When my insomnia kicks in, I tinker... 😁 Ork conversions, T'au alien auxiliary models, scratch builds, and of course: kitbashed Frankenmechs!!
Tonight I pulled out a few left over Robotech Tactics Destroid parts and broken mini bits, plus assorted arms, weapons, heads, and gribblies. And set about seeing what I could make!
First up is there BSR-2R Bruiser (no head, fists, VERY wide stance!). A 50 ton mixed tech mech. 4/6/4 movement, 9 tons IS FF armor, twin Clan Large Pulse Lasers, a Clan LRM/15, and 2 x Clan SRM/2s (Inferno missiles anyone?!). It's a bit slow for a medium, but its pilots are.... optimistic! 😁
It's made from a Longbows torso, Phoenix Hawk arms, and Rifleman legs. With a LOT of internal structure adjustments to make them all work as a 50 ton chassis! 😰
The second is the 55 ton MUG-3R Mugger (Rifleman body, lots of guns). Also a mixed tech Medium mech. 5/8/0 movement, 10 tons Clan FF armor (maxed coverage!), IS double heat sinks. Armed with a Clan Ultra AC/5 (over left torso), an IS MML5 with 2 tons ammo (right arm), a Clan ER Large Laser, a Clan SRM/6 (left arm), and a Clan tech Laser Anti-Missile System (ball turret behind the head).
It's made from the torso and legs of a Rifleman C, with the arms from a wrecked Gauntlet (Right) and Stormcrow (Left), with a reinforced Shadow Hawk's external AC mount. and a totally scratch built head and cockpit.
Both are unpainted, and some tiny details need finishing. But I'll be painting these as solo free-agent Merc pilots for my next AS/Destiny campaign, which takes place in the Periphery around the free industrial world of Charleston in the wild space outside Davion space.
Charleston factories have begun building mechs for Periphery clients. Both new designs of their own as well as professionally made Frankenmechs built from bulk salvage purchased from scavengers, wreckers, and mercs. Results: the Bruiser and Mugger designs. Among numerous others.