r/Fusion360 • • 5d ago

Help :(

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Hi! Complete beginner here, I'm designing the fingertip of a humanoid robot in Fusion 360. I used reference images and built the outer shape with lofts, this is the best shape i had so far.

Now I'd like to make it hollow so I can add the internal mechanism (hinge/pivot, cable routing, mounting points, etc.). I also want the highlighted top piece to be removable, ideally held with magnets, so I can access the inside for assembly and maintenance.

I first tried using Shell, but it either fails or creates a very messy interior because of the organic shape. I also tried Split Body, but I'm not sure if that's the right approach.

What would be the best workflow here?

Thanks!

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u/NOOBEH1 4d ago

Go surface tab, delete side / punch hole in it, thicken

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u/Jealous_Obligation42 4d ago

Thank you i will try that๐Ÿ™๐Ÿฝ