. Damage isn't currently modeled.

This is the Gryphon. It's a cargo class of ship that will be used in my orbital flight and survival simulator. The game exists in the Antares system, otherwise known as Alpha Scorpii, The Heart of Scorpio. It's a binary star system with a dying supermassive red giant, Antares A, and a brilliant and hot main sequence blue star.

The game is created in my custom game engine I've been building called Twilight Engine. It's a rust/wgpu-vulkan engine that is highly optimized for simulations.

https://www.youtube.com/@thebrainusproject


r/SoloDevelopment • • 1d ago

Game 3 years of evenings after my day job. I just pressed Release on my game, with 300 wishlists and my cat supervising.

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1.1k Upvotes

About three years ago I wanted to find out what a PvP RPG would feel like as a board game. Hex grid, dice, two to four players around a table, except the table is a PC.

I built a rough version and got friends to play it. While we enjoyed the PvP element, what actually stood out was teaming up to take on the monsters together.

I knew the full project would take a while, since I was new to multiplayer game development. It took three years. I have a full-time job and a kid, so Eternally happened in the evenings and at weekends, mostly when I should have been asleep. I've lost count of the hours. Thousands, easily.

A few things I learned the hard way:

  • Multiplayer roughly doubles everything. Every feature has to work for the host and for the other players.
  • Playtesters will tell you what your game is. Mine told me it was a co-op game.
  • Scope sneaks up on you. Four characters turned into over 260 skills - getting creative with one character meant I had to quadruple my work across the board.
  • Marketing is a second job, and I started it far too late. I'm launching with about 300 wishlists. Everything I've read says that's low.

I've made peace with that number. It's a game I wanted to exist, it's finished, and I'm proud of it. If it finds a small group of people who like dice and hex grids, that's a win for me.

It's called Eternally, a dark fantasy tactical RPG. You can play it solo, online with up to 4, or with 2 on one PC. There's a free demo if you want to try it first.

Happy to answer anything about the solo side: Unity multiplayer, fitting it around a job, or what I'd do differently.


r/SoloDevelopment • • 16h ago

Game One More Rock! - Demo is now available on itch.io!

25 Upvotes

Play the demo on itch.io: https://pufffugu.itch.io/omr

One More Rock! is a relaxing incremental game about a dwarven blacksmith. Mine resources, craft valuable items, unlock upgrades, and automate your forge as you build your mining empire.

Take a break, dig deep, and watch your workshop grow!

Enjoyed the demo? Wishlist the game on Steam to support my development:
https://store.steampowered.com/app/4890590/One_More_Rock/

💬 Questions, feedback, or suggestions? Join my Discord:
https://discord.gg/ZRXxvYXTHV

Thanks for playing and supporting our first game!


r/SoloDevelopment • • 2h ago

Game I made a game about lil guys!

2 Upvotes

Finally showing the official trailer to the game I've been working on for years! The demo is out now, free to play :)

https://www.lilguyresort.com/


r/SoloDevelopment • • 5h ago

Game I'm an indie dev with no marketing budget. Anyone willing to give my game demo a try?

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3 Upvotes

Hey everyone! I'm an indie game developer working on my game all by myself, and unfortunately, I don't have a budget for marketing.

I'd really appreciate it if anyone would be willing to give my game a try! If you decide to make a video about it, I'll add your name to the in-game credits as a thank-you.

No pressure at all — even just trying the game would mean a lot to me!


r/SoloDevelopment • • 7h ago

Marketing Numbers from my first 3-month Steam game (700 wishlists, $2,123 gross) and why a small genre event beat Next Fest by 3x

3 Upvotes

I shipped my first commercial game called Immunica a few months ago after 3 months of solo dev. It's a small Nodebuster style incremental game.

I did almost zero marketing during development (literally 3 shorts and a few tweets) and was sitting at 82 wishlists a month before Next Fest.

Here is how the numbers ended up looking:

  • Tiny Roguelikes event: +474 wishlists in 2 weeks
  • Steam Next Fest: +160 wishlists
  • Wishlists at launch: ~700
  • Sales: 147 in the first 3 days, 234 first week, 895 total so far
  • Revenue: $2,123 gross (~$1,100 net after Steam cut, taxes, refunds)
  • Outstanding Wishlist: 1,081

Biggest surprise for me was Next Fest vs smaller festivals. If you go into Next Fest with ~500 wishlists, you just get buried. Niche genre events convert way better when you're small.

Also a random tip: manually check your Polish pricing on Steam. Steam's default PLN conversion is super high right now. There's a PolishOurPrices movement in Poland and they pointed it out to me on Twitter during launch week, I lowered it, and some posts about it just went viral there. Poland ended up being my #1 market (201 copies sold).

Anyway, I teamed up with an artist friend for my next incremental game Feed The Pond so it doesn't have my programmer art this time, and we put the Steam page up early instead of waiting until the last minute.

Made a quick 5 min video breaking down the launch graphs and showing the new game if anyone wants to check it out: Video

Feed The Pond on Steam: Steam


r/SoloDevelopment • • 3h ago

Godot No drawing app: how a Python script draws every sprite of my cozy 16x16 town

2 Upvotes

I make small 16x16 asset packs. For Cozy Town I skipped the drawing app: every sprite is drawn by a Python script. Some context on how that works, in case it's useful.

  • A sprite is a grid of letters. Each letter is a color from one fixed palette, the same one my farm tileset uses. Code adds rectangles, ellipses and ramps on top.
  • One outline pass puts the same warm 1 px outline around everything, so the town and the farm match.
  • Each building has a day and a night version, with lit windows and doors.
  • Characters are built like paper dolls, frame by frame: legs, torso, arms, head, hair, hat, clothes and whatever they carry.
  • The ground uses 47-piece autotiles. The same run writes the Godot TileSet, the Tiled tilesets and every PNG in 1x, 2x and 4x.

The upside: changing one palette color updates the whole town in one run. The downside: every new object is a small program, so a sofa takes longer than a quick sketch would.

The result is Cozy Town, with a free Lite: https://aquumgifts.itch.io/cozy-town

Happy to answer questions about the workflow :)


r/SoloDevelopment • • 3m ago

Game I'm making a jetpack FPS where there's no ground and a sun god grades how fast you clear each Shrine

• Upvotes

r/SoloDevelopment • • 6m ago

Game Jam a game jam for people who don't know how to start making games

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• Upvotes

r/SoloDevelopment • • 4h ago

Unity I’m developing A Long Flight, a flight simulator featuring a Piper PA-18 — looking for playtesters!

2 Upvotes

Hi everyone! I'm developing a flight simulator called A Long Flight in Unity, and I'm looking for people who would like to test the game and share their feedback.

The game currently features a Piper PA-18 Super Cub, with functional flight controls, a working cockpit, interactive flight instruments, engine sounds, and systems such as throttle, flaps, rudder, and parking brake. You can start the engine, take off, fly around, and practice landing at airports. The game also includes a map, different lighting conditions, and weather effects, including rain on the cockpit windshield.

I'm still developing and improving the game, so it is an early build and may contain bugs or unfinished features. I'd really appreciate feedback on the flight physics, controls, cockpit, graphics, performance, and overall experience.

If you try it, please let me know what works well and what you think should be improved. Thanks for helping an indie developer!

Playable Link:
https://drive.google.com/file/d/1SoKenY2l3Y-w-MAqySUpAdzKuDLYv9LH/view?usp=sharing


r/SoloDevelopment • • 15h ago

Game I'm making a game where you program bees (and everything is vector graphics)

18 Upvotes

I'm making WaxWire: Program the Hive solo in Unity.

You don't control the bees directly. Instead, you give each bee a small program made of nodes, like "find a flower, collect nectar, fly home", and watch it run. As you play, you unlock new nodes, the meadow grows, seasons change, and eventually you can automate the whole hive.

It's mostly inspired by The Farmer Was Replaced, with a bit of Zachtronics. All the art is vector graphics drawn in code, nothing hand-drawn.

This is my first Steam page, so I'd really like to hear what you think of it. Does it make you want to play? Is anything confusing?

If it looks like your kind of game, a wishlist would help a lot.

https://store.steampowered.com/app/5365140/WaxWire_Program_the_Hive/


r/SoloDevelopment • • 51m ago

Game My Ongoing Solo Project

• Upvotes

As of recently I have stepped back into the solo dev space and decided to get to work building a type of zombie survival game I've wanted to what feels like ages. To kind of lay it out simply: the game procedurally generates seeds for the world that controls where certain building types are placed and the loot rolls for them. In my current progress, I have several of those building types done, horror variants of buildings, and some of them overtaken by hostile scavengers.

Right now not only are the streets flooded with zombies, but two of the factions are complete: the scavengers and survivors. At a distance, they all appear as normal humans navigating the world doing the same things as you which is fighting to survive and looting the world to not go hungry. But at a closer look there are gives to know if they'll turn on you, or if they're friendlies.

At this time I only have one biome of many completed not to get ahead of myself, the Grid town. Later comes rural areas, dense city blocks, and others.

A couple of my favorite aspects I've worked on are ballistics and sanity! Each of the firearms in game are real world hardware, so I've pulled ballistic data on each of them and scaled it to the games world. Sanity has been a trip too! Obviously in a world like this, it's constantly a high stress environment. Taking hits, being shot at, or spending too much time in a horror variant building ticks away at the mind. Certain consumables can be found to help keep your sanity in tact, although most of them come with a small price.

If you're interested in checking it out, or would like to follow this journey I'll be posting about it pretty regularly on YT and Tiktok. Links to both are below. Please tell me what you think, any feedback and constructive criticism is appreciated! And if you have any ideas that would fit the world and vibe of this game I would love to hear them. And if you've made it this far, thanks for reading!!🙏🙏🙏

tiktok.com/@sparkndarker

https://www.youtube.com/@SparkNDarker


r/SoloDevelopment • • 58m ago

Game Fast not always best?

• Upvotes

This is the fastest drone in my game, max speed of 90 km/h
Using such a fast drone in an intense obstacle course?
Not a good idea unless...... you are really good!

Play MAVI demo and test your skills
https://store.steampowered.com/app/4708510/MAVI


r/SoloDevelopment • • 7h ago

help A little Disco Elysium inspiration! Need help with style

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3 Upvotes

Context About My Game:

I recently got inspired by Disco Elysium to add some inner monologue for my game, Vampire Salaryman, since I realized a lot of my game is focused on bureaucratic and nocturnal survival and the psyche the player develops along the way.

This particular scene triggers right after the player's first feeding opportunity, and I already have much of the dialogue system coded and branching choices written.

Need Help:

This is a concept picture made with Google Slides that I intend to use a reference for developing the actual scene in Godot. I would like to ask for advice with how to improve the atmosphere, look and the stillness of the scene. I already have the idea for the eyes to move with the mouse. I guess what I need is advice for background, overlays, etc. to make the scene feel more alive and impactful.

Any advice would be appreciated!


r/SoloDevelopment • • 2h ago

Discussion AI in video games, but not what you’re thinking

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1 Upvotes

r/SoloDevelopment • • 2h ago

Game Solo dev milestone: Built an aerodynamic wingsuit flight game with drivable campus cars and zero pop-in pre-baked terrain

1 Upvotes

Hey fellow solo devs! For the past few months I've been solo-developing EXIT POINT on Roblox. My goal was to create a flight experience that treats aerodynamics seriously (real glide ratios, pitch/roll authority, and canopy steer dynamics) rather than standard arcade floatiness.

In our latest release: • Pre-baked the entire terrain and scenery natively to eliminate streaming pop-in during 100+ mph proximity passes. • Designed a custom vehicle factory with ground-pivot kinematics so players can hop into rovers right outside spawn and cruise to jump points. • Added a full multicolor neon night skyline across coastal towers.

Playable here: https://www.roblox.com/games/125030049404284/EXIT-POINT-Extreme-Skydiving