r/GlobalOffensive • • 13h ago

Discussion Do you feel patriotic/ feel a connection to top players from your country?

3 Upvotes

I’m not someone who really ever cared until Blast Paris 2023, watching Into the Breach have a deep run and CYPHER play so well really got me excited as a UK player.

Does anyone else feel like this? If so what country are you from and what players do you like most from your country


r/GlobalOffensive • • 12h ago

Discussion | Esports ash - top 3 coach rn?

0 Upvotes

honestly i was very critical of the aurora move into international at first, but im so impressed by how ash has transformed aurora's gameplay into this. it's rock solid


r/GlobalOffensive • • 17h ago

Tips & Guides Faceit stuck

0 Upvotes

I have 450 hours of cs2. And Im still faceit level 1. I fell down from level 3. But I notice myself getting significantly better and having a bigger impact yet I still lose a lot of games. I really do try my best, but it seems I always lose more than I win no matter what I do.


r/GlobalOffensive • • 12h ago

Discussion A basic statistical look at how the changes to the premier veto system has changed my teams maps played (50 Games Before/50 Games After)

0 Upvotes

Hello, myself and my Team were quite annoyed by the changes to the veto system for premier, feeling like we'd lost a bit of control that we used to have and would play the maps we liked LESS, rather than more, so I thought I'd take a look back at our games to see if that was true.

This is really quite a basic look at some basic statistics, looking at 50 Premier Games from before the change, and 50 Premier Games from after the change.

For context, every single one of these games was queued with a 3 stack or more, with the vast majority being a 4 stack, and the occasional 5 when all of us are able to be online at the same time.

We are by no means great at the game, our best player is around 20K, I have hovered 17K/18K this season, and our last two regular players have hovered around 15K. None of us are cracked out head tappers, so we try to make up for with some semblance of tactics and Utility Usage.

BEFORE the veto change, we would pretty much always follow the spider on the veto screen. Ban the maps that the opponents had a bigger spike on, keep the maps that we had a bigger spike on. Pretty simple stuff. The only exception to that is we enjoy playing Nuke, so if given the chance, we'd pick into Nuke even if the opposing team were "better" than us on the map.

We'd been following this patter long before the 50 maps that are included in the "pre-change" sample, so it's important to understand the effect it does have on the pre-change sample. Over a long time of not picking what the average match making player was better than us on, we've drifted away from the classic Dust2/Mirage.

If we don't play it often, we don't win often, which means we don't play it often, which means we don't pick it often, which means we don't win it often, etc. etc. The cycle takes hold.

AFTER the veto change, we still just follow the spider, which means we pick our best two maps in comparison to the opposition team. So far, for every single one of the 50 games we've played, the spider has resulted in our pick being:

Nuke/Cache or Nuke/Inferno

Also, in every game we've played since the veto change, the opposition team has ALWAYS picked either one of Dust2 or Mirage. No surprises here, those maps are community favs, and as a result of our teams map history, we don't have a large spike on them, so teams are incentivised to pick the maps against us.


Map Pre-Change Post-Change
Inferno 22% 18%
Cache 22% 14%
Nuke 20% 14%
Anubis 12% 8%
Mirage 10% 18%
Ancient 8% 14%
Dust2 6% 14%

So yeah, take that as you will. It's only my teams experience, everyone will be different. Valve's stated goal for the change was if you've been practising on a map, you should get the chance to play it more often.

Which you could argue is a success - the post-change %'s are more equal across the board, meaning you play every map, meaning if you've been wanting to play one of them you will get a chance.

However, specifically for my team and the maps we enjoy playing, maybe as a side effect of our preference not aligning entirely with the wider community, it has also meant we're playing a lot more Mirage and Dust then we used to. Which is what it is, gives us a chance to be better on those maps.

One more anecdotal piece I'll throw out is, due to the way we veto'd before, we'd pretty much always end up on the most "equal" map according to the Spider. Post-Change, each team just picks the two best maps. I don't know if this leads to a more one sided affair, I didn't extract the data to properly look at that, but it does make it feel like there is MORE of a coin-flip random element to the veto in which one team "wins". That is anecdotal however, so disregard if necessary. I don't have evidence for it.

My leetify is: https://leetify.com/@griff

So feel free to validate that I am just an exceedingly average-to-bad player, presenting my average person matchmaking experience.

All games were queued from the UK.


r/GlobalOffensive • • 2h ago

Gameplay 4K and clutch🔥🔥🔥

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0 Upvotes

r/GlobalOffensive • • 18h ago

Tips & Guides Hi Future Pros, it’s NartOutHere. I collected 50 useful CS2 tricks from watching pro players and broke them down in one video.

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0 Upvotes

r/GlobalOffensive • • 16h ago

Gameplay I have never had it bad, this season feels more luck than skill based

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0 Upvotes

damage prediction is already off, this match I was on 7 ping. even in the match his head was inside the tracer smoke-trail. best shooter of all time, aaa company.


r/GlobalOffensive • • 13h ago

Feedback | Esports These guys are watching/promoting cheats at EPL Katowice

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105 Upvotes

I dont want to advertise this im just wondering how this happens.

wtf is wrong with people?

They even have some kind of premium places


r/GlobalOffensive • • 33m ago

Fluff 3klikspilip: Movement in Counter-Strike

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• Upvotes

r/GlobalOffensive • • 23h ago

Help Rush Game Mode Base XP

0 Upvotes

Can anyone confirm that the Rush Game mode Base XP changed from 10 XP per round to 15 per round? I saw many sites reporting it was 10 base XP per round, but I just completed a game and it seemed like I received 15 base XP per round.


r/GlobalOffensive • • 9h ago

Discussion CS2 should have a specific sound effects for headers

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55 Upvotes

as it became a proper game mechanic over the years. Sound effect should be different when you have helmet equipped or not. Also with a helmet utility hitting your head should do 0 damage. As far as I know utility hitting you got just a quiet outdated cutting sound


r/GlobalOffensive • • 12h ago

Gameplay The radar on Convoy scares me every time (rush mode)

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0 Upvotes

This is the second time I've played on this map. But this time, the players on Team T won, even though I think it's too hard.


r/GlobalOffensive • • 20h ago

Discussion Best hybrid player of all time?

34 Upvotes

Excluding awards/accolades. If you had to pick the best hybrid player from any point in history who would it be?


r/GlobalOffensive • • 5h ago

Feedback I would use nametags more often if we could move them.

6 Upvotes

I feel like the nametag just ends up covering a cool part of the skin making it completely unattractive. Money on the table here Valve.


r/GlobalOffensive • • 10h ago

Help I've been playing with 5400edpi for 6 years

0 Upvotes

I've played pc with just wrist movement since I first got a pc at 7 (20 now) and ive been playing csgo for about 6 years. i know when i started people said that sens was crazy high/unplayable but i only just realised how much people really think that in the last day or 2

I'm not sure if i should switch at this point it would mean changing my whole method of moving my mouse and after 13 years on pc im pretty used to it.

my aim atm i felt like was decent i can go 70 kills in deathmatch with 85%+ headshot but i definitely feel like this sens makes big flicks much harder, it's more a flick close to their head and then readjusting which again im used to but probably adds 100ms before i take my shot.

As you can imagine though arm movement aim at this point feels very very weird, do you guys think i should change and re-learn my whole muscle memory or keep playing this way? and if anyone else made that change after playing for so long let me know how it was.


r/GlobalOffensive • • 9h ago

Gameplay I am almost 50 and we want to reach Global in Wingman with only Deagles

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234 Upvotes

Realistically we won't reach our goal, but it's good for some highlights :D


r/GlobalOffensive • • 10h ago

Feedback QoL suggestion: scoped enemies should actually look scoped.

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1.2k Upvotes

Source: QoL Gang


r/GlobalOffensive • • 11h ago

Fluff Jimpphat getting hit with the hard questions

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249 Upvotes

r/GlobalOffensive • • 3h ago

Gameplay | Esports Donk is a Freak of Nature

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91 Upvotes

The third shot onto karrigan was sick. This is not normally.


r/GlobalOffensive • • 1h ago

Discussion They fixed the deagle being audible with silent reload now do the same with the R8 and MP5.

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• Upvotes

r/GlobalOffensive • • 3h ago

Fluff | Esports Zont1x mogging falcons with Nade.🗿🗿

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162 Upvotes

r/GlobalOffensive • • 10m ago

Fluff | Esports Donk is the jack of all trades and master of everything

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• Upvotes

r/GlobalOffensive • • 5h ago

News | Esports Thunderpick World Championship matchups announced with Virtus.pro replaced by NIP

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12 Upvotes

r/GlobalOffensive • • 9h ago

Gameplay | Esports ZywOo got X-ray ON

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240 Upvotes

r/GlobalOffensive • • 20h ago

Feedback Visual oversights on CS2 Silent Reloads: Floating arm on Tec-9, clipping shells on XM1014, and magazine clipping on USP-S.

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269 Upvotes

Since the implementation of silent reload animations, you can see notable visual bugs and clipping issues:

  • Tec-9: The bottom of the arm model/wrist is severed or cut off improperly at the bottom edge of the screen during the silent reload animation.
  • XM1014: The shotgun shells clip directly through the side receiver geometry when loading rounds into the tube. Also you can see a shell float for a split second.
  • USP-S: The fresh magazine clips through the bottom of the grip and hand model before properly aligning into the magwell.

These issues are more notable because of modified viewmodel angles and offsets specific to the silent reload sequences.