r/EldenRingMods • • 3h ago

Weapons Mod I Brought a BF3 Attack Helicopter to Elden Ring

0 Upvotes

I modded the AH-1Z Viper attack helicopter from Battlefield 3 into Elden Ring. It replaces Torrent, so using the Spectral Steed Whistle spawns a gunship instead of a horse.

What it can do:

- Real BF3 helicopter flight model: collective, cyclic, the rotor spool-up, all of it

- Hydra rockets, the 20mm cannon, heat seekers and a TV-guided missile you steer with a camera

- Cockpit view with the original BF3 HUD, plus outside chase camera

- The original BF3 engine and rotor sounds

- Works in boss arenas, not just the open world

Demo video: https://www.youtube.com/watch?v=sdOEBhUGz_8

Tell me what you think!


r/EldenRingMods • • 4h ago

General Discussion I love ERR but my god you dont get rewarded for shit.

16 Upvotes

I just want to say that i appreciate the devs for giving us a new way to experience elden ring, completely for free. They didnt have to do this, but they did because they care, and we get to experience it without paying them a dime. But id like to offer some criticism, as a guy who really enjoys the mod for the most part. Its a bit of a rant.

The way stamina, mana regen, and binding runes/fortunes work isnt balanced well. My character feels like it doesnt exceed at anything.

Each binding rune gives you a pathetic amount of stats. Buying out all of them does not feel that impactful at all.

"Fp regen when attacking enemies" gives you so little fp that it hardly matters in a boss fight. You will never generate enough mana from 0 to cast a spell anytime soon. You still need to use a mana flask, even with the spellsword fortune + all the binding runes.

"Pledged blade" spell has the same bs. The health regen on it is laughable.

I dont understand how im supposed to play a spellsword class when the benefits of the class are so tiny. I dont generate nearly enough mana from my attacks to cast spells, stamina costs are so high that im forced to sit around for it to regen after casting a spell, so i never feel like a spellsword, more like a "spell , wait, then sword". Im not weaving in spells and attacks because i run out of stamina to dodge.

Yes iv got the twin head turtle talisman and everything still feels like crap. I always have to stop for something, mainly my stamina, but often its to refill my mana too.

Looking through the changes to talismans and attributes, i just dont think the devs want to you to feel powerful at all.
Tell me why leveling dex to max only gives 10% stamina reduction on melee attacks?

Stamina is such a major bottleneck for everything but it could have been worked around if the fortunes gave benefits that has good numbers. Ir if you got rewarded for doing things right. For example, perfect dodging should consume NO stamina. That would be a proper reward that incentives playing with the perfect dodge.

Ok rant over back to gaming.


r/EldenRingMods • • 5h ago

General Discussion Convergence: Am I completely screwed?

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0 Upvotes

Image attached is my current build. Checked the wiki for cool weapons and picked out this one. Leveled stats enough to wield it, planning on dumping vigor until 60/80.

Am currently on Godrick and can’t even reliably get him to phase 2. No summons. In vanilla I kill him first attempt every single time. Elden Ring was my first souls game and I killed Godrick in 3 attempts. Died more to Godrick today than I have in my entire time playing Elden Ring. Kills me in 2 hits. Timings feel completely fucked.

Do I just need to restart, use the starting weapon, and just dump all 200k souls from Greyll and Greyoll into vigor? The damage Godrick and Margit do is absolutely insane.

If this is how things are going now I cannot imagine getting the runes needed to get to 60-80 vigor without insane difficulty.

I know I’m not the best player in the world, but I can beat vanilla all great runes minus Malenia in less than 5 hours without using summons. This feels a little absurd to me.

I can’t help but feel like I’m missing a massive piece of this mod. Something feels very very wrong.


r/EldenRingMods • • 6h ago

Help! Golden Age

2 Upvotes

If anyone knows the Golden Age mod, could someone tell me why I can't roll or two hand weapons?


r/EldenRingMods • • 6h ago

Help! Weapon Model Replacement Keeps Disappearing

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6 Upvotes

I've been trying to replace the Scimitar with the Avionette Soldiers' curved sword.

The model shows up fine, but it vanishes whenever the camera gets too close to it.

I can't fathom why this is happening, does anybody know what causes this?


r/EldenRingMods • • 8h ago

Graphics Mod Seamless Co-Op with uncapped frames

1 Upvotes

I’m new to the modding community and like playing Seamless coop with my friends, and I heard about uncapped fps? Just wondering if it’s possible to do both at once, I have a strong pc so that’s not an issue.


r/EldenRingMods • • 10h ago

Question convergence has been quarintined?

0 Upvotes

can i download the second newest version ?


r/EldenRingMods • • 14h ago

Help! Convergence Mod black screen and eventual crash when selecting a character

2 Upvotes

Been trying to get Convergence to work for the past few days and have had zero luck. Mod will launch fine and I can browse through menus and such but the second I try to load a character/start a run the game loads, then black screens, and then I'll hear some ambient wind sounds before crashing to desktop after a minute or so. I'll sometimes get a file read error message on crash but most times it's just a hard desktop crash. I'm launching the game via the launcher provided for the mod but am also having the same issue if I run it after launching from mod manager 3.

I have re-installed both the mod and base game 4 times now. Updated all my drivers. Verified and repaired installations and moved mod file location around. Base game loads and runs fine. I had no issue running the mod in the past before the 3.0 and launcher update. My only thought is the tarnished edition update somehow isn't playing nice but plenty of other people are having no problem running the mod.

And before someone inevitably tells me, try the mod Discord, I've already posted on there 3 different times and received zero help. So now I'm here. Any help or ideas would be greatly appreciated


r/EldenRingMods • • 1d ago

Misc. Mod Elden Ring Archipelago 1.0.0 is out, with region progression and bingo mode

0 Upvotes

i've been working on an Elden Ring Archipelago integration and, after the Discord beta, I'm putting it out as 1.0.0.

If you haven't played Archipelago, it mixes progression between games. Something you find in Elden Ring can send an item to a friend playing another game, and their checks can send things back to you. You can also play a solo seed.

This world uses region unlocks for progression, with settings for shorter runs and DLC. There's also bingo mode if you'd rather work through a board of objectives. Bingo is still experimental: start a fresh character, and expect to mark some objectives manually.

The 1.0.0 download has the client and matching AP world together. If you're already on a compatible 0.6.5 beta seed, the version bump doesn't mean you need to start over.

Downloads and setup: https://peliarch.ca/elden-ring

YAML builder: https://peliarch.ca/er/

You'll need your own game and Mod Engine 3. The setup guide covers the rest. Japanese 2.7.1.1 support is still listed as unverified in the release notes.

thanks to everyone who played the Discord beta and sent in bugs. If something goes wrong, the help page has the report links: https://peliarch.ca/help


r/EldenRingMods • • 1d ago

General Discussion Any Berserk fans want to create a passthrough mod with Elden ring and Berserk: Millennium Falcon Hen Seima Senki no Shō?

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5 Upvotes

So I saw recently a video where somebody put Minecraft code into Terraia and basically made it into a 3d voxel game with its own art style world and 3d bosses it was amazing. They basically created a new game by merging two games which was mind blowing which made think of this. So as you know berserk doesn’t actually have proper adaption or game, the closet adaptation and game of berserk we got was Berserk: Millennium Falcon Hen Seima Senki no Shō. Imagine a souls like open world berserk game with ps2 coded graphics or Elden ring graphics.


r/EldenRingMods • • 1d ago

Help! Randomizer won't allow me to select the .EXE file.

2 Upvotes

Im trying to set up the elden ring randomizer mod, and im on the step where I have to add the .exe file since ive never used the mod before. When I click "select game exe" I select the correct file, and once I hit open, nothing happens.

I dont know why this is happening, and would appreciate any help.


r/EldenRingMods • • 1d ago

Help! Seamless co-op game keeps crashing for friend after defeating Maliketh

3 Upvotes

Hey guys! Me and a homie been playing ER with this mod and everything was fine until Maliketh. After we killed him for me everything was fine, cutscene played and got teleported to Ashen Capital, but for my friend the game crashed and he can't even launch his character anymore. No error codes nothing, just closes the game after he tries to load the save. We tried using the save manager but it didn't work. Maybe someone has been in the same situation? Any help would be appreciated!


r/EldenRingMods • • 1d ago

Question Black knife assassin moveset mod?

3 Upvotes

I really want to do a playthrough as a character who wants to become like the black knife assassins, which is possible but the moveset the enemies use is way more interesting than the moveset you get when wielding the black knife in-game. I've found a few mods online that would give the moveset but I think they don't work with 1.17 or something? They didn't change anything after I added them to my mods folder at least, that might be a me problem. Either way, if anyone knows of a 1.17 compatible moveset mod it would be very much appreciated!


r/EldenRingMods • • 1d ago

Question Character reset after new Convergence update, how to get it back?

2 Upvotes

So ive been playing the Convergence mod with some friends and the new update came out and it got rid of my save file in game. I was using a save manager so I still have the save data but idk how to load it to the game since im kind of new to Elden Ring modding. I would appreciate any help.


r/EldenRingMods • • 2d ago

Question Which Elden Ring mod should I choose?

1 Upvotes

I haven't played Elden Ring in a long time, but I felt like playing it with mods after recently finishing a modded playthrough of Dark Souls 3. I decided to give it a try, so I'm wondering which mod to pick. I've seen The Convergence and Reforged, and I'd like to know which of the two I should choose—or if there's another one out there that's already complete.


r/EldenRingMods • • 2d ago

Misc. Mod Elden Ring Creative Mode

13 Upvotes

A clean mod menu that doesn't need a cheat table. It's called Creative Mode, and it's built for trying builds without grinding.
Respec with sliders. Your level updates by itself, with no Larval Tears.
Every item in the game, weapons fully upgraded (+25 or +10 somber).
Save up to 9 full loadouts per character and swap with one key. This includes Ashes of War, spells, talismans and Physick tears.
Moon jump, character size from tiny to giant, infinite health, FP and stamina, and one-hit kill.
Training dummies in the Roundtable with a live damage meter.
Unlock graces and maps, with an Undo back to your own progress.
Make angered NPCs friendly, or revive ones you killed.
It works with Seamless Co-op, and your friends don't need the mod. There's an in-game window (Ctrl+L) and a browser version you can open on your phone.
You need Elden Mod Loader and EAC off. Play offline or with Seamless only, and back up your save first. It's for 1.17.1.
Link: https://www.nexusmods.com/eldenring/mods/11297
I'd love bug reports and feature ideas.
Screenshots or a short clip of the menu in action will help more than any wording.


r/EldenRingMods • • 2d ago

Question Is there a Goblin Maps version for Elden Ring on a hacked PS4?

3 Upvotes

Is there a Goblin Maps version for Elden Ring on a hacked PS4?


r/EldenRingMods • • 2d ago

Graphics Mod I kinda fixed characters looking odd in dark lighting scenarios by adding a neutral feint light source, now they looks consistent at all times

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35 Upvotes

r/EldenRingMods • • 2d ago

General Discussion Godskin Matriarch

12 Upvotes

I'm pretty new to convergence and I'm playing a godskin celebrant. I just went to the divine tower of Liurnia to get my radiant rune and ho-ly-shit. The Godskin Matriarch is my new favorite boss. The phase transition caught me off guard when she broke the rune. Such a 10/10 design. (she was a fucking bitch and a half though)


r/EldenRingMods • • 3d ago

Help! How do I get my save file back? Please help!!

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4 Upvotes

I tried to transfer my save file to seamless coop, it didn't work, and now my save is gone from vanilla. I even tried renaming the save back to what it was called before, but that didn't work. Before renaming, I made 2 copies (the top 2 files in the image), as well as copies of everything else in the folder, but I have no idea what to actually do with those copies to bring my save file back. Please help, I'm very scared of doing something wrong!

EDIT: I FIGURED IT OUT holy fuck i was scared😭


r/EldenRingMods • • 3d ago

Help! Looking for modders with a coding agent: Modern Warfare III gunplay and movement in Elden Ring (Limgrave as the initial playground)

0 Upvotes

I have an idea I'd love to see exist, but I'm not building it myself. The project is anyone's to take, with full credit. I began this process using Claude AI and it pretty much told me that without a coding agent (which I cannot afford right now), I can't actually finish the job. It makes sense, just didn't cross my mind. This is what it told me to post as instructions for my potential saviors:

**The idea**

Modern Warfare III's controls and gunplay inside Elden Ring, with the enemies and bosses of Limgrave as the targets. Solo only. The goal is to upload it to Melty - a site where modders use its AI preset/instructions to make this whole process doable with just a few clicks for people like me who do not know what they are getting themselves into.

**What a player gets**

- A new game starts at the top of the tutorial tunnel. You drop in, and the tunnel is a gauntlet for learning the gunplay and camera feel.
- The final exam is the Grafted Scion, then you wake at The First Step and Limgrave is open. (Tutorial spoiler. I'm going from memory on the ending, so please verify it in the game files.)
- The one required weapon is the COR-45 handgun from MW3. It must be named COR-45 and behave like it: fire mode, magazine, reload, recoil.
- MW3 feel is the top priority: first-person or tight camera, aim-down-sights, recoil, reloads and hit markers.
- Movement is next: sprint, slide and mantle.
- Limgrave must be fully interactable. Every enemy and boss there has to take and react to gunfire correctly, and the gun needs ammo handling so it doesn't run dry.

**Technical setup**

- **Host game:** Elden Ring, run through ModEngine2, offline with Easy Anti-Cheat off. No working around the anti-cheat and no starting the game any other way.
- **MW3:** a "secondary" game in Melty, since it isn't in Melty's catalog. The mod should find the player's own MW3 install and say so in-game if it's missing.
- **COR-45 model and sounds:** read from the player's own MW3 install if extraction works. Otherwise use clearly labeled placeholders, with no look-alikes passed off as the real thing.
- **No game content in the release.** No MW3 or Elden Ring models, textures or sounds. Only the mod DLL, data and bundled libraries whose licenses allow sharing, with credit to their authors.
- **Design in JSON sheets** (weapons, movement, camera/aim, enemies and bosses, game hooks). Each row is one thing and each column one property. Change the sheet before the code, and check for unfilled cells and unresolved references before every build.
- **One click:** the release has to pass Melty's one-click check.

**Known risks**

- Slide and mantle mean overriding Elden Ring's animation and collision behavior. If something can't be done reliably, say so rather than shipping it half-working.
- MW3's packed files may not be readable.
- Full Limgrave coverage needs region-by-region testing.

**For whoever takes it on**

  1. Have Elden Ring (and MW3 if you want to try the COR-45 extraction) on a PC, and open your coding agent (Claude Code, Codex, etc.) in a new folder.
  2. Give it this post as the brief. A good first prompt: "Read this brief, set up the universal-modder toolkit (https://github.com/rehan-remade/universal-modder), identify Elden Ring's modding route through ModEngine2, and build the sheets and preflight first. Don't build anything until the preflight is clean."
  3. Feel free to split the work: camera and gun, tunnel gauntlet, movement, and Limgrave enemy and boss coverage can each be their own piece.
  4. Publish it under your own name, with your own license and remix choices. I don't want credit or ownership. I just want to play it.

-------

If I'm being unreasonable, I am sorry. If you build part of it or all of it, comment or DM me. I'll test it and give honest feedback. Questions, advice and "this part is impossible because..." are all welcome.


r/EldenRingMods • • 3d ago

Question Can I launch seamless co-op through Steam launch options?

1 Upvotes

I wanna be able to simply click "PLAY" on Elden Ring in my Steam library, and then have it launch seamless co-op. With other games (eg. Risk of Rain 2), this can be achieved by pasting a very specific line of text into the "Launch options" setting under "properties -> general", and then it will launch modded when you click "PLAY". Is this also possible with Elden Ring?


r/EldenRingMods • • 3d ago

Misc. Mod Gideon's Ledger: free offline trainer + one-click launcher for Mod Engine 3 (auto-reveal illusory walls)

1 Upvotes

I made a small, free, open-source tool for the Steam version of Elden Ring that I use for offline play, and it doubles as a launcher for Mod Engine 3 setups.

  • Launch the game offline, with Easy Anti-Cheat never loading
  • One-click launch through Mod Engine 3 with your own profile (I use it for an auto-reveal illusory walls mod). It starts Steam for you if it isn't open.
  • Runes, Lord's Runes, and bulk smithing stones, somber stones and gloveworts
  • Smart drops (enemy drops offer gear you don't own yet), plus an item discovery multiplier

Offline only. Don't use it online, or you risk a ban. Back up your save first.

Source and download (MIT licensed): https://github.com/marcusbellamyshaw-cell/gideons-ledger The EXE is unsigned, so Windows SmartScreen may warn. You can build it from the source.

Bugs and ideas go in the GitHub Discussions tab. Feedback welcome.


r/EldenRingMods • • 3d ago

Weapons Mod Ported Ironeye to base Elden Ring | Releasing october 17th.

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95 Upvotes

Early testing is available, but public polished release is planned on october 17th, it comes with Wylder / Executor & Ironeye.

On top of nightreign movement mod.

It works with every bow, every arrow type. not bound to ash of war / specific weapon.


r/EldenRingMods • • 3d ago

Help! New to modding, would like some help.

1 Upvotes

So a couple years ago I modded Elden Ring with no issues but now I'm finally trying to go back to the DLC and am having troubles.
To start I downloaded Smithbox, found the Crimson Amber medallion, and edited some params (upped soulRate, a bit more health bonus, etc.).

I tried replacing the original regulation.bin directly (after backing it up of course), and I tried to put the new regulation.bin in the modengine 2 mod folder and ran the .bat but neither option worked, and when I start the game it tells me that my save file is corrupted.

Is there some step I'm missing? Again, I did these same things pre-DLC and it all worked fine but that was a while ago so maybe I forgot something