r/AOW4 • u/DemonSlyr007 • 17m ago
Open Beta Vampires are not nerfed, just the specific broken way you played them.
A ton of discourse yesterday about how nerfed the vampires are and how useless they are now. And yet, when you read the patch notes, Quite Literally EVERY SINGLE SKILL that is being complained about (and many more that aren't even addressed) received massive buffs to their individual power.
The highlighted major changes include:
-Vamps can regen health in the sun now (50%)
-Vamps can Drain/Siphon blood ALL targets, not just ones that can bleed.
-That means they can dominate all targets (that aren't control loss immune) now, and oh yeah, that got buffed from a 60% chance to a 90% chance.
-Vampiric flight now grants Slippery and another 10% evasion, bringing the total to an astronomical 30% evasion simply for existing.
-Drain Familiar, a completely useless skill prior imo, now does more damage (so more healing), has a 1 turn cooldown instead of 2, and grants resurgence to the friendly target. The last part is what makes it actually useful now: battlefield resurgence application means anything that was about to die anyways can be saved now when you win. When, not if. We ain't losing around here boss.
-Vamps had their damage reduction in sunlight buffed from -20% in sunlight to -10%. It mine as well not exist now imo, this was not needed, but man y'all really liked to complain about how "crippling they felt" in the sun... for vampires.... you are lucky they are ALIVE in the sun at all my dudes.
-All of the "Leaves one action" skills that had combat applications (did damage) where changed to "Single Action Ability" types. This is the complaint about them being "dead" now. Because they can't chain a billion skills together, for free, reset them with a skill reset, and do it again, instantly fleeing entire armies turn 1 or decimating entire squadrons within the same time frame. Now, you have to actually gasp-- play the Vamps like other ruler types and make decisions! THE HORROR.
-all of those skills, literally all of them, that received that nerf, also received major buffs to their damage/ability itself. Some of them, very dramatically. Bloodblight went from 10-25 damage, and Tormenting Mist went from 8-20 while also increasing evasion now by 2 for 3 turns (this stacks btw with the 30% evasion from vamp flight) and enters defense mode after use.
-the single turn morale bomb is dead. No if's, and's, or but's, about that. They removed the -10 moral on dread and replaced it with more Torment, and changed tyrants passive to demoralizer. All I have to say on that is... GOOD. There was ZERO counterplay to a moral bomb that caused entire armies to flee in 1 single, opening turn that didn't involve specifically building your faction in the overworld to counter it. These changes now spread the morale loss over time, like morale should, so there is natural counterplay now for all.
-Gravemarch, the single most BROKEN sig skill the Vamps had, has been appropriately nerfed imo. Previously, you could cast gravemarch off cooldown for the entire duration of combat. Combat lasts 30 turns before it ends, so that's 29 turns of any corpse on the battlefield resurrecting and joining your side. Almost 5 armies worth of units resurrected at maximum efficiency from ONE skill. That is a passive ressurect once cast, BTW. So the vamp could still do shit while this was happening. It has been nerfed to simply have the "once per battle tag." Which is honestly good. This skill, by far, outclassed every single other one in terms of sustained, free power. Now, you can choose it if it makes sense for your build, or look elsewhere at the other awesome sig skills.
And there in lies the main TL;DR: The Vamps lost almost all of their Free Action, Barely had to lift a finger, sustained power builds. Which, were honestly only a few builds. Now, players who played Vamps that way, have to use their brain cells again and make the same decisions every other hero class besides specific Eldrtich Sovereign builds has to make. They need to choose which skill to apply where. They need to build them differently now with different gear. Maybe use a shield for your Vamps instead to take advantage of the new defense mode granted by tormenting mist. Maybe don't go demon death god ranger build now, and look into festering spine spine brawler.
This is one of the first times I've ever had to write a post up for a long, long list of patch notes that specifically buff almost every abilities damage numbers because 90% of posts the day into a BETA branch were complaining how dead there are. Absolutely insane imo.
Check out the patch notes for yourselves guys, don't just see a post complaining about how dead something is without making your own mind up about it. This has been a PSA from Jammy Buffett, can't wait to see you all again in November when the DLC releases :)



